2 Easy Vending Machines [easyvend]
3 Copyright (C) 2012 Bad_Command, 2016 Wuzzy
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 easyvend
.VERSION
.MAJOR
= 0
23 easyvend
.VERSION
.MINOR
= 3
24 easyvend
.VERSION
.PATCH
= 0
25 easyvend
.VERSION
.STRING
= easyvend
.VERSION
.MAJOR
.. "." .. easyvend
.VERSION
.MINOR
.. "." .. easyvend
.VERSION
.PATCH
27 -- Set item which is used as payment for vending and depositing machines
28 easyvend
.currency
= minetest
.setting_get("easyvend_currency")
29 if easyvend
.currency
== nil or minetest
.registered_items
[easyvend
.currency
] == nil then
31 easyvend
.currency
= "default:gold_ingot"
33 if minetest
.registered_items
[easyvend
.currency
] == nil then
34 minetest
.log("error", "[easyvend] Unknown currency item “"..tostring(easyvend
.currency
).."”!")
35 easyvend
.currency
= "unknown"
36 easyvend
.currency_desc
= "unknown"
38 easyvend
.currency_desc
= minetest
.registered_items
[easyvend
.currency
].description
39 if easyvend
.currency_desc
== nil or easyvend
.currency_desc
== "" then
40 easyvend
.currency_desc
= easyvend
.currency
44 dofile(minetest
.get_modpath("easyvend") .. "/easyvend.lua")
48 place
= { name
= "easyvend_disable", gain
= 1 },
49 dug
= { name
= "easyvend_disable", gain
= 1 }, }
50 if minetest
.get_modpath("default") ~= nil then
51 sounds
= default
.node_sound_wood_defaults(soundsplus
)
56 local machine_template
= {
57 paramtype2
= "facedir",
58 groups
= {choppy
=2,oddly_breakable_by_hand
=2},
60 after_place_node
= easyvend
.after_place_node
,
61 can_dig
= easyvend
.can_dig
,
62 on_receive_fields
= easyvend
.on_receive_fields
,
65 allow_metadata_inventory_put
= easyvend
.allow_metadata_inventory_put
,
66 allow_metadata_inventory_take
= easyvend
.allow_metadata_inventory_take
,
67 allow_metadata_inventory_move
= easyvend
.allow_metadata_inventory_move
,
68 on_punch
= easyvend
.machine_check
,
71 if minetest
.get_modpath("screwdriver") ~= nil then
72 machine_template
.on_rotate
= screwdriver
.rotate_simple
75 local vendor_on
= table.copy(machine_template
)
76 vendor_on
.description
= "Vending Machine"
77 vendor_on
.tile_images
={"easyvend_vendor_bottom.png", "easyvend_vendor_bottom.png", "easyvend_vendor_side.png",
78 "easyvend_vendor_side.png", "easyvend_vendor_side.png", "easyvend_vendor_front_on.png"}
79 vendor_on
.groups
.not_in_creative_inventory
= 1
80 vendor_on
.groups
.not_in_doc
= 1
81 vendor_on
.drop
= "easyvend:vendor"
83 local vendor_off
= table.copy(machine_template
)
84 vendor_off
.description
= vendor_on
.description
85 vendor_off
.x_doc_items_longdesc
= string.format("A vending machine allows its owner to offer a certain item in exchange for money (%s). The users can pay with money and will some items in return.", easyvend
.currency_desc
)
86 vendor_off
.x_doc_items_usagehelp
= "For customers: The vending machine has to be ready to be used, which is the case if the green LED lights up. Point the vending machine to see its owner and what it has to offer and at which price (item count first). Rightclick it to open the buying menu. You can pay with the number of items shown at “Price” and you will get the item at “Offered item” in return. Click on “Buy” to buy this offer once, repeat this as often as you like.\nFor owners: First, place a locked chest and fill it with the item you want to sell, make sure you leave some inventory slots empty for the price. Place the vending machine above or below the locked chest. Any locked chest connected in a unbroken vertical line of locked chests, vending machines and depositing machines will be accessed as storage. Rightclick the machine. Set the offered item by moving an item from your invenory into the slot. The price item can not be changed. Now set the number of items per sale and their price and click on “Confirm” to confirm. Check the message and status for any errors. If the status is “Ready.”, the machine works properly. All other status messages are errors. The earnings of the vending machine can be retrieved from the locked chest."
87 vendor_off
.tile_images
= table.copy(vendor_on
.tile_images
)
88 vendor_off
.tile_images
[6] = "easyvend_vendor_front_off.png"
90 local depositor_on
= table.copy(machine_template
)
91 depositor_on
.description
= "Depositing Machine"
92 depositor_on
.tile_images
={"easyvend_depositor_bottom.png", "easyvend_depositor_bottom.png", "easyvend_depositor_side.png",
93 "easyvend_depositor_side.png", "easyvend_depositor_side.png", "easyvend_depositor_front_on.png"}
94 depositor_on
.groups
.not_in_creative_inventory
= 1
95 depositor_on
.groups
.not_in_doc
= 1
96 depositor_on
.drop
= "easyvend:depositor"
98 local depositor_off
= table.copy(machine_template
)
99 depositor_off
.description
= depositor_on
.description
100 depositor_off
.x_doc_items_longdesc
= string.format("A depositing machine allows its owner to offer money (%s) in exchange for a certain item. The users can supply the depositing machine with the requested item and will get money in return.", easyvend
.currency_desc
)
101 depositor_off
.x_doc_items_usagehelp
= "For users: The depositing machine has to be ready to be used, which is the case if the green LED lights up. Point the depositing machine to see its owner and what item it asks for and at which payment (item count first). Rightclick it to open the selling menu. You can give the number of items shown at “Requested item” and you will get the items at “Payment” in return. Click on “Sell” to exchange items, repeat this as often as you like.\nFor owners: First, place a locked chest and supply it with the payment item, make sure you leave some inventory slots empty for the items you want to retrieve. Place the depositing machine above or below the locked chest. Any chest connected in a unbroken vertical stack of locked chests, vending machines and depositing machines will be accessed as storage. Rightclick the machine. Set the requested item by moving an item from your invenory into the slot. The payment item can not be changed. Now set the number of requested items and how much you pay for them and click on “Confirm” to confirm. Check the message and status for any errors. If the status is “Ready.”, the machine works properly, all other status messages are errors. The deposited items can be retrieved from the locked chest."
102 depositor_off
.tile_images
= table.copy(depositor_on
.tile_images
)
103 depositor_off
.tile_images
[6] = "easyvend_depositor_front_off.png"
105 minetest
.register_node("easyvend:vendor", vendor_off
)
106 minetest
.register_node("easyvend:vendor_on", vendor_on
)
107 minetest
.register_node("easyvend:depositor", depositor_off
)
108 minetest
.register_node("easyvend:depositor_on", depositor_on
)
110 if minetest
.get_modpath("default") ~= nil then
111 minetest
.register_craft({
112 output
= 'easyvend:vendor',
114 {'group:wood', 'group:wood', 'group:wood'},
115 {'group:wood', 'default:steel_ingot', 'group:wood'},
116 {'group:wood', 'default:steel_ingot', 'group:wood'},
120 minetest
.register_craft({
121 output
= 'easyvend:depositor',
123 {'group:wood', 'default:steel_ingot', 'group:wood'},
124 {'group:wood', 'default:steel_ingot', 'group:wood'},
125 {'group:wood', 'group:wood', 'group:wood'},
130 if minetest
.get_modpath("doc") ~= nil then
131 doc
.add_entry_alias("nodes", "easyvend:vendor", "easyvend:vendor_on")
132 doc
.add_entry_alias("nodes", "easyvend:depositor", "easyvend:depositor_on")