Fix leaked local variable
[minetest_playereffects.git] / init.lua
blobf2fbfa7e80545887a814e9aeea2f5d425f762a98
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the HUD info tables, indexed by player names.
9 A single HUD info table is formatted like this: { text_id = 1, icon_id=2, pos = 0 }
10 Where: text_id: HUD ID of the textual effect description
11 icon_id: HUD ID of the effect icon (optional)
12 pos: Y offset factor (starts with 0)
13 Example of full table:
14 { ["player1"] = {{ text_id = 1, icon_id=4, pos = 0 }}, ["player2] = { { text_id = 5, icon_id=6, pos = 0 }, { text_id = 7, icon_id=8, pos = 1 } } }
16 playereffects.hudinfos = {}
18 --[[ table containing all the effect types ]]
19 playereffects.effect_types = {}
21 --[[ table containing all the active effects ]]
22 playereffects.effects = {}
24 --[[ table containing all the inactive effects.
25 Effects become inactive if a player leaves an become active again if they join again. ]]
26 playereffects.inactive_effects = {}
28 -- Variable for counting the effect_id
29 playereffects.last_effect_id = 0
31 --[=[ Include settings ]=]
32 dofile(minetest.get_modpath("playereffects").."/settings.lua")
34 -- defaults
35 if(playereffects.use_hud == nil) then
36 playereffects.use_hud = true
37 end
38 if(playereffects.use_autosave == nil) then
39 playereffects.use_autosave = true
40 end
41 if(playereffects.autosave_time == nil) then
42 playereffects.autosave_time = 10
43 end
44 if(playereffects.use_examples == nil) then
45 playereffects.use_examples = false
46 end
48 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
50 local filepath = minetest.get_worldpath().."/playereffects.mt"
51 local file = io.open(filepath, "r")
52 if file then
53 minetest.log("action", "[playereffects] playereffects.mt opened.")
54 local string = file:read()
55 io.close(file)
56 if(string ~= nil) then
57 local savetable = minetest.deserialize(string)
58 playereffects.inactive_effects = savetable.inactive_effects
59 minetest.debug("[playereffects] playereffects.mt successfully read.")
60 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
61 playereffects.last_effect_id = savetable.last_effect_id
62 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
64 end
65 end
66 end
68 function playereffects.next_effect_id()
69 playereffects.last_effect_id = playereffects.last_effect_id + 1
70 return playereffects.last_effect_id
71 end
73 --[=[ API functions ]=]
74 function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)
75 local effect_type = {}
76 effect_type.description = description
77 effect_type.apply = apply
78 effect_type.groups = groups
79 effect_type.icon = icon
80 if cancel ~= nil then
81 effect_type.cancel = cancel
82 else
83 effect_type.cancel = function() end
84 end
85 if hidden ~= nil then
86 effect_type.hidden = hidden
87 else
88 effect_type.hidden = false
89 end
90 if cancel_on_death ~= nil then
91 effect_type.cancel_on_death = cancel_on_death
92 else
93 effect_type.cancel_on_death = true
94 end
95 effect_type.repeat_interval = repeat_interval
97 playereffects.effect_types[effect_type_id] = effect_type
98 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
99 end
101 function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
102 local start_time = os.time()
103 local is_player = false
104 if(type(player)=="userdata") then
105 if(player.is_player ~= nil) then
106 if(player:is_player() == true) then
107 is_player = true
111 if(is_player == false) then
112 minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
113 return false
116 local playername = player:get_player_name()
117 local groups = playereffects.effect_types[effect_type_id].groups
118 for k,v in pairs(groups) do
119 playereffects.cancel_effect_group(v, playername)
122 local metadata
123 if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
124 local status = playereffects.effect_types[effect_type_id].apply(player)
125 if(status == false) then
126 minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
127 return false
128 else
129 metadata = status
134 local effect_id = playereffects.next_effect_id()
135 local smallest_hudpos
136 local biggest_hudpos = -1
137 local free_hudpos
138 if(playereffects.hudinfos[playername] == nil) then
139 playereffects.hudinfos[playername] = {}
141 local hudinfos = playereffects.hudinfos[playername]
142 for effect_id, hudinfo in pairs(hudinfos) do
143 local hudpos = hudinfo.pos
144 if(hudpos > biggest_hudpos) then
145 biggest_hudpos = hudpos
147 if(smallest_hudpos == nil) then
148 smallest_hudpos = hudpos
149 elseif(hudpos < smallest_hudpos) then
150 smallest_hudpos = hudpos
153 if(smallest_hudpos == nil) then
154 free_hudpos = 0
155 elseif(smallest_hudpos >= 0) then
156 free_hudpos = smallest_hudpos - 1
157 else
158 free_hudpos = biggest_hudpos + 1
161 local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
162 if(repeat_interval ~= nil) then
163 if(repeat_interval_time_left == nil) then
164 repeat_interval_time_left = repeat_interval
168 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
169 local text_id, icon_id
170 if(free_hudpos <= 20) then
171 text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
172 local hudinfo = {
173 text_id = text_id,
174 icon_id = icon_id,
175 pos = free_hudpos,
177 playereffects.hudinfos[playername][effect_id] = hudinfo
178 else
179 text_id, icon_id = nil, nil
182 local effect = {
183 playername = playername,
184 effect_id = effect_id,
185 effect_type_id = effect_type_id,
186 start_time = start_time,
187 repeat_interval_start_time = start_time,
188 time_left = duration,
189 repeat_interval_time_left = repeat_interval_time_left,
190 metadata = metadata,
193 playereffects.effects[effect_id] = effect
195 -- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
196 if(repeat_interval ~= nil) then
197 minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
198 else
199 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
202 return effect_id
205 function playereffects.repeater(effect_id, repetitions, player, apply)
206 local effect = playereffects.effects[effect_id]
207 if(effect ~= nil) then
208 local repetitions = effect.time_left
209 apply(player)
210 repetitions = repetitions - 1
211 effect.time_left = repetitions
212 if(repetitions <= 0) then
213 playereffects.cancel_effect(effect_id)
214 else
215 local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
216 effect.repeat_interval_time_left = repeat_interval
217 effect.repeat_interval_start_time = os.time()
218 minetest.after(
219 repeat_interval,
220 playereffects.repeater,
221 effect_id,
222 repetitions,
223 player,
224 apply
230 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
231 local effects = playereffects.get_player_effects(playername)
232 if(cancel_all==nil) then all = false end
233 for e=1, #effects do
234 if(effects[e].effect_type_id == effect_type_id) then
235 playereffects.cancel_effect(effects[e].effect_id)
236 if(cancel_all==false) then
237 return
243 function playereffects.cancel_effect_group(groupname, playername)
244 local effects = playereffects.get_player_effects(playername)
245 for e=1,#effects do
246 local effect = effects[e]
247 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
248 local delete = false
249 for g=1,#thesegroups do
250 if(thesegroups[g] == groupname) then
251 playereffects.cancel_effect(effect.effect_id)
252 break
258 function playereffects.get_remaining_effect_time(effect_id)
259 local now = os.time()
260 local effect = playereffects.effects[effect_id]
261 if(effect ~= nil) then
262 return (effect.time_left - os.difftime(now, effect.start_time))
263 else
264 return nil
268 function playereffects.cancel_effect(effect_id)
269 local effect = playereffects.effects[effect_id]
270 if(effect ~= nil) then
271 local player = minetest.get_player_by_name(effect.playername)
272 local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
273 if(hudinfo ~= nil) then
274 if(hudinfo.text_id~=nil) then
275 player:hud_remove(hudinfo.text_id)
277 if(hudinfo.icon_id~=nil) then
278 player:hud_remove(hudinfo.icon_id)
280 playereffects.hudinfos[effect.playername][effect_id] = nil
282 playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
283 playereffects.effects[effect_id] = nil
284 -- minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
288 function playereffects.get_player_effects(playername)
289 if(minetest.get_player_by_name(playername) ~= nil) then
290 local effects = {}
291 for k,v in pairs(playereffects.effects) do
292 if(v.playername == playername) then
293 table.insert(effects, v)
296 return effects
297 else
298 return {}
302 --[=[ Saving all data to file ]=]
303 function playereffects.save_to_file()
304 local save_time = os.time()
305 local savetable = {}
306 local inactive_effects = {}
307 for id,effecttable in pairs(playereffects.inactive_effects) do
308 local playername = id
309 if(inactive_effects[playername] == nil) then
310 inactive_effects[playername] = {}
312 for i=1,#effecttable do
313 table.insert(inactive_effects[playername], effecttable[i])
316 for id,effect in pairs(playereffects.effects) do
317 local new_duration, new_repeat_duration
318 if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then
319 new_duration = effect.time_left
320 new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time)
321 else
322 new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
324 local new_effect = {
325 effect_id = effect.effect_id,
326 effect_type_id = effect.effect_type_id,
327 time_left = new_duration,
328 repeat_interval_time_left = new_repeat_duration,
329 start_time = effect.start_time,
330 repeat_interval_start_time = effect.repeat_interval_start_time,
331 playername = effect.playername,
332 metadata = effect.metadata
334 if(inactive_effects[effect.playername] == nil) then
335 inactive_effects[effect.playername] = {}
337 table.insert(inactive_effects[effect.playername], new_effect)
340 savetable.inactive_effects = inactive_effects
341 savetable.last_effect_id = playereffects.last_effect_id
343 local savestring = minetest.serialize(savetable)
345 local filepath = minetest.get_worldpath().."/playereffects.mt"
346 local file = io.open(filepath, "w")
347 if file then
348 file:write(savestring)
349 io.close(file)
350 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
351 else
352 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
356 --[=[ Callbacks ]=]
357 --[[ Cancel all effects on player death ]]
358 minetest.register_on_dieplayer(function(player)
359 local effects = playereffects.get_player_effects(player:get_player_name())
360 for e=1,#effects do
361 if(playereffects.effect_types[effects[e].effect_type_id].cancel_on_death == true) then
362 playereffects.cancel_effect(effects[e].effect_id)
365 end)
368 minetest.register_on_leaveplayer(function(player)
369 local leave_time = os.time()
370 local playername = player:get_player_name()
371 local effects = playereffects.get_player_effects(playername)
373 playereffects.hud_clear(player)
375 if(playereffects.inactive_effects[playername] == nil) then
376 playereffects.inactive_effects[playername] = {}
378 for e=1,#effects do
379 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
380 local new_effect = effects[e]
381 new_effect.time_left = new_duration
382 table.insert(playereffects.inactive_effects[playername], new_effect)
383 playereffects.cancel_effect(effects[e].effect_id)
385 end)
387 minetest.register_on_shutdown(function()
388 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
389 playereffects.save_to_file()
390 end)
392 minetest.register_on_joinplayer(function(player)
393 local playername = player:get_player_name()
395 -- load all the effects again (if any)
396 if(playereffects.inactive_effects[playername] ~= nil) then
397 for i=1,#playereffects.inactive_effects[playername] do
398 local effect = playereffects.inactive_effects[playername][i]
399 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left)
401 playereffects.inactive_effects[playername] = nil
403 end)
405 playereffects.globalstep_timer = 0
406 playereffects.autosave_timer = 0
407 minetest.register_globalstep(function(dtime)
408 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
409 playereffects.autosave_timer = playereffects.autosave_timer + dtime
410 -- Update HUDs of all players
411 if(playereffects.globalstep_timer >= 1) then
412 playereffects.globalstep_timer = 0
414 local players = minetest.get_connected_players()
415 for p=1,#players do
416 playereffects.hud_update(players[p])
419 -- Autosave into file
420 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
421 playereffects.autosave_timer = 0
422 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
423 playereffects.save_to_file()
425 end)
430 --[=[ HUD ]=]
431 function playereffects.hud_update(player)
432 if(playereffects.use_hud == true) then
433 local now = os.time()
434 local playername = player:get_player_name()
435 local hudinfos = playereffects.hudinfos[playername]
436 if(hudinfos ~= nil) then
437 for effect_id, hudinfo in pairs(hudinfos) do
438 local effect = playereffects.effects[effect_id]
439 if(effect ~= nil and hudinfo.text_id ~= nil) then
440 local description = playereffects.effect_types[effect.effect_type_id].description
441 local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
442 if(repeat_interval ~= nil) then
443 local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now)
444 player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )")
445 else
446 local time_left = os.difftime(effect.start_time + effect.time_left, now)
447 player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
455 function playereffects.hud_clear(player)
456 if(playereffects.use_hud == true) then
457 local playername = player:get_player_name()
458 local hudinfos = playereffects.hudinfos[playername]
459 if(hudinfos ~= nil) then
460 for effect_id, hudinfo in pairs(hudinfos) do
461 local effect = playereffects.effects[effect_id]
462 if(hudinfo.text_id ~= nil) then
463 player:hud_remove(hudinfo.text_id)
465 if(hudinfo.icon_id ~= nil) then
466 player:hud_remove(hudinfo.icon_id)
468 playereffects.hudinfos[playername][effect_id] = nil
474 function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left)
475 local text_id, icon_id
476 local effect_type = playereffects.effect_types[effect_type_id]
477 if(playereffects.use_hud == true and effect_type.hidden == false) then
478 local color
479 if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then
480 color = 0xFFFFFF
481 else
482 color = 0xF0BAFF
484 local description = playereffects.effect_types[effect_type_id].description
485 if(repeat_interval_time_left ~= nil) then
486 text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )"
487 else
488 text = description .. " ("..tostring(time_left).." s)"
490 text_id = player:hud_add({
491 hud_elem_type = "text",
492 position = { x = 1, y = 0.3 },
493 name = "effect_"..effect_type_id,
494 text = text,
495 scale = { x = 170, y = 20},
496 alignment = { x = -1, y = 0 },
497 direction = 1,
498 number = color,
499 offset = { x = -5, y = pos*20 }
501 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
502 icon_id = player:hud_add({
503 hud_elem_type = "image",
504 scale = { x = 1, y = 1 },
505 position = { x = 1, y = 0.3 },
506 name = "effect_icon_"..effect_type_id,
507 text = playereffects.effect_types[effect_type_id].icon,
508 alignment = { x = -1, y=0 },
509 direction = 0,
510 offset = { x = -186, y = pos*20 },
512 end
513 else
514 text_id = nil
515 icon_id = nil
517 return text_id, icon_id
521 -- LOAD EXAMPLES
522 if(playereffects.use_examples == true) then
523 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")