Drop main() prototype. Syncs with NetBSD-8
[minix.git] / games / rogue / score.c
blob4bcf4e3691cdffe43d878a39d40cf2b8ed288631
1 /* $NetBSD: score.c,v 1.16 2011/08/26 06:18:17 dholland Exp $ */
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)score.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: score.c,v 1.16 2011/08/26 06:18:17 dholland Exp $");
41 #endif
42 #endif /* not lint */
45 * score.c
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
56 #include <stdio.h>
57 #include "rogue.h"
58 #include "pathnames.h"
60 static void center(short, const char *);
61 static int get_value(const object *);
62 static void id_all(void);
63 static void sell_pack(void);
64 static void sf_error(void) __dead;
66 void
67 killed_by(const object *monster, short other)
69 const char *mechanism = "killed by something unknown (?)";
70 char mechanism_buf[128];
71 const char *article;
72 char message_buf[128];
74 md_ignore_signals();
76 if (other != QUIT) {
77 rogue.gold = ((rogue.gold * 9) / 10);
80 if (other) {
81 switch(other) {
82 case HYPOTHERMIA:
83 mechanism = "died of hypothermia";
84 break;
85 case STARVATION:
86 mechanism = "died of starvation";
87 break;
88 case POISON_DART:
89 mechanism = "killed by a dart";
90 break;
91 case QUIT:
92 mechanism = "quit";
93 break;
94 case KFIRE:
95 mechanism = "killed by fire";
96 break;
98 } else {
99 if (is_vowel(m_names[monster->m_char - 'A'][0])) {
100 article = "an";
101 } else {
102 article = "a";
104 snprintf(mechanism_buf, sizeof(mechanism_buf),
105 "Killed by %s %s",
106 article, m_names[monster->m_char - 'A']);
107 mechanism = mechanism_buf;
109 snprintf(message_buf, sizeof(message_buf),
110 "%s with %ld gold", mechanism, rogue.gold);
112 if ((!other) && (!no_skull)) {
113 clear();
114 mvaddstr(4, 32, "__---------__");
115 mvaddstr(5, 30, "_~ ~_");
116 mvaddstr(6, 29, "/ \\");
117 mvaddstr(7, 28, "~ ~");
118 mvaddstr(8, 27, "/ \\");
119 mvaddstr(9, 27, "| XXXX XXXX |");
120 mvaddstr(10, 27, "| XXXX XXXX |");
121 mvaddstr(11, 27, "| XXX XXX |");
122 mvaddstr(12, 28, "\\ @ /");
123 mvaddstr(13, 29, "--\\ @@@ /--");
124 mvaddstr(14, 30, "| | @@@ | |");
125 mvaddstr(15, 30, "| | | |");
126 mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
127 mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
128 mvaddstr(18, 31, "\\_ _/");
129 mvaddstr(19, 33, "~---------~");
130 center(21, nick_name);
131 center(22, message_buf);
132 } else {
133 messagef(0, "%s", message_buf);
135 messagef(0, "%s", ""); /* gcc objects to just "" */
136 put_scores(monster, other);
139 void
140 win(void)
142 unwield(rogue.weapon); /* disarm and relax */
143 unwear(rogue.armor);
144 un_put_on(rogue.left_ring);
145 un_put_on(rogue.right_ring);
147 clear();
148 mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
149 mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
150 mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
151 mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
152 mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
153 mvaddstr(17, 11, "Congratulations, you have been admitted to the");
154 mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
155 mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
156 messagef(0, "%s", ""); /* gcc objects to just "" */
157 messagef(0, "%s", ""); /* gcc objects to just "" */
158 id_all();
159 sell_pack();
160 put_scores(NULL, WIN);
163 void
164 quit(boolean from_intrpt)
166 char buf[DCOLS];
167 short i, orow, ocol;
168 boolean mc;
170 orow = ocol = 0;
171 mc = FALSE;
172 md_ignore_signals();
174 if (from_intrpt) {
175 orow = rogue.row;
176 ocol = rogue.col;
178 mc = msg_cleared;
180 for (i = 0; i < DCOLS; i++) {
181 buf[i] = mvinch(0, i);
184 check_message();
185 messagef(1, "really quit?");
186 if (rgetchar() != 'y') {
187 md_heed_signals();
188 check_message();
189 if (from_intrpt) {
190 for (i = 0; i < DCOLS; i++) {
191 mvaddch(0, i, buf[i]);
193 msg_cleared = mc;
194 move(orow, ocol);
195 refresh();
197 return;
199 if (from_intrpt) {
200 clean_up(byebye_string);
202 check_message();
203 killed_by(NULL, QUIT);
207 * The score file on disk is up to ten entries of the form
208 * score block [80 bytes]
209 * nickname block [30 bytes]
211 * The score block is to be parsed as follows:
212 * bytes 0-1 Rank (" 1" to "10")
213 * bytes 2-4 space padding
214 * bytes 5-15 Score/gold
215 * byte 15 up to a ':' Login name
216 * past the ':' Death mechanism
218 * The nickname block is an alternate name to be printed in place of the
219 * login name. Both blocks are supposed to contain a null-terminator.
222 struct score_entry {
223 long gold;
224 char username[80];
225 char death[80];
226 char nickname[30];
229 #define NUM_SCORE_ENTRIES 10
231 static void make_score(struct score_entry *, const object *, int);
233 static
234 void
235 pad_spaces(char *str, size_t len)
237 size_t x;
238 for (x=strlen(str); x<len-1; x++) {
239 str[x] = ' ';
241 str[len-1] = 0;
244 static
245 void
246 unpad_spaces(char *str)
248 size_t x;
249 for (x=strlen(str); x>0 && str[x-1]==' '; x--);
250 str[x] = 0;
253 static
255 read_score_entry(struct score_entry *se, FILE *fp)
257 char score_block[80];
258 char nickname_block[30];
259 size_t n, x;
261 n = fread(score_block, 1, sizeof(score_block), fp);
262 if (n==0) {
263 /* EOF */
264 return 0;
266 if (n != sizeof(score_block)) {
267 sf_error();
270 n = fread(nickname_block, 1, sizeof(nickname_block), fp);
271 if (n != sizeof(nickname_block)) {
272 sf_error();
275 xxxx(score_block, sizeof(score_block));
276 xxxx(nickname_block, sizeof(nickname_block));
278 /* Ensure null termination */
279 score_block[sizeof(score_block)-1] = 0;
280 nickname_block[sizeof(nickname_block)-1] = 0;
282 /* If there are other nulls in the score block, file is corrupt */
283 if (strlen(score_block)!=sizeof(score_block)-1) {
284 sf_error();
286 /* but this is NOT true of the nickname block */
288 /* quash trailing spaces */
289 unpad_spaces(score_block);
290 unpad_spaces(nickname_block);
292 for (x=5; score_block[x] == ' '; x++);
293 se->gold = lget_number(score_block+x);
295 for (x=15; score_block[x] != 0 && score_block[x] != ':'; x++);
296 if (score_block[x] == 0) {
297 sf_error();
299 score_block[x++] = 0;
300 strlcpy(se->username, score_block+15, sizeof(se->username));
302 strlcpy(se->death, score_block+x, sizeof(se->death));
303 strlcpy(se->nickname, nickname_block, sizeof(se->nickname));
305 return 1;
308 static
309 void
310 write_score_entry(const struct score_entry *se, int rank, FILE *fp)
312 char score_block[80];
313 char nickname_block[30];
315 /* avoid writing crap to score file */
316 memset(score_block, 0, sizeof(score_block));
317 memset(nickname_block, 0, sizeof(nickname_block));
319 snprintf(score_block, sizeof(score_block),
320 "%2d %6ld %s: %s",
321 rank+1, se->gold, se->username, se->death);
322 strlcpy(nickname_block, se->nickname, sizeof(nickname_block));
324 /* pad blocks out with spaces */
325 pad_spaces(score_block, sizeof(score_block));
326 /*pad_spaces(nickname_block, sizeof(nickname_block)); -- wrong! */
328 xxxx(score_block, sizeof(score_block));
329 xxxx(nickname_block, sizeof(nickname_block));
331 fwrite(score_block, 1, sizeof(score_block), fp);
332 fwrite(nickname_block, 1, sizeof(nickname_block), fp);
335 void
336 put_scores(const object *monster, short other)
338 short i, rank=-1, found_player = -1, numscores = 0;
339 struct score_entry scores[NUM_SCORE_ENTRIES];
340 const char *name;
341 FILE *fp;
342 boolean dopause = score_only;
344 md_lock(1);
346 setegid(egid);
347 if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
348 (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
349 setegid(gid);
350 messagef(0, "cannot read/write/create score file");
351 sf_error();
353 setegid(gid);
354 rewind(fp);
355 (void)xxx(1);
357 for (numscores = 0; numscores < NUM_SCORE_ENTRIES; numscores++) {
358 if (read_score_entry(&scores[numscores], fp) == 0) {
359 break;
363 /* Search the score list. */
364 for (i=0; i<numscores; i++) {
365 if (!strcmp(scores[i].username, login_name)) {
366 /* found our score */
367 if (rogue.gold < scores[i].gold) {
368 /* we didn't do as well as last time */
369 score_only = 1;
370 } else {
371 /* we did better; mark entry for removal */
372 found_player = i;
374 break;
378 /* Remove a superseded entry, if any. */
379 if (found_player != -1) {
380 numscores--;
381 for (i = found_player; i < numscores; i++) {
382 scores[i] = scores[i+1];
386 /* If we're going to insert ourselves, do it now */
387 if (!score_only) {
389 /* if we aren't better than anyone, add at end. */
390 rank = numscores;
392 /* Otherwise, find our slot. */
393 for (i = 0; i < numscores; i++) {
394 if (rogue.gold >= scores[i].gold) {
395 rank = i;
396 break;
400 if (rank < NUM_SCORE_ENTRIES) {
401 /* Open up a slot */
402 for (i = numscores; i > rank; i--) {
403 scores[i] = scores[i-1];
405 numscores++;
407 /* Put our info in the slot */
408 make_score(&scores[rank], monster, other);
411 /* Now rewrite the score file */
413 md_ignore_signals();
414 rewind(fp);
415 (void)xxx(1);
417 for (i = 0; i < numscores; i++) {
418 write_score_entry(&scores[i], i, fp);
421 md_lock(0);
422 fclose(fp);
424 /* Display the scores */
426 clear();
427 mvaddstr(3, 30, "Top Ten Rogueists");
428 mvaddstr(8, 0, "Rank Score Name");
430 for (i = 0; i < numscores; i++) {
431 if (i == rank) {
432 standout();
435 if (scores[i].nickname[0]) {
436 name = scores[i].nickname;
437 } else {
438 name = scores[i].username;
441 mvprintw(i+10, 0, "%2d %6ld %s: %s",
442 i+1, scores[i].gold, name, scores[i].death);
444 if (i == rank) {
445 standend();
448 refresh();
449 messagef(0, "%s", ""); /* gcc objects to just "" */
450 if (dopause) {
451 messagef(0, "%s", "");
453 clean_up("");
456 static
457 void
458 make_score(struct score_entry *se, const object *monster, int other)
460 const char *death = "bolts from the blue (?)";
461 const char *hasamulet;
462 char deathbuf[80];
464 se->gold = rogue.gold;
465 strlcpy(se->username, login_name, sizeof(se->username));
467 if (other) {
468 switch(other) {
469 case HYPOTHERMIA:
470 death = "died of hypothermia";
471 break;
472 case STARVATION:
473 death = "died of starvation";
474 break;
475 case POISON_DART:
476 death = "killed by a dart";
477 break;
478 case QUIT:
479 death = "quit";
480 break;
481 case WIN:
482 death = "a total winner";
483 break;
484 case KFIRE:
485 death = "killed by fire";
486 break;
488 } else {
489 const char *mn, *article;
491 mn = m_names[monster->m_char - 'A'];
492 if (is_vowel(mn[0])) {
493 article = "an";
494 } else {
495 article = "a";
498 snprintf(deathbuf, sizeof(deathbuf),
499 "killed by %s %s", article, mn);
500 death = deathbuf;
503 if (other != WIN && has_amulet()) {
504 hasamulet = " with amulet";
505 } else {
506 hasamulet = "";
509 snprintf(se->death, sizeof(se->death), "%s on level %d%s",
510 death, max_level, hasamulet);
512 strlcpy(se->nickname, nick_name, sizeof(se->nickname));
515 boolean
516 is_vowel(short ch)
518 return( (ch == 'a') ||
519 (ch == 'e') ||
520 (ch == 'i') ||
521 (ch == 'o') ||
522 (ch == 'u') );
525 static void
526 sell_pack(void)
528 object *obj;
529 short row = 2, val;
530 char buf[DCOLS];
532 obj = rogue.pack.next_object;
534 clear();
535 mvaddstr(1, 0, "Value Item");
537 while (obj) {
538 if (obj->what_is != FOOD) {
539 obj->identified = 1;
540 val = get_value(obj);
541 rogue.gold += val;
543 if (row < DROWS) {
544 get_desc(obj, buf, sizeof(buf));
545 mvprintw(row++, 0, "%5d %s", val, buf);
548 obj = obj->next_object;
550 refresh();
551 if (rogue.gold > MAX_GOLD) {
552 rogue.gold = MAX_GOLD;
554 messagef(0, "%s", ""); /* gcc objects to just "" */
557 static int
558 get_value(const object *obj)
560 short wc;
561 int val;
563 val = 0;
564 wc = obj->which_kind;
566 switch(obj->what_is) {
567 case WEAPON:
568 val = id_weapons[wc].value;
569 if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
570 (wc == DART)) {
571 val *= obj->quantity;
573 val += (obj->d_enchant * 85);
574 val += (obj->hit_enchant * 85);
575 break;
576 case ARMOR:
577 val = id_armors[wc].value;
578 val += (obj->d_enchant * 75);
579 if (obj->is_protected) {
580 val += 200;
582 break;
583 case WAND:
584 val = id_wands[wc].value * (obj->class + 1);
585 break;
586 case SCROL:
587 val = id_scrolls[wc].value * obj->quantity;
588 break;
589 case POTION:
590 val = id_potions[wc].value * obj->quantity;
591 break;
592 case AMULET:
593 val = 5000;
594 break;
595 case RING:
596 val = id_rings[wc].value * (obj->class + 1);
597 break;
599 if (val <= 0) {
600 val = 10;
602 return(val);
605 static void
606 id_all(void)
608 short i;
610 for (i = 0; i < SCROLS; i++) {
611 id_scrolls[i].id_status = IDENTIFIED;
613 for (i = 0; i < WEAPONS; i++) {
614 id_weapons[i].id_status = IDENTIFIED;
616 for (i = 0; i < ARMORS; i++) {
617 id_armors[i].id_status = IDENTIFIED;
619 for (i = 0; i < WANDS; i++) {
620 id_wands[i].id_status = IDENTIFIED;
622 for (i = 0; i < POTIONS; i++) {
623 id_potions[i].id_status = IDENTIFIED;
627 void
628 xxxx(char *buf, short n)
630 short i;
631 unsigned char c;
633 for (i = 0; i < n; i++) {
635 /* It does not matter if accuracy is lost during this assignment */
636 c = (unsigned char)xxx(0);
638 buf[i] ^= c;
642 long
643 xxx(boolean st)
645 static long f, s;
646 long r;
648 if (st) {
649 f = 37;
650 s = 7;
651 return(0L);
653 r = ((f * s) + 9337) % 8887;
654 f = s;
655 s = r;
656 return(r);
659 static void
660 center(short row, const char *buf)
662 short margin;
664 margin = ((DCOLS - strlen(buf)) / 2);
665 mvaddstr(row, margin, buf);
668 static void
669 sf_error(void)
671 md_lock(0);
672 messagef(1, "%s", ""); /* gcc objects to just "" */
673 clean_up("sorry, score file is out of order");