3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef ROLLBACK_HEADER
21 #define ROLLBACK_HEADER
25 #include "rollback_interface.h"
35 class RollbackManager
: public IRollbackManager
38 RollbackManager(const std::string
& world_path
, IGameDef
* gamedef
);
41 void reportAction(const RollbackAction
& action_
);
42 std::string
getActor();
44 void setActor(const std::string
& actor
, bool is_guess
);
45 std::string
getSuspect(v3s16 p
, float nearness_shortcut
,
49 void addAction(const RollbackAction
& action
);
50 std::list
<RollbackAction
> getEntriesSince(time_t first_time
);
51 std::list
<RollbackAction
> getNodeActors(v3s16 pos
, int range
,
52 time_t seconds
, int limit
);
53 std::list
<RollbackAction
> getRevertActions(
54 const std::string
& actor_filter
, time_t seconds
);
57 void registerNewActor(const int id
, const std::string
& name
);
58 void registerNewNode(const int id
, const std::string
& name
);
59 int getActorId(const std::string
& name
);
60 int getNodeId(const std::string
& name
);
61 const char * getActorName(const int id
);
62 const char * getNodeName(const int id
);
65 bool registerRow(const ActionRow
& row
);
66 const std::list
<ActionRow
> actionRowsFromSelect(sqlite3_stmt
* stmt
);
67 ActionRow
actionRowFromRollbackAction(const RollbackAction
& action
);
68 const std::list
<RollbackAction
> rollbackActionsFromActionRows(
69 const std::list
<ActionRow
> & rows
);
70 const std::list
<ActionRow
> getRowsSince(time_t firstTime
,
71 const std::string
& actor
);
72 const std::list
<ActionRow
> getRowsSince_range(time_t firstTime
, v3s16 p
,
73 int range
, int limit
);
74 const std::list
<RollbackAction
> getActionsSince_range(time_t firstTime
, v3s16 p
,
75 int range
, int limit
);
76 const std::list
<RollbackAction
> getActionsSince(time_t firstTime
,
77 const std::string
& actor
= "");
78 void migrate(const std::string
& filepath
);
79 static float getSuspectNearness(bool is_guess
, v3s16 suspect_p
,
80 time_t suspect_t
, v3s16 action_p
, time_t action_t
);
85 std::string current_actor
;
86 bool current_actor_is_guess
;
88 std::list
<RollbackAction
> action_todisk_buffer
;
89 std::list
<RollbackAction
> action_latest_buffer
;
91 std::string database_path
;
93 sqlite3_stmt
* stmt_insert
;
94 sqlite3_stmt
* stmt_replace
;
95 sqlite3_stmt
* stmt_select
;
96 sqlite3_stmt
* stmt_select_range
;
97 sqlite3_stmt
* stmt_select_withActor
;
98 sqlite3_stmt
* stmt_knownActor_select
;
99 sqlite3_stmt
* stmt_knownActor_insert
;
100 sqlite3_stmt
* stmt_knownNode_select
;
101 sqlite3_stmt
* stmt_knownNode_insert
;
103 std::vector
<Entity
> knownActors
;
104 std::vector
<Entity
> knownNodes
;