Drop main() prototype. Syncs with NetBSD-8
[minix.git] / games / rogue / room.c
blob0071489f180b966978edc03821561b78a0968759
1 /* $NetBSD: room.c,v 1.13 2009/08/12 08:44:45 dholland Exp $ */
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: room.c,v 1.13 2009/08/12 08:44:45 dholland Exp $");
41 #endif
42 #endif /* not lint */
45 * room.c
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
56 #include "rogue.h"
58 room rooms[MAXROOMS];
60 static boolean rooms_visited[MAXROOMS];
62 #define NOPTS 7
63 static const struct option {
64 const char *prompt;
65 boolean is_bool;
66 char **strval;
67 boolean *bval;
68 } options[NOPTS] = {
70 "Show position only at end of run (\"jump\"): ",
71 1, NULL, &jump
74 "Follow turnings in passageways (\"passgo\"): ",
75 1, NULL, &passgo
78 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
79 1, NULL, &no_skull
82 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
83 1, NULL, &ask_quit
86 "Name (\"name\"): ",
87 0, &nick_name, NULL
90 "Fruit (\"fruit\"): ",
91 0, &fruit, NULL
94 "Save file (\"file\"): ",
95 0, &save_file, NULL
99 static boolean get_oth_room(short, short *, short *);
100 static void opt_erase(int);
101 static void opt_go(int);
102 static void opt_show(int);
103 static void visit_rooms(int);
105 void
106 light_up_room(int rn)
108 short i, j;
110 if (!blind) {
111 for (i = rooms[rn].top_row;
112 i <= rooms[rn].bottom_row; i++) {
113 for (j = rooms[rn].left_col;
114 j <= rooms[rn].right_col; j++) {
115 if (dungeon[i][j] & MONSTER) {
116 object *monster;
118 if ((monster = object_at(
119 &level_monsters, i, j)) != NULL) {
120 dungeon[monster->row][monster->col] &= (~MONSTER);
121 monster->trail_char =
122 get_dungeon_char(monster->row, monster->col);
123 dungeon[monster->row][monster->col] |= MONSTER;
126 mvaddch(i, j, get_dungeon_char(i, j));
129 mvaddch(rogue.row, rogue.col, rogue.fchar);
133 void
134 light_passage(int row, int col)
136 short i, j, i_end, j_end;
138 if (blind) {
139 return;
141 i_end = (row < (DROWS-2)) ? 1 : 0;
142 j_end = (col < (DCOLS-1)) ? 1 : 0;
144 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
145 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146 if (can_move(row, col, row+i, col+j)) {
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
153 void
154 darken_room(short rn)
156 short i, j;
158 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
159 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
160 if (blind) {
161 mvaddch(i, j, ' ');
162 } else {
163 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
164 !(detect_monster && (dungeon[i][j] & MONSTER))) {
165 if (!imitating(i, j)) {
166 mvaddch(i, j, ' ');
168 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
169 mvaddch(i, j, '^');
177 char
178 get_dungeon_char(short row, short col)
180 unsigned short mask = dungeon[row][col];
182 if (mask & MONSTER) {
183 return(gmc_row_col(row, col));
185 if (mask & OBJECT) {
186 object *obj;
188 obj = object_at(&level_objects, row, col);
189 return(get_mask_char(obj->what_is));
191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
192 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
193 return(((mask & STAIRS) ? '%' : '#'));
195 if (mask & HORWALL) {
196 return('-');
198 if (mask & VERTWALL) {
199 return('|');
201 if (mask & FLOOR) {
202 if (mask & TRAP) {
203 if (!(dungeon[row][col] & HIDDEN)) {
204 return('^');
207 return('.');
209 if (mask & DOOR) {
210 if (mask & HIDDEN) {
211 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
212 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
213 return('-');
214 } else {
215 return('|');
217 } else {
218 return('+');
222 return(' ');
225 char
226 get_mask_char(unsigned short mask)
228 switch(mask) {
229 case SCROL:
230 return('?');
231 case POTION:
232 return('!');
233 case GOLD:
234 return('*');
235 case FOOD:
236 return(':');
237 case WAND:
238 return('/');
239 case ARMOR:
240 return(']');
241 case WEAPON:
242 return(')');
243 case RING:
244 return('=');
245 case AMULET:
246 return(',');
247 default:
248 return('~'); /* unknown, something is wrong */
252 void
253 gr_row_col(short *row, short *col, unsigned short mask)
255 short rn;
256 short r, c;
258 do {
259 r = get_rand(MIN_ROW, DROWS-2);
260 c = get_rand(0, DCOLS-1);
261 rn = get_room_number(r, c);
262 } while ((rn == NO_ROOM) ||
263 (!(dungeon[r][c] & mask)) ||
264 (dungeon[r][c] & (~mask)) ||
265 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
266 ((r == rogue.row) && (c == rogue.col)));
268 *row = r;
269 *col = c;
272 short
273 gr_room(void)
275 short i;
277 do {
278 i = get_rand(0, MAXROOMS-1);
279 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
281 return(i);
284 short
285 party_objects(int rn)
287 short i, j, nf = 0;
288 object *obj;
289 short n, N, row, col;
290 boolean found;
292 row = col = 0;
293 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
294 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
295 n = get_rand(5, 10);
296 if (n > N) {
297 n = N - 2;
299 for (i = 0; i < n; i++) {
300 for (j = found = 0; ((!found) && (j < 250)); j++) {
301 row = get_rand(rooms[rn].top_row+1,
302 rooms[rn].bottom_row-1);
303 col = get_rand(rooms[rn].left_col+1,
304 rooms[rn].right_col-1);
305 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
306 found = 1;
309 if (found) {
310 obj = gr_object();
311 place_at(obj, row, col);
312 nf++;
315 return(nf);
318 short
319 get_room_number(int row, int col)
321 short i;
323 for (i = 0; i < MAXROOMS; i++) {
324 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
325 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
326 return(i);
329 return(NO_ROOM);
332 boolean
333 is_all_connected(void)
335 short i, starting_room;
337 starting_room = 0;
338 for (i = 0; i < MAXROOMS; i++) {
339 rooms_visited[i] = 0;
340 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
341 starting_room = i;
345 visit_rooms(starting_room);
347 for (i = 0; i < MAXROOMS; i++) {
348 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
349 return(0);
352 return(1);
355 static void
356 visit_rooms(int rn)
358 short i;
359 short oth_rn;
361 rooms_visited[rn] = 1;
363 for (i = 0; i < 4; i++) {
364 oth_rn = rooms[rn].doors[i].oth_room;
365 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
366 visit_rooms(oth_rn);
371 void
372 draw_magic_map(void)
374 short i, j, ch, och;
375 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
376 MONSTER);
377 unsigned short s;
379 for (i = 0; i < DROWS; i++) {
380 for (j = 0; j < DCOLS; j++) {
381 s = dungeon[i][j];
382 if (s & mask) {
383 if (((ch = mvinch(i, j)) == ' ') ||
384 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
385 och = ch;
386 dungeon[i][j] &= (~HIDDEN);
387 if (s & HORWALL) {
388 ch = '-';
389 } else if (s & VERTWALL) {
390 ch = '|';
391 } else if (s & DOOR) {
392 ch = '+';
393 } else if (s & TRAP) {
394 ch = '^';
395 } else if (s & STAIRS) {
396 ch = '%';
397 } else if (s & TUNNEL) {
398 ch = '#';
399 } else {
400 continue;
402 if ((!(s & MONSTER)) || (och == ' ')) {
403 addch(ch);
405 if (s & MONSTER) {
406 object *monster;
408 if ((monster = object_at(
409 &level_monsters, i, j))
410 != NULL) {
411 monster->trail_char =
421 void
422 dr_course(object *monster, boolean entering, short row, short col)
424 short i, j, k, rn;
425 short r, rr;
427 monster->row = row;
428 monster->col = col;
430 if (mon_sees(monster, rogue.row, rogue.col)) {
431 monster->trow = NO_ROOM;
432 return;
434 rn = get_room_number(row, col);
436 if (entering) { /* entering room */
437 /* look for door to some other room */
438 r = get_rand(0, MAXROOMS-1);
439 for (i = 0; i < MAXROOMS; i++) {
440 rr = (r + i) % MAXROOMS;
441 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
442 continue;
444 for (k = 0; k < 4; k++) {
445 if (rooms[rr].doors[k].oth_room == rn) {
446 monster->trow = rooms[rr].doors[k].oth_row;
447 monster->tcol = rooms[rr].doors[k].oth_col;
448 if ((monster->trow == row) &&
449 (monster->tcol == col)) {
450 continue;
452 return;
456 /* look for door to dead end */
457 if (rn == NO_ROOM)
458 clean_up("dr_course: monster not in room");
459 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
460 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
461 if ((i != monster->row) && (j != monster->col) &&
462 (dungeon[i][j] & DOOR)) {
463 monster->trow = i;
464 monster->tcol = j;
465 return;
469 /* return monster to room that he came from */
470 for (i = 0; i < MAXROOMS; i++) {
471 for (j = 0; j < 4; j++) {
472 if (rooms[i].doors[j].oth_room == rn) {
473 for (k = 0; k < 4; k++) {
474 if (rooms[rn].doors[k].oth_room == i) {
475 monster->trow = rooms[rn].doors[k].oth_row;
476 monster->tcol = rooms[rn].doors[k].oth_col;
477 return;
483 /* no place to send monster */
484 monster->trow = NO_ROOM;
485 } else { /* exiting room */
486 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
487 monster->trow = NO_ROOM;
488 } else {
489 monster->trow = row;
490 monster->tcol = col;
495 static boolean
496 get_oth_room(short rn, short *row, short *col)
498 short d = -1;
500 if (*row == rooms[rn].top_row) {
501 d = UPWARD/2;
502 } else if (*row == rooms[rn].bottom_row) {
503 d = DOWN/2;
504 } else if (*col == rooms[rn].left_col) {
505 d = LEFT/2;
506 } else if (*col == rooms[rn].right_col) {
507 d = RIGHT/2;
509 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
510 *row = rooms[rn].doors[d].oth_row;
511 *col = rooms[rn].doors[d].oth_col;
512 return(1);
514 return(0);
517 void
518 edit_opts(void)
520 char save[NOPTS+1][DCOLS];
521 short i, j;
522 short ch;
523 boolean done = 0;
524 char buf[MAX_OPT_LEN + 2];
526 for (i = 0; i < NOPTS+1; i++) {
527 for (j = 0; j < DCOLS; j++) {
528 save[i][j] = mvinch(i, j);
530 if (i < NOPTS) {
531 opt_show(i);
534 opt_go(0);
535 i = 0;
537 while (!done) {
538 refresh();
539 ch = rgetchar();
541 switch(ch) {
542 case '\033':
543 done = 1;
544 break;
545 case '\012':
546 case '\015':
547 if (i == (NOPTS - 1)) {
548 mvaddstr(NOPTS, 0, press_space);
549 refresh();
550 wait_for_ack();
551 done = 1;
552 } else {
553 i++;
554 opt_go(i);
556 break;
557 case '-':
558 if (i > 0) {
559 opt_go(--i);
560 } else {
561 sound_bell();
563 break;
564 case 't':
565 case 'T':
566 case 'f':
567 case 'F':
568 if (options[i].is_bool) {
569 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
570 opt_show(i);
571 opt_go(++i);
572 break;
574 default:
575 if (options[i].is_bool) {
576 sound_bell();
577 break;
579 j = 0;
580 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
581 opt_erase(i);
582 do {
583 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
584 buf[j++] = ch;
585 buf[j] = '\0';
586 addch(ch);
587 } else if ((ch == '\010') && (j > 0)) {
588 buf[--j] = '\0';
589 move(i, j + strlen(options[i].prompt));
590 addch(' ');
591 move(i, j + strlen(options[i].prompt));
593 refresh();
594 ch = rgetchar();
595 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
596 if (j != 0) {
598 * We rely on the option string being
599 * allocated to hold MAX_OPT_LEN+2
600 * bytes. This is arranged in init.c.
602 (void)strcpy(*(options[i].strval), buf);
604 opt_show(i);
605 goto CH;
606 } else {
607 sound_bell();
609 break;
613 for (i = 0; i < NOPTS+1; i++) {
614 move(i, 0);
615 for (j = 0; j < DCOLS; j++) {
616 addch(save[i][j]);
621 static void
622 opt_show(int i)
624 const char *s;
625 const struct option *opt = &options[i];
627 opt_erase(i);
629 if (opt->is_bool) {
630 s = *(opt->bval) ? "True" : "False";
631 } else {
632 s = *(opt->strval);
634 addstr(s);
637 static void
638 opt_erase(int i)
640 const struct option *opt = &options[i];
642 mvaddstr(i, 0, opt->prompt);
643 clrtoeol();
646 static void
647 opt_go(int i)
649 move(i, strlen(options[i].prompt));
652 void
653 do_shell(void)
655 #ifdef UNIX
656 const char *sh;
658 md_ignore_signals();
659 if (!(sh = md_getenv("SHELL"))) {
660 sh = "/bin/sh";
662 move(LINES-1, 0);
663 refresh();
664 stop_window();
665 printf("\nCreating new shell...\n");
666 md_shell(sh);
667 start_window();
668 wrefresh(curscr);
669 md_heed_signals();
670 #endif