3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "irrlichttypes_extrabloated.h"
21 #include <ISceneNode.h>
27 #define SKY_MATERIAL_COUNT 5
28 #define SKY_STAR_COUNT 200
32 // Skybox, rendered with zbuffer turned off, before all other nodes.
33 class Sky
: public scene::ISceneNode
37 Sky(scene::ISceneNode
* parent
, scene::ISceneManager
* mgr
, s32 id
,
38 ITextureSource
*tsrc
);
40 virtual void OnRegisterSceneNode();
43 virtual void render();
45 virtual const core::aabbox3d
<f32
>& getBoundingBox() const;
47 // Used by Irrlicht for optimizing rendering
48 virtual video::SMaterial
& getMaterial(u32 i
)
49 { return m_materials
[i
]; }
51 // Used by Irrlicht for optimizing rendering
52 virtual u32
getMaterialCount() const
53 { return SKY_MATERIAL_COUNT
; }
55 void update(float m_time_of_day
, float time_brightness
,
56 float direct_brightness
, bool sunlight_seen
, CameraMode cam_mode
,
57 float yaw
, float pitch
);
59 float getBrightness(){ return m_brightness
; }
61 video::SColor
getBgColor(){
62 return m_visible
? m_bgcolor
: m_fallback_bg_color
;
64 video::SColor
getSkyColor(){
65 return m_visible
? m_skycolor
: m_fallback_bg_color
;
68 bool getCloudsVisible(){ return m_clouds_visible
&& m_visible
; }
69 video::SColorf
getCloudColor(){ return m_cloudcolor_f
; }
71 void setVisible(bool visible
){ m_visible
= visible
; }
72 void setFallbackBgColor(const video::SColor
&fallback_bg_color
){
73 m_fallback_bg_color
= fallback_bg_color
;
77 core::aabbox3d
<f32
> Box
;
78 video::SMaterial m_materials
[SKY_MATERIAL_COUNT
];
80 // How much sun & moon transition should affect horizon color
81 float m_horizon_blend()
85 float x
= m_time_of_day
>= 0.5 ? (1 - m_time_of_day
) * 2 : m_time_of_day
* 2;
89 if (x
<= 0.4) // when the sun and moon are aligned
90 return (x
- 0.3) * 10;
92 return (0.5 - x
) * 10;
96 // Mix two colors by a given amount
97 video::SColor
m_mix_scolor(video::SColor col1
, video::SColor col2
, f32 factor
)
99 video::SColor result
= video::SColor(
100 col1
.getAlpha() * (1 - factor
) + col2
.getAlpha() * factor
,
101 col1
.getRed() * (1 - factor
) + col2
.getRed() * factor
,
102 col1
.getGreen() * (1 - factor
) + col2
.getGreen() * factor
,
103 col1
.getBlue() * (1 - factor
) + col2
.getBlue() * factor
);
106 video::SColorf
m_mix_scolorf(video::SColorf col1
, video::SColorf col2
, f32 factor
)
108 video::SColorf result
= video::SColorf(
109 col1
.r
* (1 - factor
) + col2
.r
* factor
,
110 col1
.g
* (1 - factor
) + col2
.g
* factor
,
111 col1
.b
* (1 - factor
) + col2
.b
* factor
,
112 col1
.a
* (1 - factor
) + col2
.a
* factor
);
117 video::SColor m_fallback_bg_color
; // Used when m_visible=false
120 float m_time_brightness
;
121 bool m_sunlight_seen
;
123 float m_cloud_brightness
;
124 bool m_clouds_visible
;
125 bool m_directional_colored_fog
;
126 video::SColorf m_bgcolor_bright_f
;
127 video::SColorf m_skycolor_bright_f
;
128 video::SColorf m_cloudcolor_bright_f
;
129 video::SColor m_bgcolor
;
130 video::SColor m_skycolor
;
131 video::SColorf m_cloudcolor_f
;
132 v3f m_stars
[SKY_STAR_COUNT
];
133 video::S3DVertex m_star_vertices
[SKY_STAR_COUNT
*4];
134 video::ITexture
* m_sun_texture
;
135 video::ITexture
* m_moon_texture
;
136 video::ITexture
* m_sun_tonemap
;
137 video::ITexture
* m_moon_tonemap
;