1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
9 default.player_register_model(name, def)
10 ^ Register a new model to be used by players.
11 ^ <name> is the model filename such as "character.x", "foo.b3d", etc.
12 ^ See Model Definition below for format of <def>.
14 default.registered_player_models[name]
15 ^ See Model Definition below for format.
17 default.player_set_model(player, model_name)
18 ^ <player> is a PlayerRef.
19 ^ <model_name> is a model registered with player_register_model.
21 default.player_set_animation(player, anim_name [, speed])
22 ^ <player> is a PlayerRef.
23 ^ <anim_name> is the name of the animation.
24 ^ <speed> is in frames per second. If nil, default from the model is used
26 default.player_set_textures(player, textures)
27 ^ <player> is a PlayerRef.
28 ^ <textures> is an array of textures
29 ^ If <textures> is nil, the default textures from the model def are used
31 default.player_get_animation(player)
32 ^ <player> is a PlayerRef.
33 ^ Returns a table containing fields "model", "textures" and "animation".
34 ^ Any of the fields of the returned table may be nil.
40 animation_speed = 30, -- Default animation speed, in FPS.
41 textures = {"character.png", }, -- Default array of textures.
42 visual_size = {x=1, y=1,}, -- Used to scale the model.
44 -- <anim_name> = { x=<start_frame>, y=<end_frame>, },
45 foo = { x= 0, y=19, },
46 bar = { x=20, y=39, },
53 -- Player animation blending
54 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
55 local animation_blend
= 0
57 default
.registered_player_models
= { }
60 local models
= default
.registered_player_models
62 function default
.player_register_model(name
, def
)
66 -- Default player appearance
67 default
.player_register_model("character.x", {
69 textures
= {"character.png", },
71 -- Standard animations.
72 stand
= { x
= 0, y
= 79, },
73 lay
= { x
=162, y
=166, },
74 walk
= { x
=168, y
=187, },
75 mine
= { x
=189, y
=198, },
76 walk_mine
= { x
=200, y
=219, },
77 -- Extra animations (not currently used by the game).
78 sit
= { x
= 81, y
=160, },
82 -- Player stats and animations
83 local player_model
= {}
84 local player_textures
= {}
85 local player_anim
= {}
86 local player_sneak
= {}
87 default
.player_attached
= {}
89 function default
.player_get_animation(player
)
90 local name
= player
:get_player_name()
92 model
= player_model
[name
],
93 textures
= player_textures
[name
],
94 animation
= player_anim
[name
],
98 -- Called when a player's appearance needs to be updated
99 function default
.player_set_model(player
, model_name
)
100 local name
= player
:get_player_name()
101 local model
= models
[model_name
]
103 if player_model
[name
] == model_name
then
106 player
:set_properties({
108 textures
= player_textures
[name
] or model
.textures
,
110 visual_size
= model
.visual_size
or {x
=1, y
=1},
112 default
.player_set_animation(player
, "stand")
114 player
:set_properties({
115 textures
= { "player.png", "player_back.png", },
116 visual
= "upright_sprite",
119 player_model
[name
] = model_name
122 function default
.player_set_textures(player
, textures
)
123 local name
= player
:get_player_name()
124 player_textures
[name
] = textures
125 player
:set_properties({textures
= textures
,})
128 function default
.player_set_animation(player
, anim_name
, speed
)
129 local name
= player
:get_player_name()
130 if player_anim
[name
] == anim_name
then
133 local model
= player_model
[name
] and models
[player_model
[name]]
134 if not (model
and model
.animations
[anim_name
]) then
137 local anim
= model
.animations
[anim_name
]
138 player_anim
[name
] = anim_name
139 player
:set_animation(anim
, speed
or model
.animation_speed
, animation_blend
)
142 -- Update appearance when the player joins
143 minetest
.register_on_joinplayer(function(player
)
144 default
.player_attached
[player
:get_player_name()] = false
145 default
.player_set_model(player
, "character.x")
146 player
:set_local_animation({x
=0, y
=79}, {x
=168, y
=187}, {x
=189, y
=198}, {x
=200, y
=219}, 30)
147 player
:set_eye_offset({x
=0, y
=0, z
=0}, {x
=0, y
=4, z
=0})
150 minetest
.register_on_leaveplayer(function(player
)
151 local name
= player
:get_player_name()
152 player_model
[name
] = nil
153 player_anim
[name
] = nil
154 player_textures
[name
] = nil
157 -- Localize for better performance.
158 local player_set_animation
= default
.player_set_animation
160 -- Check each player and apply animations
161 minetest
.register_globalstep(function(dtime
)
162 for _
, player
in pairs(minetest
.get_connected_players()) do
163 local name
= player
:get_player_name()
164 local model_name
= player_model
[name
]
165 local model
= model_name
and models
[model_name
]
166 if model
and not default
.player_attached
[name
] then
167 local controls
= player
:get_player_control()
168 local walking
= false
169 local animation_speed_mod
= model
.animation_speed
or 30
171 -- Determine if the player is walking
172 if controls
.up
or controls
.down
or controls
.left
or controls
.right
then
176 -- Determine if the player is sneaking, and reduce animation speed if so
177 if controls
.sneak
then
178 animation_speed_mod
= animation_speed_mod
/ 2
181 -- Apply animations based on what the player is doing
182 if player
:get_hp() == 0 then
183 player_set_animation(player
, "lay")
185 if player_sneak
[name
] ~= controls
.sneak
then
186 player_anim
[name
] = nil
187 player_sneak
[name
] = controls
.sneak
190 player_set_animation(player
, "walk_mine", animation_speed_mod
)
192 player_set_animation(player
, "walk", animation_speed_mod
)
194 elseif controls
.LMB
then
195 player_set_animation(player
, "mine")
197 player_set_animation(player
, "stand", animation_speed_mod
)