Include backtrace in error message when LuaErrors occur
[minetest-c55.git] / src / subgame.h
blobf3633ce2f2695c7e36e6148bfb40b5f0e40aac52
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SUBGAME_HEADER
21 #define SUBGAME_HEADER
23 #include <string>
24 #include <set>
25 #include <vector>
27 class Settings;
29 #define WORLDNAME_BLACKLISTED_CHARS "/\\"
31 struct SubgameSpec
33 std::string id; // "" = game does not exist
34 std::string path; // path to game
35 std::string gamemods_path; //path to mods of the game
36 std::set<std::string> addon_mods_paths; //paths to addon mods for this game
37 std::string name;
38 std::string menuicon_path;
40 SubgameSpec(const std::string &id_="",
41 const std::string &path_="",
42 const std::string &gamemods_path_="",
43 const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
44 const std::string &name_="",
45 const std::string &menuicon_path_=""):
46 id(id_),
47 path(path_),
48 gamemods_path(gamemods_path_),
49 addon_mods_paths(addon_mods_paths_),
50 name(name_),
51 menuicon_path(menuicon_path_)
54 bool isValid() const
56 return (id != "" && path != "");
60 // minetest.conf
61 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
62 // game.conf
63 bool getGameConfig(const std::string &game_path, Settings &conf);
65 std::string getGameName(const std::string &game_path);
67 SubgameSpec findSubgame(const std::string &id);
68 SubgameSpec findWorldSubgame(const std::string &world_path);
70 std::set<std::string> getAvailableGameIds();
71 std::vector<SubgameSpec> getAvailableGames();
73 bool getWorldExists(const std::string &world_path);
74 std::string getWorldGameId(const std::string &world_path,
75 bool can_be_legacy=false);
77 struct WorldSpec
79 std::string path;
80 std::string name;
81 std::string gameid;
83 WorldSpec(
84 const std::string &path_="",
85 const std::string &name_="",
86 const std::string &gameid_=""
88 path(path_),
89 name(name_),
90 gameid(gameid_)
93 bool isValid() const
95 return (name != "" && path != "" && gameid != "");
99 std::vector<WorldSpec> getAvailableWorlds();
101 // loads the subgame's config and creates world directory
102 // and world.mt if they don't exist
103 bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
105 #endif