Add support for hidden effects
[minetest_playereffects.git] / examples.lua
blob69950fee82f2d57f2175d310d008e05f4ce1c5c5
1 ----- EXAMPLE EFFECT TYPES -----
3 -- Makes the user faster
4 playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
5 function(player)
6 player:set_physics_override(4,nil,nil)
7 end,
9 function(effect)
10 local player = minetest.get_player_by_name(effect.playername)
11 player:set_physics_override(1,nil,nil)
12 end
15 -- Makes the user faster (hidden effect)
16 playereffects.register_effect_type("high_speed_hidden", "High speed", nil, {"speed"},
17 function(player)
18 player:set_physics_override(4,nil,nil)
19 end,
21 function(effect)
22 local player = minetest.get_player_by_name(effect.playername)
23 player:set_physics_override(1,nil,nil)
24 end,
25 true
30 -- Slows the user down
31 playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
32 function(player)
33 player:set_physics_override(0.25,nil,nil)
34 end,
36 function(effect)
37 local player = minetest.get_player_by_name(effect.playername)
38 player:set_physics_override(1,nil,nil)
39 end
42 -- Increases the jump height
43 playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},
44 function(player)
45 player:set_physics_override(nil,2,nil)
46 end,
47 function(effect)
48 local player = minetest.get_player_by_name(effect.playername)
49 player:set_physics_override(nil,1,nil)
50 end
53 -- Adds the “fly” privilege
54 playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},
55 function(player)
56 local playername = player:get_player_name()
57 local privs = minetest.get_player_privs(playername)
58 privs.fly = true
59 minetest.set_player_privs(playername, privs)
60 end,
61 function(effect)
62 local privs = minetest.get_player_privs(effect.playername)
63 privs.fly = nil
64 minetest.set_player_privs(effect.playername, privs)
65 end
68 -- Dummy effect for the stree test
69 playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
70 function(player)
71 end,
72 function(effect)
73 end
77 ------ Chat commands for the example effects ------
79 minetest.register_chatcommand("fast", {
80 params = "",
81 description = "Makes you fast for a short time.",
82 privs = {},
83 func = function(name, param)
84 playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
85 end,
87 minetest.register_chatcommand("hfast", {
88 params = "",
89 description = "Makes you fast for a short time (hidden effect).",
90 privs = {},
91 func = function(name, param)
92 playereffects.apply_effect_type("high_speed_hidden", 10, minetest.get_player_by_name(name))
93 end,
95 minetest.register_chatcommand("slow", {
96 params = "",
97 description = "Makes you slow for a long time.",
98 privs = {},
99 func = function(name, param)
100 playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
101 end,
103 minetest.register_chatcommand("highjump", {
104 params = "",
105 description = "Makes you jump higher for a short time.",
106 privs = {},
107 func = function(name, param)
108 playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
109 end,
112 minetest.register_chatcommand("fly", {
113 params = "",
114 description = "Grants you the fly privilege for a short time.",
115 privs = {},
116 func = function(name, param)
117 playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
118 end,
121 --[[ The stress test applies a shitload of effects at once.
122 This is used to test the performance of this mod at very large effect numbers. ]]
123 minetest.register_chatcommand("stresstest", {
124 params = "[<effects>]",
125 descriptions = "Start the stress test for Player Effects with <effects> effects.",
126 privs = {server=true},
127 func = function(name, param)
128 local player = minetest.get_player_by_name(name)
129 local max = 100
130 if(type(param)=="string") then
131 if(type(tonumber(param)) == "number") then
132 max = tonumber(param)
133 if(max > 1000) then max = 1000 end
136 minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
137 for i=1,max do
138 playereffects.apply_effect_type("stress", 10, player)