1 local S
= minetest
.get_translator("schemedit")
2 local F
= minetest
.formspec_escape
8 local export_path_full
= table.concat({minetest
.get_worldpath(), "schems"}, DIR_DELIM
)
10 -- truncated export path so the server directory structure is not exposed publicly
11 local export_path_trunc
= table.concat({S("<world path>"), "schems"}, DIR_DELIM
)
13 local text_color
= "#D79E9E"
14 local text_color_number
= 0xD79E9E
16 local can_import
= minetest
.read_schematic
~= nil
18 schemedit
.markers
= {}
20 -- [local function] Renumber table
21 local function renumber(t
)
23 for _
, i
in pairs(t
) do
29 local NEEDED_PRIV
= "server"
30 local function check_priv(player_name
, quit
)
31 local privs
= minetest
.get_player_privs(player_name
)
32 if privs
[NEEDED_PRIV
] then
36 minetest
.chat_send_player(player_name
, minetest
.colorize("red",
37 S("Insufficient privileges! You need the “@1” privilege to use this.", NEEDED_PRIV
)))
44 local export_schematic_to_lua
46 export_schematic_to_lua
= function(schematic
, filepath
, options
)
47 if not options
then options
= {} end
48 local str
= minetest
.serialize_schematic(schematic
, "lua", options
)
49 local file
= io
.open(filepath
, "w")
69 local displayed_waypoints
= {}
71 -- Sadly, the probabilities presented in Lua (0-255) are not identical to the REAL probabilities in the
72 -- schematic file (0-127). There are two converter functions to convert from one probability type to another.
73 -- This mod tries to retain the “Lua probability” as long as possible and only switches to “schematic probability”
74 -- on an actual export to a schematic.
76 function schemedit
.lua_prob_to_schematic_prob(lua_prob
)
77 return math
.floor(lua_prob
/ 2)
80 function schemedit
.schematic_prob_to_lua_prob(schematic_prob
)
81 return schematic_prob
* 2
85 -- [function] Add form
86 function schemedit
.add_form(name
, def
)
91 tabs
[#tabs
+ 1] = name
95 -- [function] Generate tabs
96 function schemedit
.generate_tabs(current
)
97 local retval
= "tabheader[0,0;tabs;"
98 for _
, t
in pairs(tabs
) do
100 if f
.tab
~= false and f
.caption
then
101 retval
= retval
..f
.caption
..","
103 if type(current
) ~= "number" and current
== f
.name
then
108 retval
= retval
:sub(1, -2) -- Strip last comma
109 retval
= retval
..";"..current
.."]" -- Close tabheader
113 -- [function] Handle tabs
114 function schemedit
.handle_tabs(pos
, name
, fields
)
115 local tab
= tonumber(fields
.tabs
)
116 if tab
and tabs
[tab
] and forms
[tabs
[tab]]
then
117 schemedit
.show_formspec(pos
, name
, forms
[tabs
[tab]]
.name
)
122 -- [function] Show formspec
123 function schemedit
.show_formspec(pos
, player
, tab
, show
, ...)
125 if type(player
) == "string" then
126 player
= minetest
.get_player_by_name(player
)
128 local name
= player
:get_player_name()
130 if show
~= false then
131 if not form_data
[name
] then
135 local form
= forms
[tab
].get(form_data
[name
], pos
, name
, ...)
136 if forms
[tab
].tab
then
137 form
= form
..schemedit
.generate_tabs(tab
)
140 minetest
.show_formspec(name
, "schemedit:"..tab
, form
)
143 -- Update player attribute
144 if forms
[tab
].cache_name
~= false then
145 local pmeta
= player
:get_meta()
146 pmeta
:set_string("schemedit:tab", tab
)
149 minetest
.close_formspec(pname
, "schemedit:"..tab
)
154 -- [event] On receive fields
155 minetest
.register_on_player_receive_fields(function(player
, formname
, fields
)
156 local formname
= formname
:split(":")
158 if formname
[1] == "schemedit" and forms
[formname
[2]]
then
159 local handle
= forms
[formname
[2]]
.handle
160 local name
= player
:get_player_name()
161 if contexts
[name
] then
162 if not form_data
[name
] then
166 if not schemedit
.handle_tabs(contexts
[name
], name
, fields
) and handle
then
167 handle(form_data
[name
], contexts
[name
], name
, fields
)
173 -- Helper function. Scans probabilities of all nodes in the given area and returns a prob_list
174 schemedit
.scan_metadata
= function(pos1
, pos2
)
177 for x
=pos1
.x
, pos2
.x
do
178 for y
=pos1
.y
, pos2
.y
do
179 for z
=pos1
.z
, pos2
.z
do
180 local scanpos
= {x
=x
, y
=y
, z
=z
}
181 local node
= minetest
.get_node_or_nil(scanpos
)
183 local prob
, force_place
184 if node
== nil or node
.name
== "schemedit:void" then
188 local meta
= minetest
.get_meta(scanpos
)
190 prob
= tonumber(meta
:get_string("schemedit_prob")) or 255
191 local fp
= meta
:get_string("schemedit_force_place")
199 local hashpos
= minetest
.hash_node_position(scanpos
)
200 prob_list
[hashpos
] = {
203 force_place
= force_place
,
212 -- Sets probability and force_place metadata of an item.
213 -- Also updates item description.
214 -- The itemstack is updated in-place.
215 local function set_item_metadata(itemstack
, prob
, force_place
)
216 local smeta
= itemstack
:get_meta()
217 local prob_desc
= "\n"..S("Probability: @1", prob
or
218 smeta
:get_string("schemedit_prob") or S("Not Set"))
219 -- Update probability
220 if prob
and prob
>= 0 and prob
< 255 then
221 smeta
:set_string("schemedit_prob", tostring(prob
))
222 elseif prob
and prob
== 255 then
223 -- Clear prob metadata for default probability
225 smeta
:set_string("schemedit_prob", nil)
227 prob_desc
= "\n"..S("Probability: @1", smeta
:get_string("schemedit_prob") or
231 -- Update force place
232 if force_place
== true then
233 smeta
:set_string("schemedit_force_place", "true")
234 elseif force_place
== false then
235 smeta
:set_string("schemedit_force_place", nil)
238 -- Update description
239 local desc
= minetest
.registered_items
[itemstack
:get_name()].description
240 local meta_desc
= smeta
:get_string("description")
241 if meta_desc
and meta_desc
~= "" then
245 local original_desc
= smeta
:get_string("original_description")
246 if original_desc
and original_desc
~= "" then
249 smeta
:set_string("original_description", desc
)
252 local force_desc
= ""
253 if smeta
:get_string("schemedit_force_place") == "true" then
254 force_desc
= "\n"..S("Force placement")
257 desc
= desc
..minetest
.colorize(text_color
, prob_desc
..force_desc
)
259 smeta
:set_string("description", desc
)
267 local import_btn
= ""
269 import_btn
= "button[0.5,2.5;6,1;import;"..F(S("Import schematic")).."]"
271 schemedit
.add_form("main", {
274 get
= function(self
, pos
, name
)
275 local meta
= minetest
.get_meta(pos
):to_table().fields
276 local strpos
= minetest
.pos_to_string(pos
)
277 local hashpos
= minetest
.hash_node_position(pos
)
280 if meta
.schem_border
== "true" and schemedit
.markers
[hashpos
] then
281 border_button
= "button[3.5,7.5;3,1;border;"..F(S("Hide border")).."]"
283 border_button
= "button[3.5,7.5;3,1;border;"..F(S("Show border")).."]"
286 local xs
, ys
, zs
= meta
.x_size
or 1, meta
.y_size
or 1, meta
.z_size
or 1
287 local size
= {x
=xs
, y
=ys
, z
=zs
}
288 local schem_name
= meta
.schem_name
or ""
292 label[0.5,-0.1;]]..F(S("Position: @1", strpos
))..[[]
293 label[3,-0.1;]]..F(S("Owner: @1", name
))..[[]
294 label[0.5,0.4;]]..F(S("Schematic name: @1", F(schem_name
)))..[[]
295 label[0.5,0.9;]]..F(S("Size: @1", minetest
.pos_to_string(size
)))..[[]
297 field[0.8,2;5,1;name;]]..F(S("Schematic name:"))..[[;]]..F(schem_name
or "")..[[]
298 button[5.3,1.69;1.2,1;save_name;]]..F(S("OK"))..[[]
299 tooltip[save_name;]]..F(S("Save schematic name"))..[[]
300 field_close_on_enter[name;false]
302 button[0.5,3.5;6,1;export;]]..F(S("Export schematic")).."]"..
304 textarea[0.8,4.5;6.2,1;;]]..F(S("Export/import path:\n@1",
305 export_path_trunc
.. DIR_DELIM
.. F(S("<name>"))..".mts"))..[[;]
306 button[0.5,5.5;3,1;air2void;]]..F(S("Air to voids"))..[[]
307 button[3.5,5.5;3,1;void2air;]]..F(S("Voids to air"))..[[]
308 tooltip[air2void;]]..F(S("Turn all air nodes into schematic void nodes"))..[[]
309 tooltip[void2air;]]..F(S("Turn all schematic void nodes into air nodes"))..[[]
310 field[0.8,7;2,1;x;]]..F(S("X size:"))..[[;]]..xs
..[[]
311 field[2.8,7;2,1;y;]]..F(S("Y size:"))..[[;]]..ys
..[[]
312 field[4.8,7;2,1;z;]]..F(S("Z size:"))..[[;]]..zs
..[[]
313 field_close_on_enter[x;false]
314 field_close_on_enter[y;false]
315 field_close_on_enter[z;false]
316 button[0.5,7.5;3,1;save;]]..F(S("Save size"))..[[]
319 if minetest
.get_modpath("doc") then
320 form
= form
.. "image_button[6.4,-0.2;0.8,0.8;doc_button_icon_lores.png;doc;]" ..
321 "tooltip[doc;"..F(S("Help")).."]"
325 handle
= function(self
, pos
, name
, fields
)
327 doc
.show_entry(name
, "nodes", "schemedit:creator", true)
331 if not check_priv(name
, fields
.quit
) then
335 local realmeta
= minetest
.get_meta(pos
)
336 local meta
= realmeta
:to_table().fields
337 local hashpos
= minetest
.hash_node_position(pos
)
339 -- Save size vector values
340 if (fields
.x
and fields
.x
~= "") then
341 local x
= tonumber(fields
.x
)
343 meta
.x_size
= math
.max(x
, 1)
346 if (fields
.y
and fields
.y
~= "") then
347 local y
= tonumber(fields
.y
)
349 meta
.y_size
= math
.max(y
, 1)
352 if (fields
.z
and fields
.z
~= "") then
353 local z
= tonumber(fields
.z
)
355 meta
.z_size
= math
.max(z
, 1)
359 -- Save schematic name
361 meta
.schem_name
= fields
.name
365 if (fields
.air2void
) then
366 local pos1
, pos2
= schemedit
.size(pos
)
367 pos1
, pos2
= schemedit
.sort_pos(pos1
, pos2
)
368 local nodes
= minetest
.find_nodes_in_area(pos1
, pos2
, {"air"})
369 minetest
.bulk_set_node(nodes
, {name
="schemedit:void"})
371 elseif (fields
.void2air
) then
372 local pos1
, pos2
= schemedit
.size(pos
)
373 pos1
, pos2
= schemedit
.sort_pos(pos1
, pos2
)
374 local nodes
= minetest
.find_nodes_in_area(pos1
, pos2
, {"schemedit:void"})
375 minetest
.bulk_set_node(nodes
, {name
="air"})
380 if fields
.border
then
381 if meta
.schem_border
== "true" and schemedit
.markers
[hashpos
] then
382 schemedit
.unmark(pos
)
383 meta
.schem_border
= "false"
386 meta
.schem_border
= "true"
391 if fields
.export
and meta
.schem_name
and meta
.schem_name
~= "" then
392 local pos1
, pos2
= schemedit
.size(pos
)
393 pos1
, pos2
= schemedit
.sort_pos(pos1
, pos2
)
394 local path
= export_path_full
.. DIR_DELIM
397 local plist
= schemedit
.scan_metadata(pos1
, pos2
)
398 local probability_list
= {}
399 for hash
, i
in pairs(plist
) do
400 local prob
= schemedit
.lua_prob_to_schematic_prob(i
.prob
)
401 if i
.force_place
== true then
405 table.insert(probability_list
, {
406 pos
= minetest
.get_position_from_hash(hash
),
411 local slist
= minetest
.deserialize(meta
.slices
)
412 local slice_list
= {}
413 for _
, i
in pairs(slist
) do
414 slice_list
[#slice_list
+ 1] = {
415 ypos
= pos
.y
+ i
.ypos
,
416 prob
= schemedit
.lua_prob_to_schematic_prob(i
.prob
),
420 local filepath
= path
..meta
.schem_name
..".mts"
421 local res
= minetest
.create_schematic(pos1
, pos2
, probability_list
, filepath
, slice_list
)
424 minetest
.chat_send_player(name
, minetest
.colorize("#00ff00",
425 S("Exported schematic to @1", filepath
)))
426 -- Additional export to Lua file if MTS export was successful
427 local schematic
= minetest
.read_schematic(filepath
, {})
428 if schematic
and minetest
.settings
:get_bool("schemedit_export_lua") then
429 local filepath_lua
= path
..meta
.schem_name
..".lua"
430 res
= export_schematic_to_lua(schematic
, filepath_lua
)
432 minetest
.chat_send_player(name
, minetest
.colorize("#00ff00",
433 S("Exported schematic to @1", filepath_lua
)))
437 minetest
.chat_send_player(name
, minetest
.colorize("red",
438 S("Failed to export schematic to @1", filepath
)))
443 if fields
.import
and meta
.schem_name
and meta
.schem_name
~= "" then
444 if not can_import
then
448 local node
= minetest
.get_node(pos
)
449 local path
= export_path_full
.. DIR_DELIM
451 local filepath
= path
..meta
.schem_name
..".mts"
452 local schematic
= minetest
.read_schematic(filepath
, {write_yslice_prob
="low"})
453 local success
= false
456 meta
.x_size
= schematic
.size
.x
457 meta
.y_size
= schematic
.size
.y
458 meta
.z_size
= schematic
.size
.z
459 meta
.slices
= minetest
.serialize(renumber(schematic
.yslice_prob
))
460 local special_x_size
= meta
.x_size
461 local special_y_size
= meta
.y_size
462 local special_z_size
= meta
.z_size
464 if node
.param2
== 1 then
465 pos1
= vector
.add(pos
, {x
=1,y
=0,z
=-meta
.z_size
+1})
466 meta
.x_size
, meta
.z_size
= meta
.z_size
, meta
.x_size
467 elseif node
.param2
== 2 then
468 pos1
= vector
.add(pos
, {x
=-meta
.x_size
+1,y
=0,z
=-meta
.z_size
})
469 elseif node
.param2
== 3 then
470 pos1
= vector
.add(pos
, {x
=-meta
.x_size
,y
=0,z
=0})
471 meta
.x_size
, meta
.z_size
= meta
.z_size
, meta
.x_size
473 pos1
= vector
.add(pos
, {x
=0,y
=0,z
=1})
476 local schematic_for_meta
= table.copy(schematic
)
477 -- Strip probability data for placement
478 schematic
.yslice_prob
= {}
479 for d
=1, #schematic
.data
do
480 schematic
.data
[d
].prob
= nil
484 success
= minetest
.place_schematic(pos1
, schematic
, "0", nil, true)
486 -- Add special schematic data to nodes
489 for z
=0, special_z_size
-1 do
490 for y
=0, special_y_size
-1 do
491 for x
=0, special_x_size
-1 do
492 local data
= schematic_for_meta
.data
[d
]
493 local pp
= {x
=pos1
.x
+x
, y
=pos1
.y
+y
, z
=pos1
.z
+z
}
494 if data
.prob
== 0 then
495 minetest
.set_node(pp
, {name
="schemedit:void"})
497 local meta
= minetest
.get_meta(pp
)
498 if data
.prob
and data
.prob
~= 255 and data
.prob
~= 254 then
499 meta
:set_string("schemedit_prob", tostring(data
.prob
))
501 meta
:set_string("schemedit_prob", "")
503 if data
.force_place
then
504 meta
:set_string("schemedit_force_place", "true")
506 meta
:set_string("schemedit_force_place", "")
516 minetest
.chat_send_player(name
, minetest
.colorize("#00ff00",
517 S("Imported schematic from @1", filepath
)))
519 minetest
.chat_send_player(name
, minetest
.colorize("red",
520 S("Failed to import schematic from @1", filepath
)))
526 -- Save meta before updating visuals
527 local inv
= realmeta
:get_inventory():get_lists()
528 realmeta
:from_table({fields
= meta
, inventory
= inv
})
531 if not fields
.border
and meta
.schem_border
== "true" then
536 if not fields
.quit
then
537 schemedit
.show_formspec(pos
, minetest
.get_player_by_name(name
), "main")
542 schemedit
.add_form("slice", {
543 caption
= S("Y Slices"),
545 get
= function(self
, pos
, name
, visible_panel
)
546 local meta
= minetest
.get_meta(pos
):to_table().fields
548 self
.selected
= self
.selected
or 1
549 local selected
= tostring(self
.selected
)
550 local slice_list
= minetest
.deserialize(meta
.slices
)
552 for _
, i
in pairs(slice_list
) do
553 local insert
= F(S("Y = @1; Probability = @2", tostring(i
.ypos
), tostring(i
.prob
)))
554 slices
= slices
..insert
..","
556 slices
= slices
:sub(1, -2) -- Remove final comma
560 table[0,0;6.8,6;slices;]]..slices
..[[;]]..selected
..[[]
563 if self
.panel_add
or self
.panel_edit
then
564 local ypos_default
, prob_default
= "", ""
565 local done_button
= "button[5,7.18;2,1;done_add;"..F(S("Add")).."]"
566 if self
.panel_edit
then
567 done_button
= "button[5,7.18;2,1;done_edit;"..F(S("Apply")).."]"
568 if slice_list
[self
.selected
] then
569 ypos_default
= slice_list
[self
.selected
].ypos
570 prob_default
= slice_list
[self
.selected
].prob
574 local field_ypos
= ""
575 if self
.panel_add
then
576 field_ypos
= "field[0.3,7.5;2.5,1;ypos;"..F(S("Y position (max. @1):", (meta
.y_size
- 1)))..";"..ypos_default
.."]"
581 field[2.8,7.5;2.5,1;prob;]]..F(S("Probability (0-255):"))..[[;]]..prob_default
..[[]
582 field_close_on_enter[ypos;false]
583 field_close_on_enter[prob;false]
587 if not self
.panel_edit
then
588 if self
.panel_add
then
589 form
= form
.."button[0,6;2.4,1;add;"..F(S("Cancel")).."]"
591 form
= form
.."button[0,6;2.4,1;add;"..F(S("Add slice")).."]"
595 if slices
~= "" and self
.selected
and not self
.panel_add
then
596 if not self
.panel_edit
then
598 button[2.4,6;2.4,1;remove;]]..F(S("Remove slice"))..[[]
599 button[4.8,6;2.4,1;edit;]]..F(S("Edit slice"))..[[]
603 button[4.8,6;2.4,1;edit;]]..F(S("Back"))..[[]
610 handle
= function(self
, pos
, name
, fields
)
611 if not check_priv(name
, fields
.quit
) then
615 local meta
= minetest
.get_meta(pos
)
616 local player
= minetest
.get_player_by_name(name
)
618 if fields
.slices
then
619 local slices
= fields
.slices
:split(":")
620 self
.selected
= tonumber(slices
[2])
624 if not self
.panel_add
then
625 self
.panel_add
= true
626 schemedit
.show_formspec(pos
, player
, "slice")
629 schemedit
.show_formspec(pos
, player
, "slice")
633 local ypos
, prob
= tonumber(fields
.ypos
), tonumber(fields
.prob
)
634 if fields
.done_edit
then
637 if (fields
.done_add
or fields
.done_edit
) and ypos
and prob
and
638 ypos
<= (meta
:get_int("y_size") - 1) and prob
>= 0 and prob
<= 255 then
639 local slice_list
= minetest
.deserialize(meta
:get_string("slices"))
640 local index
= #slice_list
+ 1
641 if fields
.done_edit
then
642 index
= self
.selected
646 if fields
.done_add
then
647 for k
,v
in pairs(slice_list
) do
648 if v
.ypos
== ypos
then
654 if fields
.done_edit
and slice_list
[index
] then
655 ypos
= slice_list
[index
].ypos
658 slice_list
[index
] = {ypos
= ypos
, prob
= prob
}
661 meta
:set_string("slices", minetest
.serialize(slice_list
))
663 -- Update and show formspec
665 schemedit
.show_formspec(pos
, player
, "slice")
668 if fields
.remove and self
.selected
then
669 local slice_list
= minetest
.deserialize(meta
:get_string("slices"))
670 slice_list
[self
.selected
] = nil
671 meta
:set_string("slices", minetest
.serialize(renumber(slice_list
)))
674 self
.selected
= math
.max(1, self
.selected
-1)
675 self
.panel_edit
= nil
676 schemedit
.show_formspec(pos
, player
, "slice")
680 if not self
.panel_edit
then
681 self
.panel_edit
= true
682 schemedit
.show_formspec(pos
, player
, "slice")
684 self
.panel_edit
= nil
685 schemedit
.show_formspec(pos
, player
, "slice")
691 schemedit
.add_form("probtool", {
693 caption
= S("Schematic Node Probability Tool"),
694 get
= function(self
, pos
, name
)
695 local player
= minetest
.get_player_by_name(name
)
699 local probtool
= player
:get_wielded_item()
700 if probtool
:get_name() ~= "schemedit:probtool" then
704 local meta
= probtool
:get_meta()
705 local prob
= tonumber(meta
:get_string("schemedit_prob"))
706 local force_place
= meta
:get_string("schemedit_force_place")
711 if force_place
== nil or force_place
== "" then
712 force_place
= "false"
714 local form
= "size[5,4]"..
715 "label[0,0;"..F(S("Schematic Node Probability Tool")).."]"..
716 "field[0.75,1;4,1;prob;"..F(S("Probability (0-255)"))..";"..prob
.."]"..
717 "checkbox[0.60,1.5;force_place;"..F(S("Force placement"))..";" .. force_place
.. "]" ..
718 "button_exit[0.25,3;2,1;cancel;"..F(S("Cancel")).."]"..
719 "button_exit[2.75,3;2,1;submit;"..F(S("Apply")).."]"..
720 "tooltip[prob;"..F(S("Probability that the node will be placed")).."]"..
721 "tooltip[force_place;"..F(S("If enabled, the node will replace nodes other than air and ignore")).."]"..
722 "field_close_on_enter[prob;false]"
725 handle
= function(self
, pos
, name
, fields
)
726 if not check_priv(name
, fields
.quit
) then
730 if fields
.submit
then
731 local prob
= tonumber(fields
.prob
)
733 local player
= minetest
.get_player_by_name(name
)
737 local probtool
= player
:get_wielded_item()
738 if probtool
:get_name() ~= "schemedit:probtool" then
742 local force_place
= self
.force_place
== true
744 set_item_metadata(probtool
, prob
, force_place
)
746 -- Repurpose the tool's wear bar to display the set probability
747 probtool
:set_wear(math
.floor(((255-prob
)/255)*65535))
749 player
:set_wielded_item(probtool
)
752 if fields
.force_place
== "true" then
753 self
.force_place
= true
754 elseif fields
.force_place
== "false" then
755 self
.force_place
= false
764 --- Copies and modifies positions `pos1` and `pos2` so that each component of
765 -- `pos1` is less than or equal to the corresponding component of `pos2`.
766 -- Returns the new positions.
767 function schemedit
.sort_pos(pos1
, pos2
)
768 if not pos1
or not pos2
then
772 pos1
, pos2
= table.copy(pos1
), table.copy(pos2
)
773 if pos1
.x
> pos2
.x
then
774 pos2
.x
, pos1
.x
= pos1
.x
, pos2
.x
776 if pos1
.y
> pos2
.y
then
777 pos2
.y
, pos1
.y
= pos1
.y
, pos2
.y
779 if pos1
.z
> pos2
.z
then
780 pos2
.z
, pos1
.z
= pos1
.z
, pos2
.z
785 -- [function] Prepare size
786 function schemedit
.size(pos
)
787 local pos1
= vector
.new(pos
)
788 local meta
= minetest
.get_meta(pos
)
789 local node
= minetest
.get_node(pos
)
790 local param2
= node
.param2
792 x
= meta
:get_int("x_size"),
793 y
= math
.max(meta
:get_int("y_size") - 1, 0),
794 z
= meta
:get_int("z_size"),
798 local new_pos
= vector
.add({x
= size
.z
, y
= size
.y
, z
= -size
.x
}, pos
)
800 new_pos
.z
= new_pos
.z
+ 1
802 elseif param2
== 2 then
803 local new_pos
= vector
.add({x
= -size
.x
, y
= size
.y
, z
= -size
.z
}, pos
)
805 new_pos
.x
= new_pos
.x
+ 1
807 elseif param2
== 3 then
808 local new_pos
= vector
.add({x
= -size
.z
, y
= size
.y
, z
= size
.x
}, pos
)
810 new_pos
.z
= new_pos
.z
- 1
813 local new_pos
= vector
.add(size
, pos
)
815 new_pos
.x
= new_pos
.x
- 1
820 -- [function] Mark region
821 function schemedit
.mark(pos
)
822 schemedit
.unmark(pos
)
824 local id
= minetest
.hash_node_position(pos
)
825 local owner
= minetest
.get_meta(pos
):get_string("owner")
826 local pos1
, pos2
= schemedit
.size(pos
)
827 pos1
, pos2
= schemedit
.sort_pos(pos1
, pos2
)
829 local thickness
= 0.2
830 local sizex
, sizey
, sizez
= (1 + pos2
.x
- pos1
.x
) / 2, (1 + pos2
.y
- pos1
.y
) / 2, (1 + pos2
.z
- pos1
.z
) / 2
836 for _
, z
in ipairs({pos1
.z
- 0.5, pos2
.z
+ 0.5}) do
842 local marker
= minetest
.add_entity({x
= pos1
.x
+ sizex
- 0.5, y
= pos1
.y
+ sizey
- 0.5, z
= z
+ offset
}, "schemedit:display")
843 if marker
~= nil then
844 marker
:set_properties({
845 visual_size
={x
=(sizex
+0.01) * 2, y
=(sizey
+0.01) * 2},
847 marker
:get_luaentity().id
= id
848 marker
:get_luaentity().owner
= owner
849 table.insert(m
, marker
)
856 for _
, x
in ipairs({pos1
.x
- 0.5, pos2
.x
+ 0.5}) do
863 local marker
= minetest
.add_entity({x
= x
+ offset
, y
= pos1
.y
+ sizey
- 0.5, z
= pos1
.z
+ sizez
- 0.5}, "schemedit:display")
864 if marker
~= nil then
865 marker
:set_properties({
866 visual_size
={x
=(sizez
+0.01) * 2, y
=(sizey
+0.01) * 2},
868 marker
:set_rotation({x
=0, y
=math
.pi
/ 2, z
=0})
869 marker
:get_luaentity().id
= id
870 marker
:get_luaentity().owner
= owner
871 table.insert(m
, marker
)
878 for _
, y
in ipairs({pos1
.y
- 0.5, pos2
.y
+ 0.5}) do
885 local marker
= minetest
.add_entity({x
= pos1
.x
+ sizex
- 0.5, y
= y
+ offset
, z
= pos1
.z
+ sizez
- 0.5}, "schemedit:display")
886 if marker
~= nil then
887 marker
:set_properties({
888 visual_size
={x
=(sizex
+0.01) * 2, y
=(sizez
+0.01) * 2},
890 marker
:set_rotation({x
=math
.pi
/2, y
=0, z
=0})
891 marker
:get_luaentity().id
= id
892 marker
:get_luaentity().owner
= owner
893 table.insert(m
, marker
)
900 schemedit
.markers
[id
] = m
904 -- [function] Unmark region
905 function schemedit
.unmark(pos
)
906 local id
= minetest
.hash_node_position(pos
)
907 if schemedit
.markers
[id
] then
909 for _
, entity
in ipairs(schemedit
.markers
[id
]) do
918 --- Mark node probability values near player
921 -- Show probability and force_place status of a particular position for player in HUD.
922 -- Probability is shown as a number followed by “[F]” if the node is force-placed.
923 -- The distance to the node is also displayed below that. This can't be avoided and is
924 -- and artifact of the waypoint HUD element.
925 function schemedit
.display_node_prob(player
, pos
, prob
, force_place
)
927 if prob
and force_place
== true then
928 wpstring
= string.format("%s [F]", prob
)
929 elseif prob
and type(tonumber(prob
)) == "number" then
931 elseif force_place
== true then
935 return player
:hud_add({
936 hud_elem_type
= "waypoint",
939 text
= "m", -- For the distance artifact
940 number = text_color_number
,
946 -- Display the node probabilities and force_place status of the nodes in a region.
947 -- By default, this is done for nodes near the player (distance: 5).
948 -- But the boundaries can optionally be set explicitly with pos1 and pos2.
949 function schemedit
.display_node_probs_region(player
, pos1
, pos2
)
950 local playername
= player
:get_player_name()
951 local pos
= vector
.round(player
:get_pos())
954 -- Default: 5 nodes away from player in any direction
956 pos1
= vector
.subtract(pos
, dist
)
959 pos2
= vector
.add(pos
, dist
)
961 for x
=pos1
.x
, pos2
.x
do
962 for y
=pos1
.y
, pos2
.y
do
963 for z
=pos1
.z
, pos2
.z
do
964 local checkpos
= {x
=x
, y
=y
, z
=z
}
965 local nodehash
= minetest
.hash_node_position(checkpos
)
967 -- If node is already displayed, remove it so it can re replaced later
968 if displayed_waypoints
[playername
][nodehash
] then
969 player
:hud_remove(displayed_waypoints
[playername
][nodehash
])
970 displayed_waypoints
[playername
][nodehash
] = nil
973 local prob
, force_place
974 local meta
= minetest
.get_meta(checkpos
)
975 prob
= meta
:get_string("schemedit_prob")
976 force_place
= meta
:get_string("schemedit_force_place") == "true"
977 local hud_id
= schemedit
.display_node_prob(player
, checkpos
, prob
, force_place
)
979 displayed_waypoints
[playername
][nodehash
] = hud_id
980 displayed_waypoints
[playername
].display_active
= true
987 -- Remove all active displayed node statuses.
988 function schemedit
.clear_displayed_node_probs(player
)
989 local playername
= player
:get_player_name()
990 for nodehash
, hud_id
in pairs(displayed_waypoints
[playername
]) do
991 player
:hud_remove(hud_id
)
992 displayed_waypoints
[playername
][nodehash
] = nil
993 displayed_waypoints
[playername
].display_active
= false
997 minetest
.register_on_joinplayer(function(player
)
998 displayed_waypoints
[player
:get_player_name()] = {
999 display_active
= false -- If true, there *might* be at least one active node prob HUD display
1000 -- If false, no node probabilities are displayed for sure.
1004 minetest
.register_on_leaveplayer(function(player
)
1005 displayed_waypoints
[player
:get_player_name()] = nil
1008 -- Regularily clear the displayed node probabilities and force_place
1009 -- for all players who do not wield the probtool.
1010 -- This makes sure the screen is not spammed with information when it
1012 local cleartimer
= 0
1013 minetest
.register_globalstep(function(dtime
)
1014 cleartimer
= cleartimer
+ dtime
1015 if cleartimer
> 2 then
1016 local players
= minetest
.get_connected_players()
1017 for p
= 1, #players
do
1018 local player
= players
[p
]
1019 local pname
= player
:get_player_name()
1020 if displayed_waypoints
[pname
].display_active
then
1021 local item
= player
:get_wielded_item()
1022 if item
:get_name() ~= "schemedit:probtool" then
1023 schemedit
.clear_displayed_node_probs(player
)
1035 -- [priv] schematic_override
1036 minetest
.register_privilege("schematic_override", {
1037 description
= S("Allows you to access schemedit nodes not owned by you"),
1038 give_to_singleplayer
= false,
1041 local help_import
= ""
1043 help_import
= S("Importing a schematic will load a schematic from the world directory, place it in front of the schematic creator and sets probability and force-place data accordingly.").."\n"
1046 -- [node] Schematic creator
1047 minetest
.register_node("schemedit:creator", {
1048 description
= S("Schematic Creator"),
1049 _doc_items_longdesc
= S("The schematic creator is used to save a region of the world into a schematic file (.mts)."),
1050 _doc_items_usagehelp
= S("To get started, place the block facing directly in front of any bottom left corner of the structure you want to save. This block can only be accessed by the placer or by anyone with the “schematic_override” privilege.").."\n"..
1051 S("To save a region, use the block, enter the size and a schematic name and hit “Export schematic”. The file will always be saved in the world directory. Note you can use this name in the /placeschem command to place the schematic again.").."\n\n"..
1053 S("The other features of the schematic creator are optional and are used to allow to add randomness and fine-tuning.").."\n\n"..
1054 S("Y slices are used to remove entire slices based on chance. For each slice of the schematic region along the Y axis, you can specify that it occurs only with a certain chance. In the Y slice tab, you have to specify the Y slice height (0 = bottom) and a probability from 0 to 255 (255 is for 100%). By default, all Y slices occur always.").."\n\n"..
1055 S("With a schematic node probability tool, you can set a probability for each node and enable them to overwrite all nodes when placed as schematic. This tool must be used prior to the file export."),
1056 tiles
= {"schemedit_creator_top.png", "schemedit_creator_bottom.png",
1057 "schemedit_creator_sides.png"},
1058 groups
= { dig_immediate
= 2},
1059 paramtype2
= "facedir",
1060 is_ground_content
= false,
1062 after_place_node
= function(pos
, player
)
1063 local name
= player
:get_player_name()
1064 local meta
= minetest
.get_meta(pos
)
1066 meta
:set_string("owner", name
)
1067 meta
:set_string("infotext", S("Schematic Creator").."\n"..S("(owned by @1)", name
))
1068 meta
:set_string("prob_list", minetest
.serialize({}))
1069 meta
:set_string("slices", minetest
.serialize({}))
1071 local node
= minetest
.get_node(pos
)
1072 local dir
= minetest
.facedir_to_dir(node
.param2
)
1074 meta
:set_int("x_size", 1)
1075 meta
:set_int("y_size", 1)
1076 meta
:set_int("z_size", 1)
1078 -- Don't take item from itemstack
1081 can_dig
= function(pos
, player
)
1082 local name
= player
:get_player_name()
1083 local meta
= minetest
.get_meta(pos
)
1084 if meta
:get_string("owner") == name
or
1085 minetest
.check_player_privs(player
, "schematic_override") == true then
1091 on_rightclick
= function(pos
, node
, player
)
1092 local meta
= minetest
.get_meta(pos
)
1093 local name
= player
:get_player_name()
1094 if meta
:get_string("owner") == name
or
1095 minetest
.check_player_privs(player
, "schematic_override") == true then
1096 -- Get player attribute
1097 local pmeta
= player
:get_meta()
1098 local tab
= pmeta
:get_string("schemedit:tab")
1099 if not forms
[tab
] or not tab
then
1103 schemedit
.show_formspec(pos
, player
, tab
, true)
1106 after_destruct
= function(pos
)
1107 schemedit
.unmark(pos
)
1110 -- No support for Minetest Game's screwdriver
1114 minetest
.register_tool("schemedit:probtool", {
1115 description
= S("Schematic Node Probability Tool"),
1116 _doc_items_longdesc
=
1117 S("This is an advanced tool which only makes sense when used together with a schematic creator. It is used to finetune the way how nodes from a schematic are placed.").."\n"..
1118 S("It allows you to set two things:").."\n"..
1119 S("1) Set probability: Chance for any particular node to be actually placed (default: always placed)").."\n"..
1120 S("2) Enable force placement: These nodes replace node other than air and ignore when placed in a schematic (default: off)"),
1121 _doc_items_usagehelp
= "\n"..
1122 S("BASIC USAGE:").."\n"..
1123 S("Punch to configure the tool. Select a probability (0-255; 255 is for 100%) and enable or disable force placement. Now place the tool on any node to apply these values to the node. This information is preserved in the node until it is destroyed or changed by the tool again. This tool has no effect on schematic voids.").."\n"..
1124 S("Now you can use a schematic creator to save a region as usual, the nodes will now be saved with the special node settings applied.").."\n\n"..
1125 S("NODE HUD:").."\n"..
1126 S("To help you remember the node values, the nodes with special values are labelled in the HUD. The first line shows probability and force placement (with “[F]”). The second line is the current distance to the node. Nodes with default settings and schematic voids are not labelled.").."\n"..
1127 S("To disable the node HUD, unselect the tool or hit “place” while not pointing anything.").."\n\n"..
1128 S("UPDATING THE NODE HUD:").."\n"..
1129 S("The node HUD is not updated automatically and may be outdated. The node HUD only updates the HUD for nodes close to you whenever you place the tool or press the punch and sneak keys simutanously. If you sneak-punch a schematic creator, then the node HUD is updated for all nodes within the schematic creator's region, even if this region is very big."),
1130 wield_image
= "schemedit_probtool.png",
1131 inventory_image
= "schemedit_probtool.png",
1132 liquids_pointable
= true,
1133 groups
= { disable_repair
= 1 },
1134 on_use
= function(itemstack
, user
, pointed_thing
)
1135 local uname
= user
:get_player_name()
1136 if uname
and not check_priv(uname
) then
1140 local ctrl
= user
:get_player_control()
1142 if not ctrl
.sneak
then
1143 -- Open dialog to change the probability to apply to nodes
1144 schemedit
.show_formspec(user
:get_pos(), user
, "probtool", true)
1148 -- Display the probability and force_place values for nodes.
1150 -- If a schematic creator was punched, only enable display for all nodes
1151 -- within the creator's region.
1152 local use_creator_region
= false
1153 if pointed_thing
and pointed_thing
.type == "node" and pointed_thing
.under
then
1154 local punchpos
= pointed_thing
.under
1155 local node
= minetest
.get_node(punchpos
)
1156 if node
.name
== "schemedit:creator" then
1157 local pos1
, pos2
= schemedit
.size(punchpos
)
1158 pos1
, pos2
= schemedit
.sort_pos(pos1
, pos2
)
1159 schemedit
.display_node_probs_region(user
, pos1
, pos2
)
1164 -- Otherwise, just display the region close to the player
1165 schemedit
.display_node_probs_region(user
)
1168 on_secondary_use
= function(itemstack
, user
, pointed_thing
)
1169 local uname
= user
:get_player_name()
1170 if uname
and not check_priv(uname
) then
1174 schemedit
.clear_displayed_node_probs(user
)
1176 -- Set note probability and force_place and enable node probability display
1177 on_place
= function(itemstack
, placer
, pointed_thing
)
1178 local pname
= placer
:get_player_name()
1179 if pname
and not check_priv(pname
) then
1183 -- Use pointed node's on_rightclick function first, if present
1184 local node
= minetest
.get_node(pointed_thing
.under
)
1185 if placer
and not placer
:get_player_control().sneak
then
1186 if minetest
.registered_nodes
[node
.name
] and minetest
.registered_nodes
[node
.name
].on_rightclick
then
1187 return minetest
.registered_nodes
[node
.name
].on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
1191 -- This sets the node probability of pointed node to the
1192 -- currently used probability stored in the tool.
1193 local pos
= pointed_thing
.under
1194 local node
= minetest
.get_node(pos
)
1195 -- Schematic void are ignored, they always have probability 0
1196 if node
.name
== "schemedit:void" then
1199 local nmeta
= minetest
.get_meta(pos
)
1200 local imeta
= itemstack
:get_meta()
1201 local prob
= tonumber(imeta
:get_string("schemedit_prob"))
1202 local force_place
= imeta
:get_string("schemedit_force_place")
1204 if not prob
or prob
== 255 then
1205 nmeta
:set_string("schemedit_prob", nil)
1207 nmeta
:set_string("schemedit_prob", prob
)
1209 if force_place
== "true" then
1210 nmeta
:set_string("schemedit_force_place", "true")
1212 nmeta
:set_string("schemedit_force_place", nil)
1215 -- Enable node probablity display
1216 schemedit
.display_node_probs_region(placer
)
1222 local use_texture_alpha_void
1223 if minetest
.features
.use_texture_alpha_string_modes
then
1224 use_texture_alpha_void
= "clip"
1226 use_texture_alpha_void
= true
1229 minetest
.register_node("schemedit:void", {
1230 description
= S("Schematic Void"),
1231 _doc_items_longdesc
= S("This is an utility block used in the creation of schematic files. It should be used together with a schematic creator. When saving a schematic, all nodes with a schematic void will be left unchanged when the schematic is placed again. Technically, this is equivalent to a block with the node probability set to 0."),
1232 _doc_items_usagehelp
= S("Just place the schematic void like any other block and use the schematic creator to save a portion of the world."),
1233 tiles
= { "schemedit_void.png" },
1234 use_texture_alpha
= use_texture_alpha_void
,
1235 drawtype
= "nodebox",
1236 is_ground_content
= false,
1237 paramtype
= "light",
1239 sunlight_propagates
= true,
1243 { -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 },
1246 groups
= { dig_immediate
= 3},
1249 -- [entity] Visible schematic border
1250 minetest
.register_entity("schemedit:display", {
1251 visual
= "upright_sprite",
1252 textures
= {"schemedit_border.png"},
1253 visual_size
= {x
=10, y
=10},
1256 static_save
= false,
1257 glow
= minetest
.LIGHT_MAX
,
1259 on_step
= function(self
, dtime
)
1261 self
.object
:remove()
1262 elseif not schemedit
.markers
[self
.id
] then
1263 self
.object
:remove()
1266 on_activate
= function(self
)
1267 self
.object
:set_armor_groups({immortal
= 1})
1271 minetest
.register_lbm({
1272 label
= "Reset schematic creator border entities",
1273 name
= "schemedit:reset_border",
1274 nodenames
= "schemedit:creator",
1275 run_at_every_load
= true,
1276 action
= function(pos
, node
)
1277 local meta
= minetest
.get_meta(pos
)
1278 meta
:set_string("schem_border", "false")
1282 local function add_suffix(schem
)
1283 -- Automatically add file name suffix if omitted
1284 local schem_full
, schem_lua
1285 if string.sub(schem
, string.len(schem
)-3, string.len(schem
)) == ".mts" then
1287 schem_lua
= string.sub(schem
, 1, -5) .. ".lua"
1289 schem_full
= schem
.. ".mts"
1290 schem_lua
= schem
.. ".lua"
1292 return schem_full
, schem_lua
1295 -- [chatcommand] Place schematic
1296 minetest
.register_chatcommand("placeschem", {
1297 description
= S("Place schematic at the position specified or the current player position (loaded from @1)", export_path_trunc
),
1298 privs
= {server
= true},
1299 params
= S("<schematic name>[.mts] [<x> <y> <z>]"),
1300 func
= function(name
, param
)
1301 local schem
, p
= string.match(param
, "^([^ ]+) *(.*)$")
1302 local pos
= minetest
.string_to_pos(p
)
1305 return false, S("No schematic file specified.")
1309 pos
= minetest
.get_player_by_name(name
):get_pos()
1312 local schem_full
, schem_lua
= add_suffix(schem
)
1313 local success
= false
1314 local schem_path
= export_path_full
.. DIR_DELIM
.. schem_full
1315 if minetest
.read_schematic
then
1316 -- We don't call minetest.place_schematic with the path name directly because
1317 -- this would trigger the caching and we wouldn't get any updates to the schematic
1318 -- files when we reload. minetest.read_schematic circumvents that.
1319 local schematic
= minetest
.read_schematic(schem_path
, {})
1321 success
= minetest
.place_schematic(pos
, schematic
, "random", nil, false)
1324 -- Legacy support for Minetest versions that do not have minetest.read_schematic
1325 success
= minetest
.place_schematic(schem_path
, schematic
, "random", nil, false)
1328 if success
== nil then
1329 return false, S("Schematic file could not be loaded!")
1337 -- [chatcommand] Convert MTS schematic file to .lua file
1338 minetest
.register_chatcommand("mts2lua", {
1339 description
= S("Convert .mts schematic file to .lua file (loaded from @1)", export_path_trunc
),
1340 privs
= {server
= true},
1341 params
= S("<schematic name>[.mts] [comments]"),
1342 func
= function(name
, param
)
1343 local schem
, comments_str
= string.match(param
, "^([^ ]+) *(.*)$")
1346 return false, S("No schematic file specified.")
1349 local comments
= comments_str
== "comments"
1351 -- Automatically add file name suffix if omitted
1352 local schem_full
, schem_lua
= add_suffix(schem
)
1353 local schem_path
= export_path_full
.. DIR_DELIM
.. schem_full
1354 local schematic
= minetest
.read_schematic(schem_path
, {})
1357 local str
= minetest
.serialize_schematic(schematic
, "lua", {lua_use_comments
=comments
})
1358 local lua_path
= export_path_full
.. DIR_DELIM
.. schem_lua
1359 local file
= io
.open(lua_path
, "w")
1360 if file
and str
then
1364 return true, S("Exported schematic to @1", lua_path
)
1366 return false, S("Failed!")