Remove commented out lines
[minetest_playereffects.git] / init.lua
blobc97216e6d833d24118d678988da76ce8d4351462
1 --[=[ Main tables ]=]
3 playereffects = {}
5 --[[ table containing the groups (experimental) ]]
6 playereffects.groups = {}
8 --[[ table containing all the HUD info tables, indexed by player names.
9 A single HUD info table is formatted like this: { text_id = 1, icon_id=2, pos = 0 }
10 Where: text_id: HUD ID of the textual effect description
11 icon_id: HUD ID of the effect icon (optional)
12 pos: Y offset factor (starts with 0)
13 Example of full table:
14 { ["player1"] = {{ text_id = 1, icon_id=4, pos = 0 }}, ["player2] = { { text_id = 5, icon_id=6, pos = 0 }, { text_id = 7, icon_id=8, pos = 1 } } }
16 playereffects.hudinfos = {}
18 --[[ table containing all the effect types ]]
19 playereffects.effect_types = {}
21 --[[ table containing all the active effects ]]
22 playereffects.effects = {}
24 --[[ table containing all the inactive effects.
25 Effects become inactive if a player leaves an become active again if they join again. ]]
26 playereffects.inactive_effects = {}
28 -- Variable for counting the effect_id
29 playereffects.last_effect_id = 0
31 --[=[ Include settings ]=]
32 dofile(minetest.get_modpath("playereffects").."/settings.lua")
34 -- defaults
35 if(playereffects.use_hud == nil) then
36 playereffects.use_hud = true
37 end
38 if(playereffects.use_autosave == nil) then
39 playereffects.use_autosave = true
40 end
41 if(playereffects.autosave_time == nil) then
42 playereffects.autosave_time = 10
43 end
44 if(playereffects.use_examples == nil) then
45 playereffects.use_examples = false
46 end
48 --[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
50 local filepath = minetest.get_worldpath().."/playereffects.mt"
51 local file = io.open(filepath, "r")
52 if file then
53 minetest.log("action", "[playereffects] playereffects.mt opened.")
54 local string = file:read()
55 io.close(file)
56 if(string ~= nil) then
57 local savetable = minetest.deserialize(string)
58 playereffects.inactive_effects = savetable.inactive_effects
59 minetest.debug("[playereffects] playereffects.mt successfully read.")
60 minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
61 playereffects.last_effect_id = savetable.last_effect_id
62 minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
64 end
65 end
66 end
68 function playereffects.next_effect_id()
69 playereffects.last_effect_id = playereffects.last_effect_id + 1
70 return playereffects.last_effect_id
71 end
73 --[=[ API functions ]=]
74 function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)
75 local effect_type = {}
76 effect_type.description = description
77 effect_type.apply = apply
78 effect_type.groups = groups
79 effect_type.icon = icon
80 if cancel ~= nil then
81 effect_type.cancel = cancel
82 else
83 effect_type.cancel = function() end
84 end
85 if hidden ~= nil then
86 effect_type.hidden = hidden
87 else
88 effect_type.hidden = false
89 end
90 if cancel_on_death ~= nil then
91 effect_type.cancel_on_death = cancel_on_death
92 else
93 effect_type.cancel_on_death = true
94 end
95 effect_type.repeat_interval = repeat_interval
97 playereffects.effect_types[effect_type_id] = effect_type
98 minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
99 end
101 function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
102 local start_time = os.time()
103 local is_player = false
104 if(type(player)=="userdata") then
105 if(player.is_player ~= nil) then
106 if(player:is_player() == true) then
107 is_player = true
111 if(is_player == false) then
112 minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
113 return false
116 local playername = player:get_player_name()
117 local groups = playereffects.effect_types[effect_type_id].groups
118 for k,v in pairs(groups) do
119 playereffects.cancel_effect_group(v, playername)
122 local metadata
123 if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
124 local status = playereffects.effect_types[effect_type_id].apply(player)
125 if(status == false) then
126 minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
127 return false
128 else
129 metadata = status
134 local effect_id = playereffects.next_effect_id()
135 local smallest_hudpos
136 local biggest_hudpos = -1
137 local free_hudpos
138 if(playereffects.hudinfos[playername] == nil) then
139 playereffects.hudinfos[playername] = {}
141 local hudinfos = playereffects.hudinfos[playername]
142 for effect_id, hudinfo in pairs(hudinfos) do
143 local hudpos = hudinfo.pos
144 if(hudpos > biggest_hudpos) then
145 biggest_hudpos = hudpos
147 if(smallest_hudpos == nil) then
148 smallest_hudpos = hudpos
149 elseif(hudpos < smallest_hudpos) then
150 smallest_hudpos = hudpos
153 if(smallest_hudpos == nil) then
154 free_hudpos = 0
155 elseif(smallest_hudpos >= 0) then
156 free_hudpos = smallest_hudpos - 1
157 else
158 free_hudpos = biggest_hudpos + 1
161 local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
162 if(repeat_interval ~= nil) then
163 if(repeat_interval_time_left == nil) then
164 repeat_interval_time_left = repeat_interval
168 --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
169 local text_id, icon_id
170 if(free_hudpos <= 20) then
171 text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
172 local hudinfo = {
173 text_id = text_id,
174 icon_id = icon_id,
175 pos = free_hudpos,
177 playereffects.hudinfos[playername][effect_id] = hudinfo
178 else
179 text_id, icon_id = nil, nil
182 local effect = {
183 playername = playername,
184 effect_id = effect_id,
185 effect_type_id = effect_type_id,
186 start_time = start_time,
187 repeat_interval_start_time = start_time,
188 time_left = duration,
189 repeat_interval_time_left = repeat_interval_time_left,
190 metadata = metadata,
193 playereffects.effects[effect_id] = effect
195 if(repeat_interval ~= nil) then
196 minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
197 else
198 minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
201 return effect_id
204 function playereffects.repeater(effect_id, repetitions, player, apply)
205 local effect = playereffects.effects[effect_id]
206 if(effect ~= nil) then
207 local repetitions = effect.time_left
208 apply(player)
209 repetitions = repetitions - 1
210 effect.time_left = repetitions
211 if(repetitions <= 0) then
212 playereffects.cancel_effect(effect_id)
213 else
214 local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
215 effect.repeat_interval_time_left = repeat_interval
216 effect.repeat_interval_start_time = os.time()
217 minetest.after(
218 repeat_interval,
219 playereffects.repeater,
220 effect_id,
221 repetitions,
222 player,
223 apply
229 function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
230 local effects = playereffects.get_player_effects(playername)
231 if(cancel_all==nil) then all = false end
232 for e=1, #effects do
233 if(effects[e].effect_type_id == effect_type_id) then
234 playereffects.cancel_effect(effects[e].effect_id)
235 if(cancel_all==false) then
236 return
242 function playereffects.cancel_effect_group(groupname, playername)
243 local effects = playereffects.get_player_effects(playername)
244 for e=1,#effects do
245 local effect = effects[e]
246 local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
247 local delete = false
248 for g=1,#thesegroups do
249 if(thesegroups[g] == groupname) then
250 playereffects.cancel_effect(effect.effect_id)
251 break
257 function playereffects.get_remaining_effect_time(effect_id)
258 local now = os.time()
259 local effect = playereffects.effects[effect_id]
260 if(effect ~= nil) then
261 return (effect.time_left - os.difftime(now, effect.start_time))
262 else
263 return nil
267 function playereffects.cancel_effect(effect_id)
268 local effect = playereffects.effects[effect_id]
269 if(effect ~= nil) then
270 local player = minetest.get_player_by_name(effect.playername)
271 local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
272 if(hudinfo ~= nil) then
273 if(hudinfo.text_id~=nil) then
274 player:hud_remove(hudinfo.text_id)
276 if(hudinfo.icon_id~=nil) then
277 player:hud_remove(hudinfo.icon_id)
279 playereffects.hudinfos[effect.playername][effect_id] = nil
281 playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
282 playereffects.effects[effect_id] = nil
286 function playereffects.get_player_effects(playername)
287 if(minetest.get_player_by_name(playername) ~= nil) then
288 local effects = {}
289 for k,v in pairs(playereffects.effects) do
290 if(v.playername == playername) then
291 table.insert(effects, v)
294 return effects
295 else
296 return {}
300 --[=[ Saving all data to file ]=]
301 function playereffects.save_to_file()
302 local save_time = os.time()
303 local savetable = {}
304 local inactive_effects = {}
305 for id,effecttable in pairs(playereffects.inactive_effects) do
306 local playername = id
307 if(inactive_effects[playername] == nil) then
308 inactive_effects[playername] = {}
310 for i=1,#effecttable do
311 table.insert(inactive_effects[playername], effecttable[i])
314 for id,effect in pairs(playereffects.effects) do
315 local new_duration, new_repeat_duration
316 if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then
317 new_duration = effect.time_left
318 new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time)
319 else
320 new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
322 local new_effect = {
323 effect_id = effect.effect_id,
324 effect_type_id = effect.effect_type_id,
325 time_left = new_duration,
326 repeat_interval_time_left = new_repeat_duration,
327 start_time = effect.start_time,
328 repeat_interval_start_time = effect.repeat_interval_start_time,
329 playername = effect.playername,
330 metadata = effect.metadata
332 if(inactive_effects[effect.playername] == nil) then
333 inactive_effects[effect.playername] = {}
335 table.insert(inactive_effects[effect.playername], new_effect)
338 savetable.inactive_effects = inactive_effects
339 savetable.last_effect_id = playereffects.last_effect_id
341 local savestring = minetest.serialize(savetable)
343 local filepath = minetest.get_worldpath().."/playereffects.mt"
344 local file = io.open(filepath, "w")
345 if file then
346 file:write(savestring)
347 io.close(file)
348 minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
349 else
350 minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
354 --[=[ Callbacks ]=]
355 --[[ Cancel all effects on player death ]]
356 minetest.register_on_dieplayer(function(player)
357 local effects = playereffects.get_player_effects(player:get_player_name())
358 for e=1,#effects do
359 if(playereffects.effect_types[effects[e].effect_type_id].cancel_on_death == true) then
360 playereffects.cancel_effect(effects[e].effect_id)
363 end)
366 minetest.register_on_leaveplayer(function(player)
367 local leave_time = os.time()
368 local playername = player:get_player_name()
369 local effects = playereffects.get_player_effects(playername)
371 playereffects.hud_clear(player)
373 if(playereffects.inactive_effects[playername] == nil) then
374 playereffects.inactive_effects[playername] = {}
376 for e=1,#effects do
377 local new_duration = effects[e].time_left - os.difftime(leave_time, effects[e].start_time)
378 local new_effect = effects[e]
379 new_effect.time_left = new_duration
380 table.insert(playereffects.inactive_effects[playername], new_effect)
381 playereffects.cancel_effect(effects[e].effect_id)
383 end)
385 minetest.register_on_shutdown(function()
386 minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
387 playereffects.save_to_file()
388 end)
390 minetest.register_on_joinplayer(function(player)
391 local playername = player:get_player_name()
393 -- load all the effects again (if any)
394 if(playereffects.inactive_effects[playername] ~= nil) then
395 for i=1,#playereffects.inactive_effects[playername] do
396 local effect = playereffects.inactive_effects[playername][i]
397 playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left)
399 playereffects.inactive_effects[playername] = nil
401 end)
403 playereffects.globalstep_timer = 0
404 playereffects.autosave_timer = 0
405 minetest.register_globalstep(function(dtime)
406 playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
407 playereffects.autosave_timer = playereffects.autosave_timer + dtime
408 -- Update HUDs of all players
409 if(playereffects.globalstep_timer >= 1) then
410 playereffects.globalstep_timer = 0
412 local players = minetest.get_connected_players()
413 for p=1,#players do
414 playereffects.hud_update(players[p])
417 -- Autosave into file
418 if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
419 playereffects.autosave_timer = 0
420 minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
421 playereffects.save_to_file()
423 end)
428 --[=[ HUD ]=]
429 function playereffects.hud_update(player)
430 if(playereffects.use_hud == true) then
431 local now = os.time()
432 local playername = player:get_player_name()
433 local hudinfos = playereffects.hudinfos[playername]
434 if(hudinfos ~= nil) then
435 for effect_id, hudinfo in pairs(hudinfos) do
436 local effect = playereffects.effects[effect_id]
437 if(effect ~= nil and hudinfo.text_id ~= nil) then
438 local description = playereffects.effect_types[effect.effect_type_id].description
439 local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
440 if(repeat_interval ~= nil) then
441 local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now)
442 player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )")
443 else
444 local time_left = os.difftime(effect.start_time + effect.time_left, now)
445 player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
453 function playereffects.hud_clear(player)
454 if(playereffects.use_hud == true) then
455 local playername = player:get_player_name()
456 local hudinfos = playereffects.hudinfos[playername]
457 if(hudinfos ~= nil) then
458 for effect_id, hudinfo in pairs(hudinfos) do
459 local effect = playereffects.effects[effect_id]
460 if(hudinfo.text_id ~= nil) then
461 player:hud_remove(hudinfo.text_id)
463 if(hudinfo.icon_id ~= nil) then
464 player:hud_remove(hudinfo.icon_id)
466 playereffects.hudinfos[playername][effect_id] = nil
472 function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left)
473 local text_id, icon_id
474 local effect_type = playereffects.effect_types[effect_type_id]
475 if(playereffects.use_hud == true and effect_type.hidden == false) then
476 local color
477 if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then
478 color = 0xFFFFFF
479 else
480 color = 0xF0BAFF
482 local description = playereffects.effect_types[effect_type_id].description
483 local text
484 if(repeat_interval_time_left ~= nil) then
485 text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )"
486 else
487 text = description .. " ("..tostring(time_left).." s)"
489 text_id = player:hud_add({
490 hud_elem_type = "text",
491 position = { x = 1, y = 0.3 },
492 name = "effect_"..effect_type_id,
493 text = text,
494 scale = { x = 170, y = 20},
495 alignment = { x = -1, y = 0 },
496 direction = 1,
497 number = color,
498 offset = { x = -5, y = pos*20 }
500 if(playereffects.effect_types[effect_type_id].icon ~= nil) then
501 icon_id = player:hud_add({
502 hud_elem_type = "image",
503 scale = { x = 1, y = 1 },
504 position = { x = 1, y = 0.3 },
505 name = "effect_icon_"..effect_type_id,
506 text = playereffects.effect_types[effect_type_id].icon,
507 alignment = { x = -1, y=0 },
508 direction = 0,
509 offset = { x = -186, y = pos*20 },
511 end
512 else
513 text_id = nil
514 icon_id = nil
516 return text_id, icon_id
520 -- LOAD EXAMPLES
521 if(playereffects.use_examples == true) then
522 dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")