1 local S
= minetest
.get_translator("tsm_pyramids")
3 local mod_cmi
= minetest
.get_modpath("cmi") ~= nil
5 local mummy_walk_limit
= 1
6 local mummy_chillaxin_speed
= 1
7 local mummy_animation_speed
= 10
8 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
9 local mummy_animation_blend
= 0
11 -- Default player appearance
12 local mummy_mesh
= "tsm_pyramids_mummy.x"
13 local mummy_texture
= {"tsm_pyramids_mummy.png"}
15 local mummy_drop
= "default:papyrus"
17 local sound_normal
= "mummy"
18 local sound_hit
= "mummy_hurt"
19 local sound_dead
= "mummy_death"
21 local spawner_check_range
= 17
22 local spawner_max_mobs
= 6
24 local function get_animations()
48 local ANIM_WALK_MINE
= 5
51 local function hit(self
)
52 self
.object
:set_texture_mod("^tsm_pyramids_hit.png")
53 minetest
.after(0.4, function(self
)
54 local prop
= {textures
= mummy_texture
,}
55 if self
~= nil and self
.object
~= nil then
56 self
.object
:set_texture_mod("")
61 local function mummy_update_visuals_def(self
)
62 npc_anim
= 0 -- Animation will be set further below immediately
64 textures
= mummy_texture
,
66 self
.object
:set_properties(prop
)
72 collisionbox
= {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
74 visual_size
= {x
=8,y
=8},
76 textures
= mummy_texture
,
77 makes_footstep_sound
= true,
93 -- Track last cause of damage for cmi.notify_die
94 last_damage_cause
= { type = "unknown" },
96 description
= S("Mummy"),
104 visual_size
= {x
=3.3,y
=3.3},
106 textures
= mummy_texture
,
107 makes_footstep_sound
= false,
109 automatic_rotate
= math
.pi
* 2.9,
112 spawner_DEF
.on_activate
= function(self
)
113 mummy_update_visuals_def(self
)
114 self
.object
:set_velocity({x
=0, y
=0, z
=0})
115 self
.object
:set_acceleration({x
=0, y
=0, z
=0})
116 self
.object
:set_armor_groups({immortal
=1})
120 spawner_DEF
.on_step
= function(self
, dtime
)
121 self
.timer
= self
.timer
+ 0.01
122 local n
= minetest
.get_node_or_nil(self
.object
:get_pos())
123 if self
.timer
> 1 then
124 if n
and n
.name
and n
.name
~= "tsm_pyramids:spawner_mummy" then
131 spawner_DEF
.on_punch
= function(self
, hitter
)
135 MUMMY_DEF
.on_activate
= function(self
, staticdata
, dtime_s
)
137 cmi
.notify_activate(self
, dtime_s
)
139 mummy_update_visuals_def(self
)
140 self
.anim
= get_animations()
141 self
.object
:set_animation({x
=self
.anim
.stand_START
,y
=self
.anim
.stand_END
}, mummy_animation_speed
, mummy_animation_blend
)
142 self
.npc_anim
= ANIM_STAND
143 self
.object
:set_acceleration({x
=0,y
=-20,z
=0})--20
145 self
.object
:set_armor_groups({fleshy
=130})
148 MUMMY_DEF
.on_punch
= function(self
, puncher
, time_from_last_punch
, tool_capabilities
, dir
, damage
)
150 cmi
.notify_punch(self
, puncher
, time_from_last_punch
, tool_capabilities
, dir
, damage
)
152 self
.attacker
= puncher
154 if damage
and damage
> 0 then
160 if puncher
~= nil then
161 minetest
.sound_play(sound_hit
, {pos
= self
.object
:get_pos(), loop
= false, max_hear_distance
= 10, gain
= 0.4}, true)
162 if time_from_last_punch
>= 0.45 then
164 self
.direction
= {x
=self
.object
:get_velocity().x
, y
=self
.object
:get_velocity().y
, z
=self
.object
:get_velocity().z
}
166 self
.object
:set_velocity({x
=dir
.x
*mummy_chillaxin_speed
,y
=5,z
=dir
.z
*mummy_chillaxin_speed
})
167 if self
.state
== 1 then
169 elseif self
.state
>= 2 then
176 MUMMY_DEF
.on_death
= function(self
, killer
)
177 minetest
.sound_play(sound_dead
, {pos
= self
.object
:get_pos(), max_hear_distance
= 10 , gain
= 0.3}, true)
178 -- Drop item on death
179 local count
= math
.random(0,3)
181 local pos
= self
.object
:get_pos()
183 minetest
.add_item(pos
, mummy_drop
.. " " .. count
)
186 cmi
.notify_die(self
, self
.last_damage
)
190 MUMMY_DEF
.on_step
= function(self
, dtime
)
192 cmi
.notify_step(self
, dtime
)
194 self
.timer
= self
.timer
+ 0.01
195 self
.turn_timer
= self
.turn_timer
+ 0.01
196 self
.jump_timer
= self
.jump_timer
+ 0.01
197 self
.punch_timer
= self
.punch_timer
+ 0.01
198 self
.attacking_timer
= self
.attacking_timer
+ 0.01
199 self
.sound_timer
= self
.sound_timer
+ dtime
+ 0.01
201 local current_pos
= self
.object
:get_pos()
202 local current_node
= minetest
.get_node(current_pos
)
203 if self
.time_passed
== nil then
207 -- Environment damage
208 local def
= minetest
.registered_nodes
[current_node
.name
]
209 local dps
= def
.damage_per_second
211 local dmg_node
, dmg_pos
212 if dps
~= nil and dps
> 0 then
216 if dmg
< 4 and (minetest
.get_item_group(current_node
.name
, "water") ~= 0 or minetest
.get_item_group(current_node
.name
, "lava") ~= 0) then
219 -- Damage by suffocation
220 if (def
.walkable
== nil or def
.walkable
== true)
221 and (def
.drowning
== nil or def
.drowning
== 0)
222 and (def
.damage_per_second
== nil or def
.damage_per_second
<= 0)
223 and (def
.collision_box
== nil or def
.collision_box
.type == "regular")
224 and (def
.node_box
== nil or def
.node_box
.type == "regular")
225 and (def
.groups
and def
.groups
.disable_suffocation
~= 1) then
228 self
.envdmg_timer
= self
.envdmg_timer
+ dtime
230 if self
.envdmg_timer
>= 1 then
231 local new_hp
= self
.object
:get_hp() - dmg
233 if self
.on_death
then
239 self
.envdmg_timer
= 0
240 self
.object
:set_hp(new_hp
)
242 type = "environment",
248 minetest
.sound_play(sound_hit
, {pos
= current_pos
, max_hear_distance
= 10, gain
= 0.4}, true)
255 --update moving state every 1 or 2 seconds
256 if self
.state
< 3 then
257 if self
.timer
> math
.random(1,2) then
258 if self
.attacker
== "" then
259 self
.state
= math
.random(1,2)
260 else self
.state
= 1 end
266 if self
.sound_timer
> math
.random(5,35) then
267 minetest
.sound_play(sound_normal
, {pos
= current_pos
, max_hear_distance
= 10, gain
= 0.2}, true)
272 if self
.state
>= 8 then
273 if self
.punch_timer
> 0.15 then
274 if self
.state
== 9 then
275 self
.object
:set_velocity({x
=self
.direction
.x
*mummy_chillaxin_speed
,y
=-20,z
=self
.direction
.z
*mummy_chillaxin_speed
})
277 elseif self
.state
== 8 then
278 self
.object
:set_velocity({x
=0,y
=-20,z
=0})
285 if self
.state
== 1 then
288 for _
,object
in ipairs(minetest
.get_objects_inside_radius(self
.object
:get_pos(), 4)) do
289 if object
:is_player() then
291 local NPC
= self
.object
:get_pos()
292 local PLAYER
= object
:get_pos()
293 self
.vec
= {x
=PLAYER
.x
-NPC
.x
, y
=PLAYER
.y
-NPC
.y
, z
=PLAYER
.z
-NPC
.z
}
294 self
.yaw
= math
.atan(self
.vec
.z
/self
.vec
.x
)+math
.pi^
2
295 if PLAYER
.x
> NPC
.x
then
296 self
.yaw
= self
.yaw
+ math
.pi
298 self
.yaw
= self
.yaw
- 2
299 self
.object
:set_yaw(self
.yaw
)
300 self
.attacker
= object
304 if self
.attacker
== "" and self
.turn_timer
> math
.random(1,4) then
305 self
.yaw
= 360 * math
.random()
306 self
.object
:set_yaw(self
.yaw
)
308 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
310 self
.object
:set_velocity({x
=0,y
=self
.object
:get_velocity().y
,z
=0})
311 if self
.npc_anim
~= ANIM_STAND
then
312 self
.anim
= get_animations()
313 self
.object
:set_animation({x
=self
.anim
.stand_START
,y
=self
.anim
.stand_END
}, mummy_animation_speed
, mummy_animation_blend
)
314 self
.npc_anim
= ANIM_STAND
316 if self
.attacker
~= "" then
317 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
322 if self
.state
== 2 then
324 if self
.direction
~= nil then
325 self
.object
:set_velocity({x
=self
.direction
.x
*mummy_chillaxin_speed
,y
=self
.object
:get_velocity().y
,z
=self
.direction
.z
*mummy_chillaxin_speed
})
327 if self
.turn_timer
> math
.random(1,4) and not self
.attacker
then
328 self
.yaw
= 360 * math
.random()
329 self
.object
:set_yaw(self
.yaw
)
331 self
.direction
= {x
= math
.sin(self
.yaw
)*-1, y
= -20, z
= math
.cos(self
.yaw
)}
333 if self
.npc_anim
~= ANIM_WALK
then
334 self
.anim
= get_animations()
335 self
.object
:set_animation({x
=self
.anim
.walk_START
,y
=self
.anim
.walk_END
}, mummy_animation_speed
, mummy_animation_blend
)
336 self
.npc_anim
= ANIM_WALK
339 if self
.attacker
~= "" and minetest
.settings
:get_bool("enable_damage") then
340 local s
= self
.object
:get_pos()
341 local p
= self
.attacker
:get_pos()
342 if (s
~= nil and p
~= nil) then
343 local dist
= ((p
.x
-s
.x
)^
2 + (p
.y
-s
.y
)^
2 + (p
.z
-s
.z
)^
2)^
0.5
345 if dist
< 2 and self
.attacking_timer
> 0.6 then
346 self
.attacker
:punch(self
.object
, 1.0, {
347 full_punch_interval
=1.0,
348 damage_groups
= {fleshy
=1}
350 self
.attacking_timer
= 0
357 minetest
.register_entity("tsm_pyramids:mummy", MUMMY_DEF
)
358 minetest
.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF
)
363 minetest
.register_craftitem("tsm_pyramids:spawn_egg", {
364 description
= S("Mummy Spawn Egg"),
365 _doc_items_longdesc
= S("Can be used to create a hostile mummy."),
366 _doc_items_usagehelp
= S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
367 inventory_image
= "tsm_pyramids_mummy_egg.png",
368 liquids_pointable
= false,
370 on_place
= function(itemstack
, placer
, pointed_thing
)
371 if pointed_thing
.type ~= "node" then
375 -- am I clicking on something with existing on_rightclick function?
376 local node
= minetest
.get_node(pointed_thing
.under
)
377 if placer
and not placer
:get_player_control().sneak
then
378 if minetest
.registered_nodes
[node
.name
] and minetest
.registered_nodes
[node
.name
].on_rightclick
then
379 return minetest
.registered_nodes
[node
.name
].on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
383 minetest
.add_entity(pointed_thing
.above
,"tsm_pyramids:mummy")
384 if not minetest
.settings
:get_bool("creative_mode") then
385 itemstack
:take_item()
392 -- Spawn a mummy at position
393 function tsm_pyramids
.spawn_mummy_at(pos
, number)
394 local node
= minetest
.get_node(pos
)
395 if node
.name
~= "air" then
399 minetest
.add_entity(pos
,"tsm_pyramids:mummy")
404 if default
.node_sound_metal_defaults
then
405 spawnersounds
= default
.node_sound_metal_defaults()
407 spawnersounds
= default
.node_sound_stone_defaults()
410 minetest
.register_node("tsm_pyramids:spawner_mummy", {
411 description
= S("Mummy Spawner"),
412 _doc_items_longdesc
= S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
414 tiles
= {"tsm_pyramids_spawner.png"},
415 is_ground_content
= false,
416 drawtype
= "allfaces",
417 groups
= {cracky
=1,level
=1},
419 on_construct
= function(pos
)
421 minetest
.add_entity(pos
,"tsm_pyramids:mummy_spawner")
423 on_destruct
= function(pos
)
424 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
, 1)) do
425 if not obj
:is_player() then
426 if obj
~= nil and obj
:get_luaentity().name
== "tsm_pyramids:mummy_spawner" then
432 sounds
= spawnersounds
,
435 -- Attempt to spawn a mummy at a random appropriate position around pos.
437 -- * Must be close to pos
439 -- * Must be air on top of a non-air block
440 -- * No more than 6 mummies in area
441 -- * Player must be near is player_near_required is true
442 function tsm_pyramids
.attempt_mummy_spawn(pos
, player_near_required
)
443 local player_near
= false
445 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
, spawner_check_range
)) do
446 if obj
:is_player() then
449 if obj
:get_luaentity() and obj
:get_luaentity().name
== "tsm_pyramids:mummy" then
454 if player_near
or (not player_near_required
) then
455 if mobs
< spawner_max_mobs
then
456 local offset
= {x
=5,y
=2,z
=5}
457 local nposses
= minetest
.find_nodes_in_area(vector
.subtract(pos
, offset
), vector
.add(pos
,offset
), "air")
458 local tries
= math
.min(6, #nposses
)
460 local r
= math
.random(1, #nposses
)
461 local npos
= nposses
[r
]
462 -- Check if mummy has 2 nodes of free space
463 local two_space
= false
464 -- Check if mummy has something to walk on
465 local footing
= false
466 -- Find the lowest node
469 local below
= minetest
.get_node(npos
)
470 if minetest
.registered_items
[below
.name
].liquidtype
~= "none" then
473 if below
.name
~= "air" then
482 local light
= minetest
.get_node_light(npos
, 0.5)
483 if not two_space
then
484 local above
= minetest
.get_node({x
=npos
.x
, y
=npos
.y
+1, z
=npos
.z
})
485 if above
.name
== "air" then
489 if footing
and two_space
and light
< 15 then
490 tsm_pyramids
.spawn_mummy_at(npos
, 1)
493 table.remove(nposses
, r
)
500 if not minetest
.settings
:get_bool("only_peaceful_mobs") then
501 minetest
.register_abm({
502 nodenames
= {"tsm_pyramids:spawner_mummy"},
505 action
= function(pos
, node
, active_object_count
, active_object_count_wider
)
506 tsm_pyramids
.attempt_mummy_spawn(pos
, true)
511 if minetest
.get_modpath("awards") then
512 awards
.register_achievement("tsm_pyramids_no_mummy_spawner", {
513 title
= S("No more mummies!"),
514 description
= S("Destroy a mummy spawner by digging."),
516 icon
= "tsm_pyramids_spawner.png",
519 node
= "tsm_pyramids:spawner_mummy",