3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SUBGAME_HEADER
21 #define SUBGAME_HEADER
29 #define WORLDNAME_BLACKLISTED_CHARS "/\\"
33 std::string id
; // "" = game does not exist
34 std::string path
; // path to game
35 std::string gamemods_path
; //path to mods of the game
36 std::set
<std::string
> addon_mods_paths
; //paths to addon mods for this game
38 std::string menuicon_path
;
40 SubgameSpec(const std::string
&id_
="",
41 const std::string
&path_
="",
42 const std::string
&gamemods_path_
="",
43 const std::set
<std::string
> &addon_mods_paths_
=std::set
<std::string
>(),
44 const std::string
&name_
="",
45 const std::string
&menuicon_path_
=""):
48 gamemods_path(gamemods_path_
),
49 addon_mods_paths(addon_mods_paths_
),
51 menuicon_path(menuicon_path_
)
56 return (id
!= "" && path
!= "");
61 bool getGameMinetestConfig(const std::string
&game_path
, Settings
&conf
);
63 bool getGameConfig(const std::string
&game_path
, Settings
&conf
);
65 std::string
getGameName(const std::string
&game_path
);
67 SubgameSpec
findSubgame(const std::string
&id
);
68 SubgameSpec
findWorldSubgame(const std::string
&world_path
);
70 std::set
<std::string
> getAvailableGameIds();
71 std::vector
<SubgameSpec
> getAvailableGames();
73 bool getWorldExists(const std::string
&world_path
);
74 std::string
getWorldGameId(const std::string
&world_path
,
75 bool can_be_legacy
=false);
84 const std::string
&path_
="",
85 const std::string
&name_
="",
86 const std::string
&gameid_
=""
95 return (name
!= "" && path
!= "" && gameid
!= "");
99 std::vector
<WorldSpec
> getAvailableWorlds();
101 // loads the subgame's config and creates world directory
102 // and world.mt if they don't exist
103 bool loadGameConfAndInitWorld(const std::string
&path
, const SubgameSpec
&gamespec
);