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[minetest.git] / irr / include / IShaderConstantSetCallBack.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
5 #pragma once
7 #include "IReferenceCounted.h"
9 namespace irr
11 namespace video
13 class IMaterialRendererServices;
14 class SMaterial;
16 //! Interface making it possible to set constants for gpu programs every frame.
17 /** Implement this interface in an own class and pass a pointer to it to one of
18 the methods in IGPUProgrammingServices when creating a shader. The
19 OnSetConstants method will be called every frame now. */
20 class IShaderConstantSetCallBack : public virtual IReferenceCounted
22 public:
23 //! Called to let the callBack know the used material (optional method)
24 /**
25 \code
26 class MyCallBack : public IShaderConstantSetCallBack
28 const video::SMaterial *UsedMaterial;
30 OnSetMaterial(const video::SMaterial& material)
32 UsedMaterial=&material;
35 OnSetConstants(IMaterialRendererServices* services, s32 userData)
37 services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
40 \endcode
42 virtual void OnSetMaterial(const SMaterial &material) {}
44 //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
45 /**
46 Implement the IShaderConstantSetCallBack in an own class and implement your own
47 OnSetConstants method using the given IMaterialRendererServices interface.
48 Pass a pointer to this class to one of the methods in IGPUProgrammingServices
49 when creating a shader. The OnSetConstants method will now be called every time
50 before geometry is being drawn using your shader material. A sample implementation
51 would look like this:
52 \code
53 virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
55 video::IVideoDriver* driver = services->getVideoDriver();
57 // set clip matrix at register 4
58 core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
59 worldViewProj *= driver->getTransform(video::ETS_VIEW);
60 worldViewProj *= driver->getTransform(video::ETS_WORLD);
61 services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
62 // for high level shading languages, this would be another solution:
63 //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
65 // set some light color at register 9
66 video::SColorf col(0.0f,1.0f,1.0f,0.0f);
67 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
68 // for high level shading languages, this would be another solution:
69 //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
71 \endcode
72 \param services: Pointer to an interface providing methods to set the constants for the shader.
73 \param userData: Userdata int which can be specified when creating the shader.
75 virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData) = 0;
78 } // end namespace video
79 } // end namespace irr