Delete irrlichttypes_extrabloated.h (#15723)
[minetest.git] / src / server / player_sao.h
blob0ce26f7ccafc1204eeed4e3eb443577a850d5e61
1 // Luanti
2 // SPDX-License-Identifier: LGPL-2.1-or-later
3 // Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 // Copyright (C) 2013-2020 Minetest core developers & community
6 #pragma once
8 #include "constants.h"
9 #include "metadata.h"
10 #include "network/networkprotocol.h"
11 #include "unit_sao.h"
12 #include "util/numeric.h"
15 PlayerSAO needs some internals exposed.
18 class LagPool
20 float m_pool = 15.0f;
21 float m_max = 15.0f;
23 public:
24 LagPool() = default;
26 void setMax(float new_max)
28 m_max = new_max;
29 if (m_pool > new_max)
30 m_pool = new_max;
33 void add(float dtime)
35 m_pool -= dtime;
36 if (m_pool < 0)
37 m_pool = 0;
40 void empty() { m_pool = m_max; }
42 bool grab(float dtime)
44 if (dtime <= 0)
45 return true;
46 if (m_pool + dtime > m_max)
47 return false;
48 m_pool += dtime;
49 return true;
53 class RemotePlayer;
55 class PlayerSAO : public UnitSAO
57 public:
58 PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
59 bool is_singleplayer);
61 ActiveObjectType getType() const override { return ACTIVEOBJECT_TYPE_PLAYER; }
62 ActiveObjectType getSendType() const override { return ACTIVEOBJECT_TYPE_GENERIC; }
63 std::string getDescription() override;
66 Active object <-> environment interface
69 void addedToEnvironment(u32 dtime_s) override;
70 void removingFromEnvironment() override;
71 bool isStaticAllowed() const override { return false; }
72 bool shouldUnload() const override { return false; }
73 std::string getClientInitializationData(u16 protocol_version) override;
74 void getStaticData(std::string *result) const override;
75 void step(float dtime, bool send_recommended) override;
76 void setBasePosition(v3f position);
77 void setPos(const v3f &pos) override;
78 void addPos(const v3f &added_pos) override;
79 void moveTo(v3f pos, bool continuous) override;
80 void setPlayerYaw(const float yaw);
81 // Data should not be sent at player initialization
82 void setPlayerYawAndSend(const float yaw);
83 void setLookPitch(const float pitch);
84 // Data should not be sent at player initialization
85 void setLookPitchAndSend(const float pitch);
86 f32 getLookPitch() const { return m_pitch; }
87 f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
88 // Deprecated
89 f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
90 void setFov(const float pitch);
91 f32 getFov() const { return m_fov; }
92 void setWantedRange(const s16 range);
93 s16 getWantedRange() const { return m_wanted_range; }
94 void setCameraInverted(bool camera_inverted) { m_camera_inverted = camera_inverted; }
95 bool getCameraInverted() const { return m_camera_inverted; }
98 Interaction interface
101 u32 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
102 float time_from_last_punch, u16 initial_wear = 0) override;
103 void rightClick(ServerActiveObject *clicker) override;
104 void setHP(s32 hp, const PlayerHPChangeReason &reason) override
106 return setHP(hp, reason, false);
108 void setHP(s32 hp, const PlayerHPChangeReason &reason, bool from_client);
109 void setHPRaw(u16 hp) { m_hp = hp; }
110 u16 getBreath() const { return m_breath; }
111 void setBreath(const u16 breath, bool send = true);
112 void respawn();
115 Inventory interface
117 Inventory *getInventory() const override;
118 InventoryLocation getInventoryLocation() const override;
119 void setInventoryModified() override {}
120 std::string getWieldList() const override { return "main"; }
121 u16 getWieldIndex() const override;
122 ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const override;
123 bool setWieldedItem(const ItemStack &item) override;
126 PlayerSAO-specific
129 void disconnected();
131 void setPlayer(RemotePlayer *player) { m_player = player; }
132 RemotePlayer *getPlayer() { return m_player; }
133 session_t getPeerID() const;
135 // Cheat prevention
137 v3f getLastGoodPosition() const { return m_last_good_position; }
138 float resetTimeFromLastPunch()
140 float r = m_time_from_last_punch;
141 m_time_from_last_punch = 0.0;
142 return r;
144 void noCheatDigStart(const v3s16 &p)
146 m_nocheat_dig_pos = p;
147 m_nocheat_dig_time = 0;
149 v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
150 float getNoCheatDigTime() { return m_nocheat_dig_time; }
151 void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
152 LagPool &getDigPool() { return m_dig_pool; }
153 void setMaxSpeedOverride(const v3f &vel);
154 // Returns true if cheated
155 bool checkMovementCheat();
157 // Other
159 void updatePrivileges(const std::set<std::string> &privs)
161 m_privs = privs;
164 inline void setNewPlayer() { m_is_new_player = true; }
165 inline bool isNewPlayer() { return m_is_new_player; }
167 bool getCollisionBox(aabb3f *toset) const override;
168 bool getSelectionBox(aabb3f *toset) const override;
169 bool collideWithObjects() const override { return true; }
171 void finalize(RemotePlayer *player, const std::set<std::string> &privs);
173 v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
174 v3f getEyeOffset() const;
175 float getZoomFOV() const;
177 inline SimpleMetadata &getMeta() { return m_meta; }
179 private:
180 std::string getPropertyPacket();
181 void unlinkPlayerSessionAndSave();
182 std::string generateUpdatePhysicsOverrideCommand() const;
184 RemotePlayer *m_player = nullptr;
185 session_t m_peer_id_initial = 0; ///< only used to initialize RemotePlayer
187 // Cheat prevention
188 LagPool m_dig_pool;
189 LagPool m_move_pool;
190 v3f m_last_good_position;
191 float m_time_from_last_teleport = 0.0f;
192 float m_time_from_last_punch = 0.0f;
193 v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
194 float m_nocheat_dig_time = 0.0f;
195 float m_max_speed_override_time = 0.0f;
196 v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
198 // Timers
199 IntervalLimiter m_breathing_interval;
200 IntervalLimiter m_drowning_interval;
201 IntervalLimiter m_node_hurt_interval;
203 bool m_position_not_sent = false;
205 // Cached privileges for enforcement
206 std::set<std::string> m_privs;
207 const bool m_is_singleplayer;
208 bool m_is_new_player = false;
210 u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
211 f32 m_pitch = 0.0f;
212 f32 m_fov = 0.0f;
213 s16 m_wanted_range = 0.0f;
215 bool m_camera_inverted = false; // this is not store in the player db
217 SimpleMetadata m_meta;
219 public:
220 struct {
221 bool breathing : 1;
222 bool drowning : 1;
223 bool node_damage : 1;
224 } m_flags = {true, true, true};
226 bool m_physics_override_sent = false;
229 struct PlayerHPChangeReason
231 enum Type : u8
233 SET_HP,
234 SET_HP_MAX, // internal type to allow distinguishing hp reset and damage (for effects)
235 PLAYER_PUNCH,
236 FALL,
237 NODE_DAMAGE,
238 DROWNING,
239 RESPAWN
242 Type type = SET_HP;
243 bool from_mod = false;
244 int lua_reference = -1;
246 // For PLAYER_PUNCH
247 ServerActiveObject *object = nullptr;
248 // For NODE_DAMAGE
249 std::string node;
250 v3s16 node_pos;
252 inline bool hasLuaReference() const { return lua_reference >= 0; }
254 bool setTypeFromString(const std::string &typestr)
256 if (typestr == "set_hp")
257 type = SET_HP;
258 else if (typestr == "punch")
259 type = PLAYER_PUNCH;
260 else if (typestr == "fall")
261 type = FALL;
262 else if (typestr == "node_damage")
263 type = NODE_DAMAGE;
264 else if (typestr == "drown")
265 type = DROWNING;
266 else if (typestr == "respawn")
267 type = RESPAWN;
268 else
269 return false;
271 return true;
274 std::string getTypeAsString() const
276 switch (type) {
277 case PlayerHPChangeReason::SET_HP:
278 case PlayerHPChangeReason::SET_HP_MAX:
279 return "set_hp";
280 case PlayerHPChangeReason::PLAYER_PUNCH:
281 return "punch";
282 case PlayerHPChangeReason::FALL:
283 return "fall";
284 case PlayerHPChangeReason::NODE_DAMAGE:
285 return "node_damage";
286 case PlayerHPChangeReason::DROWNING:
287 return "drown";
288 case PlayerHPChangeReason::RESPAWN:
289 return "respawn";
290 default:
291 return "?";
295 PlayerHPChangeReason(Type type) : type(type) {}
297 PlayerHPChangeReason(Type type, ServerActiveObject *object) :
298 type(type), object(object)
302 PlayerHPChangeReason(Type type, std::string node, v3s16 node_pos) : type(type), node(node), node_pos(node_pos) {}