3 dofile(minetest
.get_modpath("pyramids").."/mummy.lua")
4 dofile(minetest
.get_modpath("pyramids").."/nodes.lua")
5 dofile(minetest
.get_modpath("pyramids").."/room.lua")
8 {name
="default:apple", max = 3},
9 {name
="farming:bread", max = 3},
10 {name
="default:steel_ingot", max = 2},
11 {name
="default:gold_ingot", max = 2},
12 {name
="default:diamond", max = 1},
13 {name
="default:pick_steel", max = 1},
14 {name
="default:pick_diamond", max = 1}
18 function pyramids
.fill_chest(pos
)
19 minetest
.after(2, function()
20 local n
= minetest
.get_node(pos
)
21 if n
and n
.name
and n
.name
== "default:chest" then
22 local meta
= minetest
.get_meta(pos
)
23 local inv
= meta
:get_inventory()
24 inv
:set_size("main", 8*4)
25 if math
.random(1,10) < 7 then return end
27 local stuff
= chest_stuff
[math
.random(1,#chest_stuff
)]
28 if stuff
.name
== "farming:bread" and not minetest
.get_modpath("farming") then stuff
= chest_stuff
[1] end
29 local stack
= {name
=stuff
.name
, count
= math
.random(1,stuff
.max)}
30 if not inv
:contains_item("main", stack
) then
31 inv
:set_stack("main", math
.random(1,32), stack
)
38 local function add_spawner(pos
)
39 minetest
.set_node(pos
, {name
="pyramids:spawner_mummy"})
40 if not minetest
.setting_getbool("only_peaceful_mobs") then pyramids
.spawn_mummy({x
=pos
.x
,y
=pos
.y
,z
=pos
.z
-2},2) end
43 local function can_replace(pos
)
44 local n
= minetest
.get_node_or_nil(pos
)
45 if n
and n
.name
and minetest
.registered_nodes
[n
.name
] and not minetest
.registered_nodes
[n
.name
].walkable
then
54 local function underground(pos
)
57 local mat
= "desert_sand"
59 while can_replace(p2
)==true do
61 if cnt
> 25 then break end
62 if cnt
>math
.random(2,4) then mat
= "desert_stone"end
63 minetest
.set_node(p2
, {name
="default:"..mat
})
68 local function make_entrance(pos
)
69 local gang
= {x
=pos
.x
+10,y
=pos
.y
, z
=pos
.z
}
72 minetest
.remove_node({x
=gang
.x
+1,y
=gang
.y
+iy
,z
=gang
.z
+iz
})
73 if iz
>=3 and iy
== 3 then
74 minetest
.set_node({x
=gang
.x
,y
=gang
.y
+iy
+1,z
=gang
.z
+iz
}, {name
="default:sandstonebrick"})
75 minetest
.set_node({x
=gang
.x
+1,y
=gang
.y
+iy
+1,z
=gang
.z
+iz
}, {name
="default:sandstonebrick"})
76 minetest
.set_node({x
=gang
.x
+2,y
=gang
.y
+iy
+1,z
=gang
.z
+iz
}, {name
="default:sandstonebrick"})
82 local function make(pos
)
83 minetest
.log("action", "Created pyramid at ("..pos
.x
..","..pos
.y
..","..pos
.z
..")")
87 if iy
<1 then underground({x
=pos
.x
+ix
,y
=pos
.y
,z
=pos
.z
+iz
}) end
88 minetest
.set_node({x
=pos
.x
+ix
,y
=pos
.y
+iy
,z
=pos
.z
+iz
}, {name
="default:sandstonebrick"})
90 local n
= minetest
.get_node({x
=pos
.x
+ix
,y
=pos
.y
+iy
+yy
,z
=pos
.z
+iz
})
91 if n
and n
.name
and n
.name
== "default:desert_stone" then minetest
.set_node({x
=pos
.x
+ix
,y
=pos
.y
+iy
+yy
,z
=pos
.z
+iz
},{name
="default:desert_sand"}) end
97 pyramids
.make_room(pos
)
98 minetest
.after(2, pyramids
.make_traps
, pos
)
99 add_spawner({x
=pos
.x
+11,y
=pos
.y
+2, z
=pos
.z
+17})
100 make_entrance({x
=pos
.x
,y
=pos
.y
, z
=pos
.z
})
103 local perl1
= {SEED1
= 9130, OCTA1
= 3, PERS1
= 0.5, SCAL1
= 250} -- Values should match minetest mapgen V6 desert noise.
105 local function hlp_fnct(pos
, name
)
106 local n
= minetest
.get_node_or_nil(pos
)
107 if n
and n
.name
and n
.name
== name
then
113 local function ground(pos
, old
)
115 while hlp_fnct(p2
, "air") do
126 minetest
.register_on_generated(function(minp
, maxp
, seed
)
127 if maxp
.y
< 0 then return end
128 math
.randomseed(seed
)
131 local perlin1
= minetest
.env
:get_perlin(perl1
.SEED1
, perl1
.OCTA1
, perl1
.PERS1
, perl1
.SCAL1
)
132 local noise1
= perlin1
:get2d({x
=minp
.x
,y
=minp
.y
})--,z=minp.z})
134 if noise1
> 0.25 or noise1
< -0.26 then
135 local mpos
= {x
=math
.random(minp
.x
,maxp
.x
), y
=math
.random(minp
.y
,maxp
.y
), z
=math
.random(minp
.z
,maxp
.z
)}
137 local p2
= minetest
.find_node_near(mpos
, 25, {"default:desert_sand"})
138 while p2
== nil and cnt
< 5 do
140 mpos
= {x
=math
.random(minp
.x
,maxp
.x
), y
=math
.random(minp
.y
,maxp
.y
), z
=math
.random(minp
.z
,maxp
.z
)}
141 p2
= minetest
.find_node_near(mpos
, 25, {"default:desert_sand"})
143 if p2
== nil then return end
144 if p2
.y
< 0 then return end
147 local opos1
= {x
=p2
.x
+22,y
=p2
.y
-1,z
=p2
.z
+22}
148 local opos2
= {x
=p2
.x
+22,y
=p2
.y
-1,z
=p2
.z
}
149 local opos3
= {x
=p2
.x
,y
=p2
.y
-1,z
=p2
.z
+22}
150 local opos1_n
= minetest
.get_node_or_nil(opos1
)
151 local opos2_n
= minetest
.get_node_or_nil(opos2
)
152 local opos3_n
= minetest
.get_node_or_nil(opos3
)
153 if opos1_n
and opos1_n
.name
and opos1_n
.name
== "air" then
154 p2
= ground(opos1
, p2
)
156 if opos2_n
and opos2_n
.name
and opos2_n
.name
== "air" then
157 p2
= ground(opos2
, p2
)
159 if opos3_n
and opos3_n
.name
and opos3_n
.name
== "air" then
160 p2
= ground(opos3
, p2
)
163 if p2
.y
< 0 then p2
.y
= 0 end
164 if minetest
.find_node_near(p2
, 25, {"default:water_source"}) ~= nil or minetest
.find_node_near(p2
, 22, {"default:dirt_with_grass"}) ~= nil or minetest
.find_node_near(p2
, 52, {"default:sandstonebrick"}) ~= nil then return end
166 if math
.random(0,10) > 7 then return end
167 minetest
.after(0.8,make
,p2
)