1 --[[ Create water drips. This is still an experimental feature
2 0 = don’t use water drips
3 1 = use entity-based water drips (3D, with sounds, slow)
4 2 = use particle-based water drips (2D, without sounds, fast) ]]
7 -- Minimum light level at which nodes dry out from light
8 pedology
.DRY_LIGHT
= 13