Add autosave functionality
[minetest_playereffects.git] / init.lua
blob421098b3d5441ca05dffd44dd9e801ba2fd6291f
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the effect types ]]
9 playereffects.effect_types = {}
11 --[[ table containing all the active effects ]]
12 playereffects.effects = {}
14 --[[ table containing all the inactive effects.
15 Effects become inactive if a player leaves an become active again if they join again. ]]
16 playereffects.inactive_effects = {}
18 -- Variable for counting the effect_id
19 playereffects.last_effect_id = 0
21 --[=[ Include settings ]=]
22 dofile(minetest.get_modpath("playereffects").."/settings.lua")
24 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
26 local filepath = minetest.get_worldpath().."/playereffects.mt"
27 local file = io.open(filepath, "r")
28 if file then
29 minetest.log("action", "[playereffects] playereffects.mt opened.")
30 local string = file:read()
31 io.close(file)
32 if(string ~= nil) then
33 local savetable = minetest.deserialize(string)
34 playereffects.inactive_effects = savetable.inactive_effects
35 minetest.debug("[playereffects] playereffects.mt successfully read.")
36 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
37 playereffects.last_effect_id = savetable.last_effect_id
38 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
40 end
41 end
42 end
44 function playereffects.next_effect_id()
45 playereffects.last_effect_id = playereffects.last_effect_id + 1
46 return playereffects.last_effect_id
47 end
49 --[=[ API functions ]=]
50 function playereffects.register_effect_type(name, description, icon, groups, apply, cancel, hidden)
51 effect_type = {}
52 effect_type.description = description
53 effect_type.apply = apply
54 effect_type.groups = groups
55 effect_type.icon = icon
56 if cancel ~= nil then
57 effect_type.cancel = cancel
58 else
59 effect_type.cancel = function() end
60 end
61 if hidden ~= nil then
62 effect_type.hidden = hidden
63 else
64 effect_type.hidden = false
65 end
66 playereffects.effect_types[name] = effect_type
67 minetest.log("action", "[playereffects] Effect type "..name.." registered!")
68 end
70 function playereffects.apply_effect_type(effect_type_id, duration, player)
71 local start_time = os.time()
72 local playername = player:get_player_name()
73 local groups = playereffects.effect_types[effect_type_id].groups
74 for k,v in pairs(groups) do
75 playereffects.cancel_effect_group(v, playername)
76 end
77 local effect_id = playereffects.next_effect_id()
78 local effects = playereffects.get_player_effects(playername)
79 local smallest_hudpos
80 local biggest_hudpos = -1
81 local free_hudpos
82 for e=1,#effects do
83 local hudpos = effects[e].hudpos
84 if(hudpos > biggest_hudpos) then
85 biggest_hudpos = hudpos
86 end
87 if(smallest_hudpos == nil) then
88 smallest_hudpos = hudpos
89 elseif(hudpos < smallest_hudpos) then
90 smallest_hudpos = hudpos
91 end
92 end
93 if(smallest_hudpos == nil) then
94 free_hudpos = 0
95 elseif(smallest_hudpos >= 0) then
96 free_hudpos = smallest_hudpos - 1
97 else
98 free_hudpos = biggest_hudpos + 1
99 end
100 local hudids
101 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
102 if(free_hudpos <= 20) then
103 hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
104 else
105 hudids = {text_id=nil, icon_id=nil}
108 local effect = {
109 playername = playername,
110 effect_id = effect_id,
111 effect_type_id = effect_type_id,
112 start_time = start_time,
113 time_left = duration,
114 hudids = hudids,
115 hudpos = free_hudpos,
118 playereffects.effects[effect_id] = effect
120 playereffects.effect_types[effect_type_id].apply(player)
121 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
122 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
125 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
126 local effects = playereffects.get_player_effects(playername)
127 if(cancel_all==nil) then all = false end
128 for e=1, #effects do
129 if(effects[e].effect_type_id == effect_type_id) then
130 playereffects.cancel_effect(effects[e].effect_id)
131 if(cancel_all==false) then
132 return
138 function playereffects.cancel_effect_group(groupname, playername)
139 local effects = playereffects.get_player_effects(playername)
140 for e=1,#effects do
141 local effect = effects[e]
142 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
143 local delete = false
144 for g=1,#thesegroups do
145 if(thesegroups[g] == groupname) then
146 playereffects.cancel_effect(effect.effect_id)
147 break
153 function playereffects.cancel_effect(effect_id)
154 local effect = playereffects.effects[effect_id]
155 if(effect ~= nil) then
156 local player = minetest.get_player_by_name(effect.playername)
157 if(effect.hudids.text_id~=nil) then
158 player:hud_remove(effect.hudids.text_id)
160 if(effect.hudids.icon_id~=nil) then
161 player:hud_remove(effect.hudids.icon_id)
163 playereffects.effect_types[effect.effect_type_id].cancel(effect)
164 playereffects.effects[effect_id] = nil
165 minetest.log("action", "[playereffects] Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
169 function playereffects.get_player_effects(playername)
170 if(minetest.get_player_by_name(playername) ~= nil) then
171 local effects = {}
172 for k,v in pairs(playereffects.effects) do
173 if(v.playername == playername) then
174 table.insert(effects, v)
177 return effects
178 else
179 return {}
183 --[=[ Saving all data to file ]=]
184 function playereffects.save_to_file()
185 local save_time = os.time()
186 local savetable = {}
187 local inactive_effects = {}
188 for id,effecttable in pairs(playereffects.inactive_effects) do
189 local playername = id
190 if(inactive_effects[playername] == nil) then
191 inactive_effects[playername] = {}
193 for i=1,#effecttable do
194 table.insert(inactive_effects[playername], effecttable[i])
197 for id,effect in pairs(playereffects.effects) do
198 local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
199 local new_effect = {
200 effect_id = effect.effect_id,
201 effect_type_id = effect.effect_type_id,
202 time_left = new_duration,
203 start_time = effect.start_time,
204 playername = effect.playername,
206 if(inactive_effects[effect.playername] == nil) then
207 inactive_effects[effect.playername] = {}
209 table.insert(inactive_effects[effect.playername], new_effect)
212 savetable.inactive_effects = inactive_effects
213 savetable.last_effect_id = playereffects.last_effect_id
215 local savestring = minetest.serialize(savetable)
217 local filepath = minetest.get_worldpath().."/playereffects.mt"
218 local file = io.open(filepath, "w")
219 if file then
220 file:write(savestring)
221 io.close(file)
222 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
223 else
224 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
228 --[=[ Callbacks ]=]
229 --[[ Cancel all effects on player death ]]
230 minetest.register_on_dieplayer(function(player)
231 local effects = playereffects.get_player_effects(player:get_player_name())
232 for e=1,#effects do
233 playereffects.cancel_effect(effects[e].effect_id)
235 end)
238 minetest.register_on_leaveplayer(function(player)
239 local leave_time = os.time()
240 local playername = player:get_player_name()
241 local effects = playereffects.get_player_effects(playername)
243 playereffects.hud_clear(player)
245 if(playereffects.inactive_effects[playername] == nil) then
246 playereffects.inactive_effects[playername] = {}
248 for e=1,#effects do
249 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
250 local new_effect = effects[e]
251 new_effect.time_left = new_duration
252 table.insert(playereffects.inactive_effects[playername], new_effect)
253 playereffects.cancel_effect(effects[e].effect_id)
255 end)
257 minetest.register_on_shutdown(function()
258 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
259 playereffects.save_to_file()
260 end)
262 minetest.register_on_joinplayer(function(player)
263 local playername = player:get_player_name()
265 -- load all the effects again (if any)
266 if(playereffects.inactive_effects[playername] ~= nil) then
267 for i=1,#playereffects.inactive_effects[playername] do
268 local effect = playereffects.inactive_effects[playername][i]
269 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
271 playereffects.inactive_effects[playername] = nil
273 end)
275 playereffects.globalstep_timer = 0
276 playereffects.autosave_timer = 0
277 minetest.register_globalstep(function(dtime)
278 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
279 playereffects.autosave_timer = playereffects.autosave_timer + dtime
280 -- Update HUDs of all players
281 if(playereffects.globalstep_timer >= 1) then
282 playereffects.globalstep_timer = 0
284 local players = minetest.get_connected_players()
285 for p=1,#players do
286 playereffects.hud_update(players[p])
289 -- Autosave into file
290 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
291 playereffects.autosave_timer = 0
292 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
293 playereffects.save_to_file()
295 end)
300 --[=[ HUD ]=]
301 function playereffects.hud_update(player)
302 if(playereffects.use_hud == true) then
303 local now = os.time()
304 local effects = playereffects.get_player_effects(player:get_player_name())
305 for e=1,#effects do
306 local effect = effects[e]
307 if(effect.hudids.text_id ~= nil) then
308 local description = playereffects.effect_types[effect.effect_type_id].description
309 local time_left = os.difftime(effect.start_time + effect.time_left, now)
310 player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
316 function playereffects.hud_clear(player)
317 if(playereffects.use_hud == true) then
318 local playername = player:get_player_name()
319 local effects = playereffects.get_player_effects(playername)
320 if(effects ~= nil) then
321 for e=1,#effects do
322 if(effects[e].hudids.text_id ~= nil) then
323 player:hud_remove(effects[e].hudids.text_id)
325 if(effects[e].hudids.icon_id ~= nil) then
326 player:hud_remove(effects[e].hudids.icon_id)
333 function playereffects.hud_effect(effect_type_id, player, pos, time_left)
334 local text_id, icon_id
335 local effect_type = playereffects.effect_types[effect_type_id]
336 if(playereffects.use_hud == true and effect_type.hidden == false) then
337 text_id = player:hud_add({
338 hud_elem_type = "text",
339 position = { x = 1, y = 0.3 },
340 name = "effect_"..effect_type_id,
341 text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
342 scale = { x = 170, y = 20},
343 alignment = { x = -1, y = 0 },
344 direction = 1,
345 number = 0xFFFFFF,
346 offset = { x = -5, y = pos*20 }
348 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
349 icon_id = player:hud_add({
350 hud_elem_type = "image",
351 scale = { x = 1, y = 1 },
352 position = { x = 1, y = 0.3 },
353 name = "effect_icon_"..effect_type_id,
354 text = playereffects.effect_types[effect_type_id].icon,
355 alignment = { x = -1, y=0 },
356 direction = 0,
357 offset = { x = -186, y = pos*20 },
359 end
360 else
361 text_id = nil
362 icon_id = nil
364 return { text_id = text_id, icon_id = icon_id }
368 -- LOAD EXAMPLES
369 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")