5 --[[ table containing the groups (experimental) ]]
6 playereffects
.groups
= {}
8 --[[ table containing all the effect types ]]
9 playereffects
.effect_types
= {}
11 --[[ table containing all the active effects ]]
12 playereffects
.effects
= {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects
.inactive_effects
= {}
18 -- Variable for counting the effect_id
19 playereffects
.last_effect_id
= 0
21 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
23 local filepath
= minetest
.get_worldpath().."/playereffects.mt"
24 local file
= io
.open(filepath
, "r")
27 minetest
.log("action", "[playereffects] playereffects.mt opened.")
28 local string = file
:read()
30 if(string ~= nil) then
31 savetable
= minetest
.deserialize(string)
32 playereffects
.inactive_effects
= savetable
.inactive_effects
33 minetest
.debug("[playereffects] playereffects.mt successfully read.")
34 minetest
.debug("[playereffects] inactive_effects = "..dump(playereffects
.inactive_effects
))
35 playereffects
.last_effect_id
= savetable
.last_effect_id
36 minetest
.debug("[playereffects] last_effect_id = "..dump(playereffects
.last_effect_id
))
42 function playereffects
.next_effect_id()
43 playereffects
.last_effect_id
= playereffects
.last_effect_id
+ 1
44 return playereffects
.last_effect_id
47 --[=[ API functions ]=]
48 function playereffects
.register_effect_type(name
, description
, icon
, groups
, apply
, cancel
)
50 effect_type
.description
= description
51 effect_type
.apply
= apply
52 effect_type
.groups
= groups
53 effect_type
.icon
= icon
55 effect_type
.cancel
= cancel
57 effect_type
.cancel
= function() end
59 playereffects
.effect_types
[name
] = effect_type
60 minetest
.log("action", "Effect type "..name
.." registered!")
63 function playereffects
.apply_effect_type(effect_type_id
, duration
, player
)
64 local start_time
= os
.time()
65 local playername
= player
:get_player_name()
66 local groups
= playereffects
.effect_types
[effect_type_id
].groups
67 for k
,v
in pairs(groups
) do
68 playereffects
.cancel_effect_group(v
, playername
)
70 local effect_id
= playereffects
.next_effect_id()
71 local effects
= playereffects
.get_player_effects(playername
)
73 local biggest_hudpos
= -1
76 local hudpos
= effects
[e
].hudpos
77 if(hudpos
> biggest_hudpos
) then
78 biggest_hudpos
= hudpos
80 if(smallest_hudpos
== nil) then
81 smallest_hudpos
= hudpos
82 elseif(hudpos
< smallest_hudpos
) then
83 smallest_hudpos
= hudpos
86 if(smallest_hudpos
== nil) then
88 elseif(smallest_hudpos
>= 0) then
89 free_hudpos
= smallest_hudpos
- 1
91 free_hudpos
= biggest_hudpos
+ 1
93 local hudids
= playereffects
.hud_effect(effect_type_id
, player
, free_hudpos
, duration
)
96 playername
= playername
,
97 effect_id
= effect_id
,
98 effect_type_id
= effect_type_id
,
99 start_time
= start_time
,
100 time_left
= duration
,
102 hudpos
= free_hudpos
,
105 playereffects
.effects
[effect_id
] = effect
107 playereffects
.effect_types
[effect_type_id
].apply(player
)
108 minetest
.log("action", "Effect type "..effect_type_id
.." applied to player "..playername
.."!")
109 minetest
.after(duration
, function(effect_id
) playereffects
.cancel_effect(effect_id
) end, effect_id
)
113 function playereffects
.cancel_effect_type(effect_type_id
, playername
)
116 function playereffects
.cancel_effect_group(groupname
, playername
)
117 local effects
= playereffects
.get_player_effects(playername
)
119 local effect
= effects
[e
]
120 local thesegroups
= playereffects
.effect_types
[effect
.effect_type_id
].groups
121 minetest
.log("action", "thesegroups = "..dump(thesegroups
))
122 minetest
.log("action", "groupname = "..dump(groupname
))
124 for g
=1,#thesegroups
do
125 if(thesegroups
[g
] == groupname
) then
126 playereffects
.cancel_effect(effect
.effect_id
)
133 function playereffects
.cancel_effect(effect_id
)
134 local effect
= playereffects
.effects
[effect_id
]
135 if(effect
~= nil) then
136 local player
= minetest
.get_player_by_name(effect
.playername
)
137 player
:hud_remove(effect
.hudids
.text_id
)
138 if(effect
.hudids
.icon_id
~=nil) then
139 player
:hud_remove(effect
.hudids
.icon_id
)
141 playereffects
.effect_types
[effect
.effect_type_id
].cancel(effect
)
142 playereffects
.effects
[effect_id
] = nil
143 minetest
.log("action", "Effect type "..effect
.effect_type_id
.." cancelled from player "..effect
.playername
.."!")
147 function playereffects
.get_player_effects(playername
)
148 if(minetest
.get_player_by_name(playername
) ~= nil) then
150 for k
,v
in pairs(playereffects
.effects
) do
151 if(v
.playername
== playername
) then
152 table.insert(effects
, v
)
162 --[[ Cancel all effects on player death ]]
163 minetest
.register_on_dieplayer(function(player
)
164 local effects
= playereffects
.get_player_effects(player
:get_player_name())
166 playereffects
.cancel_effect(effects
[e
].effect_id
)
171 minetest
.register_on_leaveplayer(function(player
)
172 local leave_time
= os
.time()
173 local playername
= player
:get_player_name()
174 local effects
= playereffects
.get_player_effects(playername
)
176 playereffects
.hud_clear(player
)
178 if(playereffects
.inactive_effects
[playername
] == nil) then
179 playereffects
.inactive_effects
[playername
] = {}
182 local new_duration
= effects
[e
].time_left
- os
.difftime(leave_time
, effects
[e
].start_time
)
183 local new_effect
= effects
[e
]
184 new_effect
.time_left
= new_duration
185 table.insert(playereffects
.inactive_effects
[playername
], new_effect
)
186 playereffects
.cancel_effect(effects
[e
].effect_id
)
190 minetest
.register_on_shutdown(function()
191 minetest
.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
192 local shutdown_time
= os
.time()
194 local effects
= playereffects
.effects
195 local inactive_effects
= playereffects
.inactive_effects
196 for id
,effect
in pairs(effects
) do
197 local new_duration
= effect
.time_left
- os
.difftime(shutdown_time
, effect
.start_time
)
198 local new_effect
= effect
199 new_effect
.time_left
= new_duration
200 if(inactive_effects
[effect
.playername
] == nil) then
201 inactive_effects
[effect
.playername
] = {}
203 table.insert(inactive_effects
[effect
.playername
], new_effect
)
204 playereffects
.cancel_effect(effect
.effect_id
)
207 savetable
.inactive_effects
= inactive_effects
208 savetable
.last_effect_id
= playereffects
.last_effect_id
210 savestring
= minetest
.serialize(savetable
)
212 local filepath
= minetest
.get_worldpath().."/playereffects.mt"
213 local file
= io
.open(filepath
, "w")
215 file
:write(savestring
)
217 minetest
.log("action", "[playereffects] Wrote playereffects data into "..filepath
..".")
219 minetest
.log("error", "[playereffects] Failed to write playereffects data into "..filepath
..".")
224 minetest
.register_on_joinplayer(function(player
)
225 local playername
= player
:get_player_name()
227 -- load all the effects again (if any)
228 if(playereffects
.inactive_effects
[playername
] ~= nil) then
229 for i
=1,#playereffects
.inactive_effects
[playername
] do
230 local effect
= playereffects
.inactive_effects
[playername
][i
]
231 playereffects
.apply_effect_type(effect
.effect_type_id
, effect
.time_left
, player
)
233 playereffects
.inactive_effects
[playername
] = nil
237 playereffects
.globalstep_timer
= 0
238 minetest
.register_globalstep(function(dtime
)
239 playereffects
.globalstep_timer
= playereffects
.globalstep_timer
+ dtime
240 if(playereffects
.globalstep_timer
< 1) then
243 playereffects
.globalstep_timer
= 0
245 local players
= minetest
.get_connected_players()
247 playereffects
.hud_update(players
[p
])
255 function playereffects
.hud_update(player
)
256 local now
= os
.time()
257 local effects
= playereffects
.get_player_effects(player
:get_player_name())
259 local effect
= effects
[e
]
260 local description
= playereffects
.effect_types
[effect
.effect_type_id
].description
261 local time_left
= os
.difftime(effect
.start_time
+ effect
.time_left
, now
)
262 player
:hud_change(effect
.hudids
.text_id
, "text", description
.. " ("..tostring(time_left
).." s)")
266 function playereffects
.hud_clear(player
)
267 local playername
= player
:get_player_name()
268 local effects
= playereffects
.get_player_effects(playername
)
269 if(effects
~= nil) then
271 player
:hud_remove(effects
[e
].hudids
.text_id
)
272 if(effects
[e
].hudids
.icon_id
~= nil) then
273 player
:hud_remove(effects
[e
].hudids
.icon_id
)
279 function playereffects
.hud_effect(effect_type_id
, player
, pos
, time_left
)
280 local text_id
, icon_id
281 text_id
= player
:hud_add({
282 hud_elem_type
= "text",
283 position
= { x
= 1, y
= 0.3 },
284 name
= "effect_"..effect_type_id
,
285 text
= playereffects
.effect_types
[effect_type_id
].description
.. " ("..tostring(time_left
).." s)",
286 scale
= { x
= 170, y
= 20},
287 alignment
= { x
= -1, y
= 0 },
290 offset
= { x
= -5, y
= pos
*20 }
292 if(playereffects
.effect_types
[effect_type_id
].icon
~= nil) then
293 icon_id
= player
:hud_add({
294 hud_elem_type
= "image",
295 scale
= { x
= 1, y
= 1 },
296 position
= { x
= 1, y
= 0.3 },
297 name
= "effect_icon_"..effect_type_id
,
298 text
= playereffects
.effect_types
[effect_type_id
].icon
,
299 alignment
= { x
= -1, y
=0 },
301 offset
= { x
= -186, y
= pos
*20 },
304 return { text_id
= text_id
, icon_id
= icon_id
}
309 dofile(minetest
.get_modpath(minetest
.get_current_modname()).."/examples.lua")