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52 \title{Multi--Precision Math
}
60 Open Communications Security \\
69 This text has been placed in the public domain. This text corresponds to the v0.39 release of the
80 Email: tomstdenis@gmail.com
83 This text is formatted to the international B5 paper size of
176mm wide by
250mm tall using the
\LaTeX{}
84 {\em book
} macro package and the Perl
{\em booker
} package.
89 When I tell people about my LibTom projects and that I release them as public domain they are often puzzled.
90 They ask why I did it and especially why I continue to work on them for free. The best I can explain it is ``Because I can.''
91 Which seems odd and perhaps too terse for adult conversation. I often qualify it with ``I am able, I am willing.'' which
92 perhaps explains it better. I am the first to admit there is not anything that special with what I have done. Perhaps
93 others can see that too and then we would have a society to be proud of. My LibTom projects are what I am doing to give
94 back to society in the form of tools and knowledge that can help others in their endeavours.
96 I started writing this book because it was the most logical task to further my goal of open academia. The LibTomMath source
97 code itself was written to be easy to follow and learn from. There are times, however, where pure C source code does not
98 explain the algorithms properly. Hence this book. The book literally starts with the foundation of the library and works
99 itself outwards to the more complicated algorithms. The use of both pseudo--code and verbatim source code provides a duality
100 of ``theory'' and ``practice'' that the computer science students of the world shall appreciate. I never deviate too far
101 from relatively straightforward algebra and I hope that this book can be a valuable learning asset.
103 This book and indeed much of the LibTom projects would not exist in their current form if it was not for a plethora
104 of kind people donating their time, resources and kind words to help support my work. Writing a text of significant
105 length (along with the source code) is a tiresome and lengthy process. Currently the LibTom project is four years old,
106 comprises of literally thousands of users and over
100,
000 lines of source code, TeX and other material. People like Mads and Greg
107 were there at the beginning to encourage me to work well. It is amazing how timely validation from others can boost morale to
108 continue the project. Definitely my parents were there for me by providing room and board during the many months of work in
2003.
110 To my many friends whom I have met through the years I thank you for the good times and the words of encouragement. I hope I
111 honour your kind gestures with this project.
113 Open Source. Open Academia. Open Minds.
115 \begin{flushright
} Tom St Denis
\end{flushright
}
118 I found the opportunity to work with Tom appealing for several reasons, not only could I broaden my own horizons, but also
119 contribute to educate others facing the problem of having to handle big number mathematical calculations.
121 This book is Tom's child and he has been caring and fostering the project ever since the beginning with a clear mind of
122 how he wanted the project to turn out. I have helped by proofreading the text and we have had several discussions about
123 the layout and language used.
125 I hold a masters degree in cryptography from the University of Southern Denmark and have always been interested in the
126 practical aspects of cryptography.
128 Having worked in the security consultancy business for several years in S\~
{a
}o Paulo, Brazil, I have been in touch with a
129 great deal of work in which multiple precision mathematics was needed. Understanding the possibilities for speeding up
130 multiple precision calculations is often very important since we deal with outdated machine architecture where modular
131 reductions, for example, become painfully slow.
133 This text is for people who stop and wonder when first examining algorithms such as RSA for the first time and asks
134 themselves, ``You tell me this is only secure for large numbers, fine; but how do you implement these numbers?''
145 It's all because I broke my leg. That just happened to be at about the same time that Tom asked for someone to review the section of the book about
146 Karatsuba multiplication. I was laid up, alone and immobile, and thought ``Why not?'' I vaguely knew what Karatsuba multiplication was, but not
147 really, so I thought I could help, learn, and stop myself from watching daytime cable TV, all at once.
149 At the time of writing this, I've still not met Tom or Mads in meatspace. I've been following Tom's progress since his first splash on the
150 sci.crypt Usenet news group. I watched him go from a clueless newbie, to the cryptographic equivalent of a reformed smoker, to a real
151 contributor to the field, over a period of about two years. I've been impressed with his obvious intelligence, and astounded by his productivity.
152 Of course, he's young enough to be my own child, so he doesn't have my problems with staying awake.
154 When I reviewed that single section of the book, in its very earliest form, I was very pleasantly surprised. So I decided to collaborate more fully,
155 and at least review all of it, and perhaps write some bits too. There's still a long way to go with it, and I have watched a number of close
156 friends go through the mill of publication, so I think that the way to go is longer than Tom thinks it is. Nevertheless, it's a good effort,
157 and I'm pleased to be involved with it.
160 Greg Rose, Sydney, Australia, June
2003.
165 \chapter{Introduction
}
166 \section{Multiple Precision Arithmetic
}
168 \subsection{What is Multiple Precision Arithmetic?
}
169 When we think of long-hand arithmetic such as addition or multiplication we rarely consider the fact that we instinctively
170 raise or lower the precision of the numbers we are dealing with. For example, in decimal we almost immediate can
171 reason that $
7$ times $
6$ is $
42$. However, $
42$ has two digits of precision as opposed to one digit we started with.
172 Further multiplications of say $
3$ result in a larger precision result $
126$. In these few examples we have multiple
173 precisions for the numbers we are working with. Despite the various levels of precision a single subset
\footnote{With the occasional optimization.
}
174 of algorithms can be designed to accomodate them.
176 By way of comparison a fixed or single precision operation would lose precision on various operations. For example, in
177 the decimal system with fixed precision $
6 \cdot 7 =
2$.
179 Essentially at the heart of computer based multiple precision arithmetic are the same long-hand algorithms taught in
180 schools to manually add, subtract, multiply and divide.
182 \subsection{The Need for Multiple Precision Arithmetic
}
183 The most prevalent need for multiple precision arithmetic, often referred to as ``bignum'' math, is within the implementation
184 of public-key cryptography algorithms. Algorithms such as RSA
\cite{RSAREF
} and Diffie-Hellman
\cite{DHREF
} require
185 integers of significant magnitude to resist known cryptanalytic attacks. For example, at the time of this writing a
186 typical RSA modulus would be at least greater than $
10^
{309}$. However, modern programming languages such as ISO C
\cite{ISOC
} and
187 Java
\cite{JAVA
} only provide instrinsic support for integers which are relatively small and single precision.
189 \begin{figure
}[!here
]
191 \begin{tabular
}{|r|c|
}
192 \hline \textbf{Data Type
} &
\textbf{Range
} \\
193 \hline char & $-
128 \ldots 127$ \\
194 \hline short & $-
32768 \ldots 32767$ \\
195 \hline long & $-
2147483648 \ldots 2147483647$ \\
196 \hline long long & $-
9223372036854775808 \ldots 9223372036854775807$ \\
200 \caption{Typical Data Types for the C Programming Language
}
204 The largest data type guaranteed to be provided by the ISO C programming
205 language
\footnote{As per the ISO C standard. However, each compiler vendor is allowed to augment the precision as they
206 see fit.
} can only represent values up to $
10^
{19}$ as shown in figure
\ref{fig:ISOC
}. On its own the C language is
207 insufficient to accomodate the magnitude required for the problem at hand. An RSA modulus of magnitude $
10^
{19}$ could be
208 trivially factored
\footnote{A Pollard-Rho factoring would take only $
2^
{16}$ time.
} on the average desktop computer,
209 rendering any protocol based on the algorithm insecure. Multiple precision algorithms solve this very problem by
210 extending the range of representable integers while using single precision data types.
212 Most advancements in fast multiple precision arithmetic stem from the need for faster and more efficient cryptographic
213 primitives. Faster modular reduction and exponentiation algorithms such as Barrett's algorithm, which have appeared in
214 various cryptographic journals, can render algorithms such as RSA and Diffie-Hellman more efficient. In fact, several
215 major companies such as RSA Security, Certicom and Entrust have built entire product lines on the implementation and
216 deployment of efficient algorithms.
218 However, cryptography is not the only field of study that can benefit from fast multiple precision integer routines.
219 Another auxiliary use of multiple precision integers is high precision floating point data types.
220 The basic IEEE
\cite{IEEE
} standard floating point type is made up of an integer mantissa $q$, an exponent $e$ and a sign bit $s$.
221 Numbers are given in the form $n = q
\cdot b^e
\cdot -
1^s$ where $b =
2$ is the most common base for IEEE. Since IEEE
222 floating point is meant to be implemented in hardware the precision of the mantissa is often fairly small
223 (
\textit{23,
48 and
64 bits
}). The mantissa is merely an integer and a multiple precision integer could be used to create
224 a mantissa of much larger precision than hardware alone can efficiently support. This approach could be useful where
225 scientific applications must minimize the total output error over long calculations.
227 Yet another use for large integers is within arithmetic on polynomials of large characteristic (i.e. $GF(p)
[x
]$ for large $p$).
228 In fact the library discussed within this text has already been used to form a polynomial basis library
\footnote{See
\url{http://poly.libtomcrypt.org
} for more details.
}.
230 \subsection{Benefits of Multiple Precision Arithmetic
}
232 The benefit of multiple precision representations over single or fixed precision representations is that
233 no precision is lost while representing the result of an operation which requires excess precision. For example,
234 the product of two $n$-bit integers requires at least $
2n$ bits of precision to be represented faithfully. A multiple
235 precision algorithm would augment the precision of the destination to accomodate the result while a single precision system
236 would truncate excess bits to maintain a fixed level of precision.
238 It is possible to implement algorithms which require large integers with fixed precision algorithms. For example, elliptic
239 curve cryptography (
\textit{ECC
}) is often implemented on smartcards by fixing the precision of the integers to the maximum
240 size the system will ever need. Such an approach can lead to vastly simpler algorithms which can accomodate the
241 integers required even if the host platform cannot natively accomodate them
\footnote{For example, the average smartcard
242 processor has an
8 bit accumulator.
}. However, as efficient as such an approach may be, the resulting source code is not
243 normally very flexible. It cannot, at runtime, accomodate inputs of higher magnitude than the designer anticipated.
245 Multiple precision algorithms have the most overhead of any style of arithmetic. For the the most part the
246 overhead can be kept to a minimum with careful planning, but overall, it is not well suited for most memory starved
247 platforms. However, multiple precision algorithms do offer the most flexibility in terms of the magnitude of the
248 inputs. That is, the same algorithms based on multiple precision integers can accomodate any reasonable size input
249 without the designer's explicit forethought. This leads to lower cost of ownership for the code as it only has to
250 be written and tested once.
252 \section{Purpose of This Text
}
253 The purpose of this text is to instruct the reader regarding how to implement efficient multiple precision algorithms.
254 That is to not only explain a limited subset of the core theory behind the algorithms but also the various ``house keeping''
255 elements that are neglected by authors of other texts on the subject. Several well reknowned texts
\cite{TAOCPV2,HAC
}
256 give considerably detailed explanations of the theoretical aspects of algorithms and often very little information
257 regarding the practical implementation aspects.
259 In most cases how an algorithm is explained and how it is actually implemented are two very different concepts. For
260 example, the Handbook of Applied Cryptography (
\textit{HAC
}), algorithm
14.7 on page
594, gives a relatively simple
261 algorithm for performing multiple precision integer addition. However, the description lacks any discussion concerning
262 the fact that the two integer inputs may be of differing magnitudes. As a result the implementation is not as simple
263 as the text would lead people to believe. Similarly the division routine (
\textit{algorithm
14.20, pp.
598}) does not
264 discuss how to handle sign or handle the dividend's decreasing magnitude in the main loop (
\textit{step \
#3}).
266 Both texts also do not discuss several key optimal algorithms required such as ``Comba'' and Karatsuba multipliers
267 and fast modular inversion, which we consider practical oversights. These optimal algorithms are vital to achieve
268 any form of useful performance in non-trivial applications.
270 To solve this problem the focus of this text is on the practical aspects of implementing a multiple precision integer
271 package. As a case study the ``LibTomMath''
\footnote{Available at
\url{http://math.libtomcrypt.com
}} package is used
272 to demonstrate algorithms with real implementations
\footnote{In the ISO C programming language.
} that have been field
273 tested and work very well. The LibTomMath library is freely available on the Internet for all uses and this text
274 discusses a very large portion of the inner workings of the library.
276 The algorithms that are presented will always include at least one ``pseudo-code'' description followed
277 by the actual C source code that implements the algorithm. The pseudo-code can be used to implement the same
278 algorithm in other programming languages as the reader sees fit.
280 This text shall also serve as a walkthrough of the creation of multiple precision algorithms from scratch. Showing
281 the reader how the algorithms fit together as well as where to start on various taskings.
283 \section{Discussion and Notation
}
284 \subsection{Notation
}
285 A multiple precision integer of $n$-digits shall be denoted as $x = (x_
{n-
1},
\ldots, x_1, x_0)_
{ \beta }$ and represent
286 the integer $x
\equiv \sum_{i=
0}^
{n-
1} x_i
\beta^i$. The elements of the array $x$ are said to be the radix $
\beta$ digits
287 of the integer. For example, $x = (
1,
2,
3)_
{10}$ would represent the integer
288 $
1\cdot 10^
2 +
2\cdot10^
1 +
3\cdot10^
0 =
123$.
291 The term ``mp
\_int'' shall refer to a composite structure which contains the digits of the integer it represents, as well
292 as auxilary data required to manipulate the data. These additional members are discussed further in section
293 \ref{sec:MPINT
}. For the purposes of this text a ``multiple precision integer'' and an ``mp
\_int'' are assumed to be
294 synonymous. When an algorithm is specified to accept an mp
\_int variable it is assumed the various auxliary data members
295 are present as well. An expression of the type
\textit{variablename.item
} implies that it should evaluate to the
296 member named ``item'' of the variable. For example, a string of characters may have a member ``length'' which would
297 evaluate to the number of characters in the string. If the string $a$ equals ``hello'' then it follows that
300 For certain discussions more generic algorithms are presented to help the reader understand the final algorithm used
301 to solve a given problem. When an algorithm is described as accepting an integer input it is assumed the input is
302 a plain integer with no additional multiple-precision members. That is, algorithms that use integers as opposed to
303 mp
\_ints as inputs do not concern themselves with the housekeeping operations required such as memory management. These
304 algorithms will be used to establish the relevant theory which will subsequently be used to describe a multiple
305 precision algorithm to solve the same problem.
307 \subsection{Precision Notation
}
308 The variable $
\beta$ represents the radix of a single digit of a multiple precision integer and
309 must be of the form $q^p$ for $q, p
\in \Z^+$. A single precision variable must be able to represent integers in
310 the range $
0 \le x < q
\beta$ while a double precision variable must be able to represent integers in the range
311 $
0 \le x < q
\beta^
2$. The extra radix-$q$ factor allows additions and subtractions to proceed without truncation of the
312 carry. Since all modern computers are binary, it is assumed that $q$ is two.
314 \index{mp
\_digit} \index{mp
\_word}
315 Within the source code that will be presented for each algorithm, the data type
\textbf{mp
\_digit} will represent
316 a single precision integer type, while, the data type
\textbf{mp
\_word} will represent a double precision integer type. In
317 several algorithms (notably the Comba routines) temporary results will be stored in arrays of double precision mp
\_words.
318 For the purposes of this text $x_j$ will refer to the $j$'th digit of a single precision array and $
\hat x_j$ will refer to
319 the $j$'th digit of a double precision array. Whenever an expression is to be assigned to a double precision
320 variable it is assumed that all single precision variables are promoted to double precision during the evaluation.
321 Expressions that are assigned to a single precision variable are truncated to fit within the precision of a single
324 For example, if $
\beta =
10^
2$ a single precision data type may represent a value in the
325 range $
0 \le x <
10^
3$, while a double precision data type may represent a value in the range $
0 \le x <
10^
5$. Let
326 $a =
23$ and $b =
49$ represent two single precision variables. The single precision product shall be written
327 as $c
\leftarrow a
\cdot b$ while the double precision product shall be written as $
\hat c
\leftarrow a
\cdot b$.
328 In this particular case, $
\hat c =
1127$ and $c =
127$. The most significant digit of the product would not fit
329 in a single precision data type and as a result $c
\ne \hat c$.
331 \subsection{Algorithm Inputs and Outputs
}
332 Within the algorithm descriptions all variables are assumed to be scalars of either single or double precision
333 as indicated. The only exception to this rule is when variables have been indicated to be of type mp
\_int. This
334 distinction is important as scalars are often used as array indicies and various other counters.
336 \subsection{Mathematical Expressions
}
337 The $
\lfloor \mbox{ } \rfloor$ brackets imply an expression truncated to an integer not greater than the expression
338 itself. For example, $
\lfloor 5.7 \rfloor =
5$. Similarly the $
\lceil \mbox{ } \rceil$ brackets imply an expression
339 rounded to an integer not less than the expression itself. For example, $
\lceil 5.1 \rceil =
6$. Typically when
340 the $/$ division symbol is used the intention is to perform an integer division with truncation. For example,
341 $
5/
2 =
2$ which will often be written as $
\lfloor 5/
2 \rfloor =
2$ for clarity. When an expression is written as a
342 fraction a real value division is implied, for example $
{5 \over 2} =
2.5$.
344 The norm of a multiple precision integer, for example $
\vert \vert x
\vert \vert$, will be used to represent the number of digits in the representation
345 of the integer. For example, $
\vert \vert 123 \vert \vert =
3$ and $
\vert \vert 79452 \vert \vert =
5$.
347 \subsection{Work Effort
}
349 To measure the efficiency of the specified algorithms, a modified big-Oh notation is used. In this system all
350 single precision operations are considered to have the same cost
\footnote{Except where explicitly noted.
}.
351 That is a single precision addition, multiplication and division are assumed to take the same time to
352 complete. While this is generally not true in practice, it will simplify the discussions considerably.
354 Some algorithms have slight advantages over others which is why some constants will not be removed in
355 the notation. For example, a normal baseline multiplication (section
\ref{sec:basemult
}) requires $O(n^
2)$ work while a
356 baseline squaring (section
\ref{sec:basesquare
}) requires $O(
{{n^
2 + n
}\over 2})$ work. In standard big-Oh notation these
357 would both be said to be equivalent to $O(n^
2)$. However,
358 in the context of the this text this is not the case as the magnitude of the inputs will typically be rather small. As a
359 result small constant factors in the work effort will make an observable difference in algorithm efficiency.
361 All of the algorithms presented in this text have a polynomial time work level. That is, of the form
362 $O(n^k)$ for $n, k
\in \Z^
{+
}$. This will help make useful comparisons in terms of the speed of the algorithms and how
363 various optimizations will help pay off in the long run.
366 Within the more advanced chapters a section will be set aside to give the reader some challenging exercises related to
367 the discussion at hand. These exercises are not designed to be prize winning problems, but instead to be thought
368 provoking. Wherever possible the problems are forward minded, stating problems that will be answered in subsequent
369 chapters. The reader is encouraged to finish the exercises as they appear to get a better understanding of the
372 That being said, the problems are designed to affirm knowledge of a particular subject matter. Students in particular
373 are encouraged to verify they can answer the problems correctly before moving on.
375 Similar to the exercises of
\cite[pp. ix
]{TAOCPV2
} these exercises are given a scoring system based on the difficulty of
376 the problem. However, unlike
\cite{TAOCPV2
} the problems do not get nearly as hard. The scoring of these
377 exercises ranges from one (the easiest) to five (the hardest). The following table sumarizes the
383 \begin{tabular
}{|c|l|
}
384 \hline $
\left [ 1 \right ]$ & An easy problem that should only take the reader a manner of \\
385 & minutes to solve. Usually does not involve much computer time \\
387 \hline $
\left [ 2 \right ]$ & An easy problem that involves a marginal amount of computer \\
388 & time usage. Usually requires a program to be written to \\
389 & solve the problem. \\
390 \hline $
\left [ 3 \right ]$ & A moderately hard problem that requires a non-trivial amount \\
391 & of work. Usually involves trivial research and development of \\
392 & new theory from the perspective of a student. \\
393 \hline $
\left [ 4 \right ]$ & A moderately hard problem that involves a non-trivial amount \\
394 & of work and research, the solution to which will demonstrate \\
395 & a higher mastery of the subject matter. \\
396 \hline $
\left [ 5 \right ]$ & A hard problem that involves concepts that are difficult for a \\
397 & novice to solve. Solutions to these problems will demonstrate a \\
398 & complete mastery of the given subject. \\
403 \caption{Exercise Scoring System
}
406 Problems at the first level are meant to be simple questions that the reader can answer quickly without programming a solution or
407 devising new theory. These problems are quick tests to see if the material is understood. Problems at the second level
408 are also designed to be easy but will require a program or algorithm to be implemented to arrive at the answer. These
409 two levels are essentially entry level questions.
411 Problems at the third level are meant to be a bit more difficult than the first two levels. The answer is often
412 fairly obvious but arriving at an exacting solution requires some thought and skill. These problems will almost always
413 involve devising a new algorithm or implementing a variation of another algorithm previously presented. Readers who can
414 answer these questions will feel comfortable with the concepts behind the topic at hand.
416 Problems at the fourth level are meant to be similar to those of the level three questions except they will require
417 additional research to be completed. The reader will most likely not know the answer right away, nor will the text provide
418 the exact details of the answer until a subsequent chapter.
420 Problems at the fifth level are meant to be the hardest
421 problems relative to all the other problems in the chapter. People who can correctly answer fifth level problems have a
422 mastery of the subject matter at hand.
424 Often problems will be tied together. The purpose of this is to start a chain of thought that will be discussed in future chapters. The reader
425 is encouraged to answer the follow-up problems and try to draw the relevance of problems.
427 \section{Introduction to LibTomMath
}
429 \subsection{What is LibTomMath?
}
430 LibTomMath is a free and open source multiple precision integer library written entirely in portable ISO C. By portable it
431 is meant that the library does not contain any code that is computer platform dependent or otherwise problematic to use on
434 The library has been successfully tested under numerous operating systems including Unix
\footnote{All of these
435 trademarks belong to their respective rightful owners.
}, MacOS, Windows, Linux, PalmOS and on standalone hardware such
436 as the Gameboy Advance. The library is designed to contain enough functionality to be able to develop applications such
437 as public key cryptosystems and still maintain a relatively small footprint.
439 \subsection{Goals of LibTomMath
}
441 Libraries which obtain the most efficiency are rarely written in a high level programming language such as C. However,
442 even though this library is written entirely in ISO C, considerable care has been taken to optimize the algorithm implementations within the
443 library. Specifically the code has been written to work well with the GNU C Compiler (
\textit{GCC
}) on both x86 and ARM
444 processors. Wherever possible, highly efficient algorithms, such as Karatsuba multiplication, sliding window
445 exponentiation and Montgomery reduction have been provided to make the library more efficient.
447 Even with the nearly optimal and specialized algorithms that have been included the Application Programing Interface
448 (
\textit{API
}) has been kept as simple as possible. Often generic place holder routines will make use of specialized
449 algorithms automatically without the developer's specific attention. One such example is the generic multiplication
450 algorithm
\textbf{mp
\_mul()
} which will automatically use Toom--Cook, Karatsuba, Comba or baseline multiplication
451 based on the magnitude of the inputs and the configuration of the library.
453 Making LibTomMath as efficient as possible is not the only goal of the LibTomMath project. Ideally the library should
454 be source compatible with another popular library which makes it more attractive for developers to use. In this case the
455 MPI library was used as a API template for all the basic functions. MPI was chosen because it is another library that fits
456 in the same niche as LibTomMath. Even though LibTomMath uses MPI as the template for the function names and argument
457 passing conventions, it has been written from scratch by Tom St Denis.
459 The project is also meant to act as a learning tool for students, the logic being that no easy-to-follow ``bignum''
460 library exists which can be used to teach computer science students how to perform fast and reliable multiple precision
461 integer arithmetic. To this end the source code has been given quite a few comments and algorithm discussion points.
463 \section{Choice of LibTomMath
}
464 LibTomMath was chosen as the case study of this text not only because the author of both projects is one and the same but
465 for more worthy reasons. Other libraries such as GMP
\cite{GMP
}, MPI
\cite{MPI
}, LIP
\cite{LIP
} and OpenSSL
466 \cite{OPENSSL
} have multiple precision integer arithmetic routines but would not be ideal for this text for
467 reasons that will be explained in the following sub-sections.
469 \subsection{Code Base
}
470 The LibTomMath code base is all portable ISO C source code. This means that there are no platform dependent conditional
471 segments of code littered throughout the source. This clean and uncluttered approach to the library means that a
472 developer can more readily discern the true intent of a given section of source code without trying to keep track of
473 what conditional code will be used.
475 The code base of LibTomMath is well organized. Each function is in its own separate source code file
476 which allows the reader to find a given function very quickly. On average there are $
76$ lines of code per source
477 file which makes the source very easily to follow. By comparison MPI and LIP are single file projects making code tracing
478 very hard. GMP has many conditional code segments which also hinder tracing.
480 When compiled with GCC for the x86 processor and optimized for speed the entire library is approximately $
100$KiB
\footnote{The notation ``KiB'' means $
2^
{10}$ octets, similarly ``MiB'' means $
2^
{20}$ octets.
}
481 which is fairly small compared to GMP (over $
250$KiB). LibTomMath is slightly larger than MPI (which compiles to about
482 $
50$KiB) but LibTomMath is also much faster and more complete than MPI.
484 \subsection{API Simplicity
}
485 LibTomMath is designed after the MPI library and shares the API design. Quite often programs that use MPI will build
486 with LibTomMath without change. The function names correlate directly to the action they perform. Almost all of the
487 functions share the same parameter passing convention. The learning curve is fairly shallow with the API provided
488 which is an extremely valuable benefit for the student and developer alike.
490 The LIP library is an example of a library with an API that is awkward to work with. LIP uses function names that are often ``compressed'' to
491 illegible short hand. LibTomMath does not share this characteristic.
493 The GMP library also does not return error codes. Instead it uses a POSIX
.1 \cite{POSIX1
} signal system where errors
494 are signaled to the host application. This happens to be the fastest approach but definitely not the most versatile. In
495 effect a math error (i.e. invalid input, heap error, etc) can cause a program to stop functioning which is definitely
496 undersireable in many situations.
498 \subsection{Optimizations
}
499 While LibTomMath is certainly not the fastest library (GMP often beats LibTomMath by a factor of two) it does
500 feature a set of optimal algorithms for tasks such as modular reduction, exponentiation, multiplication and squaring. GMP
501 and LIP also feature such optimizations while MPI only uses baseline algorithms with no optimizations. GMP lacks a few
502 of the additional modular reduction optimizations that LibTomMath features
\footnote{At the time of this writing GMP
503 only had Barrett and Montgomery modular reduction algorithms.
}.
505 LibTomMath is almost always an order of magnitude faster than the MPI library at computationally expensive tasks such as modular
506 exponentiation. In the grand scheme of ``bignum'' libraries LibTomMath is faster than the average library and usually
507 slower than the best libraries such as GMP and OpenSSL by only a small factor.
509 \subsection{Portability and Stability
}
510 LibTomMath will build ``out of the box'' on any platform equipped with a modern version of the GNU C Compiler
511 (
\textit{GCC
}). This means that without changes the library will build without configuration or setting up any
512 variables. LIP and MPI will build ``out of the box'' as well but have numerous known bugs. Most notably the author of
513 MPI has recently stopped working on his library and LIP has long since been discontinued.
515 GMP requires a configuration script to run and will not build out of the box. GMP and LibTomMath are still in active
516 development and are very stable across a variety of platforms.
519 LibTomMath is a relatively compact, well documented, highly optimized and portable library which seems only natural for
520 the case study of this text. Various source files from the LibTomMath project will be included within the text. However,
521 the reader is encouraged to download their own copy of the library to actually be able to work with the library.
523 \chapter{Getting Started
}
524 \section{Library Basics
}
525 The trick to writing any useful library of source code is to build a solid foundation and work outwards from it. First,
526 a problem along with allowable solution parameters should be identified and analyzed. In this particular case the
527 inability to accomodate multiple precision integers is the problem. Futhermore, the solution must be written
528 as portable source code that is reasonably efficient across several different computer platforms.
530 After a foundation is formed the remainder of the library can be designed and implemented in a hierarchical fashion.
531 That is, to implement the lowest level dependencies first and work towards the most abstract functions last. For example,
532 before implementing a modular exponentiation algorithm one would implement a modular reduction algorithm.
533 By building outwards from a base foundation instead of using a parallel design methodology the resulting project is
534 highly modular. Being highly modular is a desirable property of any project as it often means the resulting product
535 has a small footprint and updates are easy to perform.
537 Usually when I start a project I will begin with the header files. I define the data types I think I will need and
538 prototype the initial functions that are not dependent on other functions (within the library). After I
539 implement these base functions I prototype more dependent functions and implement them. The process repeats until
540 I implement all of the functions I require. For example, in the case of LibTomMath I implemented functions such as
541 mp
\_init() well before I implemented mp
\_mul() and even further before I implemented mp
\_exptmod(). As an example as to
542 why this design works note that the Karatsuba and Toom-Cook multipliers were written
\textit{after
} the
543 dependent function mp
\_exptmod() was written. Adding the new multiplication algorithms did not require changes to the
544 mp
\_exptmod() function itself and lowered the total cost of ownership (
\textit{so to speak
}) and of development
545 for new algorithms. This methodology allows new algorithms to be tested in a complete framework with relative ease.
549 \includegraphics{pics/design_process.ps
}
550 \caption{Design Flow of the First Few Original LibTomMath Functions.
}
551 \label{pic:design_process
}
555 Only after the majority of the functions were in place did I pursue a less hierarchical approach to auditing and optimizing
556 the source code. For example, one day I may audit the multipliers and the next day the polynomial basis functions.
558 It only makes sense to begin the text with the preliminary data types and support algorithms required as well.
559 This chapter discusses the core algorithms of the library which are the dependents for every other algorithm.
561 \section{What is a Multiple Precision Integer?
}
562 Recall that most programming languages, in particular ISO C
\cite{ISOC
}, only have fixed precision data types that on their own cannot
563 be used to represent values larger than their precision will allow. The purpose of multiple precision algorithms is
564 to use fixed precision data types to create and manipulate multiple precision integers which may represent values
567 As a well known analogy, school children are taught how to form numbers larger than nine by prepending more radix ten digits. In the decimal system
568 the largest single digit value is $
9$. However, by concatenating digits together larger numbers may be represented. Newly prepended digits
569 (
\textit{to the left
}) are said to be in a different power of ten column. That is, the number $
123$ can be described as having a $
1$ in the hundreds
570 column, $
2$ in the tens column and $
3$ in the ones column. Or more formally $
123 =
1 \cdot 10^
2 +
2 \cdot 10^
1 +
3 \cdot 10^
0$. Computer based
571 multiple precision arithmetic is essentially the same concept. Larger integers are represented by adjoining fixed
572 precision computer words with the exception that a different radix is used.
574 What most people probably do not think about explicitly are the various other attributes that describe a multiple precision
575 integer. For example, the integer $
154_
{10}$ has two immediately obvious properties. First, the integer is positive,
576 that is the sign of this particular integer is positive as opposed to negative. Second, the integer has three digits in
577 its representation. There is an additional property that the integer posesses that does not concern pencil-and-paper
578 arithmetic. The third property is how many digits placeholders are available to hold the integer.
580 The human analogy of this third property is ensuring there is enough space on the paper to write the integer. For example,
581 if one starts writing a large number too far to the right on a piece of paper they will have to erase it and move left.
582 Similarly, computer algorithms must maintain strict control over memory usage to ensure that the digits of an integer
583 will not exceed the allowed boundaries. These three properties make up what is known as a multiple precision
584 integer or mp
\_int for short.
586 \subsection{The mp
\_int Structure
}
588 The mp
\_int structure is the ISO C based manifestation of what represents a multiple precision integer. The ISO C standard does not provide for
589 any such data type but it does provide for making composite data types known as structures. The following is the structure definition
590 used within LibTomMath.
600 \hspace{3mm
}int used, alloc, sign;\\
601 \hspace{3mm
}mp
\_digit *dp;\\
602 \
} \textbf{mp
\_int}; \\
607 \caption{The mp
\_int Structure
}
612 The mp
\_int structure (fig.
\ref{fig:mpint
}) can be broken down as follows.
615 \item The
\textbf{used
} parameter denotes how many digits of the array
\textbf{dp
} contain the digits used to represent
616 a given integer. The
\textbf{used
} count must be positive (or zero) and may not exceed the
\textbf{alloc
} count.
618 \item The
\textbf{alloc
} parameter denotes how
619 many digits are available in the array to use by functions before it has to increase in size. When the
\textbf{used
} count
620 of a result would exceed the
\textbf{alloc
} count all of the algorithms will automatically increase the size of the
621 array to accommodate the precision of the result.
623 \item The pointer
\textbf{dp
} points to a dynamically allocated array of digits that represent the given multiple
624 precision integer. It is padded with $(
\textbf{alloc
} -
\textbf{used
})$ zero digits. The array is maintained in a least
625 significant digit order. As a pencil and paper analogy the array is organized such that the right most digits are stored
626 first starting at the location indexed by zero
\footnote{In C all arrays begin at zero.
} in the array. For example,
627 if
\textbf{dp
} contains $
\lbrace a, b, c,
\ldots \rbrace$ where
\textbf{dp
}$_0 = a$,
\textbf{dp
}$_1 = b$,
\textbf{dp
}$_2 = c$, $
\ldots$ then
628 it would represent the integer $a + b
\beta + c
\beta^
2 +
\ldots$
630 \index{MP
\_ZPOS} \index{MP
\_NEG}
631 \item The
\textbf{sign
} parameter denotes the sign as either zero/positive (
\textbf{MP
\_ZPOS}) or negative (
\textbf{MP
\_NEG}).
634 \subsubsection{Valid mp
\_int Structures
}
635 Several rules are placed on the state of an mp
\_int structure and are assumed to be followed for reasons of efficiency.
636 The only exceptions are when the structure is passed to initialization functions such as mp
\_init() and mp
\_init\_copy().
639 \item The value of
\textbf{alloc
} may not be less than one. That is
\textbf{dp
} always points to a previously allocated
641 \item The value of
\textbf{used
} may not exceed
\textbf{alloc
} and must be greater than or equal to zero.
642 \item The value of
\textbf{used
} implies the digit at index $(used -
1)$ of the
\textbf{dp
} array is non-zero. That is,
643 leading zero digits in the most significant positions must be trimmed.
645 \item Digits in the
\textbf{dp
} array at and above the
\textbf{used
} location must be zero.
647 \item The value of
\textbf{sign
} must be
\textbf{MP
\_ZPOS} if
\textbf{used
} is zero;
648 this represents the mp
\_int value of zero.
651 \section{Argument Passing
}
652 A convention of argument passing must be adopted early on in the development of any library. Making the function
653 prototypes consistent will help eliminate many headaches in the future as the library grows to significant complexity.
654 In LibTomMath the multiple precision integer functions accept parameters from left to right as pointers to mp
\_int
655 structures. That means that the source (input) operands are placed on the left and the destination (output) on the right.
656 Consider the following examples.
659 mp_mul(&a, &b, &c); /* c = a * b */
660 mp_add(&a, &b, &a); /* a = a + b */
661 mp_sqr(&a, &b); /* b = a * a */
664 The left to right order is a fairly natural way to implement the functions since it lets the developer read aloud the
665 functions and make sense of them. For example, the first function would read ``multiply a and b and store in c''.
667 Certain libraries (
\textit{LIP by Lenstra for instance
}) accept parameters the other way around, to mimic the order
668 of assignment expressions. That is, the destination (output) is on the left and arguments (inputs) are on the right. In
669 truth, it is entirely a matter of preference. In the case of LibTomMath the convention from the MPI library has been
672 Another very useful design consideration, provided for in LibTomMath, is whether to allow argument sources to also be a
673 destination. For example, the second example (
\textit{mp
\_add}) adds $a$ to $b$ and stores in $a$. This is an important
674 feature to implement since it allows the calling functions to cut down on the number of variables it must maintain.
675 However, to implement this feature specific care has to be given to ensure the destination is not modified before the
676 source is fully read.
678 \section{Return Values
}
679 A well implemented application, no matter what its purpose, should trap as many runtime errors as possible and return them
680 to the caller. By catching runtime errors a library can be guaranteed to prevent undefined behaviour. However, the end
681 developer can still manage to cause a library to crash. For example, by passing an invalid pointer an application may
682 fault by dereferencing memory not owned by the application.
684 In the case of LibTomMath the only errors that are checked for are related to inappropriate inputs (division by zero for
685 instance) and memory allocation errors. It will not check that the mp
\_int passed to any function is valid nor
686 will it check pointers for validity. Any function that can cause a runtime error will return an error code as an
687 \textbf{int
} data type with one of the following values (fig
\ref{fig:errcodes
}).
689 \index{MP
\_OKAY} \index{MP
\_VAL} \index{MP
\_MEM}
692 \begin{tabular
}{|l|l|
}
693 \hline \textbf{Value
} &
\textbf{Meaning
} \\
694 \hline \textbf{MP
\_OKAY} & The function was successful \\
695 \hline \textbf{MP
\_VAL} & One of the input value(s) was invalid \\
696 \hline \textbf{MP
\_MEM} & The function ran out of heap memory \\
700 \caption{LibTomMath Error Codes
}
704 When an error is detected within a function it should free any memory it allocated, often during the initialization of
705 temporary mp
\_ints, and return as soon as possible. The goal is to leave the system in the same state it was when the
706 function was called. Error checking with this style of API is fairly simple.
710 if ((err = mp_add(&a, &b, &c)) != MP_OKAY)
{
711 printf("Error:
%s\n", mp_error_to_string(err));
716 The GMP
\cite{GMP
} library uses C style
\textit{signals
} to flag errors which is of questionable use. Not all errors are fatal
717 and it was not deemed ideal by the author of LibTomMath to force developers to have signal handlers for such cases.
719 \section{Initialization and Clearing
}
720 The logical starting point when actually writing multiple precision integer functions is the initialization and
721 clearing of the mp
\_int structures. These two algorithms will be used by the majority of the higher level algorithms.
723 Given the basic mp
\_int structure an initialization routine must first allocate memory to hold the digits of
724 the integer. Often it is optimal to allocate a sufficiently large pre-set number of digits even though
725 the initial integer will represent zero. If only a single digit were allocated quite a few subsequent re-allocations
726 would occur when operations are performed on the integers. There is a tradeoff between how many default digits to allocate
727 and how many re-allocations are tolerable. Obviously allocating an excessive amount of digits initially will waste
728 memory and become unmanageable.
730 If the memory for the digits has been successfully allocated then the rest of the members of the structure must
731 be initialized. Since the initial state of an mp
\_int is to represent the zero integer, the allocated digits must be set
732 to zero. The
\textbf{used
} count set to zero and
\textbf{sign
} set to
\textbf{MP
\_ZPOS}.
734 \subsection{Initializing an mp
\_int}
735 An mp
\_int is said to be initialized if it is set to a valid, preferably default, state such that all of the members of the
736 structure are set to valid values. The mp
\_init algorithm will perform such an action.
742 \hline Algorithm
\textbf{mp
\_init}. \\
743 \textbf{Input
}. An mp
\_int $a$ \\
744 \textbf{Output
}. Allocate memory and initialize $a$ to a known valid mp
\_int state. \\
746 1. Allocate memory for
\textbf{MP
\_PREC} digits. \\
747 2. If the allocation failed return(
\textit{MP
\_MEM}) \\
748 3. for $n$ from $
0$ to $MP
\_PREC -
1$ do \\
749 \hspace{3mm
}3.1 $a_n
\leftarrow 0$\\
750 4. $a.sign
\leftarrow MP
\_ZPOS$\\
751 5. $a.used
\leftarrow 0$\\
752 6. $a.alloc
\leftarrow MP
\_PREC$\\
753 7. Return(
\textit{MP
\_OKAY})\\
757 \caption{Algorithm mp
\_init}
760 \textbf{Algorithm mp
\_init.
}
761 The purpose of this function is to initialize an mp
\_int structure so that the rest of the library can properly
762 manipulte it. It is assumed that the input may not have had any of its members previously initialized which is certainly
763 a valid assumption if the input resides on the stack.
765 Before any of the members such as
\textbf{sign
},
\textbf{used
} or
\textbf{alloc
} are initialized the memory for
766 the digits is allocated. If this fails the function returns before setting any of the other members. The
\textbf{MP
\_PREC}
767 name represents a constant
\footnote{Defined in the ``tommath.h'' header file within LibTomMath.
}
768 used to dictate the minimum precision of newly initialized mp
\_int integers. Ideally, it is at least equal to the smallest
769 precision number you'll be working with.
771 Allocating a block of digits at first instead of a single digit has the benefit of lowering the number of usually slow
772 heap operations later functions will have to perform in the future. If
\textbf{MP
\_PREC} is set correctly the slack
773 memory and the number of heap operations will be trivial.
775 Once the allocation has been made the digits have to be set to zero as well as the
\textbf{used
},
\textbf{sign
} and
776 \textbf{alloc
} members initialized. This ensures that the mp
\_int will always represent the default state of zero regardless
777 of the original condition of the input.
780 This function introduces the idiosyncrasy that all iterative loops, commonly initiated with the ``for'' keyword, iterate incrementally
781 when the ``to'' keyword is placed between two expressions. For example, ``for $a$ from $b$ to $c$ do'' means that
782 a subsequent expression (or body of expressions) are to be evaluated upto $c - b$ times so long as $b
\le c$. In each
783 iteration the variable $a$ is substituted for a new integer that lies inclusively between $b$ and $c$. If $b > c$ occured
784 the loop would not iterate. By contrast if the ``downto'' keyword were used in place of ``to'' the loop would iterate
787 \vspace{+
3mm
}\begin{small
}
788 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_init.c
794 One immediate observation of this initializtion function is that it does not return a pointer to a mp
\_int structure. It
795 is assumed that the caller has already allocated memory for the mp
\_int structure, typically on the application stack. The
796 call to mp
\_init() is used only to initialize the members of the structure to a known default state.
798 Here we see (line
24) the memory allocation is performed first. This allows us to exit cleanly and quickly
799 if there is an error. If the allocation fails the routine will return
\textbf{MP
\_MEM} to the caller to indicate there
800 was a memory error. The function XMALLOC is what actually allocates the memory. Technically XMALLOC is not a function
801 but a macro defined in ``tommath.h``. By default, XMALLOC will evaluate to malloc() which is the C library's built--in
802 memory allocation routine.
804 In order to assure the mp
\_int is in a known state the digits must be set to zero. On most platforms this could have been
805 accomplished by using calloc() instead of malloc(). However, to correctly initialize a integer type to a given value in a
806 portable fashion you have to actually assign the value. The for loop (line
30) performs this required
809 After the memory has been successfully initialized the remainder of the members are initialized
810 (lines
34 through
35) to their respective default states. At this point the algorithm has succeeded and
811 a success code is returned to the calling function. If this function returns
\textbf{MP
\_OKAY} it is safe to assume the
812 mp
\_int structure has been properly initialized and is safe to use with other functions within the library.
814 \subsection{Clearing an mp
\_int}
815 When an mp
\_int is no longer required by the application, the memory that has been allocated for its digits must be
816 returned to the application's memory pool with the mp
\_clear algorithm.
821 \hline Algorithm
\textbf{mp
\_clear}. \\
822 \textbf{Input
}. An mp
\_int $a$ \\
823 \textbf{Output
}. The memory for $a$ shall be deallocated. \\
825 1. If $a$ has been previously freed then return(
\textit{MP
\_OKAY}). \\
826 2. for $n$ from
0 to $a.used -
1$ do \\
827 \hspace{3mm
}2.1 $a_n
\leftarrow 0$ \\
828 3. Free the memory allocated for the digits of $a$. \\
829 4. $a.used
\leftarrow 0$ \\
830 5. $a.alloc
\leftarrow 0$ \\
831 6. $a.sign
\leftarrow MP
\_ZPOS$ \\
832 7. Return(
\textit{MP
\_OKAY}). \\
836 \caption{Algorithm mp
\_clear}
839 \textbf{Algorithm mp
\_clear.
}
840 This algorithm accomplishes two goals. First, it clears the digits and the other mp
\_int members. This ensures that
841 if a developer accidentally re-uses a cleared structure it is less likely to cause problems. The second goal
842 is to free the allocated memory.
844 The logic behind the algorithm is extended by marking cleared mp
\_int structures so that subsequent calls to this
845 algorithm will not try to free the memory multiple times. Cleared mp
\_ints are detectable by having a pre-defined invalid
846 digit pointer
\textbf{dp
} setting.
848 Once an mp
\_int has been cleared the mp
\_int structure is no longer in a valid state for any other algorithm
849 with the exception of algorithms mp
\_init, mp
\_init\_copy, mp
\_init\_size and mp
\_clear.
851 \vspace{+
3mm
}\begin{small
}
852 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_clear.c
858 The algorithm only operates on the mp
\_int if it hasn't been previously cleared. The if statement (line
25)
859 checks to see if the
\textbf{dp
} member is not
\textbf{NULL
}. If the mp
\_int is a valid mp
\_int then
\textbf{dp
} cannot be
860 \textbf{NULL
} in which case the if statement will evaluate to true.
862 The digits of the mp
\_int are cleared by the for loop (line
27) which assigns a zero to every digit. Similar to mp
\_init()
863 the digits are assigned zero instead of using block memory operations (such as memset()) since this is more portable.
865 The digits are deallocated off the heap via the XFREE macro. Similar to XMALLOC the XFREE macro actually evaluates to
866 a standard C library function. In this case the free() function. Since free() only deallocates the memory the pointer
867 still has to be reset to
\textbf{NULL
} manually (line
35).
869 Now that the digits have been cleared and deallocated the other members are set to their final values (lines
36 and
37).
871 \section{Maintenance Algorithms
}
873 The previous sections describes how to initialize and clear an mp
\_int structure. To further support operations
874 that are to be performed on mp
\_int structures (such as addition and multiplication) the dependent algorithms must be
875 able to augment the precision of an mp
\_int and
876 initialize mp
\_ints with differing initial conditions.
878 These algorithms complete the set of low level algorithms required to work with mp
\_int structures in the higher level
879 algorithms such as addition, multiplication and modular exponentiation.
881 \subsection{Augmenting an mp
\_int's Precision
}
882 When storing a value in an mp
\_int structure, a sufficient number of digits must be available to accomodate the entire
883 result of an operation without loss of precision. Quite often the size of the array given by the
\textbf{alloc
} member
884 is large enough to simply increase the
\textbf{used
} digit count. However, when the size of the array is too small it
885 must be re-sized appropriately to accomodate the result. The mp
\_grow algorithm will provide this functionality.
887 \newpage\begin{figure
}[here
]
890 \hline Algorithm
\textbf{mp
\_grow}. \\
891 \textbf{Input
}. An mp
\_int $a$ and an integer $b$. \\
892 \textbf{Output
}. $a$ is expanded to accomodate $b$ digits. \\
894 1. if $a.alloc
\ge b$ then return(
\textit{MP
\_OKAY}) \\
895 2. $u
\leftarrow b
\mbox{ (mod
}MP
\_PREC\mbox{)
}$ \\
896 3. $v
\leftarrow b +
2 \cdot MP
\_PREC - u$ \\
897 4. Re-allocate the array of digits $a$ to size $v$ \\
898 5. If the allocation failed then return(
\textit{MP
\_MEM}). \\
899 6. for n from a.alloc to $v -
1$ do \\
900 \hspace{+
3mm
}6.1 $a_n
\leftarrow 0$ \\
901 7. $a.alloc
\leftarrow v$ \\
902 8. Return(
\textit{MP
\_OKAY}) \\
906 \caption{Algorithm mp
\_grow}
909 \textbf{Algorithm mp
\_grow.
}
910 It is ideal to prevent re-allocations from being performed if they are not required (step one). This is useful to
911 prevent mp
\_ints from growing excessively in code that erroneously calls mp
\_grow.
913 The requested digit count is padded up to next multiple of
\textbf{MP
\_PREC} plus an additional
\textbf{MP
\_PREC} (steps two and three).
914 This helps prevent many trivial reallocations that would grow an mp
\_int by trivially small values.
916 It is assumed that the reallocation (step four) leaves the lower $a.alloc$ digits of the mp
\_int intact. This is much
917 akin to how the
\textit{realloc
} function from the standard C library works. Since the newly allocated digits are
918 assumed to contain undefined values they are initially set to zero.
920 \vspace{+
3mm
}\begin{small
}
921 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_grow.c
927 A quick optimization is to first determine if a memory re-allocation is required at all. The if statement (line
24) checks
928 if the
\textbf{alloc
} member of the mp
\_int is smaller than the requested digit count. If the count is not larger than
\textbf{alloc
}
929 the function skips the re-allocation part thus saving time.
931 When a re-allocation is performed it is turned into an optimal request to save time in the future. The requested digit count is
932 padded upwards to
2nd multiple of
\textbf{MP
\_PREC} larger than
\textbf{alloc
} (line
25). The XREALLOC function is used
933 to re-allocate the memory. As per the other functions XREALLOC is actually a macro which evaluates to realloc by default. The realloc
934 function leaves the base of the allocation intact which means the first
\textbf{alloc
} digits of the mp
\_int are the same as before
935 the re-allocation. All that is left is to clear the newly allocated digits and return.
937 Note that the re-allocation result is actually stored in a temporary pointer $tmp$. This is to allow this function to return
938 an error with a valid pointer. Earlier releases of the library stored the result of XREALLOC into the mp
\_int $a$. That would
939 result in a memory leak if XREALLOC ever failed.
941 \subsection{Initializing Variable Precision mp
\_ints}
942 Occasionally the number of digits required will be known in advance of an initialization, based on, for example, the size
943 of input mp
\_ints to a given algorithm. The purpose of algorithm mp
\_init\_size is similar to mp
\_init except that it
944 will allocate
\textit{at least
} a specified number of digits.
950 \hline Algorithm
\textbf{mp
\_init\_size}. \\
951 \textbf{Input
}. An mp
\_int $a$ and the requested number of digits $b$. \\
952 \textbf{Output
}. $a$ is initialized to hold at least $b$ digits. \\
954 1. $u
\leftarrow b
\mbox{ (mod
}MP
\_PREC\mbox{)
}$ \\
955 2. $v
\leftarrow b +
2 \cdot MP
\_PREC - u$ \\
956 3. Allocate $v$ digits. \\
957 4. for $n$ from $
0$ to $v -
1$ do \\
958 \hspace{3mm
}4.1 $a_n
\leftarrow 0$ \\
959 5. $a.sign
\leftarrow MP
\_ZPOS$\\
960 6. $a.used
\leftarrow 0$\\
961 7. $a.alloc
\leftarrow v$\\
962 8. Return(
\textit{MP
\_OKAY})\\
967 \caption{Algorithm mp
\_init\_size}
970 \textbf{Algorithm mp
\_init\_size.
}
971 This algorithm will initialize an mp
\_int structure $a$ like algorithm mp
\_init with the exception that the number of
972 digits allocated can be controlled by the second input argument $b$. The input size is padded upwards so it is a
973 multiple of
\textbf{MP
\_PREC} plus an additional
\textbf{MP
\_PREC} digits. This padding is used to prevent trivial
974 allocations from becoming a bottleneck in the rest of the algorithms.
976 Like algorithm mp
\_init, the mp
\_int structure is initialized to a default state representing the integer zero. This
977 particular algorithm is useful if it is known ahead of time the approximate size of the input. If the approximation is
978 correct no further memory re-allocations are required to work with the mp
\_int.
980 \vspace{+
3mm
}\begin{small
}
981 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_init\_size.c
987 The number of digits $b$ requested is padded (line
24) by first augmenting it to the next multiple of
988 \textbf{MP
\_PREC} and then adding
\textbf{MP
\_PREC} to the result. If the memory can be successfully allocated the
989 mp
\_int is placed in a default state representing the integer zero. Otherwise, the error code
\textbf{MP
\_MEM} will be
992 The digits are allocated and set to zero at the same time with the calloc() function (line @
25,XCALLOC@). The
993 \textbf{used
} count is set to zero, the
\textbf{alloc
} count set to the padded digit count and the
\textbf{sign
} flag set
994 to
\textbf{MP
\_ZPOS} to achieve a default valid mp
\_int state (lines
33,
34 and
35). If the function
995 returns succesfully then it is correct to assume that the mp
\_int structure is in a valid state for the remainder of the
996 functions to work with.
998 \subsection{Multiple Integer Initializations and Clearings
}
999 Occasionally a function will require a series of mp
\_int data types to be made available simultaneously.
1000 The purpose of algorithm mp
\_init\_multi is to initialize a variable length array of mp
\_int structures in a single
1001 statement. It is essentially a shortcut to multiple initializations.
1003 \newpage\begin{figure
}[here
]
1006 \hline Algorithm
\textbf{mp
\_init\_multi}. \\
1007 \textbf{Input
}. Variable length array $V_k$ of mp
\_int variables of length $k$. \\
1008 \textbf{Output
}. The array is initialized such that each mp
\_int of $V_k$ is ready to use. \\
1010 1. for $n$ from
0 to $k -
1$ do \\
1011 \hspace{+
3mm
}1.1. Initialize the mp
\_int $V_n$ (
\textit{mp
\_init}) \\
1012 \hspace{+
3mm
}1.2. If initialization failed then do \\
1013 \hspace{+
6mm
}1.2.1. for $j$ from $
0$ to $n$ do \\
1014 \hspace{+
9mm
}1.2.1.1. Free the mp
\_int $V_j$ (
\textit{mp
\_clear}) \\
1015 \hspace{+
6mm
}1.2.2. Return(
\textit{MP
\_MEM}) \\
1016 2. Return(
\textit{MP
\_OKAY}) \\
1020 \caption{Algorithm mp
\_init\_multi}
1023 \textbf{Algorithm mp
\_init\_multi.
}
1024 The algorithm will initialize the array of mp
\_int variables one at a time. If a runtime error has been detected
1025 (
\textit{step
1.2}) all of the previously initialized variables are cleared. The goal is an ``all or nothing''
1026 initialization which allows for quick recovery from runtime errors.
1028 \vspace{+
3mm
}\begin{small
}
1029 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_init\_multi.c
1035 This function intializes a variable length list of mp
\_int structure pointers. However, instead of having the mp
\_int
1036 structures in an actual C array they are simply passed as arguments to the function. This function makes use of the
1037 ``...'' argument syntax of the C programming language. The list is terminated with a final
\textbf{NULL
} argument
1038 appended on the right.
1040 The function uses the ``stdarg.h''
\textit{va
} functions to step portably through the arguments to the function. A count
1041 $n$ of succesfully initialized mp
\_int structures is maintained (line
48) such that if a failure does occur,
1042 the algorithm can backtrack and free the previously initialized structures (lines
28 to
47).
1045 \subsection{Clamping Excess Digits
}
1046 When a function anticipates a result will be $n$ digits it is simpler to assume this is true within the body of
1047 the function instead of checking during the computation. For example, a multiplication of a $i$ digit number by a
1048 $j$ digit produces a result of at most $i + j$ digits. It is entirely possible that the result is $i + j -
1$
1049 though, with no final carry into the last position. However, suppose the destination had to be first expanded
1050 (
\textit{via mp
\_grow}) to accomodate $i + j -
1$ digits than further expanded to accomodate the final carry.
1051 That would be a considerable waste of time since heap operations are relatively slow.
1053 The ideal solution is to always assume the result is $i + j$ and fix up the
\textbf{used
} count after the function
1054 terminates. This way a single heap operation (
\textit{at most
}) is required. However, if the result was not checked
1055 there would be an excess high order zero digit.
1057 For example, suppose the product of two integers was $x_n = (
0x_
{n-
1}x_
{n-
2}...x_0)_
{\beta}$. The leading zero digit
1058 will not contribute to the precision of the result. In fact, through subsequent operations more leading zero digits would
1059 accumulate to the point the size of the integer would be prohibitive. As a result even though the precision is very
1060 low the representation is excessively large.
1062 The mp
\_clamp algorithm is designed to solve this very problem. It will trim high-order zeros by decrementing the
1063 \textbf{used
} count until a non-zero most significant digit is found. Also in this system, zero is considered to be a
1064 positive number which means that if the
\textbf{used
} count is decremented to zero, the sign must be set to
1067 \begin{figure
}[here
]
1070 \hline Algorithm
\textbf{mp
\_clamp}. \\
1071 \textbf{Input
}. An mp
\_int $a$ \\
1072 \textbf{Output
}. Any excess leading zero digits of $a$ are removed \\
1074 1. while $a.used >
0$ and $a_
{a.used -
1} =
0$ do \\
1075 \hspace{+
3mm
}1.1 $a.used
\leftarrow a.used -
1$ \\
1076 2. if $a.used =
0$ then do \\
1077 \hspace{+
3mm
}2.1 $a.sign
\leftarrow MP
\_ZPOS$ \\
1081 \caption{Algorithm mp
\_clamp}
1084 \textbf{Algorithm mp
\_clamp.
}
1085 As can be expected this algorithm is very simple. The loop on step one is expected to iterate only once or twice at
1086 the most. For example, this will happen in cases where there is not a carry to fill the last position. Step two fixes the sign for
1087 when all of the digits are zero to ensure that the mp
\_int is valid at all times.
1089 \vspace{+
3mm
}\begin{small
}
1090 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_clamp.c
1096 Note on line
28 how to test for the
\textbf{used
} count is made on the left of the \&\& operator. In the C programming
1097 language the terms to \&\& are evaluated left to right with a boolean short-circuit if any condition fails. This is
1098 important since if the
\textbf{used
} is zero the test on the right would fetch below the array. That is obviously
1099 undesirable. The parenthesis on line
31 is used to make sure the
\textbf{used
} count is decremented and not
1102 \section*
{Exercises
}
1104 $
\left [ 1 \right ]$ & Discuss the relevance of the
\textbf{used
} member of the mp
\_int structure. \\
1106 $
\left [ 1 \right ]$ & Discuss the consequences of not using padding when performing allocations. \\
1108 $
\left [ 2 \right ]$ & Estimate an ideal value for
\textbf{MP
\_PREC} when performing
1024-bit RSA \\
1109 & encryption when $
\beta =
2^
{28}$. \\
1111 $
\left [ 1 \right ]$ & Discuss the relevance of the algorithm mp
\_clamp. What does it prevent? \\
1113 $
\left [ 1 \right ]$ & Give an example of when the algorithm mp
\_init\_copy might be useful. \\
1122 \chapter{Basic Operations
}
1124 \section{Introduction
}
1125 In the previous chapter a series of low level algorithms were established that dealt with initializing and maintaining
1126 mp
\_int structures. This chapter will discuss another set of seemingly non-algebraic algorithms which will form the low
1127 level basis of the entire library. While these algorithm are relatively trivial it is important to understand how they
1128 work before proceeding since these algorithms will be used almost intrinsically in the following chapters.
1130 The algorithms in this chapter deal primarily with more ``programmer'' related tasks such as creating copies of
1131 mp
\_int structures, assigning small values to mp
\_int structures and comparisons of the values mp
\_int structures
1134 \section{Assigning Values to mp
\_int Structures
}
1135 \subsection{Copying an mp
\_int}
1136 Assigning the value that a given mp
\_int structure represents to another mp
\_int structure shall be known as making
1137 a copy for the purposes of this text. The copy of the mp
\_int will be a separate entity that represents the same
1138 value as the mp
\_int it was copied from. The mp
\_copy algorithm provides this functionality.
1140 \newpage\begin{figure
}[here
]
1143 \hline Algorithm
\textbf{mp
\_copy}. \\
1144 \textbf{Input
}. An mp
\_int $a$ and $b$. \\
1145 \textbf{Output
}. Store a copy of $a$ in $b$. \\
1147 1. If $b.alloc < a.used$ then grow $b$ to $a.used$ digits. (
\textit{mp
\_grow}) \\
1148 2. for $n$ from
0 to $a.used -
1$ do \\
1149 \hspace{3mm
}2.1 $b_
{n
} \leftarrow a_
{n
}$ \\
1150 3. for $n$ from $a.used$ to $b.used -
1$ do \\
1151 \hspace{3mm
}3.1 $b_
{n
} \leftarrow 0$ \\
1152 4. $b.used
\leftarrow a.used$ \\
1153 5. $b.sign
\leftarrow a.sign$ \\
1154 6. return(
\textit{MP
\_OKAY}) \\
1158 \caption{Algorithm mp
\_copy}
1161 \textbf{Algorithm mp
\_copy.
}
1162 This algorithm copies the mp
\_int $a$ such that upon succesful termination of the algorithm the mp
\_int $b$ will
1163 represent the same integer as the mp
\_int $a$. The mp
\_int $b$ shall be a complete and distinct copy of the
1164 mp
\_int $a$ meaing that the mp
\_int $a$ can be modified and it shall not affect the value of the mp
\_int $b$.
1166 If $b$ does not have enough room for the digits of $a$ it must first have its precision augmented via the mp
\_grow
1167 algorithm. The digits of $a$ are copied over the digits of $b$ and any excess digits of $b$ are set to zero (step two
1168 and three). The
\textbf{used
} and
\textbf{sign
} members of $a$ are finally copied over the respective members of
1171 \textbf{Remark.
} This algorithm also introduces a new idiosyncrasy that will be used throughout the rest of the
1172 text. The error return codes of other algorithms are not explicitly checked in the pseudo-code presented. For example, in
1173 step one of the mp
\_copy algorithm the return of mp
\_grow is not explicitly checked to ensure it succeeded. Text space is
1174 limited so it is assumed that if a algorithm fails it will clear all temporarily allocated mp
\_ints and return
1175 the error code itself. However, the C code presented will demonstrate all of the error handling logic required to
1176 implement the pseudo-code.
1178 \vspace{+
3mm
}\begin{small
}
1179 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_copy.c
1185 Occasionally a dependent algorithm may copy an mp
\_int effectively into itself such as when the input and output
1186 mp
\_int structures passed to a function are one and the same. For this case it is optimal to return immediately without
1187 copying digits (line
25).
1189 The mp
\_int $b$ must have enough digits to accomodate the used digits of the mp
\_int $a$. If $b.alloc$ is less than
1190 $a.used$ the algorithm mp
\_grow is used to augment the precision of $b$ (lines
30 to
33). In order to
1191 simplify the inner loop that copies the digits from $a$ to $b$, two aliases $tmpa$ and $tmpb$ point directly at the digits
1192 of the mp
\_ints $a$ and $b$ respectively. These aliases (lines
43 and
46) allow the compiler to access the digits without first dereferencing the
1193 mp
\_int pointers and then subsequently the pointer to the digits.
1195 After the aliases are established the digits from $a$ are copied into $b$ (lines
49 to
51) and then the excess
1196 digits of $b$ are set to zero (lines
54 to
56). Both ``for'' loops make use of the pointer aliases and in
1197 fact the alias for $b$ is carried through into the second ``for'' loop to clear the excess digits. This optimization
1198 allows the alias to stay in a machine register fairly easy between the two loops.
1200 \textbf{Remarks.
} The use of pointer aliases is an implementation methodology first introduced in this function that will
1201 be used considerably in other functions. Technically, a pointer alias is simply a short hand alias used to lower the
1202 number of pointer dereferencing operations required to access data. For example, a for loop may resemble
1205 for (x =
0; x <
100; x++) \
{
1206 a->num
[4]->dp
[x
] =
0;
1210 This could be re-written using aliases as
1215 for (x =
0; x <
100; x++) \
{
1220 In this case an alias is used to access the
1221 array of digits within an mp
\_int structure directly. It may seem that a pointer alias is strictly not required
1222 as a compiler may optimize out the redundant pointer operations. However, there are two dominant reasons to use aliases.
1224 The first reason is that most compilers will not effectively optimize pointer arithmetic. For example, some optimizations
1225 may work for the Microsoft Visual C++ compiler (MSVC) and not for the GNU C Compiler (GCC). Also some optimizations may
1226 work for GCC and not MSVC. As such it is ideal to find a common ground for as many compilers as possible. Pointer
1227 aliases optimize the code considerably before the compiler even reads the source code which means the end compiled code
1228 stands a better chance of being faster.
1230 The second reason is that pointer aliases often can make an algorithm simpler to read. Consider the first ``for''
1231 loop of the function mp
\_copy() re-written to not use pointer aliases.
1234 /* copy all the digits */
1235 for (n =
0; n < a->used; n++) \
{
1236 b->dp
[n
] = a->dp
[n
];
1240 Whether this code is harder to read depends strongly on the individual. However, it is quantifiably slightly more
1241 complicated as there are four variables within the statement instead of just two.
1243 \subsubsection{Nested Statements
}
1244 Another commonly used technique in the source routines is that certain sections of code are nested. This is used in
1245 particular with the pointer aliases to highlight code phases. For example, a Comba multiplier (discussed in chapter six)
1246 will typically have three different phases. First the temporaries are initialized, then the columns calculated and
1247 finally the carries are propagated. In this example the middle column production phase will typically be nested as it
1248 uses temporary variables and aliases the most.
1250 The nesting also simplies the source code as variables that are nested are only valid for their scope. As a result
1251 the various temporary variables required do not propagate into other sections of code.
1254 \subsection{Creating a Clone
}
1255 Another common operation is to make a local temporary copy of an mp
\_int argument. To initialize an mp
\_int
1256 and then copy another existing mp
\_int into the newly intialized mp
\_int will be known as creating a clone. This is
1257 useful within functions that need to modify an argument but do not wish to actually modify the original copy. The
1258 mp
\_init\_copy algorithm has been designed to help perform this task.
1260 \begin{figure
}[here
]
1263 \hline Algorithm
\textbf{mp
\_init\_copy}. \\
1264 \textbf{Input
}. An mp
\_int $a$ and $b$\\
1265 \textbf{Output
}. $a$ is initialized to be a copy of $b$. \\
1267 1. Init $a$. (
\textit{mp
\_init}) \\
1268 2. Copy $b$ to $a$. (
\textit{mp
\_copy}) \\
1269 3. Return the status of the copy operation. \\
1273 \caption{Algorithm mp
\_init\_copy}
1276 \textbf{Algorithm mp
\_init\_copy.
}
1277 This algorithm will initialize an mp
\_int variable and copy another previously initialized mp
\_int variable into it. As
1278 such this algorithm will perform two operations in one step.
1280 \vspace{+
3mm
}\begin{small
}
1281 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_init\_copy.c
1287 This will initialize
\textbf{a
} and make it a verbatim copy of the contents of
\textbf{b
}. Note that
1288 \textbf{a
} will have its own memory allocated which means that
\textbf{b
} may be cleared after the call
1289 and
\textbf{a
} will be left intact.
1291 \section{Zeroing an Integer
}
1292 Reseting an mp
\_int to the default state is a common step in many algorithms. The mp
\_zero algorithm will be the algorithm used to
1295 \begin{figure
}[here
]
1298 \hline Algorithm
\textbf{mp
\_zero}. \\
1299 \textbf{Input
}. An mp
\_int $a$ \\
1300 \textbf{Output
}. Zero the contents of $a$ \\
1302 1. $a.used
\leftarrow 0$ \\
1303 2. $a.sign
\leftarrow$ MP
\_ZPOS \\
1304 3. for $n$ from
0 to $a.alloc -
1$ do \\
1305 \hspace{3mm
}3.1 $a_n
\leftarrow 0$ \\
1309 \caption{Algorithm mp
\_zero}
1312 \textbf{Algorithm mp
\_zero.
}
1313 This algorithm simply resets a mp
\_int to the default state.
1315 \vspace{+
3mm
}\begin{small
}
1316 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_zero.c
1322 After the function is completed, all of the digits are zeroed, the
\textbf{used
} count is zeroed and the
1323 \textbf{sign
} variable is set to
\textbf{MP
\_ZPOS}.
1325 \section{Sign Manipulation
}
1326 \subsection{Absolute Value
}
1327 With the mp
\_int representation of an integer, calculating the absolute value is trivial. The mp
\_abs algorithm will compute
1328 the absolute value of an mp
\_int.
1330 \begin{figure
}[here
]
1333 \hline Algorithm
\textbf{mp
\_abs}. \\
1334 \textbf{Input
}. An mp
\_int $a$ \\
1335 \textbf{Output
}. Computes $b =
\vert a
\vert$ \\
1337 1. Copy $a$ to $b$. (
\textit{mp
\_copy}) \\
1338 2. If the copy failed return(
\textit{MP
\_MEM}). \\
1339 3. $b.sign
\leftarrow MP
\_ZPOS$ \\
1340 4. Return(
\textit{MP
\_OKAY}) \\
1344 \caption{Algorithm mp
\_abs}
1347 \textbf{Algorithm mp
\_abs.
}
1348 This algorithm computes the absolute of an mp
\_int input. First it copies $a$ over $b$. This is an example of an
1349 algorithm where the check in mp
\_copy that determines if the source and destination are equal proves useful. This allows,
1350 for instance, the developer to pass the same mp
\_int as the source and destination to this function without addition
1353 \vspace{+
3mm
}\begin{small
}
1354 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_abs.c
1360 This fairly trivial algorithm first eliminates non--required duplications (line
28) and then sets the
1361 \textbf{sign
} flag to
\textbf{MP
\_ZPOS}.
1363 \subsection{Integer Negation
}
1364 With the mp
\_int representation of an integer, calculating the negation is also trivial. The mp
\_neg algorithm will compute
1365 the negative of an mp
\_int input.
1367 \begin{figure
}[here
]
1370 \hline Algorithm
\textbf{mp
\_neg}. \\
1371 \textbf{Input
}. An mp
\_int $a$ \\
1372 \textbf{Output
}. Computes $b = -a$ \\
1374 1. Copy $a$ to $b$. (
\textit{mp
\_copy}) \\
1375 2. If the copy failed return(
\textit{MP
\_MEM}). \\
1376 3. If $a.used =
0$ then return(
\textit{MP
\_OKAY}). \\
1377 4. If $a.sign = MP
\_ZPOS$ then do \\
1378 \hspace{3mm
}4.1 $b.sign = MP
\_NEG$. \\
1380 \hspace{3mm
}5.1 $b.sign = MP
\_ZPOS$. \\
1381 6. Return(
\textit{MP
\_OKAY}) \\
1385 \caption{Algorithm mp
\_neg}
1388 \textbf{Algorithm mp
\_neg.
}
1389 This algorithm computes the negation of an input. First it copies $a$ over $b$. If $a$ has no used digits then
1390 the algorithm returns immediately. Otherwise it flips the sign flag and stores the result in $b$. Note that if
1391 $a$ had no digits then it must be positive by definition. Had step three been omitted then the algorithm would return
1394 \vspace{+
3mm
}\begin{small
}
1395 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_neg.c
1401 Like mp
\_abs() this function avoids non--required duplications (line
22) and then sets the sign. We
1402 have to make sure that only non--zero values get a
\textbf{sign
} of
\textbf{MP
\_NEG}. If the mp
\_int is zero
1403 than the
\textbf{sign
} is hard--coded to
\textbf{MP
\_ZPOS}.
1405 \section{Small Constants
}
1406 \subsection{Setting Small Constants
}
1407 Often a mp
\_int must be set to a relatively small value such as $
1$ or $
2$. For these cases the mp
\_set algorithm is useful.
1409 \newpage\begin{figure
}[here
]
1412 \hline Algorithm
\textbf{mp
\_set}. \\
1413 \textbf{Input
}. An mp
\_int $a$ and a digit $b$ \\
1414 \textbf{Output
}. Make $a$ equivalent to $b$ \\
1416 1. Zero $a$ (
\textit{mp
\_zero}). \\
1417 2. $a_0
\leftarrow b
\mbox{ (mod
}\beta\mbox{)
}$ \\
1418 3. $a.used
\leftarrow \left \lbrace \begin{array
}{ll
}
1419 1 &
\mbox{if
}a_0 >
0 \\
1420 0 &
\mbox{if
}a_0 =
0
1421 \end{array
} \right .$ \\
1425 \caption{Algorithm mp
\_set}
1428 \textbf{Algorithm mp
\_set.
}
1429 This algorithm sets a mp
\_int to a small single digit value. Step number
1 ensures that the integer is reset to the default state. The
1430 single digit is set (
\textit{modulo $
\beta$
}) and the
\textbf{used
} count is adjusted accordingly.
1432 \vspace{+
3mm
}\begin{small
}
1433 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_set.c
1439 First we zero (line
21) the mp
\_int to make sure that the other members are initialized for a
1440 small positive constant. mp
\_zero() ensures that the
\textbf{sign
} is positive and the
\textbf{used
} count
1441 is zero. Next we set the digit and reduce it modulo $
\beta$ (line
22). After this step we have to
1442 check if the resulting digit is zero or not. If it is not then we set the
\textbf{used
} count to one, otherwise
1445 We can quickly reduce modulo $
\beta$ since it is of the form $
2^k$ and a quick binary AND operation with
1446 $
2^k -
1$ will perform the same operation.
1448 One important limitation of this function is that it will only set one digit. The size of a digit is not fixed, meaning source that uses
1449 this function should take that into account. Only trivially small constants can be set using this function.
1451 \subsection{Setting Large Constants
}
1452 To overcome the limitations of the mp
\_set algorithm the mp
\_set\_int algorithm is ideal. It accepts a ``long''
1453 data type as input and will always treat it as a
32-bit integer.
1455 \begin{figure
}[here
]
1458 \hline Algorithm
\textbf{mp
\_set\_int}. \\
1459 \textbf{Input
}. An mp
\_int $a$ and a ``long'' integer $b$ \\
1460 \textbf{Output
}. Make $a$ equivalent to $b$ \\
1462 1. Zero $a$ (
\textit{mp
\_zero}) \\
1463 2. for $n$ from
0 to
7 do \\
1464 \hspace{3mm
}2.1 $a
\leftarrow a
\cdot 16$ (
\textit{mp
\_mul2d}) \\
1465 \hspace{3mm
}2.2 $u
\leftarrow \lfloor b /
2^
{4(
7 - n)
} \rfloor \mbox{ (mod
}16\mbox{)
}$\\
1466 \hspace{3mm
}2.3 $a_0
\leftarrow a_0 + u$ \\
1467 \hspace{3mm
}2.4 $a.used
\leftarrow a.used +
1$ \\
1468 3. Clamp excess used digits (
\textit{mp
\_clamp}) \\
1472 \caption{Algorithm mp
\_set\_int}
1475 \textbf{Algorithm mp
\_set\_int.
}
1476 The algorithm performs eight iterations of a simple loop where in each iteration four bits from the source are added to the
1477 mp
\_int. Step
2.1 will multiply the current result by sixteen making room for four more bits in the less significant positions. In step
2.2 the
1478 next four bits from the source are extracted and are added to the mp
\_int. The
\textbf{used
} digit count is
1479 incremented to reflect the addition. The
\textbf{used
} digit counter is incremented since if any of the leading digits were zero the mp
\_int would have
1480 zero digits used and the newly added four bits would be ignored.
1482 Excess zero digits are trimmed in steps
2.1 and
3 by using higher level algorithms mp
\_mul2d and mp
\_clamp.
1484 \vspace{+
3mm
}\begin{small
}
1485 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_set\_int.c
1491 This function sets four bits of the number at a time to handle all practical
\textbf{DIGIT
\_BIT} sizes. The weird
1492 addition on line
39 ensures that the newly added in bits are added to the number of digits. While it may not
1493 seem obvious as to why the digit counter does not grow exceedingly large it is because of the shift on line
28
1494 as well as the call to mp
\_clamp() on line
41. Both functions will clamp excess leading digits which keeps
1495 the number of used digits low.
1497 \section{Comparisons
}
1498 \subsection{Unsigned Comparisions
}
1499 Comparing a multiple precision integer is performed with the exact same algorithm used to compare two decimal numbers. For example,
1500 to compare $
1,
234$ to $
1,
264$ the digits are extracted by their positions. That is we compare $
1 \cdot 10^
3 +
2 \cdot 10^
2 +
3 \cdot 10^
1 +
4 \cdot 10^
0$
1501 to $
1 \cdot 10^
3 +
2 \cdot 10^
2 +
6 \cdot 10^
1 +
4 \cdot 10^
0$ by comparing single digits at a time starting with the highest magnitude
1502 positions. If any leading digit of one integer is greater than a digit in the same position of another integer then obviously it must be greater.
1504 The first comparision routine that will be developed is the unsigned magnitude compare which will perform a comparison based on the digits of two
1505 mp
\_int variables alone. It will ignore the sign of the two inputs. Such a function is useful when an absolute comparison is required or if the
1506 signs are known to agree in advance.
1508 To facilitate working with the results of the comparison functions three constants are required.
1510 \begin{figure
}[here
]
1512 \begin{tabular
}{|r|l|
}
1513 \hline \textbf{Constant
} &
\textbf{Meaning
} \\
1514 \hline \textbf{MP
\_GT} & Greater Than \\
1515 \hline \textbf{MP
\_EQ} & Equal To \\
1516 \hline \textbf{MP
\_LT} & Less Than \\
1520 \caption{Comparison Return Codes
}
1523 \begin{figure
}[here
]
1526 \hline Algorithm
\textbf{mp
\_cmp\_mag}. \\
1527 \textbf{Input
}. Two mp
\_ints $a$ and $b$. \\
1528 \textbf{Output
}. Unsigned comparison results ($a$ to the left of $b$). \\
1530 1. If $a.used > b.used$ then return(
\textit{MP
\_GT}) \\
1531 2. If $a.used < b.used$ then return(
\textit{MP
\_LT}) \\
1532 3. for n from $a.used -
1$ to
0 do \\
1533 \hspace{+
3mm
}3.1 if $a_n > b_n$ then return(
\textit{MP
\_GT}) \\
1534 \hspace{+
3mm
}3.2 if $a_n < b_n$ then return(
\textit{MP
\_LT}) \\
1535 4. Return(
\textit{MP
\_EQ}) \\
1539 \caption{Algorithm mp
\_cmp\_mag}
1542 \textbf{Algorithm mp
\_cmp\_mag.
}
1543 By saying ``$a$ to the left of $b$'' it is meant that the comparison is with respect to $a$, that is if $a$ is greater than $b$ it will return
1544 \textbf{MP
\_GT} and similar with respect to when $a = b$ and $a < b$. The first two steps compare the number of digits used in both $a$ and $b$.
1545 Obviously if the digit counts differ there would be an imaginary zero digit in the smaller number where the leading digit of the larger number is.
1546 If both have the same number of digits than the actual digits themselves must be compared starting at the leading digit.
1548 By step three both inputs must have the same number of digits so its safe to start from either $a.used -
1$ or $b.used -
1$ and count down to
1549 the zero'th digit. If after all of the digits have been compared, no difference is found, the algorithm returns
\textbf{MP
\_EQ}.
1551 \vspace{+
3mm
}\begin{small
}
1552 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_cmp\_mag.c
1558 The two if statements (lines
25 and
29) compare the number of digits in the two inputs. These two are
1559 performed before all of the digits are compared since it is a very cheap test to perform and can potentially save
1560 considerable time. The implementation given is also not valid without those two statements. $b.alloc$ may be
1561 smaller than $a.used$, meaning that undefined values will be read from $b$ past the end of the array of digits.
1565 \subsection{Signed Comparisons
}
1566 Comparing with sign considerations is also fairly critical in several routines (
\textit{division for example
}). Based on an unsigned magnitude
1567 comparison a trivial signed comparison algorithm can be written.
1569 \begin{figure
}[here
]
1572 \hline Algorithm
\textbf{mp
\_cmp}. \\
1573 \textbf{Input
}. Two mp
\_ints $a$ and $b$ \\
1574 \textbf{Output
}. Signed Comparison Results ($a$ to the left of $b$) \\
1576 1. if $a.sign = MP
\_NEG$ and $b.sign = MP
\_ZPOS$ then return(
\textit{MP
\_LT}) \\
1577 2. if $a.sign = MP
\_ZPOS$ and $b.sign = MP
\_NEG$ then return(
\textit{MP
\_GT}) \\
1578 3. if $a.sign = MP
\_NEG$ then \\
1579 \hspace{+
3mm
}3.1 Return the unsigned comparison of $b$ and $a$ (
\textit{mp
\_cmp\_mag}) \\
1581 \hspace{+
3mm
}4.1 Return the unsigned comparison of $a$ and $b$ \\
1585 \caption{Algorithm mp
\_cmp}
1588 \textbf{Algorithm mp
\_cmp.
}
1589 The first two steps compare the signs of the two inputs. If the signs do not agree then it can return right away with the appropriate
1590 comparison code. When the signs are equal the digits of the inputs must be compared to determine the correct result. In step
1591 three the unsigned comparision flips the order of the arguments since they are both negative. For instance, if $-a > -b$ then
1592 $
\vert a
\vert <
\vert b
\vert$. Step number four will compare the two when they are both positive.
1594 \vspace{+
3mm
}\begin{small
}
1595 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_cmp.c
1601 The two if statements (lines
23 and
24) perform the initial sign comparison. If the signs are not the equal then which ever
1602 has the positive sign is larger. The inputs are compared (line
32) based on magnitudes. If the signs were both
1603 negative then the unsigned comparison is performed in the opposite direction (line
34). Otherwise, the signs are assumed to
1604 be both positive and a forward direction unsigned comparison is performed.
1606 \section*
{Exercises
}
1608 $
\left [ 2 \right ]$ & Modify algorithm mp
\_set\_int to accept as input a variable length array of bits. \\
1610 $
\left [ 3 \right ]$ & Give the probability that algorithm mp
\_cmp\_mag will have to compare $k$ digits \\
1611 & of two random digits (of equal magnitude) before a difference is found. \\
1613 $
\left [ 1 \right ]$ & Suggest a simple method to speed up the implementation of mp
\_cmp\_mag based \\
1614 & on the observations made in the previous problem. \\
1618 \chapter{Basic Arithmetic
}
1619 \section{Introduction
}
1620 At this point algorithms for initialization, clearing, zeroing, copying, comparing and setting small constants have been
1621 established. The next logical set of algorithms to develop are addition, subtraction and digit shifting algorithms. These
1622 algorithms make use of the lower level algorithms and are the cruicial building block for the multiplication algorithms. It is very important
1623 that these algorithms are highly optimized. On their own they are simple $O(n)$ algorithms but they can be called from higher level algorithms
1624 which easily places them at $O(n^
2)$ or even $O(n^
3)$ work levels.
1626 All of the algorithms within this chapter make use of the logical bit shift operations denoted by $<<$ and $>>$ for left and right
1627 logical shifts respectively. A logical shift is analogous to sliding the decimal point of radix-
10 representations. For example, the real
1628 number $
0.9345$ is equivalent to $
93.45\%$ which is found by sliding the the decimal two places to the right (
\textit{multiplying by $
\beta^
2 =
10^
2$
}).
1629 Algebraically a binary logical shift is equivalent to a division or multiplication by a power of two.
1630 For example, $a << k = a
\cdot 2^k$ while $a >> k =
\lfloor a/
2^k
\rfloor$.
1632 One significant difference between a logical shift and the way decimals are shifted is that digits below the zero'th position are removed
1633 from the number. For example, consider $
1101_2 >>
1$ using decimal notation this would produce $
110.1_2$. However, with a logical shift the
1636 \section{Addition and Subtraction
}
1637 In common twos complement fixed precision arithmetic negative numbers are easily represented by subtraction from the modulus. For example, with
32-bit integers
1638 $a - b
\mbox{ (mod
}2^
{32}\mbox{)
}$ is the same as $a + (
2^
{32} - b)
\mbox{ (mod
}2^
{32}\mbox{)
}$ since $
2^
{32} \equiv 0 \mbox{ (mod
}2^
{32}\mbox{)
}$.
1639 As a result subtraction can be performed with a trivial series of logical operations and an addition.
1641 However, in multiple precision arithmetic negative numbers are not represented in the same way. Instead a sign flag is used to keep track of the
1642 sign of the integer. As a result signed addition and subtraction are actually implemented as conditional usage of lower level addition or
1643 subtraction algorithms with the sign fixed up appropriately.
1645 The lower level algorithms will add or subtract integers without regard to the sign flag. That is they will add or subtract the magnitude of
1646 the integers respectively.
1648 \subsection{Low Level Addition
}
1649 An unsigned addition of multiple precision integers is performed with the same long-hand algorithm used to add decimal numbers. That is to add the
1650 trailing digits first and propagate the resulting carry upwards. Since this is a lower level algorithm the name will have a ``s
\_'' prefix.
1651 Historically that convention stems from the MPI library where ``s
\_'' stood for static functions that were hidden from the developer entirely.
1654 \begin{figure
}[!here
]
1658 \hline Algorithm
\textbf{s
\_mp\_add}. \\
1659 \textbf{Input
}. Two mp
\_ints $a$ and $b$ \\
1660 \textbf{Output
}. The unsigned addition $c =
\vert a
\vert +
\vert b
\vert$. \\
1662 1. if $a.used > b.used$ then \\
1663 \hspace{+
3mm
}1.1 $min
\leftarrow b.used$ \\
1664 \hspace{+
3mm
}1.2 $max
\leftarrow a.used$ \\
1665 \hspace{+
3mm
}1.3 $x
\leftarrow a$ \\
1667 \hspace{+
3mm
}2.1 $min
\leftarrow a.used$ \\
1668 \hspace{+
3mm
}2.2 $max
\leftarrow b.used$ \\
1669 \hspace{+
3mm
}2.3 $x
\leftarrow b$ \\
1670 3. If $c.alloc < max +
1$ then grow $c$ to hold at least $max +
1$ digits (
\textit{mp
\_grow}) \\
1671 4. $oldused
\leftarrow c.used$ \\
1672 5. $c.used
\leftarrow max +
1$ \\
1673 6. $u
\leftarrow 0$ \\
1674 7. for $n$ from $
0$ to $min -
1$ do \\
1675 \hspace{+
3mm
}7.1 $c_n
\leftarrow a_n + b_n + u$ \\
1676 \hspace{+
3mm
}7.2 $u
\leftarrow c_n >> lg(
\beta)$ \\
1677 \hspace{+
3mm
}7.3 $c_n
\leftarrow c_n
\mbox{ (mod
}\beta\mbox{)
}$ \\
1678 8. if $min
\ne max$ then do \\
1679 \hspace{+
3mm
}8.1 for $n$ from $min$ to $max -
1$ do \\
1680 \hspace{+
6mm
}8.1.1 $c_n
\leftarrow x_n + u$ \\
1681 \hspace{+
6mm
}8.1.2 $u
\leftarrow c_n >> lg(
\beta)$ \\
1682 \hspace{+
6mm
}8.1.3 $c_n
\leftarrow c_n
\mbox{ (mod
}\beta\mbox{)
}$ \\
1683 9. $c_
{max
} \leftarrow u$ \\
1684 10. if $olduse > max$ then \\
1685 \hspace{+
3mm
}10.1 for $n$ from $max +
1$ to $oldused -
1$ do \\
1686 \hspace{+
6mm
}10.1.1 $c_n
\leftarrow 0$ \\
1687 11. Clamp excess digits in $c$. (
\textit{mp
\_clamp}) \\
1688 12. Return(
\textit{MP
\_OKAY}) \\
1693 \caption{Algorithm s
\_mp\_add}
1696 \textbf{Algorithm s
\_mp\_add.
}
1697 This algorithm is loosely based on algorithm
14.7 of HAC
\cite[pp.
594]{HAC
} but has been extended to allow the inputs to have different magnitudes.
1698 Coincidentally the description of algorithm A in Knuth
\cite[pp.
266]{TAOCPV2
} shares the same deficiency as the algorithm from
\cite{HAC
}. Even the
1699 MIX pseudo machine code presented by Knuth
\cite[pp.
266-
267]{TAOCPV2
} is incapable of handling inputs which are of different magnitudes.
1701 The first thing that has to be accomplished is to sort out which of the two inputs is the largest. The addition logic
1702 will simply add all of the smallest input to the largest input and store that first part of the result in the
1703 destination. Then it will apply a simpler addition loop to excess digits of the larger input.
1705 The first two steps will handle sorting the inputs such that $min$ and $max$ hold the digit counts of the two
1706 inputs. The variable $x$ will be an mp
\_int alias for the largest input or the second input $b$ if they have the
1707 same number of digits. After the inputs are sorted the destination $c$ is grown as required to accomodate the sum
1708 of the two inputs. The original
\textbf{used
} count of $c$ is copied and set to the new used count.
1710 At this point the first addition loop will go through as many digit positions that both inputs have. The carry
1711 variable $
\mu$ is set to zero outside the loop. Inside the loop an ``addition'' step requires three statements to produce
1712 one digit of the summand. First
1713 two digits from $a$ and $b$ are added together along with the carry $
\mu$. The carry of this step is extracted and stored
1714 in $
\mu$ and finally the digit of the result $c_n$ is truncated within the range $
0 \le c_n <
\beta$.
1716 Now all of the digit positions that both inputs have in common have been exhausted. If $min
\ne max$ then $x$ is an alias
1717 for one of the inputs that has more digits. A simplified addition loop is then used to essentially copy the remaining digits
1718 and the carry to the destination.
1720 The final carry is stored in $c_
{max
}$ and digits above $max$ upto $oldused$ are zeroed which completes the addition.
1723 \vspace{+
3mm
}\begin{small
}
1724 \hspace{-
5.1mm
}{\bf File
}: bn
\_s\_mp\_add.c
1730 We first sort (lines
28 to
36) the inputs based on magnitude and determine the $min$ and $max$ variables.
1731 Note that $x$ is a pointer to an mp
\_int assigned to the largest input, in effect it is a local alias. Next we
1732 grow the destination (
38 to
42) ensure that it can accomodate the result of the addition.
1734 Similar to the implementation of mp
\_copy this function uses the braced code and local aliases coding style. The three aliases that are on
1735 lines
56,
59 and
62 represent the two inputs and destination variables respectively. These aliases are used to ensure the
1736 compiler does not have to dereference $a$, $b$ or $c$ (respectively) to access the digits of the respective mp
\_int.
1738 The initial carry $u$ will be cleared (line
65), note that $u$ is of type mp
\_digit which ensures type
1739 compatibility within the implementation. The initial addition (line
66 to
75) adds digits from
1740 both inputs until the smallest input runs out of digits. Similarly the conditional addition loop
1741 (line
81 to
90) adds the remaining digits from the larger of the two inputs. The addition is finished
1742 with the final carry being stored in $tmpc$ (line
94). Note the ``++'' operator within the same expression.
1743 After line
94, $tmpc$ will point to the $c.used$'th digit of the mp
\_int $c$. This is useful
1744 for the next loop (line
97 to
99) which set any old upper digits to zero.
1746 \subsection{Low Level Subtraction
}
1747 The low level unsigned subtraction algorithm is very similar to the low level unsigned addition algorithm. The principle difference is that the
1748 unsigned subtraction algorithm requires the result to be positive. That is when computing $a - b$ the condition $
\vert a
\vert \ge \vert b
\vert$ must
1749 be met for this algorithm to function properly. Keep in mind this low level algorithm is not meant to be used in higher level algorithms directly.
1750 This algorithm as will be shown can be used to create functional signed addition and subtraction algorithms.
1753 For this algorithm a new variable is required to make the description simpler. Recall from section
1.3.1 that a mp
\_digit must be able to represent
1754 the range $
0 \le x <
2\beta$ for the algorithms to work correctly. However, it is allowable that a mp
\_digit represent a larger range of values. For
1755 this algorithm we will assume that the variable $
\gamma$ represents the number of bits available in a
1756 mp
\_digit (
\textit{this implies $
2^
{\gamma} >
\beta$
}).
1758 For example, the default for LibTomMath is to use a ``unsigned long'' for the mp
\_digit ``type'' while $
\beta =
2^
{28}$. In ISO C an ``unsigned long''
1759 data type must be able to represent $
0 \le x <
2^
{32}$ meaning that in this case $
\gamma \ge 32$.
1761 \newpage\begin{figure
}[!here
]
1765 \hline Algorithm
\textbf{s
\_mp\_sub}. \\
1766 \textbf{Input
}. Two mp
\_ints $a$ and $b$ ($
\vert a
\vert \ge \vert b
\vert$) \\
1767 \textbf{Output
}. The unsigned subtraction $c =
\vert a
\vert -
\vert b
\vert$. \\
1769 1. $min
\leftarrow b.used$ \\
1770 2. $max
\leftarrow a.used$ \\
1771 3. If $c.alloc < max$ then grow $c$ to hold at least $max$ digits. (
\textit{mp
\_grow}) \\
1772 4. $oldused
\leftarrow c.used$ \\
1773 5. $c.used
\leftarrow max$ \\
1774 6. $u
\leftarrow 0$ \\
1775 7. for $n$ from $
0$ to $min -
1$ do \\
1776 \hspace{3mm
}7.1 $c_n
\leftarrow a_n - b_n - u$ \\
1777 \hspace{3mm
}7.2 $u
\leftarrow c_n >> (
\gamma -
1)$ \\
1778 \hspace{3mm
}7.3 $c_n
\leftarrow c_n
\mbox{ (mod
}\beta\mbox{)
}$ \\
1779 8. if $min < max$ then do \\
1780 \hspace{3mm
}8.1 for $n$ from $min$ to $max -
1$ do \\
1781 \hspace{6mm
}8.1.1 $c_n
\leftarrow a_n - u$ \\
1782 \hspace{6mm
}8.1.2 $u
\leftarrow c_n >> (
\gamma -
1)$ \\
1783 \hspace{6mm
}8.1.3 $c_n
\leftarrow c_n
\mbox{ (mod
}\beta\mbox{)
}$ \\
1784 9. if $oldused > max$ then do \\
1785 \hspace{3mm
}9.1 for $n$ from $max$ to $oldused -
1$ do \\
1786 \hspace{6mm
}9.1.1 $c_n
\leftarrow 0$ \\
1787 10. Clamp excess digits of $c$. (
\textit{mp
\_clamp}). \\
1788 11. Return(
\textit{MP
\_OKAY}). \\
1793 \caption{Algorithm s
\_mp\_sub}
1796 \textbf{Algorithm s
\_mp\_sub.
}
1797 This algorithm performs the unsigned subtraction of two mp
\_int variables under the restriction that the result must be positive. That is when
1798 passing variables $a$ and $b$ the condition that $
\vert a
\vert \ge \vert b
\vert$ must be met for the algorithm to function correctly. This
1799 algorithm is loosely based on algorithm
14.9 \cite[pp.
595]{HAC
} and is similar to algorithm S in
\cite[pp.
267]{TAOCPV2
} as well. As was the case
1800 of the algorithm s
\_mp\_add both other references lack discussion concerning various practical details such as when the inputs differ in magnitude.
1802 The initial sorting of the inputs is trivial in this algorithm since $a$ is guaranteed to have at least the same magnitude of $b$. Steps
1 and
2
1803 set the $min$ and $max$ variables. Unlike the addition routine there is guaranteed to be no carry which means that the final result can be at
1804 most $max$ digits in length as opposed to $max +
1$. Similar to the addition algorithm the
\textbf{used
} count of $c$ is copied locally and
1805 set to the maximal count for the operation.
1807 The subtraction loop that begins on step seven is essentially the same as the addition loop of algorithm s
\_mp\_add except single precision
1808 subtraction is used instead. Note the use of the $
\gamma$ variable to extract the carry (
\textit{also known as the borrow
}) within the subtraction
1809 loops. Under the assumption that two's complement single precision arithmetic is used this will successfully extract the desired carry.
1811 For example, consider subtracting $
0101_2$ from $
0100_2$ where $
\gamma =
4$ and $
\beta =
2$. The least significant bit will force a carry upwards to
1812 the third bit which will be set to zero after the borrow. After the very first bit has been subtracted $
4 -
1 \equiv 0011_2$ will remain, When the
1813 third bit of $
0101_2$ is subtracted from the result it will cause another carry. In this case though the carry will be forced to propagate all the
1814 way to the most significant bit.
1816 Recall that $
\beta <
2^
{\gamma}$. This means that if a carry does occur just before the $lg(
\beta)$'th bit it will propagate all the way to the most
1817 significant bit. Thus, the high order bits of the mp
\_digit that are not part of the actual digit will either be all zero, or all one. All that
1818 is needed is a single zero or one bit for the carry. Therefore a single logical shift right by $
\gamma -
1$ positions is sufficient to extract the
1819 carry. This method of carry extraction may seem awkward but the reason for it becomes apparent when the implementation is discussed.
1821 If $b$ has a smaller magnitude than $a$ then step
9 will force the carry and copy operation to propagate through the larger input $a$ into $c$. Step
1822 10 will ensure that any leading digits of $c$ above the $max$'th position are zeroed.
1824 \vspace{+
3mm
}\begin{small
}
1825 \hspace{-
5.1mm
}{\bf File
}: bn
\_s\_mp\_sub.c
1831 Like low level addition we ``sort'' the inputs. Except in this case the sorting is hardcoded
1832 (lines
25 and
26). In reality the $min$ and $max$ variables are only aliases and are only
1833 used to make the source code easier to read. Again the pointer alias optimization is used
1834 within this algorithm. The aliases $tmpa$, $tmpb$ and $tmpc$ are initialized
1835 (lines
42,
43 and
44) for $a$, $b$ and $c$ respectively.
1837 The first subtraction loop (lines
47 through
61) subtract digits from both inputs until the smaller of
1838 the two inputs has been exhausted. As remarked earlier there is an implementation reason for using the ``awkward''
1839 method of extracting the carry (line
57). The traditional method for extracting the carry would be to shift
1840 by $lg(
\beta)$ positions and logically AND the least significant bit. The AND operation is required because all of
1841 the bits above the $
\lg(
\beta)$'th bit will be set to one after a carry occurs from subtraction. This carry
1842 extraction requires two relatively cheap operations to extract the carry. The other method is to simply shift the
1843 most significant bit to the least significant bit thus extracting the carry with a single cheap operation. This
1844 optimization only works on twos compliment machines which is a safe assumption to make.
1846 If $a$ has a larger magnitude than $b$ an additional loop (lines
64 through
73) is required to propagate
1847 the carry through $a$ and copy the result to $c$.
1849 \subsection{High Level Addition
}
1850 Now that both lower level addition and subtraction algorithms have been established an effective high level signed addition algorithm can be
1851 established. This high level addition algorithm will be what other algorithms and developers will use to perform addition of mp
\_int data
1854 Recall from section
5.2 that an mp
\_int represents an integer with an unsigned mantissa (
\textit{the array of digits
}) and a
\textbf{sign
}
1855 flag. A high level addition is actually performed as a series of eight separate cases which can be optimized down to three unique cases.
1857 \begin{figure
}[!here
]
1860 \hline Algorithm
\textbf{mp
\_add}. \\
1861 \textbf{Input
}. Two mp
\_ints $a$ and $b$ \\
1862 \textbf{Output
}. The signed addition $c = a + b$. \\
1864 1. if $a.sign = b.sign$ then do \\
1865 \hspace{3mm
}1.1 $c.sign
\leftarrow a.sign$ \\
1866 \hspace{3mm
}1.2 $c
\leftarrow \vert a
\vert +
\vert b
\vert$ (
\textit{s
\_mp\_add})\\
1868 \hspace{3mm
}2.1 if $
\vert a
\vert <
\vert b
\vert$ then do (
\textit{mp
\_cmp\_mag}) \\
1869 \hspace{6mm
}2.1.1 $c.sign
\leftarrow b.sign$ \\
1870 \hspace{6mm
}2.1.2 $c
\leftarrow \vert b
\vert -
\vert a
\vert$ (
\textit{s
\_mp\_sub}) \\
1871 \hspace{3mm
}2.2 else do \\
1872 \hspace{6mm
}2.2.1 $c.sign
\leftarrow a.sign$ \\
1873 \hspace{6mm
}2.2.2 $c
\leftarrow \vert a
\vert -
\vert b
\vert$ \\
1874 3. Return(
\textit{MP
\_OKAY}). \\
1878 \caption{Algorithm mp
\_add}
1881 \textbf{Algorithm mp
\_add.
}
1882 This algorithm performs the signed addition of two mp
\_int variables. There is no reference algorithm to draw upon from
1883 either
\cite{TAOCPV2
} or
\cite{HAC
} since they both only provide unsigned operations. The algorithm is fairly
1884 straightforward but restricted since subtraction can only produce positive results.
1886 \begin{figure
}[here
]
1889 \begin{tabular
}{|c|c|c|c|c|
}
1890 \hline \textbf{Sign of $a$
} &
\textbf{Sign of $b$
} &
\textbf{$
\vert a
\vert >
\vert b
\vert $
} &
\textbf{Unsigned Operation
} &
\textbf{Result Sign Flag
} \\
1891 \hline $+$ & $+$ & Yes & $c = a + b$ & $a.sign$ \\
1892 \hline $+$ & $+$ & No & $c = a + b$ & $a.sign$ \\
1893 \hline $-$ & $-$ & Yes & $c = a + b$ & $a.sign$ \\
1894 \hline $-$ & $-$ & No & $c = a + b$ & $a.sign$ \\
1897 \hline $+$ & $-$ & No & $c = b - a$ & $b.sign$ \\
1898 \hline $-$ & $+$ & No & $c = b - a$ & $b.sign$ \\
1902 \hline $+$ & $-$ & Yes & $c = a - b$ & $a.sign$ \\
1903 \hline $-$ & $+$ & Yes & $c = a - b$ & $a.sign$ \\
1909 \caption{Addition Guide Chart
}
1910 \label{fig:AddChart
}
1913 Figure~
\ref{fig:AddChart
} lists all of the eight possible input combinations and is sorted to show that only three
1914 specific cases need to be handled. The return code of the unsigned operations at step
1.2,
2.1.2 and
2.2.2 are
1915 forwarded to step three to check for errors. This simplifies the description of the algorithm considerably and best
1916 follows how the implementation actually was achieved.
1918 Also note how the
\textbf{sign
} is set before the unsigned addition or subtraction is performed. Recall from the descriptions of algorithms
1919 s
\_mp\_add and s
\_mp\_sub that the mp
\_clamp function is used at the end to trim excess digits. The mp
\_clamp algorithm will set the
\textbf{sign
}
1920 to
\textbf{MP
\_ZPOS} when the
\textbf{used
} digit count reaches zero.
1922 For example, consider performing $-a + a$ with algorithm mp
\_add. By the description of the algorithm the sign is set to
\textbf{MP
\_NEG} which would
1923 produce a result of $-
0$. However, since the sign is set first then the unsigned addition is performed the subsequent usage of algorithm mp
\_clamp
1924 within algorithm s
\_mp\_add will force $-
0$ to become $
0$.
1926 \vspace{+
3mm
}\begin{small
}
1927 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_add.c
1933 The source code follows the algorithm fairly closely. The most notable new source code addition is the usage of the $res$ integer variable which
1934 is used to pass result of the unsigned operations forward. Unlike in the algorithm, the variable $res$ is merely returned as is without
1935 explicitly checking it and returning the constant
\textbf{MP
\_OKAY}. The observation is this algorithm will succeed or fail only if the lower
1936 level functions do so. Returning their return code is sufficient.
1938 \subsection{High Level Subtraction
}
1939 The high level signed subtraction algorithm is essentially the same as the high level signed addition algorithm.
1941 \newpage\begin{figure
}[!here
]
1944 \hline Algorithm
\textbf{mp
\_sub}. \\
1945 \textbf{Input
}. Two mp
\_ints $a$ and $b$ \\
1946 \textbf{Output
}. The signed subtraction $c = a - b$. \\
1948 1. if $a.sign
\ne b.sign$ then do \\
1949 \hspace{3mm
}1.1 $c.sign
\leftarrow a.sign$ \\
1950 \hspace{3mm
}1.2 $c
\leftarrow \vert a
\vert +
\vert b
\vert$ (
\textit{s
\_mp\_add}) \\
1952 \hspace{3mm
}2.1 if $
\vert a
\vert \ge \vert b
\vert$ then do (
\textit{mp
\_cmp\_mag}) \\
1953 \hspace{6mm
}2.1.1 $c.sign
\leftarrow a.sign$ \\
1954 \hspace{6mm
}2.1.2 $c
\leftarrow \vert a
\vert -
\vert b
\vert$ (
\textit{s
\_mp\_sub}) \\
1955 \hspace{3mm
}2.2 else do \\
1956 \hspace{6mm
}2.2.1 $c.sign
\leftarrow \left \lbrace \begin{array
}{ll
}
1957 MP
\_ZPOS &
\mbox{if
}a.sign = MP
\_NEG \\
1958 MP
\_NEG &
\mbox{otherwise
} \\
1959 \end{array
} \right .$ \\
1960 \hspace{6mm
}2.2.2 $c
\leftarrow \vert b
\vert -
\vert a
\vert$ \\
1961 3. Return(
\textit{MP
\_OKAY}). \\
1965 \caption{Algorithm mp
\_sub}
1968 \textbf{Algorithm mp
\_sub.
}
1969 This algorithm performs the signed subtraction of two inputs. Similar to algorithm mp
\_add there is no reference in either
\cite{TAOCPV2
} or
1970 \cite{HAC
}. Also this algorithm is restricted by algorithm s
\_mp\_sub. Chart
\ref{fig:SubChart
} lists the eight possible inputs and
1971 the operations required.
1973 \begin{figure
}[!here
]
1976 \begin{tabular
}{|c|c|c|c|c|
}
1977 \hline \textbf{Sign of $a$
} &
\textbf{Sign of $b$
} &
\textbf{$
\vert a
\vert \ge \vert b
\vert $
} &
\textbf{Unsigned Operation
} &
\textbf{Result Sign Flag
} \\
1978 \hline $+$ & $-$ & Yes & $c = a + b$ & $a.sign$ \\
1979 \hline $+$ & $-$ & No & $c = a + b$ & $a.sign$ \\
1980 \hline $-$ & $+$ & Yes & $c = a + b$ & $a.sign$ \\
1981 \hline $-$ & $+$ & No & $c = a + b$ & $a.sign$ \\
1983 \hline $+$ & $+$ & Yes & $c = a - b$ & $a.sign$ \\
1984 \hline $-$ & $-$ & Yes & $c = a - b$ & $a.sign$ \\
1986 \hline $+$ & $+$ & No & $c = b - a$ & $
\mbox{opposite of
}a.sign$ \\
1987 \hline $-$ & $-$ & No & $c = b - a$ & $
\mbox{opposite of
}a.sign$ \\
1992 \caption{Subtraction Guide Chart
}
1993 \label{fig:SubChart
}
1996 Similar to the case of algorithm mp
\_add the
\textbf{sign
} is set first before the unsigned addition or subtraction. That is to prevent the
1997 algorithm from producing $-a - -a = -
0$ as a result.
1999 \vspace{+
3mm
}\begin{small
}
2000 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_sub.c
2006 Much like the implementation of algorithm mp
\_add the variable $res$ is used to catch the return code of the unsigned addition or subtraction operations
2007 and forward it to the end of the function. On line
39 the ``not equal to''
\textbf{MP
\_LT} expression is used to emulate a
2008 ``greater than or equal to'' comparison.
2010 \section{Bit and Digit Shifting
}
2011 It is quite common to think of a multiple precision integer as a polynomial in $x$, that is $y = f(
\beta)$ where $f(x) =
\sum_{i=
0}^
{n-
1} a_i x^i$.
2012 This notation arises within discussion of Montgomery and Diminished Radix Reduction as well as Karatsuba multiplication and squaring.
2014 In order to facilitate operations on polynomials in $x$ as above a series of simple ``digit'' algorithms have to be established. That is to shift
2015 the digits left or right as well to shift individual bits of the digits left and right. It is important to note that not all ``shift'' operations
2016 are on radix-$
\beta$ digits.
2018 \subsection{Multiplication by Two
}
2020 In a binary system where the radix is a power of two multiplication by two not only arises often in other algorithms it is a fairly efficient
2021 operation to perform. A single precision logical shift left is sufficient to multiply a single digit by two.
2023 \newpage\begin{figure
}[!here
]
2027 \hline Algorithm
\textbf{mp
\_mul\_2}. \\
2028 \textbf{Input
}. One mp
\_int $a$ \\
2029 \textbf{Output
}. $b =
2a$. \\
2031 1. If $b.alloc < a.used +
1$ then grow $b$ to hold $a.used +
1$ digits. (
\textit{mp
\_grow}) \\
2032 2. $oldused
\leftarrow b.used$ \\
2033 3. $b.used
\leftarrow a.used$ \\
2034 4. $r
\leftarrow 0$ \\
2035 5. for $n$ from
0 to $a.used -
1$ do \\
2036 \hspace{3mm
}5.1 $rr
\leftarrow a_n >> (lg(
\beta) -
1)$ \\
2037 \hspace{3mm
}5.2 $b_n
\leftarrow (a_n <<
1) + r
\mbox{ (mod
}\beta\mbox{)
}$ \\
2038 \hspace{3mm
}5.3 $r
\leftarrow rr$ \\
2039 6. If $r
\ne 0$ then do \\
2040 \hspace{3mm
}6.1 $b_
{n +
1} \leftarrow r$ \\
2041 \hspace{3mm
}6.2 $b.used
\leftarrow b.used +
1$ \\
2042 7. If $b.used < oldused -
1$ then do \\
2043 \hspace{3mm
}7.1 for $n$ from $b.used$ to $oldused -
1$ do \\
2044 \hspace{6mm
}7.1.1 $b_n
\leftarrow 0$ \\
2045 8. $b.sign
\leftarrow a.sign$ \\
2046 9. Return(
\textit{MP
\_OKAY}).\\
2051 \caption{Algorithm mp
\_mul\_2}
2054 \textbf{Algorithm mp
\_mul\_2.
}
2055 This algorithm will quickly multiply a mp
\_int by two provided $
\beta$ is a power of two. Neither
\cite{TAOCPV2
} nor
\cite{HAC
} describe such
2056 an algorithm despite the fact it arises often in other algorithms. The algorithm is setup much like the lower level algorithm s
\_mp\_add since
2057 it is for all intents and purposes equivalent to the operation $b =
\vert a
\vert +
\vert a
\vert$.
2059 Step
1 and
2 grow the input as required to accomodate the maximum number of
\textbf{used
} digits in the result. The initial
\textbf{used
} count
2060 is set to $a.used$ at step
4. Only if there is a final carry will the
\textbf{used
} count require adjustment.
2062 Step
6 is an optimization implementation of the addition loop for this specific case. That is since the two values being added together
2063 are the same there is no need to perform two reads from the digits of $a$. Step
6.1 performs a single precision shift on the current digit $a_n$ to
2064 obtain what will be the carry for the next iteration. Step
6.2 calculates the $n$'th digit of the result as single precision shift of $a_n$ plus
2065 the previous carry. Recall from section
4.1 that $a_n <<
1$ is equivalent to $a_n
\cdot 2$. An iteration of the addition loop is finished with
2066 forwarding the carry to the next iteration.
2068 Step
7 takes care of any final carry by setting the $a.used$'th digit of the result to the carry and augmenting the
\textbf{used
} count of $b$.
2069 Step
8 clears any leading digits of $b$ in case it originally had a larger magnitude than $a$.
2071 \vspace{+
3mm
}\begin{small
}
2072 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_mul\_2.c
2078 This implementation is essentially an optimized implementation of s
\_mp\_add for the case of doubling an input. The only noteworthy difference
2079 is the use of the logical shift operator on line
52 to perform a single precision doubling.
2081 \subsection{Division by Two
}
2082 A division by two can just as easily be accomplished with a logical shift right as multiplication by two can be with a logical shift left.
2084 \newpage\begin{figure
}[!here
]
2088 \hline Algorithm
\textbf{mp
\_div\_2}. \\
2089 \textbf{Input
}. One mp
\_int $a$ \\
2090 \textbf{Output
}. $b = a/
2$. \\
2092 1. If $b.alloc < a.used$ then grow $b$ to hold $a.used$ digits. (
\textit{mp
\_grow}) \\
2093 2. If the reallocation failed return(
\textit{MP
\_MEM}). \\
2094 3. $oldused
\leftarrow b.used$ \\
2095 4. $b.used
\leftarrow a.used$ \\
2096 5. $r
\leftarrow 0$ \\
2097 6. for $n$ from $b.used -
1$ to $
0$ do \\
2098 \hspace{3mm
}6.1 $rr
\leftarrow a_n
\mbox{ (mod
}2\mbox{)
}$\\
2099 \hspace{3mm
}6.2 $b_n
\leftarrow (a_n >>
1) + (r << (lg(
\beta) -
1))
\mbox{ (mod
}\beta\mbox{)
}$ \\
2100 \hspace{3mm
}6.3 $r
\leftarrow rr$ \\
2101 7. If $b.used < oldused -
1$ then do \\
2102 \hspace{3mm
}7.1 for $n$ from $b.used$ to $oldused -
1$ do \\
2103 \hspace{6mm
}7.1.1 $b_n
\leftarrow 0$ \\
2104 8. $b.sign
\leftarrow a.sign$ \\
2105 9. Clamp excess digits of $b$. (
\textit{mp
\_clamp}) \\
2106 10. Return(
\textit{MP
\_OKAY}).\\
2111 \caption{Algorithm mp
\_div\_2}
2114 \textbf{Algorithm mp
\_div\_2.
}
2115 This algorithm will divide an mp
\_int by two using logical shifts to the right. Like mp
\_mul\_2 it uses a modified low level addition
2116 core as the basis of the algorithm. Unlike mp
\_mul\_2 the shift operations work from the leading digit to the trailing digit. The algorithm
2117 could be written to work from the trailing digit to the leading digit however, it would have to stop one short of $a.used -
1$ digits to prevent
2118 reading past the end of the array of digits.
2120 Essentially the loop at step
6 is similar to that of mp
\_mul\_2 except the logical shifts go in the opposite direction and the carry is at the
2121 least significant bit not the most significant bit.
2123 \vspace{+
3mm
}\begin{small
}
2124 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_div\_2.c
2130 \section{Polynomial Basis Operations
}
2131 Recall from section
4.3 that any integer can be represented as a polynomial in $x$ as $y = f(
\beta)$. Such a representation is also known as
2132 the polynomial basis
\cite[pp.
48]{ROSE
}. Given such a notation a multiplication or division by $x$ amounts to shifting whole digits a single
2133 place. The need for such operations arises in several other higher level algorithms such as Barrett and Montgomery reduction, integer
2134 division and Karatsuba multiplication.
2136 Converting from an array of digits to polynomial basis is very simple. Consider the integer $y
\equiv (a_2, a_1, a_0)_
{\beta}$ and recall that
2137 $y =
\sum_{i=
0}^
{2} a_i
\beta^i$. Simply replace $
\beta$ with $x$ and the expression is in polynomial basis. For example, $f(x) =
8x +
9$ is the
2138 polynomial basis representation for $
89$ using radix ten. That is, $f(
10) =
8(
10) +
9 =
89$.
2140 \subsection{Multiplication by $x$
}
2142 Given a polynomial in $x$ such as $f(x) = a_n x^n + a_
{n-
1} x^
{n-
1} + ... + a_0$ multiplying by $x$ amounts to shifting the coefficients up one
2143 degree. In this case $f(x)
\cdot x = a_n x^
{n+
1} + a_
{n-
1} x^n + ... + a_0 x$. From a scalar basis point of view multiplying by $x$ is equivalent to
2144 multiplying by the integer $
\beta$.
2146 \newpage\begin{figure
}[!here
]
2150 \hline Algorithm
\textbf{mp
\_lshd}. \\
2151 \textbf{Input
}. One mp
\_int $a$ and an integer $b$ \\
2152 \textbf{Output
}. $a
\leftarrow a
\cdot \beta^b$ (equivalent to multiplication by $x^b$). \\
2154 1. If $b
\le 0$ then return(
\textit{MP
\_OKAY}). \\
2155 2. If $a.alloc < a.used + b$ then grow $a$ to at least $a.used + b$ digits. (
\textit{mp
\_grow}). \\
2156 3. If the reallocation failed return(
\textit{MP
\_MEM}). \\
2157 4. $a.used
\leftarrow a.used + b$ \\
2158 5. $i
\leftarrow a.used -
1$ \\
2159 6. $j
\leftarrow a.used -
1 - b$ \\
2160 7. for $n$ from $a.used -
1$ to $b$ do \\
2161 \hspace{3mm
}7.1 $a_
{i
} \leftarrow a_
{j
}$ \\
2162 \hspace{3mm
}7.2 $i
\leftarrow i -
1$ \\
2163 \hspace{3mm
}7.3 $j
\leftarrow j -
1$ \\
2164 8. for $n$ from
0 to $b -
1$ do \\
2165 \hspace{3mm
}8.1 $a_n
\leftarrow 0$ \\
2166 9. Return(
\textit{MP
\_OKAY}). \\
2171 \caption{Algorithm mp
\_lshd}
2174 \textbf{Algorithm mp
\_lshd.
}
2175 This algorithm multiplies an mp
\_int by the $b$'th power of $x$. This is equivalent to multiplying by $
\beta^b$. The algorithm differs
2176 from the other algorithms presented so far as it performs the operation in place instead storing the result in a separate location. The
2177 motivation behind this change is due to the way this function is typically used. Algorithms such as mp
\_add store the result in an optionally
2178 different third mp
\_int because the original inputs are often still required. Algorithm mp
\_lshd (
\textit{and similarly algorithm mp
\_rshd}) is
2179 typically used on values where the original value is no longer required. The algorithm will return success immediately if
2180 $b
\le 0$ since the rest of algorithm is only valid when $b >
0$.
2182 First the destination $a$ is grown as required to accomodate the result. The counters $i$ and $j$ are used to form a
\textit{sliding window
} over
2183 the digits of $a$ of length $b$. The head of the sliding window is at $i$ (
\textit{the leading digit
}) and the tail at $j$ (
\textit{the trailing digit
}).
2184 The loop on step
7 copies the digit from the tail to the head. In each iteration the window is moved down one digit. The last loop on
2185 step
8 sets the lower $b$ digits to zero.
2189 \begin{figure
}[here
]
2190 \includegraphics{pics/sliding_window.ps
}
2191 \caption{Sliding Window Movement
}
2192 \label{pic:sliding_window
}
2196 \vspace{+
3mm
}\begin{small
}
2197 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_lshd.c
2203 The if statement (line
24) ensures that the $b$ variable is greater than zero since we do not interpret negative
2204 shift counts properly. The
\textbf{used
} count is incremented by $b$ before the copy loop begins. This elminates
2205 the need for an additional variable in the for loop. The variable $top$ (line
42) is an alias
2206 for the leading digit while $bottom$ (line
45) is an alias for the trailing edge. The aliases form a
2207 window of exactly $b$ digits over the input.
2209 \subsection{Division by $x$
}
2211 Division by powers of $x$ is easily achieved by shifting the digits right and removing any that will end up to the right of the zero'th digit.
2213 \newpage\begin{figure
}[!here
]
2217 \hline Algorithm
\textbf{mp
\_rshd}. \\
2218 \textbf{Input
}. One mp
\_int $a$ and an integer $b$ \\
2219 \textbf{Output
}. $a
\leftarrow a /
\beta^b$ (Divide by $x^b$). \\
2221 1. If $b
\le 0$ then return. \\
2222 2. If $a.used
\le b$ then do \\
2223 \hspace{3mm
}2.1 Zero $a$. (
\textit{mp
\_zero}). \\
2224 \hspace{3mm
}2.2 Return. \\
2225 3. $i
\leftarrow 0$ \\
2226 4. $j
\leftarrow b$ \\
2227 5. for $n$ from
0 to $a.used - b -
1$ do \\
2228 \hspace{3mm
}5.1 $a_i
\leftarrow a_j$ \\
2229 \hspace{3mm
}5.2 $i
\leftarrow i +
1$ \\
2230 \hspace{3mm
}5.3 $j
\leftarrow j +
1$ \\
2231 6. for $n$ from $a.used - b$ to $a.used -
1$ do \\
2232 \hspace{3mm
}6.1 $a_n
\leftarrow 0$ \\
2233 7. $a.used
\leftarrow a.used - b$ \\
2239 \caption{Algorithm mp
\_rshd}
2242 \textbf{Algorithm mp
\_rshd.
}
2243 This algorithm divides the input in place by the $b$'th power of $x$. It is analogous to dividing by a $
\beta^b$ but much quicker since
2244 it does not require single precision division. This algorithm does not actually return an error code as it cannot fail.
2246 If the input $b$ is less than one the algorithm quickly returns without performing any work. If the
\textbf{used
} count is less than or equal
2247 to the shift count $b$ then it will simply zero the input and return.
2249 After the trivial cases of inputs have been handled the sliding window is setup. Much like the case of algorithm mp
\_lshd a sliding window that
2250 is $b$ digits wide is used to copy the digits. Unlike mp
\_lshd the window slides in the opposite direction from the trailing to the leading digit.
2251 Also the digits are copied from the leading to the trailing edge.
2253 Once the window copy is complete the upper digits must be zeroed and the
\textbf{used
} count decremented.
2255 \vspace{+
3mm
}\begin{small
}
2256 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_rshd.c
2262 The only noteworthy element of this routine is the lack of a return type since it cannot fail. Like mp
\_lshd() we
2263 form a sliding window except we copy in the other direction. After the window (line
60) we then zero
2264 the upper digits of the input to make sure the result is correct.
2266 \section{Powers of Two
}
2268 Now that algorithms for moving single bits as well as whole digits exist algorithms for moving the ``in between'' distances are required. For
2269 example, to quickly multiply by $
2^k$ for any $k$ without using a full multiplier algorithm would prove useful. Instead of performing single
2270 shifts $k$ times to achieve a multiplication by $
2^
{\pm k
}$ a mixture of whole digit shifting and partial digit shifting is employed.
2272 \subsection{Multiplication by Power of Two
}
2274 \newpage\begin{figure
}[!here
]
2278 \hline Algorithm
\textbf{mp
\_mul\_2d}. \\
2279 \textbf{Input
}. One mp
\_int $a$ and an integer $b$ \\
2280 \textbf{Output
}. $c
\leftarrow a
\cdot 2^b$. \\
2282 1. $c
\leftarrow a$. (
\textit{mp
\_copy}) \\
2283 2. If $c.alloc < c.used +
\lfloor b / lg(
\beta)
\rfloor +
2$ then grow $c$ accordingly. \\
2284 3. If the reallocation failed return(
\textit{MP
\_MEM}). \\
2285 4. If $b
\ge lg(
\beta)$ then \\
2286 \hspace{3mm
}4.1 $c
\leftarrow c
\cdot \beta^
{\lfloor b / lg(
\beta)
\rfloor}$ (
\textit{mp
\_lshd}). \\
2287 \hspace{3mm
}4.2 If step
4.1 failed return(
\textit{MP
\_MEM}). \\
2288 5. $d
\leftarrow b
\mbox{ (mod
}lg(
\beta)
\mbox{)
}$ \\
2289 6. If $d
\ne 0$ then do \\
2290 \hspace{3mm
}6.1 $mask
\leftarrow 2^d$ \\
2291 \hspace{3mm
}6.2 $r
\leftarrow 0$ \\
2292 \hspace{3mm
}6.3 for $n$ from $
0$ to $c.used -
1$ do \\
2293 \hspace{6mm
}6.3.1 $rr
\leftarrow c_n >> (lg(
\beta) - d)
\mbox{ (mod
}mask
\mbox{)
}$ \\
2294 \hspace{6mm
}6.3.2 $c_n
\leftarrow (c_n << d) + r
\mbox{ (mod
}\beta\mbox{)
}$ \\
2295 \hspace{6mm
}6.3.3 $r
\leftarrow rr$ \\
2296 \hspace{3mm
}6.4 If $r >
0$ then do \\
2297 \hspace{6mm
}6.4.1 $c_
{c.used
} \leftarrow r$ \\
2298 \hspace{6mm
}6.4.2 $c.used
\leftarrow c.used +
1$ \\
2299 7. Return(
\textit{MP
\_OKAY}). \\
2304 \caption{Algorithm mp
\_mul\_2d}
2307 \textbf{Algorithm mp
\_mul\_2d.
}
2308 This algorithm multiplies $a$ by $
2^b$ and stores the result in $c$. The algorithm uses algorithm mp
\_lshd and a derivative of algorithm mp
\_mul\_2 to
2309 quickly compute the product.
2311 First the algorithm will multiply $a$ by $x^
{\lfloor b / lg(
\beta)
\rfloor}$ which will ensure that the remainder multiplicand is less than
2312 $
\beta$. For example, if $b =
37$ and $
\beta =
2^
{28}$ then this step will multiply by $x$ leaving a multiplication by $
2^
{37 -
28} =
2^
{9}$
2315 After the digits have been shifted appropriately at most $lg(
\beta) -
1$ shifts are left to perform. Step
5 calculates the number of remaining shifts
2316 required. If it is non-zero a modified shift loop is used to calculate the remaining product.
2317 Essentially the loop is a generic version of algorithm mp
\_mul\_2 designed to handle any shift count in the range $
1 \le x < lg(
\beta)$. The $mask$
2318 variable is used to extract the upper $d$ bits to form the carry for the next iteration.
2320 This algorithm is loosely measured as a $O(
2n)$ algorithm which means that if the input is $n$-digits that it takes $
2n$ ``time'' to
2321 complete. It is possible to optimize this algorithm down to a $O(n)$ algorithm at a cost of making the algorithm slightly harder to follow.
2323 \vspace{+
3mm
}\begin{small
}
2324 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_mul\_2d.c
2330 The shifting is performed in--place which means the first step (line
25) is to copy the input to the
2331 destination. We avoid calling mp
\_copy() by making sure the mp
\_ints are different. The destination then
2332 has to be grown (line
32) to accomodate the result.
2334 If the shift count $b$ is larger than $lg(
\beta)$ then a call to mp
\_lshd() is used to handle all of the multiples
2335 of $lg(
\beta)$. Leaving only a remaining shift of $lg(
\beta) -
1$ or fewer bits left. Inside the actual shift
2336 loop (lines
46 to
76) we make use of pre--computed values $shift$ and $mask$. These are used to
2337 extract the carry bit(s) to pass into the next iteration of the loop. The $r$ and $rr$ variables form a
2338 chain between consecutive iterations to propagate the carry.
2340 \subsection{Division by Power of Two
}
2342 \newpage\begin{figure
}[!here
]
2346 \hline Algorithm
\textbf{mp
\_div\_2d}. \\
2347 \textbf{Input
}. One mp
\_int $a$ and an integer $b$ \\
2348 \textbf{Output
}. $c
\leftarrow \lfloor a /
2^b
\rfloor, d
\leftarrow a
\mbox{ (mod
}2^b
\mbox{)
}$. \\
2350 1. If $b
\le 0$ then do \\
2351 \hspace{3mm
}1.1 $c
\leftarrow a$ (
\textit{mp
\_copy}) \\
2352 \hspace{3mm
}1.2 $d
\leftarrow 0$ (
\textit{mp
\_zero}) \\
2353 \hspace{3mm
}1.3 Return(
\textit{MP
\_OKAY}). \\
2354 2. $c
\leftarrow a$ \\
2355 3. $d
\leftarrow a
\mbox{ (mod
}2^b
\mbox{)
}$ (
\textit{mp
\_mod\_2d}) \\
2356 4. If $b
\ge lg(
\beta)$ then do \\
2357 \hspace{3mm
}4.1 $c
\leftarrow \lfloor c/
\beta^
{\lfloor b/lg(
\beta)
\rfloor} \rfloor$ (
\textit{mp
\_rshd}). \\
2358 5. $k
\leftarrow b
\mbox{ (mod
}lg(
\beta)
\mbox{)
}$ \\
2359 6. If $k
\ne 0$ then do \\
2360 \hspace{3mm
}6.1 $mask
\leftarrow 2^k$ \\
2361 \hspace{3mm
}6.2 $r
\leftarrow 0$ \\
2362 \hspace{3mm
}6.3 for $n$ from $c.used -
1$ to $
0$ do \\
2363 \hspace{6mm
}6.3.1 $rr
\leftarrow c_n
\mbox{ (mod
}mask
\mbox{)
}$ \\
2364 \hspace{6mm
}6.3.2 $c_n
\leftarrow (c_n >> k) + (r << (lg(
\beta) - k))$ \\
2365 \hspace{6mm
}6.3.3 $r
\leftarrow rr$ \\
2366 7. Clamp excess digits of $c$. (
\textit{mp
\_clamp}) \\
2367 8. Return(
\textit{MP
\_OKAY}). \\
2372 \caption{Algorithm mp
\_div\_2d}
2375 \textbf{Algorithm mp
\_div\_2d.
}
2376 This algorithm will divide an input $a$ by $
2^b$ and produce the quotient and remainder. The algorithm is designed much like algorithm
2377 mp
\_mul\_2d by first using whole digit shifts then single precision shifts. This algorithm will also produce the remainder of the division
2378 by using algorithm mp
\_mod\_2d.
2380 \vspace{+
3mm
}\begin{small
}
2381 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_div\_2d.c
2387 The implementation of algorithm mp
\_div\_2d is slightly different than the algorithm specifies. The remainder $d$ may be optionally
2388 ignored by passing
\textbf{NULL
} as the pointer to the mp
\_int variable. The temporary mp
\_int variable $t$ is used to hold the
2389 result of the remainder operation until the end. This allows $d$ and $a$ to represent the same mp
\_int without modifying $a$ before
2390 the quotient is obtained.
2392 The remainder of the source code is essentially the same as the source code for mp
\_mul\_2d. The only significant difference is
2393 the direction of the shifts.
2395 \subsection{Remainder of Division by Power of Two
}
2397 The last algorithm in the series of polynomial basis power of two algorithms is calculating the remainder of division by $
2^b$. This
2398 algorithm benefits from the fact that in twos complement arithmetic $a
\mbox{ (mod
}2^b
\mbox{)
}$ is the same as $a$ AND $
2^b -
1$.
2400 \begin{figure
}[!here
]
2404 \hline Algorithm
\textbf{mp
\_mod\_2d}. \\
2405 \textbf{Input
}. One mp
\_int $a$ and an integer $b$ \\
2406 \textbf{Output
}. $c
\leftarrow a
\mbox{ (mod
}2^b
\mbox{)
}$. \\
2408 1. If $b
\le 0$ then do \\
2409 \hspace{3mm
}1.1 $c
\leftarrow 0$ (
\textit{mp
\_zero}) \\
2410 \hspace{3mm
}1.2 Return(
\textit{MP
\_OKAY}). \\
2411 2. If $b > a.used
\cdot lg(
\beta)$ then do \\
2412 \hspace{3mm
}2.1 $c
\leftarrow a$ (
\textit{mp
\_copy}) \\
2413 \hspace{3mm
}2.2 Return the result of step
2.1. \\
2414 3. $c
\leftarrow a$ \\
2415 4. If step
3 failed return(
\textit{MP
\_MEM}). \\
2416 5. for $n$ from $
\lceil b / lg(
\beta)
\rceil$ to $c.used$ do \\
2417 \hspace{3mm
}5.1 $c_n
\leftarrow 0$ \\
2418 6. $k
\leftarrow b
\mbox{ (mod
}lg(
\beta)
\mbox{)
}$ \\
2419 7. $c_
{\lfloor b / lg(
\beta)
\rfloor} \leftarrow c_
{\lfloor b / lg(
\beta)
\rfloor} \mbox{ (mod
}2^
{k
}\mbox{)
}$. \\
2420 8. Clamp excess digits of $c$. (
\textit{mp
\_clamp}) \\
2421 9. Return(
\textit{MP
\_OKAY}). \\
2426 \caption{Algorithm mp
\_mod\_2d}
2429 \textbf{Algorithm mp
\_mod\_2d.
}
2430 This algorithm will quickly calculate the value of $a
\mbox{ (mod
}2^b
\mbox{)
}$. First if $b$ is less than or equal to zero the
2431 result is set to zero. If $b$ is greater than the number of bits in $a$ then it simply copies $a$ to $c$ and returns. Otherwise, $a$
2432 is copied to $b$, leading digits are removed and the remaining leading digit is trimed to the exact bit count.
2434 \vspace{+
3mm
}\begin{small
}
2435 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_mod\_2d.c
2441 We first avoid cases of $b
\le 0$ by simply mp
\_zero()'ing the destination in such cases. Next if $
2^b$ is larger
2442 than the input we just mp
\_copy() the input and return right away. After this point we know we must actually
2443 perform some work to produce the remainder.
2445 Recalling that reducing modulo $
2^k$ and a binary ``and'' with $
2^k -
1$ are numerically equivalent we can quickly reduce
2446 the number. First we zero any digits above the last digit in $
2^b$ (line
42). Next we reduce the
2447 leading digit of both (line
46) and then mp
\_clamp().
2449 \section*
{Exercises
}
2451 $
\left [ 3 \right ] $ & Devise an algorithm that performs $a
\cdot 2^b$ for generic values of $b$ \\
2452 & in $O(n)$ time. \\
2454 $
\left [ 3 \right ] $ & Devise an efficient algorithm to multiply by small low hamming \\
2455 & weight values such as $
3$, $
5$ and $
9$. Extend it to handle all values \\
2456 & upto $
64$ with a hamming weight less than three. \\
2458 $
\left [ 2 \right ] $ & Modify the preceding algorithm to handle values of the form \\
2459 & $
2^k -
1$ as well. \\
2461 $
\left [ 3 \right ] $ & Using only algorithms mp
\_mul\_2, mp
\_div\_2 and mp
\_add create an \\
2462 & algorithm to multiply two integers in roughly $O(
2n^
2)$ time for \\
2463 & any $n$-bit input. Note that the time of addition is ignored in the \\
2466 $
\left [ 5 \right ] $ & Improve the previous algorithm to have a working time of at most \\
2467 & $O
\left (
2^
{(k-
1)
}n +
\left (
{2n^
2 \over k
} \right )
\right )$ for an appropriate choice of $k$. Again ignore \\
2468 & the cost of addition. \\
2470 $
\left [ 2 \right ] $ & Devise a chart to find optimal values of $k$ for the previous problem \\
2471 & for $n =
64 \ldots 1024$ in steps of $
64$. \\
2473 $
\left [ 2 \right ] $ & Using only algorithms mp
\_abs and mp
\_sub devise another method for \\
2474 & calculating the result of a signed comparison. \\
2478 \chapter{Multiplication and Squaring
}
2479 \section{The Multipliers
}
2480 For most number theoretic problems including certain public key cryptographic algorithms, the ``multipliers'' form the most important subset of
2481 algorithms of any multiple precision integer package. The set of multiplier algorithms include integer multiplication, squaring and modular reduction
2482 where in each of the algorithms single precision multiplication is the dominant operation performed. This chapter will discuss integer multiplication
2483 and squaring, leaving modular reductions for the subsequent chapter.
2485 The importance of the multiplier algorithms is for the most part driven by the fact that certain popular public key algorithms are based on modular
2486 exponentiation, that is computing $d
\equiv a^b
\mbox{ (mod
}c
\mbox{)
}$ for some arbitrary choice of $a$, $b$, $c$ and $d$. During a modular
2487 exponentiation the majority
\footnote{Roughly speaking a modular exponentiation will spend about
40\% of the time performing modular reductions,
2488 35\% of the time performing squaring and
25\% of the time performing multiplications.
} of the processor time is spent performing single precision
2491 For centuries general purpose multiplication has required a lengthly $O(n^
2)$ process, whereby each digit of one multiplicand has to be multiplied
2492 against every digit of the other multiplicand. Traditional long-hand multiplication is based on this process; while the techniques can differ the
2493 overall algorithm used is essentially the same. Only ``recently'' have faster algorithms been studied. First Karatsuba multiplication was discovered in
2494 1962. This algorithm can multiply two numbers with considerably fewer single precision multiplications when compared to the long-hand approach.
2495 This technique led to the discovery of polynomial basis algorithms (
\textit{good reference?
}) and subquently Fourier Transform based solutions.
2497 \section{Multiplication
}
2498 \subsection{The Baseline Multiplication
}
2499 \label{sec:basemult
}
2500 \index{baseline multiplication
}
2501 Computing the product of two integers in software can be achieved using a trivial adaptation of the standard $O(n^
2)$ long-hand multiplication
2502 algorithm that school children are taught. The algorithm is considered an $O(n^
2)$ algorithm since for two $n$-digit inputs $n^
2$ single precision
2503 multiplications are required. More specifically for a $m$ and $n$ digit input $m
\cdot n$ single precision multiplications are required. To
2504 simplify most discussions, it will be assumed that the inputs have comparable number of digits.
2506 The ``baseline multiplication'' algorithm is designed to act as the ``catch-all'' algorithm, only to be used when the faster algorithms cannot be
2507 used. This algorithm does not use any particularly interesting optimizations and should ideally be avoided if possible. One important
2508 facet of this algorithm, is that it has been modified to only produce a certain amount of output digits as resolution. The importance of this
2509 modification will become evident during the discussion of Barrett modular reduction. Recall that for a $n$ and $m$ digit input the product
2510 will be at most $n + m$ digits. Therefore, this algorithm can be reduced to a full multiplier by having it produce $n + m$ digits of the product.
2512 Recall from sub-section
4.2.2 the definition of $
\gamma$ as the number of bits in the type
\textbf{mp
\_digit}. We shall now extend the variable set to
2513 include $
\alpha$ which shall represent the number of bits in the type
\textbf{mp
\_word}. This implies that $
2^
{\alpha} >
2 \cdot \beta^
2$. The
2514 constant $
\delta =
2^
{\alpha -
2lg(
\beta)
}$ will represent the maximal weight of any column in a product (
\textit{see sub-section
5.2.2 for more information
}).
2516 \newpage\begin{figure
}[!here
]
2520 \hline Algorithm
\textbf{s
\_mp\_mul\_digs}. \\
2521 \textbf{Input
}. mp
\_int $a$, mp
\_int $b$ and an integer $digs$ \\
2522 \textbf{Output
}. $c
\leftarrow \vert a
\vert \cdot \vert b
\vert \mbox{ (mod
}\beta^
{digs
}\mbox{)
}$. \\
2524 1. If min$(a.used, b.used) <
\delta$ then do \\
2525 \hspace{3mm
}1.1 Calculate $c =
\vert a
\vert \cdot \vert b
\vert$ by the Comba method (
\textit{see algorithm~
\ref{fig:COMBAMULT
}}). \\
2526 \hspace{3mm
}1.2 Return the result of step
1.1 \\
2528 Allocate and initialize a temporary mp
\_int. \\
2529 2. Init $t$ to be of size $digs$ \\
2530 3. If step
2 failed return(
\textit{MP
\_MEM}). \\
2531 4. $t.used
\leftarrow digs$ \\
2533 Compute the product. \\
2534 5. for $ix$ from $
0$ to $a.used -
1$ do \\
2535 \hspace{3mm
}5.1 $u
\leftarrow 0$ \\
2536 \hspace{3mm
}5.2 $pb
\leftarrow \mbox{min
}(b.used, digs - ix)$ \\
2537 \hspace{3mm
}5.3 If $pb <
1$ then goto step
6. \\
2538 \hspace{3mm
}5.4 for $iy$ from $
0$ to $pb -
1$ do \\
2539 \hspace{6mm
}5.4.1 $
\hat r
\leftarrow t_
{iy + ix
} + a_
{ix
} \cdot b_
{iy
} + u$ \\
2540 \hspace{6mm
}5.4.2 $t_
{iy + ix
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
2541 \hspace{6mm
}5.4.3 $u
\leftarrow \lfloor \hat r /
\beta \rfloor$ \\
2542 \hspace{3mm
}5.5 if $ix + pb < digs$ then do \\
2543 \hspace{6mm
}5.5.1 $t_
{ix + pb
} \leftarrow u$ \\
2544 6. Clamp excess digits of $t$. \\
2545 7. Swap $c$ with $t$ \\
2547 9. Return(
\textit{MP
\_OKAY}). \\
2552 \caption{Algorithm s
\_mp\_mul\_digs}
2555 \textbf{Algorithm s
\_mp\_mul\_digs.
}
2556 This algorithm computes the unsigned product of two inputs $a$ and $b$, limited to an output precision of $digs$ digits. While it may seem
2557 a bit awkward to modify the function from its simple $O(n^
2)$ description, the usefulness of partial multipliers will arise in a subsequent
2558 algorithm. The algorithm is loosely based on algorithm
14.12 from
\cite[pp.
595]{HAC
} and is similar to Algorithm M of Knuth
\cite[pp.
268]{TAOCPV2
}.
2559 Algorithm s
\_mp\_mul\_digs differs from these cited references since it can produce a variable output precision regardless of the precision of the
2562 The first thing this algorithm checks for is whether a Comba multiplier can be used instead. If the minimum digit count of either
2563 input is less than $
\delta$, then the Comba method may be used instead. After the Comba method is ruled out, the baseline algorithm begins. A
2564 temporary mp
\_int variable $t$ is used to hold the intermediate result of the product. This allows the algorithm to be used to
2565 compute products when either $a = c$ or $b = c$ without overwriting the inputs.
2567 All of step
5 is the infamous $O(n^
2)$ multiplication loop slightly modified to only produce upto $digs$ digits of output. The $pb$ variable
2568 is given the count of digits to read from $b$ inside the nested loop. If $pb
\le 1$ then no more output digits can be produced and the algorithm
2569 will exit the loop. The best way to think of the loops are as a series of $pb
\times 1$ multiplications. That is, in each pass of the
2570 innermost loop $a_
{ix
}$ is multiplied against $b$ and the result is added (
\textit{with an appropriate shift
}) to $t$.
2572 For example, consider multiplying $
576$ by $
241$. That is equivalent to computing $
10^
0(
1)(
576) +
10^
1(
4)(
576) +
10^
2(
2)(
576)$ which is best
2573 visualized in the following table.
2575 \begin{figure
}[here
]
2577 \begin{tabular
}{|c|c|c|c|c|c|l|
}
2578 \hline && &
5 &
7 &
6 & \\
2579 \hline $
\times$&& &
2 &
4 &
1 & \\
2581 && &
5 &
7 &
6 & $
10^
0(
1)(
576)$ \\
2582 &
2 &
3 &
6 &
1 &
6 & $
10^
1(
4)(
576) +
10^
0(
1)(
576)$ \\
2583 1 &
3 &
8 &
8 &
1 &
6 & $
10^
2(
2)(
576) +
10^
1(
4)(
576) +
10^
0(
1)(
576)$ \\
2587 \caption{Long-Hand Multiplication Diagram
}
2590 Each row of the product is added to the result after being shifted to the left (
\textit{multiplied by a power of the radix
}) by the appropriate
2591 count. That is in pass $ix$ of the inner loop the product is added starting at the $ix$'th digit of the reult.
2593 Step
5.4.1 introduces the hat symbol (
\textit{e.g. $
\hat r$
}) which represents a double precision variable. The multiplication on that step
2594 is assumed to be a double wide output single precision multiplication. That is, two single precision variables are multiplied to produce a
2595 double precision result. The step is somewhat optimized from a long-hand multiplication algorithm because the carry from the addition in step
2596 5.4.1 is propagated through the nested loop. If the carry was not propagated immediately it would overflow the single precision digit
2597 $t_
{ix+iy
}$ and the result would be lost.
2599 At step
5.5 the nested loop is finished and any carry that was left over should be forwarded. The carry does not have to be added to the $ix+pb$'th
2600 digit since that digit is assumed to be zero at this point. However, if $ix + pb
\ge digs$ the carry is not set as it would make the result
2601 exceed the precision requested.
2603 \vspace{+
3mm
}\begin{small
}
2604 \hspace{-
5.1mm
}{\bf File
}: bn
\_s\_mp\_mul\_digs.c
2610 First we determine (line
31) if the Comba method can be used first since it's faster. The conditions for
2611 sing the Comba routine are that min$(a.used, b.used) <
\delta$ and the number of digits of output is less than
2612 \textbf{MP
\_WARRAY}. This new constant is used to control the stack usage in the Comba routines. By default it is
2613 set to $
\delta$ but can be reduced when memory is at a premium.
2615 If we cannot use the Comba method we proceed to setup the baseline routine. We allocate the the destination mp
\_int
2616 $t$ (line
37) to the exact size of the output to avoid further re--allocations. At this point we now
2617 begin the $O(n^
2)$ loop.
2619 This implementation of multiplication has the caveat that it can be trimmed to only produce a variable number of
2620 digits as output. In each iteration of the outer loop the $pb$ variable is set (line
49) to the maximum
2621 number of inner loop iterations.
2623 Inside the inner loop we calculate $
\hat r$ as the mp
\_word product of the two mp
\_digits and the addition of the
2624 carry from the previous iteration. A particularly important observation is that most modern optimizing
2625 C compilers (GCC for instance) can recognize that a $N
\times N
\rightarrow 2N$ multiplication is all that
2626 is required for the product. In x86 terms for example, this means using the MUL instruction.
2628 Each digit of the product is stored in turn (line
69) and the carry propagated (line
72) to the
2631 \subsection{Faster Multiplication by the ``Comba'' Method
}
2633 One of the huge drawbacks of the ``baseline'' algorithms is that at the $O(n^
2)$ level the carry must be
2634 computed and propagated upwards. This makes the nested loop very sequential and hard to unroll and implement
2635 in parallel. The ``Comba''
\cite{COMBA
} method is named after little known (
\textit{in cryptographic venues
}) Paul G.
2636 Comba who described a method of implementing fast multipliers that do not require nested carry fixup operations. As an
2637 interesting aside it seems that Paul Barrett describes a similar technique in his
1986 paper
\cite{BARRETT
} written
2640 At the heart of the Comba technique is once again the long-hand algorithm. Except in this case a slight
2641 twist is placed on how the columns of the result are produced. In the standard long-hand algorithm rows of products
2642 are produced then added together to form the final result. In the baseline algorithm the columns are added together
2643 after each iteration to get the result instantaneously.
2645 In the Comba algorithm the columns of the result are produced entirely independently of each other. That is at
2646 the $O(n^
2)$ level a simple multiplication and addition step is performed. The carries of the columns are propagated
2647 after the nested loop to reduce the amount of work requiored. Succintly the first step of the algorithm is to compute
2648 the product vector $
\vec x$ as follows.
2651 \vec x_n =
\sum_{i+j = n
} a_ib_j,
\forall n
\in \lbrace 0,
1,
2,
\ldots, i + j
\rbrace
2654 Where $
\vec x_n$ is the $n'th$ column of the output vector. Consider the following example which computes the vector $
\vec x$ for the multiplication
2657 \newpage\begin{figure
}[here
]
2660 \begin{tabular
}{|c|c|c|c|c|c|
}
2661 \hline & &
5 &
7 &
6 & First Input\\
2662 \hline $
\times$ & &
2 &
4 &
1 & Second Input\\
2663 \hline & & $
1 \cdot 5 =
5$ & $
1 \cdot 7 =
7$ & $
1 \cdot 6 =
6$ & First pass \\
2664 & $
4 \cdot 5 =
20$ & $
4 \cdot 7+
5=
33$ & $
4 \cdot 6+
7=
31$ &
6 & Second pass \\
2665 $
2 \cdot 5 =
10$ & $
2 \cdot 7 +
20 =
34$ & $
2 \cdot 6+
33=
45$ &
31 &
6 & Third pass \\
2666 \hline 10 &
34 &
45 &
31 &
6 & Final Result \\
2671 \caption{Comba Multiplication Diagram
}
2674 At this point the vector $x =
\left <
10,
34,
45,
31,
6 \right >$ is the result of the first step of the Comba multipler.
2675 Now the columns must be fixed by propagating the carry upwards. The resultant vector will have one extra dimension over the input vector which is
2676 congruent to adding a leading zero digit.
2678 \begin{figure
}[!here
]
2682 \hline Algorithm
\textbf{Comba Fixup
}. \\
2683 \textbf{Input
}. Vector $
\vec x$ of dimension $k$ \\
2684 \textbf{Output
}. Vector $
\vec x$ such that the carries have been propagated. \\
2686 1. for $n$ from $
0$ to $k -
1$ do \\
2687 \hspace{3mm
}1.1 $
\vec x_
{n+
1} \leftarrow \vec x_
{n+
1} +
\lfloor \vec x_
{n
}/
\beta \rfloor$ \\
2688 \hspace{3mm
}1.2 $
\vec x_
{n
} \leftarrow \vec x_
{n
} \mbox{ (mod
}\beta\mbox{)
}$ \\
2689 2. Return($
\vec x$). \\
2694 \caption{Algorithm Comba Fixup
}
2697 With that algorithm and $k =
5$ and $
\beta =
10$ the following vector is produced $
\vec x=
\left <
1,
3,
8,
8,
1,
6 \right >$. In this case
2698 $
241 \cdot 576$ is in fact $
138816$ and the procedure succeeded. If the algorithm is correct and as will be demonstrated shortly more
2699 efficient than the baseline algorithm why not simply always use this algorithm?
2701 \subsubsection{Column Weight.
}
2702 At the nested $O(n^
2)$ level the Comba method adds the product of two single precision variables to each column of the output
2703 independently. A serious obstacle is if the carry is lost, due to lack of precision before the algorithm has a chance to fix
2704 the carries. For example, in the multiplication of two three-digit numbers the third column of output will be the sum of
2705 three single precision multiplications. If the precision of the accumulator for the output digits is less then $
3 \cdot (
\beta -
1)^
2$ then
2706 an overflow can occur and the carry information will be lost. For any $m$ and $n$ digit inputs the maximum weight of any column is
2707 min$(m, n)$ which is fairly obvious.
2709 The maximum number of terms in any column of a product is known as the ``column weight'' and strictly governs when the algorithm can be used. Recall
2710 from earlier that a double precision type has $
\alpha$ bits of resolution and a single precision digit has $lg(
\beta)$ bits of precision. Given these
2711 two quantities we must not violate the following
2714 k
\cdot \left (
\beta -
1 \right )^
2 <
2^
{\alpha}
2720 k
\cdot \left (
\beta^
2 -
2\beta +
1 \right ) <
2^
{\alpha}
2723 Let $
\rho = lg(
\beta)$ represent the number of bits in a single precision digit. By further re-arrangement of the equation the final solution is
2727 k <
{{2^
{\alpha}} \over {\left (
2^
{2\rho} -
2^
{\rho +
1} +
1 \right )
}}
2730 The defaults for LibTomMath are $
\beta =
2^
{28}$ and $
\alpha =
2^
{64}$ which means that $k$ is bounded by $k <
257$. In this configuration
2731 the smaller input may not have more than $
256$ digits if the Comba method is to be used. This is quite satisfactory for most applications since
2732 $
256$ digits would allow for numbers in the range of $
0 \le x <
2^
{7168}$ which, is much larger than most public key cryptographic algorithms require.
2734 \newpage\begin{figure
}[!here
]
2738 \hline Algorithm
\textbf{fast
\_s\_mp\_mul\_digs}. \\
2739 \textbf{Input
}. mp
\_int $a$, mp
\_int $b$ and an integer $digs$ \\
2740 \textbf{Output
}. $c
\leftarrow \vert a
\vert \cdot \vert b
\vert \mbox{ (mod
}\beta^
{digs
}\mbox{)
}$. \\
2742 Place an array of
\textbf{MP
\_WARRAY} single precision digits named $W$ on the stack. \\
2743 1. If $c.alloc < digs$ then grow $c$ to $digs$ digits. (
\textit{mp
\_grow}) \\
2744 2. If step
1 failed return(
\textit{MP
\_MEM}).\\
2746 3. $pa
\leftarrow \mbox{MIN
}(digs, a.used + b.used)$ \\
2748 4. $
\_ \hat W
\leftarrow 0$ \\
2749 5. for $ix$ from
0 to $pa -
1$ do \\
2750 \hspace{3mm
}5.1 $ty
\leftarrow \mbox{MIN
}(b.used -
1, ix)$ \\
2751 \hspace{3mm
}5.2 $tx
\leftarrow ix - ty$ \\
2752 \hspace{3mm
}5.3 $iy
\leftarrow \mbox{MIN
}(a.used - tx, ty +
1)$ \\
2753 \hspace{3mm
}5.4 for $iz$ from
0 to $iy -
1$ do \\
2754 \hspace{6mm
}5.4.1 $
\_ \hat W
\leftarrow \_ \hat W + a_
{tx+iy
}b_
{ty-iy
}$ \\
2755 \hspace{3mm
}5.5 $W_
{ix
} \leftarrow \_ \hat W (
\mbox{mod
}\beta)$\\
2756 \hspace{3mm
}5.6 $
\_ \hat W
\leftarrow \lfloor \_ \hat W /
\beta \rfloor$ \\
2758 6. $oldused
\leftarrow c.used$ \\
2759 7. $c.used
\leftarrow digs$ \\
2760 8. for $ix$ from $
0$ to $pa$ do \\
2761 \hspace{3mm
}8.1 $c_
{ix
} \leftarrow W_
{ix
}$ \\
2762 9. for $ix$ from $pa +
1$ to $oldused -
1$ do \\
2763 \hspace{3mm
}9.1 $c_
{ix
} \leftarrow 0$ \\
2766 11. Return MP
\_OKAY. \\
2771 \caption{Algorithm fast
\_s\_mp\_mul\_digs}
2772 \label{fig:COMBAMULT
}
2775 \textbf{Algorithm fast
\_s\_mp\_mul\_digs.
}
2776 This algorithm performs the unsigned multiplication of $a$ and $b$ using the Comba method limited to $digs$ digits of precision.
2778 The outer loop of this algorithm is more complicated than that of the baseline multiplier. This is because on the inside of the
2779 loop we want to produce one column per pass. This allows the accumulator $
\_ \hat W$ to be placed in CPU registers and
2780 reduce the memory bandwidth to two
\textbf{mp
\_digit} reads per iteration.
2782 The $ty$ variable is set to the minimum count of $ix$ or the number of digits in $b$. That way if $a$ has more digits than
2783 $b$ this will be limited to $b.used -
1$. The $tx$ variable is set to the to the distance past $b.used$ the variable
2784 $ix$ is. This is used for the immediately subsequent statement where we find $iy$.
2786 The variable $iy$ is the minimum digits we can read from either $a$ or $b$ before running out. Computing one column at a time
2787 means we have to scan one integer upwards and the other downwards. $a$ starts at $tx$ and $b$ starts at $ty$. In each
2788 pass we are producing the $ix$'th output column and we note that $tx + ty = ix$. As we move $tx$ upwards we have to
2789 move $ty$ downards so the equality remains valid. The $iy$ variable is the number of iterations until
2790 $tx
\ge a.used$ or $ty <
0$ occurs.
2792 After every inner pass we store the lower half of the accumulator into $W_
{ix
}$ and then propagate the carry of the accumulator
2793 into the next round by dividing $
\_ \hat W$ by $
\beta$.
2795 To measure the benefits of the Comba method over the baseline method consider the number of operations that are required. If the
2796 cost in terms of time of a multiply and addition is $p$ and the cost of a carry propagation is $q$ then a baseline multiplication would require
2797 $O
\left ((p + q)n^
2 \right )$ time to multiply two $n$-digit numbers. The Comba method requires only $O(pn^
2 + qn)$ time, however in practice,
2798 the speed increase is actually much more. With $O(n)$ space the algorithm can be reduced to $O(pn + qn)$ time by implementing the $n$ multiply
2799 and addition operations in the nested loop in parallel.
2801 \vspace{+
3mm
}\begin{small
}
2802 \hspace{-
5.1mm
}{\bf File
}: bn
\_fast\_s\_mp\_mul\_digs.c
2808 As per the pseudo--code we first calculate $pa$ (line
48) as the number of digits to output. Next we begin the outer loop
2809 to produce the individual columns of the product. We use the two aliases $tmpx$ and $tmpy$ (lines
62,
63) to point
2810 inside the two multiplicands quickly.
2812 The inner loop (lines
71 to
74) of this implementation is where the tradeoff come into play. Originally this comba
2813 implementation was ``row--major'' which means it adds to each of the columns in each pass. After the outer loop it would then fix
2814 the carries. This was very fast except it had an annoying drawback. You had to read a mp
\_word and two mp
\_digits and write
2815 one mp
\_word per iteration. On processors such as the Athlon XP and P4 this did not matter much since the cache bandwidth
2816 is very high and it can keep the ALU fed with data. It did, however, matter on older and embedded cpus where cache is often
2817 slower and also often doesn't exist. This new algorithm only performs two reads per iteration under the assumption that the
2818 compiler has aliased $
\_ \hat W$ to a CPU register.
2820 After the inner loop we store the current accumulator in $W$ and shift $
\_ \hat W$ (lines
77,
80) to forward it as
2821 a carry for the next pass. After the outer loop we use the final carry (line
77) as the last digit of the product.
2823 \subsection{Polynomial Basis Multiplication
}
2824 To break the $O(n^
2)$ barrier in multiplication requires a completely different look at integer multiplication. In the following algorithms
2825 the use of polynomial basis representation for two integers $a$ and $b$ as $f(x) =
\sum_{i=
0}^
{n
} a_i x^i$ and
2826 $g(x) =
\sum_{i=
0}^
{n
} b_i x^i$ respectively, is required. In this system both $f(x)$ and $g(x)$ have $n +
1$ terms and are of the $n$'th degree.
2828 The product $a
\cdot b
\equiv f(x)g(x)$ is the polynomial $W(x) =
\sum_{i=
0}^
{2n
} w_i x^i$. The coefficients $w_i$ will
2829 directly yield the desired product when $
\beta$ is substituted for $x$. The direct solution to solve for the $
2n +
1$ coefficients
2830 requires $O(n^
2)$ time and would in practice be slower than the Comba technique.
2832 However, numerical analysis theory indicates that only $
2n +
1$ distinct points in $W(x)$ are required to determine the values of the $
2n +
1$ unknown
2833 coefficients. This means by finding $
\zeta_y = W(y)$ for $
2n +
1$ small values of $y$ the coefficients of $W(x)$ can be found with
2834 Gaussian elimination. This technique is also occasionally refered to as the
\textit{interpolation technique
} (
\textit{references please...
}) since in
2835 effect an interpolation based on $
2n +
1$ points will yield a polynomial equivalent to $W(x)$.
2837 The coefficients of the polynomial $W(x)$ are unknown which makes finding $W(y)$ for any value of $y$ impossible. However, since
2838 $W(x) = f(x)g(x)$ the equivalent $
\zeta_y = f(y) g(y)$ can be used in its place. The benefit of this technique stems from the
2839 fact that $f(y)$ and $g(y)$ are much smaller than either $a$ or $b$ respectively. As a result finding the $
2n +
1$ relations required
2840 by multiplying $f(y)g(y)$ involves multiplying integers that are much smaller than either of the inputs.
2842 When picking points to gather relations there are always three obvious points to choose, $y =
0,
1$ and $
\infty$. The $
\zeta_0$ term
2843 is simply the product $W(
0) = w_0 = a_0
\cdot b_0$. The $
\zeta_1$ term is the product
2844 $W(
1) =
\left (
\sum_{i =
0}^
{n
} a_i
\right )
\left (
\sum_{i =
0}^
{n
} b_i
\right )$. The third point $
\zeta_{\infty}$ is less obvious but rather
2845 simple to explain. The $
2n +
1$'th coefficient of $W(x)$ is numerically equivalent to the most significant column in an integer multiplication.
2846 The point at $
\infty$ is used symbolically to represent the most significant column, that is $W(
\infty) = w_
{2n
} = a_nb_n$. Note that the
2847 points at $y =
0$ and $
\infty$ yield the coefficients $w_0$ and $w_
{2n
}$ directly.
2849 If more points are required they should be of small values and powers of two such as $
2^q$ and the related
\textit{mirror points
}
2850 $
\left (
2^q
\right )^
{2n
} \cdot \zeta_{2^
{-q
}}$ for small values of $q$. The term ``mirror point'' stems from the fact that
2851 $
\left (
2^q
\right )^
{2n
} \cdot \zeta_{2^
{-q
}}$ can be calculated in the exact opposite fashion as $
\zeta_{2^q
}$. For
2852 example, when $n =
2$ and $q =
1$ then following two equations are equivalent to the point $
\zeta_{2}$ and its mirror.
2855 \zeta_{2} = f(
2)g(
2) = (
4a_2 +
2a_1 + a_0)(
4b_2 +
2b_1 + b_0)
\nonumber \\
2856 16 \cdot \zeta_{1 \over 2} =
4f(
{1\over 2})
\cdot 4g(
{1 \over 2}) = (a_2 +
2a_1 +
4a_0)(b_2 +
2b_1 +
4b_0)
2859 Using such points will allow the values of $f(y)$ and $g(y)$ to be independently calculated using only left shifts. For example, when $n =
2$ the
2860 polynomial $f(
2^q)$ is equal to $
2^q((
2^qa_2) + a_1) + a_0$. This technique of polynomial representation is known as Horner's method.
2862 As a general rule of the algorithm when the inputs are split into $n$ parts each there are $
2n -
1$ multiplications. Each multiplication is of
2863 multiplicands that have $n$ times fewer digits than the inputs. The asymptotic running time of this algorithm is
2864 $O
\left ( k^
{lg_n(
2n -
1)
} \right )$ for $k$ digit inputs (
\textit{assuming they have the same number of digits
}). Figure~
\ref{fig:exponent
}
2865 summarizes the exponents for various values of $n$.
2869 \begin{tabular
}{|c|c|c|
}
2870 \hline \textbf{Split into $n$ Parts
} &
\textbf{Exponent
} &
\textbf{Notes
}\\
2871 \hline $
2$ & $
1.584962501$ & This is Karatsuba Multiplication. \\
2872 \hline $
3$ & $
1.464973520$ & This is Toom-Cook Multiplication. \\
2873 \hline $
4$ & $
1.403677461$ &\\
2874 \hline $
5$ & $
1.365212389$ &\\
2875 \hline $
10$ & $
1.278753601$ &\\
2876 \hline $
100$ & $
1.149426538$ &\\
2877 \hline $
1000$ & $
1.100270931$ &\\
2878 \hline $
10000$ & $
1.075252070$ &\\
2882 \caption{Asymptotic Running Time of Polynomial Basis Multiplication
}
2883 \label{fig:exponent
}
2886 At first it may seem like a good idea to choose $n =
1000$ since the exponent is approximately $
1.1$. However, the overhead
2887 of solving for the
2001 terms of $W(x)$ will certainly consume any savings the algorithm could offer for all but exceedingly large
2890 \subsubsection{Cutoff Point
}
2891 The polynomial basis multiplication algorithms all require fewer single precision multiplications than a straight Comba approach. However,
2892 the algorithms incur an overhead (
\textit{at the $O(n)$ work level
}) since they require a system of equations to be solved. This makes the
2893 polynomial basis approach more costly to use with small inputs.
2895 Let $m$ represent the number of digits in the multiplicands (
\textit{assume both multiplicands have the same number of digits
}). There exists a
2896 point $y$ such that when $m < y$ the polynomial basis algorithms are more costly than Comba, when $m = y$ they are roughly the same cost and
2897 when $m > y$ the Comba methods are slower than the polynomial basis algorithms.
2899 The exact location of $y$ depends on several key architectural elements of the computer platform in question.
2902 \item The ratio of clock cycles for single precision multiplication versus other simpler operations such as addition, shifting, etc. For example
2903 on the AMD Athlon the ratio is roughly $
17 :
1$ while on the Intel P4 it is $
29 :
1$. The higher the ratio in favour of multiplication the lower
2904 the cutoff point $y$ will be.
2906 \item The complexity of the linear system of equations (
\textit{for the coefficients of $W(x)$
}) is. Generally speaking as the number of splits
2907 grows the complexity grows substantially. Ideally solving the system will only involve addition, subtraction and shifting of integers. This
2908 directly reflects on the ratio previous mentioned.
2910 \item To a lesser extent memory bandwidth and function call overheads. Provided the values are in the processor cache this is less of an
2911 influence over the cutoff point.
2915 A clean cutoff point separation occurs when a point $y$ is found such that all of the cutoff point conditions are met. For example, if the point
2916 is too low then there will be values of $m$ such that $m > y$ and the Comba method is still faster. Finding the cutoff points is fairly simple when
2917 a high resolution timer is available.
2919 \subsection{Karatsuba Multiplication
}
2920 Karatsuba
\cite{KARA
} multiplication when originally proposed in
1962 was among the first set of algorithms to break the $O(n^
2)$ barrier for
2921 general purpose multiplication. Given two polynomial basis representations $f(x) = ax + b$ and $g(x) = cx + d$, Karatsuba proved with
2922 light algebra
\cite{KARAP
} that the following polynomial is equivalent to multiplication of the two integers the polynomials represent.
2925 f(x)
\cdot g(x) = acx^
2 + ((a + b)(c + d) - (ac + bd))x + bd
2928 Using the observation that $ac$ and $bd$ could be re-used only three half sized multiplications would be required to produce the product. Applying
2929 this algorithm recursively, the work factor becomes $O(n^
{lg(
3)
})$ which is substantially better than the work factor $O(n^
2)$ of the Comba technique. It turns
2930 out what Karatsuba did not know or at least did not publish was that this is simply polynomial basis multiplication with the points
2931 $
\zeta_0$, $
\zeta_{\infty}$ and $
\zeta_{1}$. Consider the resultant system of equations.
2934 \begin{tabular
}{rcrcrcrc
}
2935 $
\zeta_{0}$ & $=$ & & & & & $w_0$ \\
2936 $
\zeta_{1}$ & $=$ & $w_2$ & $+$ & $w_1$ & $+$ & $w_0$ \\
2937 $
\zeta_{\infty}$ & $=$ & $w_2$ & & & & \\
2941 By adding the first and last equation to the equation in the middle the term $w_1$ can be isolated and all three coefficients solved for. The simplicity
2942 of this system of equations has made Karatsuba fairly popular. In fact the cutoff point is often fairly low
\footnote{With LibTomMath
0.18 it is
70 and
109 digits for the Intel P4 and AMD Athlon respectively.
}
2943 making it an ideal algorithm to speed up certain public key cryptosystems such as RSA and Diffie-Hellman.
2945 \newpage\begin{figure
}[!here
]
2949 \hline Algorithm
\textbf{mp
\_karatsuba\_mul}. \\
2950 \textbf{Input
}. mp
\_int $a$ and mp
\_int $b$ \\
2951 \textbf{Output
}. $c
\leftarrow \vert a
\vert \cdot \vert b
\vert$ \\
2953 1. Init the following mp
\_int variables: $x0$, $x1$, $y0$, $y1$, $t1$, $x0y0$, $x1y1$.\\
2954 2. If step
2 failed then return(
\textit{MP
\_MEM}). \\
2956 Split the input. e.g. $a = x1
\cdot \beta^B + x0$ \\
2957 3. $B
\leftarrow \mbox{min
}(a.used, b.used)/
2$ \\
2958 4. $x0
\leftarrow a
\mbox{ (mod
}\beta^B
\mbox{)
}$ (
\textit{mp
\_mod\_2d}) \\
2959 5. $y0
\leftarrow b
\mbox{ (mod
}\beta^B
\mbox{)
}$ \\
2960 6. $x1
\leftarrow \lfloor a /
\beta^B
\rfloor$ (
\textit{mp
\_rshd}) \\
2961 7. $y1
\leftarrow \lfloor b /
\beta^B
\rfloor$ \\
2963 Calculate the three products. \\
2964 8. $x0y0
\leftarrow x0
\cdot y0$ (
\textit{mp
\_mul}) \\
2965 9. $x1y1
\leftarrow x1
\cdot y1$ \\
2966 10. $t1
\leftarrow x1 + x0$ (
\textit{mp
\_add}) \\
2967 11. $x0
\leftarrow y1 + y0$ \\
2968 12. $t1
\leftarrow t1
\cdot x0$ \\
2970 Calculate the middle term. \\
2971 13. $x0
\leftarrow x0y0 + x1y1$ \\
2972 14. $t1
\leftarrow t1 - x0$ (
\textit{s
\_mp\_sub}) \\
2974 Calculate the final product. \\
2975 15. $t1
\leftarrow t1
\cdot \beta^B$ (
\textit{mp
\_lshd}) \\
2976 16. $x1y1
\leftarrow x1y1
\cdot \beta^
{2B
}$ \\
2977 17. $t1
\leftarrow x0y0 + t1$ \\
2978 18. $c
\leftarrow t1 + x1y1$ \\
2979 19. Clear all of the temporary variables. \\
2980 20. Return(
\textit{MP
\_OKAY}).\\
2985 \caption{Algorithm mp
\_karatsuba\_mul}
2988 \textbf{Algorithm mp
\_karatsuba\_mul.
}
2989 This algorithm computes the unsigned product of two inputs using the Karatsuba multiplication algorithm. It is loosely based on the description
2990 from Knuth
\cite[pp.
294-
295]{TAOCPV2
}.
2993 In order to split the two inputs into their respective halves, a suitable
\textit{radix point
} must be chosen. The radix point chosen must
2994 be used for both of the inputs meaning that it must be smaller than the smallest input. Step
3 chooses the radix point $B$ as half of the
2995 smallest input
\textbf{used
} count. After the radix point is chosen the inputs are split into lower and upper halves. Step
4 and
5
2996 compute the lower halves. Step
6 and
7 computer the upper halves.
2998 After the halves have been computed the three intermediate half-size products must be computed. Step
8 and
9 compute the trivial products
2999 $x0
\cdot y0$ and $x1
\cdot y1$. The mp
\_int $x0$ is used as a temporary variable after $x1 + x0$ has been computed. By using $x0$ instead
3000 of an additional temporary variable, the algorithm can avoid an addition memory allocation operation.
3002 The remaining steps
13 through
18 compute the Karatsuba polynomial through a variety of digit shifting and addition operations.
3004 \vspace{+
3mm
}\begin{small
}
3005 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_karatsuba\_mul.c
3011 The new coding element in this routine, not seen in previous routines, is the usage of goto statements. The conventional
3012 wisdom is that goto statements should be avoided. This is generally true, however when every single function call can fail, it makes sense
3013 to handle error recovery with a single piece of code. Lines
62 to
76 handle initializing all of the temporary variables
3014 required. Note how each of the if statements goes to a different label in case of failure. This allows the routine to correctly free only
3015 the temporaries that have been successfully allocated so far.
3017 The temporary variables are all initialized using the mp
\_init\_size routine since they are expected to be large. This saves the
3018 additional reallocation that would have been necessary. Also $x0$, $x1$, $y0$ and $y1$ have to be able to hold at least their respective
3019 number of digits for the next section of code.
3021 The first algebraic portion of the algorithm is to split the two inputs into their halves. However, instead of using mp
\_mod\_2d and mp
\_rshd
3022 to extract the halves, the respective code has been placed inline within the body of the function. To initialize the halves, the
\textbf{used
} and
3023 \textbf{sign
} members are copied first. The first for loop on line
96 copies the lower halves. Since they are both the same magnitude it
3024 is simpler to calculate both lower halves in a single loop. The for loop on lines
102 and
107 calculate the upper halves $x1$ and
3027 By inlining the calculation of the halves, the Karatsuba multiplier has a slightly lower overhead and can be used for smaller magnitude inputs.
3029 When line
151 is reached, the algorithm has completed succesfully. The ``error status'' variable $err$ is set to
\textbf{MP
\_OKAY} so that
3030 the same code that handles errors can be used to clear the temporary variables and return.
3032 \subsection{Toom-Cook $
3$-Way Multiplication
}
3033 Toom-Cook $
3$-Way
\cite{TOOM
} multiplication is essentially the polynomial basis algorithm for $n =
2$ except that the points are
3034 chosen such that $
\zeta$ is easy to compute and the resulting system of equations easy to reduce. Here, the points $
\zeta_{0}$,
3035 $
16 \cdot \zeta_{1 \over 2}$, $
\zeta_1$, $
\zeta_2$ and $
\zeta_{\infty}$ make up the five required points to solve for the coefficients
3038 With the five relations that Toom-Cook specifies, the following system of equations is formed.
3041 \begin{tabular
}{rcrcrcrcrcr
}
3042 $
\zeta_0$ & $=$ & $
0w_4$ & $+$ & $
0w_3$ & $+$ & $
0w_2$ & $+$ & $
0w_1$ & $+$ & $
1w_0$ \\
3043 $
16 \cdot \zeta_{1 \over 2}$ & $=$ & $
1w_4$ & $+$ & $
2w_3$ & $+$ & $
4w_2$ & $+$ & $
8w_1$ & $+$ & $
16w_0$ \\
3044 $
\zeta_1$ & $=$ & $
1w_4$ & $+$ & $
1w_3$ & $+$ & $
1w_2$ & $+$ & $
1w_1$ & $+$ & $
1w_0$ \\
3045 $
\zeta_2$ & $=$ & $
16w_4$ & $+$ & $
8w_3$ & $+$ & $
4w_2$ & $+$ & $
2w_1$ & $+$ & $
1w_0$ \\
3046 $
\zeta_{\infty}$ & $=$ & $
1w_4$ & $+$ & $
0w_3$ & $+$ & $
0w_2$ & $+$ & $
0w_1$ & $+$ & $
0w_0$ \\
3050 A trivial solution to this matrix requires $
12$ subtractions, two multiplications by a small power of two, two divisions by a small power
3051 of two, two divisions by three and one multiplication by three. All of these $
19$ sub-operations require less than quadratic time, meaning that
3052 the algorithm can be faster than a baseline multiplication. However, the greater complexity of this algorithm places the cutoff point
3053 (
\textbf{TOOM
\_MUL\_CUTOFF}) where Toom-Cook becomes more efficient much higher than the Karatsuba cutoff point.
3055 \begin{figure
}[!here
]
3059 \hline Algorithm
\textbf{mp
\_toom\_mul}. \\
3060 \textbf{Input
}. mp
\_int $a$ and mp
\_int $b$ \\
3061 \textbf{Output
}. $c
\leftarrow a
\cdot b $ \\
3063 Split $a$ and $b$ into three pieces. E.g. $a = a_2
\beta^
{2k
} + a_1
\beta^
{k
} + a_0$ \\
3064 1. $k
\leftarrow \lfloor \mbox{min
}(a.used, b.used) /
3 \rfloor$ \\
3065 2. $a_0
\leftarrow a
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3066 3. $a_1
\leftarrow \lfloor a /
\beta^k
\rfloor$, $a_1
\leftarrow a_1
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3067 4. $a_2
\leftarrow \lfloor a /
\beta^
{2k
} \rfloor$, $a_2
\leftarrow a_2
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3068 5. $b_0
\leftarrow a
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3069 6. $b_1
\leftarrow \lfloor a /
\beta^k
\rfloor$, $b_1
\leftarrow b_1
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3070 7. $b_2
\leftarrow \lfloor a /
\beta^
{2k
} \rfloor$, $b_2
\leftarrow b_2
\mbox{ (mod
}\beta^
{k
}\mbox{)
}$ \\
3072 Find the five equations for $w_0, w_1, ..., w_4$. \\
3073 8. $w_0
\leftarrow a_0
\cdot b_0$ \\
3074 9. $w_4
\leftarrow a_2
\cdot b_2$ \\
3075 10. $tmp_1
\leftarrow 2 \cdot a_0$, $tmp_1
\leftarrow a_1 + tmp_1$, $tmp_1
\leftarrow 2 \cdot tmp_1$, $tmp_1
\leftarrow tmp_1 + a_2$ \\
3076 11. $tmp_2
\leftarrow 2 \cdot b_0$, $tmp_2
\leftarrow b_1 + tmp_2$, $tmp_2
\leftarrow 2 \cdot tmp_2$, $tmp_2
\leftarrow tmp_2 + b_2$ \\
3077 12. $w_1
\leftarrow tmp_1
\cdot tmp_2$ \\
3078 13. $tmp_1
\leftarrow 2 \cdot a_2$, $tmp_1
\leftarrow a_1 + tmp_1$, $tmp_1
\leftarrow 2 \cdot tmp_1$, $tmp_1
\leftarrow tmp_1 + a_0$ \\
3079 14. $tmp_2
\leftarrow 2 \cdot b_2$, $tmp_2
\leftarrow b_1 + tmp_2$, $tmp_2
\leftarrow 2 \cdot tmp_2$, $tmp_2
\leftarrow tmp_2 + b_0$ \\
3080 15. $w_3
\leftarrow tmp_1
\cdot tmp_2$ \\
3081 16. $tmp_1
\leftarrow a_0 + a_1$, $tmp_1
\leftarrow tmp_1 + a_2$, $tmp_2
\leftarrow b_0 + b_1$, $tmp_2
\leftarrow tmp_2 + b_2$ \\
3082 17. $w_2
\leftarrow tmp_1
\cdot tmp_2$ \\
3084 Continued on the next page.\\
3089 \caption{Algorithm mp
\_toom\_mul}
3092 \newpage\begin{figure
}[!here
]
3096 \hline Algorithm
\textbf{mp
\_toom\_mul} (continued). \\
3097 \textbf{Input
}. mp
\_int $a$ and mp
\_int $b$ \\
3098 \textbf{Output
}. $c
\leftarrow a
\cdot b $ \\
3100 Now solve the system of equations. \\
3101 18. $w_1
\leftarrow w_4 - w_1$, $w_3
\leftarrow w_3 - w_0$ \\
3102 19. $w_1
\leftarrow \lfloor w_1 /
2 \rfloor$, $w_3
\leftarrow \lfloor w_3 /
2 \rfloor$ \\
3103 20. $w_2
\leftarrow w_2 - w_0$, $w_2
\leftarrow w_2 - w_4$ \\
3104 21. $w_1
\leftarrow w_1 - w_2$, $w_3
\leftarrow w_3 - w_2$ \\
3105 22. $tmp_1
\leftarrow 8 \cdot w_0$, $w_1
\leftarrow w_1 - tmp_1$, $tmp_1
\leftarrow 8 \cdot w_4$, $w_3
\leftarrow w_3 - tmp_1$ \\
3106 23. $w_2
\leftarrow 3 \cdot w_2$, $w_2
\leftarrow w_2 - w_1$, $w_2
\leftarrow w_2 - w_3$ \\
3107 24. $w_1
\leftarrow w_1 - w_2$, $w_3
\leftarrow w_3 - w_2$ \\
3108 25. $w_1
\leftarrow \lfloor w_1 /
3 \rfloor, w_3
\leftarrow \lfloor w_3 /
3 \rfloor$ \\
3110 Now substitute $
\beta^k$ for $x$ by shifting $w_0, w_1, ..., w_4$. \\
3111 26. for $n$ from $
1$ to $
4$ do \\
3112 \hspace{3mm
}26.1 $w_n
\leftarrow w_n
\cdot \beta^
{nk
}$ \\
3113 27. $c
\leftarrow w_0 + w_1$, $c
\leftarrow c + w_2$, $c
\leftarrow c + w_3$, $c
\leftarrow c + w_4$ \\
3114 28. Return(
\textit{MP
\_OKAY}) \\
3119 \caption{Algorithm mp
\_toom\_mul (continued)
}
3122 \textbf{Algorithm mp
\_toom\_mul.
}
3123 This algorithm computes the product of two mp
\_int variables $a$ and $b$ using the Toom-Cook approach. Compared to the Karatsuba multiplication, this
3124 algorithm has a lower asymptotic running time of approximately $O(n^
{1.464})$ but at an obvious cost in overhead. In this
3125 description, several statements have been compounded to save space. The intention is that the statements are executed from left to right across
3128 The two inputs $a$ and $b$ are first split into three $k$-digit integers $a_0, a_1, a_2$ and $b_0, b_1, b_2$ respectively. From these smaller
3129 integers the coefficients of the polynomial basis representations $f(x)$ and $g(x)$ are known and can be used to find the relations required.
3131 The first two relations $w_0$ and $w_4$ are the points $
\zeta_{0}$ and $
\zeta_{\infty}$ respectively. The relation $w_1, w_2$ and $w_3$ correspond
3132 to the points $
16 \cdot \zeta_{1 \over 2},
\zeta_{2}$ and $
\zeta_{1}$ respectively. These are found using logical shifts to independently find
3133 $f(y)$ and $g(y)$ which significantly speeds up the algorithm.
3135 After the five relations $w_0, w_1,
\ldots, w_4$ have been computed, the system they represent must be solved in order for the unknown coefficients
3136 $w_1, w_2$ and $w_3$ to be isolated. The steps
18 through
25 perform the system reduction required as previously described. Each step of
3137 the reduction represents the comparable matrix operation that would be performed had this been performed by pencil. For example, step
18 indicates
3138 that row $
1$ must be subtracted from row $
4$ and simultaneously row $
0$ subtracted from row $
3$.
3140 Once the coeffients have been isolated, the polynomial $W(x) =
\sum_{i=
0}^
{2n
} w_i x^i$ is known. By substituting $
\beta^
{k
}$ for $x$, the integer
3141 result $a
\cdot b$ is produced.
3143 \vspace{+
3mm
}\begin{small
}
3144 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_toom\_mul.c
3150 The first obvious thing to note is that this algorithm is complicated. The complexity is worth it if you are multiplying very
3151 large numbers. For example, a
10,
000 digit multiplication takes approximaly
99,
282,
205 fewer single precision multiplications with
3152 Toom--Cook than a Comba or baseline approach (this is a savings of more than
99$\%$). For most ``crypto'' sized numbers this
3153 algorithm is not practical as Karatsuba has a much lower cutoff point.
3155 First we split $a$ and $b$ into three roughly equal portions. This has been accomplished (lines
41 to
70) with
3156 combinations of mp
\_rshd() and mp
\_mod\_2d() function calls. At this point $a = a2
\cdot \beta^
2 + a1
\cdot \beta + a0$ and similiarly
3159 Next we compute the five points $w0, w1, w2, w3$ and $w4$. Recall that $w0$ and $w4$ can be computed directly from the portions so
3160 we get those out of the way first (lines
73 and
78). Next we compute $w1, w2$ and $w3$ using Horners method.
3162 After this point we solve for the actual values of $w1, w2$ and $w3$ by reducing the $
5 \times 5$ system which is relatively
3165 \subsection{Signed Multiplication
}
3166 Now that algorithms to handle multiplications of every useful dimensions have been developed, a rather simple finishing touch is required. So far all
3167 of the multiplication algorithms have been unsigned multiplications which leaves only a signed multiplication algorithm to be established.
3169 \begin{figure
}[!here
]
3173 \hline Algorithm
\textbf{mp
\_mul}. \\
3174 \textbf{Input
}. mp
\_int $a$ and mp
\_int $b$ \\
3175 \textbf{Output
}. $c
\leftarrow a
\cdot b$ \\
3177 1. If $a.sign = b.sign$ then \\
3178 \hspace{3mm
}1.1 $sign = MP
\_ZPOS$ \\
3180 \hspace{3mm
}2.1 $sign = MP
\_ZNEG$ \\
3181 3. If min$(a.used, b.used)
\ge TOOM
\_MUL\_CUTOFF$ then \\
3182 \hspace{3mm
}3.1 $c
\leftarrow a
\cdot b$ using algorithm mp
\_toom\_mul \\
3183 4. else if min$(a.used, b.used)
\ge KARATSUBA
\_MUL\_CUTOFF$ then \\
3184 \hspace{3mm
}4.1 $c
\leftarrow a
\cdot b$ using algorithm mp
\_karatsuba\_mul \\
3186 \hspace{3mm
}5.1 $digs
\leftarrow a.used + b.used +
1$ \\
3187 \hspace{3mm
}5.2 If $digs < MP
\_ARRAY$ and min$(a.used, b.used)
\le \delta$ then \\
3188 \hspace{6mm
}5.2.1 $c
\leftarrow a
\cdot b
\mbox{ (mod
}\beta^
{digs
}\mbox{)
}$ using algorithm fast
\_s\_mp\_mul\_digs. \\
3189 \hspace{3mm
}5.3 else \\
3190 \hspace{6mm
}5.3.1 $c
\leftarrow a
\cdot b
\mbox{ (mod
}\beta^
{digs
}\mbox{)
}$ using algorithm s
\_mp\_mul\_digs. \\
3191 6. $c.sign
\leftarrow sign$ \\
3192 7. Return the result of the unsigned multiplication performed. \\
3197 \caption{Algorithm mp
\_mul}
3200 \textbf{Algorithm mp
\_mul.
}
3201 This algorithm performs the signed multiplication of two inputs. It will make use of any of the three unsigned multiplication algorithms
3202 available when the input is of appropriate size. The
\textbf{sign
} of the result is not set until the end of the algorithm since algorithm
3203 s
\_mp\_mul\_digs will clear it.
3205 \vspace{+
3mm
}\begin{small
}
3206 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_mul.c
3212 The implementation is rather simplistic and is not particularly noteworthy. Line
22 computes the sign of the result using the ``?''
3213 operator from the C programming language. Line
48 computes $
\delta$ using the fact that $
1 << k$ is equal to $
2^k$.
3216 \label{sec:basesquare
}
3218 Squaring is a special case of multiplication where both multiplicands are equal. At first it may seem like there is no significant optimization
3219 available but in fact there is. Consider the multiplication of $
576$ against $
241$. In total there will be nine single precision multiplications
3220 performed which are $
1\cdot 6$, $
1 \cdot 7$, $
1 \cdot 5$, $
4 \cdot 6$, $
4 \cdot 7$, $
4 \cdot 5$, $
2 \cdot 6$, $
2 \cdot 7$ and $
2 \cdot 5$. Now consider
3221 the multiplication of $
123$ against $
123$. The nine products are $
3 \cdot 3$, $
3 \cdot 2$, $
3 \cdot 1$, $
2 \cdot 3$, $
2 \cdot 2$, $
2 \cdot 1$,
3222 $
1 \cdot 3$, $
1 \cdot 2$ and $
1 \cdot 1$. On closer inspection some of the products are equivalent. For example, $
3 \cdot 2 =
2 \cdot 3$
3223 and $
3 \cdot 1 =
1 \cdot 3$.
3225 For any $n$-digit input, there are $
{{\left (n^
2 + n
\right)
}\over 2}$ possible unique single precision multiplications required compared to the $n^
2$
3226 required for multiplication. The following diagram gives an example of the operations required.
3228 \begin{figure
}[here
]
3230 \begin{tabular
}{ccccc|c
}
3233 \hline && $
3 \cdot 1$ & $
3 \cdot 2$ & $
3 \cdot 3$ & Row
0\\
3234 & $
2 \cdot 1$ & $
2 \cdot 2$ & $
2 \cdot 3$ && Row
1 \\
3235 $
1 \cdot 1$ & $
1 \cdot 2$ & $
1 \cdot 3$ &&& Row
2 \\
3238 \caption{Squaring Optimization Diagram
}
3241 Starting from zero and numbering the columns from right to left a very simple pattern becomes obvious. For the purposes of this discussion let $x$
3242 represent the number being squared. The first observation is that in row $k$ the $
2k$'th column of the product has a $
\left (x_k
\right)^
2$ term in it.
3244 The second observation is that every column $j$ in row $k$ where $j
\ne 2k$ is part of a double product. Every non-square term of a column will
3245 appear twice hence the name ``double product''. Every odd column is made up entirely of double products. In fact every column is made up of double
3246 products and at most one square (
\textit{see the exercise section
}).
3248 The third and final observation is that for row $k$ the first unique non-square term, that is, one that hasn't already appeared in an earlier row,
3249 occurs at column $
2k +
1$. For example, on row $
1$ of the previous squaring, column one is part of the double product with column one from row zero.
3250 Column two of row one is a square and column three is the first unique column.
3252 \subsection{The Baseline Squaring Algorithm
}
3253 The baseline squaring algorithm is meant to be a catch-all squaring algorithm. It will handle any of the input sizes that the faster routines
3256 \begin{figure
}[!here
]
3260 \hline Algorithm
\textbf{s
\_mp\_sqr}. \\
3261 \textbf{Input
}. mp
\_int $a$ \\
3262 \textbf{Output
}. $b
\leftarrow a^
2$ \\
3264 1. Init a temporary mp
\_int of at least $
2 \cdot a.used +
1$ digits. (
\textit{mp
\_init\_size}) \\
3265 2. If step
1 failed return(
\textit{MP
\_MEM}) \\
3266 3. $t.used
\leftarrow 2 \cdot a.used +
1$ \\
3267 4. For $ix$ from
0 to $a.used -
1$ do \\
3268 \hspace{3mm
}Calculate the square. \\
3269 \hspace{3mm
}4.1 $
\hat r
\leftarrow t_
{2ix
} +
\left (a_
{ix
} \right )^
2$ \\
3270 \hspace{3mm
}4.2 $t_
{2ix
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
3271 \hspace{3mm
}Calculate the double products after the square. \\
3272 \hspace{3mm
}4.3 $u
\leftarrow \lfloor \hat r /
\beta \rfloor$ \\
3273 \hspace{3mm
}4.4 For $iy$ from $ix +
1$ to $a.used -
1$ do \\
3274 \hspace{6mm
}4.4.1 $
\hat r
\leftarrow 2 \cdot a_
{ix
}a_
{iy
} + t_
{ix + iy
} + u$ \\
3275 \hspace{6mm
}4.4.2 $t_
{ix + iy
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
3276 \hspace{6mm
}4.4.3 $u
\leftarrow \lfloor \hat r /
\beta \rfloor$ \\
3277 \hspace{3mm
}Set the last carry. \\
3278 \hspace{3mm
}4.5 While $u >
0$ do \\
3279 \hspace{6mm
}4.5.1 $iy
\leftarrow iy +
1$ \\
3280 \hspace{6mm
}4.5.2 $
\hat r
\leftarrow t_
{ix + iy
} + u$ \\
3281 \hspace{6mm
}4.5.3 $t_
{ix + iy
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
3282 \hspace{6mm
}4.5.4 $u
\leftarrow \lfloor \hat r /
\beta \rfloor$ \\
3283 5. Clamp excess digits of $t$. (
\textit{mp
\_clamp}) \\
3284 6. Exchange $b$ and $t$. \\
3285 7. Clear $t$ (
\textit{mp
\_clear}) \\
3286 8. Return(
\textit{MP
\_OKAY}) \\
3291 \caption{Algorithm s
\_mp\_sqr}
3294 \textbf{Algorithm s
\_mp\_sqr.
}
3295 This algorithm computes the square of an input using the three observations on squaring. It is based fairly faithfully on algorithm
14.16 of HAC
3296 \cite[pp
.596-
597]{HAC
}. Similar to algorithm s
\_mp\_mul\_digs, a temporary mp
\_int is allocated to hold the result of the squaring. This allows the
3297 destination mp
\_int to be the same as the source mp
\_int.
3299 The outer loop of this algorithm begins on step
4. It is best to think of the outer loop as walking down the rows of the partial results, while
3300 the inner loop computes the columns of the partial result. Step
4.1 and
4.2 compute the square term for each row, and step
4.3 and
4.4 propagate
3301 the carry and compute the double products.
3303 The requirement that a mp
\_word be able to represent the range $
0 \le x <
2 \beta^
2$ arises from this
3304 very algorithm. The product $a_
{ix
}a_
{iy
}$ will lie in the range $
0 \le x
\le \beta^
2 -
2\beta +
1$ which is obviously less than $
\beta^
2$ meaning that
3305 when it is multiplied by two, it can be properly represented by a mp
\_word.
3307 Similar to algorithm s
\_mp\_mul\_digs, after every pass of the inner loop, the destination is correctly set to the sum of all of the partial
3308 results calculated so far. This involves expensive carry propagation which will be eliminated in the next algorithm.
3310 \vspace{+
3mm
}\begin{small
}
3311 \hspace{-
5.1mm
}{\bf File
}: bn
\_s\_mp\_sqr.c
3317 Inside the outer loop (line
34) the square term is calculated on line
37. The carry (line
44) has been
3318 extracted from the mp
\_word accumulator using a right shift. Aliases for $a_
{ix
}$ and $t_
{ix+iy
}$ are initialized
3319 (lines
47 and
50) to simplify the inner loop. The doubling is performed using two
3320 additions (line
59) since it is usually faster than shifting, if not at least as fast.
3322 The important observation is that the inner loop does not begin at $iy =
0$ like for multiplication. As such the inner loops
3323 get progressively shorter as the algorithm proceeds. This is what leads to the savings compared to using a multiplication to
3326 \subsection{Faster Squaring by the ``Comba'' Method
}
3327 A major drawback to the baseline method is the requirement for single precision shifting inside the $O(n^
2)$ nested loop. Squaring has an additional
3328 drawback that it must double the product inside the inner loop as well. As for multiplication, the Comba technique can be used to eliminate these
3329 performance hazards.
3331 The first obvious solution is to make an array of mp
\_words which will hold all of the columns. This will indeed eliminate all of the carry
3332 propagation operations from the inner loop. However, the inner product must still be doubled $O(n^
2)$ times. The solution stems from the simple fact
3333 that $
2a +
2b +
2c =
2(a + b + c)$. That is the sum of all of the double products is equal to double the sum of all the products. For example,
3334 $ab + ba + ac + ca =
2ab +
2ac =
2(ab + ac)$.
3336 However, we cannot simply double all of the columns, since the squares appear only once per row. The most practical solution is to have two
3337 mp
\_word arrays. One array will hold the squares and the other array will hold the double products. With both arrays the doubling and
3338 carry propagation can be moved to a $O(n)$ work level outside the $O(n^
2)$ level. In this case, we have an even simpler solution in mind.
3340 \newpage\begin{figure
}[!here
]
3344 \hline Algorithm
\textbf{fast
\_s\_mp\_sqr}. \\
3345 \textbf{Input
}. mp
\_int $a$ \\
3346 \textbf{Output
}. $b
\leftarrow a^
2$ \\
3348 Place an array of
\textbf{MP
\_WARRAY} mp
\_digits named $W$ on the stack. \\
3349 1. If $b.alloc <
2a.used +
1$ then grow $b$ to $
2a.used +
1$ digits. (
\textit{mp
\_grow}). \\
3350 2. If step
1 failed return(
\textit{MP
\_MEM}). \\
3352 3. $pa
\leftarrow 2 \cdot a.used$ \\
3353 4. $
\hat W1
\leftarrow 0$ \\
3354 5. for $ix$ from $
0$ to $pa -
1$ do \\
3355 \hspace{3mm
}5.1 $
\_ \hat W
\leftarrow 0$ \\
3356 \hspace{3mm
}5.2 $ty
\leftarrow \mbox{MIN
}(a.used -
1, ix)$ \\
3357 \hspace{3mm
}5.3 $tx
\leftarrow ix - ty$ \\
3358 \hspace{3mm
}5.4 $iy
\leftarrow \mbox{MIN
}(a.used - tx, ty +
1)$ \\
3359 \hspace{3mm
}5.5 $iy
\leftarrow \mbox{MIN
}(iy,
\lfloor \left (ty - tx +
1 \right )/
2 \rfloor)$ \\
3360 \hspace{3mm
}5.6 for $iz$ from $
0$ to $iz -
1$ do \\
3361 \hspace{6mm
}5.6.1 $
\_ \hat W
\leftarrow \_ \hat W + a_
{tx + iz
}a_
{ty - iz
}$ \\
3362 \hspace{3mm
}5.7 $
\_ \hat W
\leftarrow 2 \cdot \_ \hat W +
\hat W1$ \\
3363 \hspace{3mm
}5.8 if $ix$ is even then \\
3364 \hspace{6mm
}5.8.1 $
\_ \hat W
\leftarrow \_ \hat W +
\left ( a_
{\lfloor ix/
2 \rfloor}\right )^
2$ \\
3365 \hspace{3mm
}5.9 $W_
{ix
} \leftarrow \_ \hat W (
\mbox{mod
}\beta)$ \\
3366 \hspace{3mm
}5.10 $
\hat W1
\leftarrow \lfloor \_ \hat W /
\beta \rfloor$ \\
3368 6. $oldused
\leftarrow b.used$ \\
3369 7. $b.used
\leftarrow 2 \cdot a.used$ \\
3370 8. for $ix$ from $
0$ to $pa -
1$ do \\
3371 \hspace{3mm
}8.1 $b_
{ix
} \leftarrow W_
{ix
}$ \\
3372 9. for $ix$ from $pa$ to $oldused -
1$ do \\
3373 \hspace{3mm
}9.1 $b_
{ix
} \leftarrow 0$ \\
3374 10. Clamp excess digits from $b$. (
\textit{mp
\_clamp}) \\
3375 11. Return(
\textit{MP
\_OKAY}). \\
3380 \caption{Algorithm fast
\_s\_mp\_sqr}
3383 \textbf{Algorithm fast
\_s\_mp\_sqr.
}
3384 This algorithm computes the square of an input using the Comba technique. It is designed to be a replacement for algorithm
3385 s
\_mp\_sqr when the number of input digits is less than
\textbf{MP
\_WARRAY} and less than $
\delta \over 2$.
3386 This algorithm is very similar to the Comba multiplier except with a few key differences we shall make note of.
3388 First, we have an accumulator and carry variables $
\_ \hat W$ and $
\hat W1$ respectively. This is because the inner loop
3389 products are to be doubled. If we had added the previous carry in we would be doubling too much. Next we perform an
3390 addition MIN condition on $iy$ (step
5.5) to prevent overlapping digits. For example, $a_3
\cdot a_5$ is equal
3391 $a_5
\cdot a_3$. Whereas in the multiplication case we would have $
5 < a.used$ and $
3 \ge 0$ is maintained since we double the sum
3392 of the products just outside the inner loop we have to avoid doing this. This is also a good thing since we perform
3393 fewer multiplications and the routine ends up being faster.
3395 Finally the last difference is the addition of the ``square'' term outside the inner loop (step
5.8). We add in the square
3396 only to even outputs and it is the square of the term at the $
\lfloor ix /
2 \rfloor$ position.
3398 \vspace{+
3mm
}\begin{small
}
3399 \hspace{-
5.1mm
}{\bf File
}: bn
\_fast\_s\_mp\_sqr.c
3405 This implementation is essentially a copy of Comba multiplication with the appropriate changes added to make it faster for
3406 the special case of squaring.
3408 \subsection{Polynomial Basis Squaring
}
3409 The same algorithm that performs optimal polynomial basis multiplication can be used to perform polynomial basis squaring. The minor exception
3410 is that $
\zeta_y = f(y)g(y)$ is actually equivalent to $
\zeta_y = f(y)^
2$ since $f(y) = g(y)$. Instead of performing $
2n +
1$
3411 multiplications to find the $
\zeta$ relations, squaring operations are performed instead.
3413 \subsection{Karatsuba Squaring
}
3414 Let $f(x) = ax + b$ represent the polynomial basis representation of a number to square.
3415 Let $h(x) =
\left ( f(x)
\right )^
2$ represent the square of the polynomial. The Karatsuba equation can be modified to square a
3416 number with the following equation.
3419 h(x) = a^
2x^
2 +
\left ((a + b)^
2 - (a^
2 + b^
2)
\right )x + b^
2
3422 Upon closer inspection this equation only requires the calculation of three half-sized squares: $a^
2$, $b^
2$ and $(a + b)^
2$. As in
3423 Karatsuba multiplication, this algorithm can be applied recursively on the input and will achieve an asymptotic running time of
3424 $O
\left ( n^
{lg(
3)
} \right )$.
3426 If the asymptotic times of Karatsuba squaring and multiplication are the same, why not simply use the multiplication algorithm
3427 instead? The answer to this arises from the cutoff point for squaring. As in multiplication there exists a cutoff point, at which the
3428 time required for a Comba based squaring and a Karatsuba based squaring meet. Due to the overhead inherent in the Karatsuba method, the cutoff
3429 point is fairly high. For example, on an AMD Athlon XP processor with $
\beta =
2^
{28}$, the cutoff point is around
127 digits.
3431 Consider squaring a
200 digit number with this technique. It will be split into two
100 digit halves which are subsequently squared.
3432 The
100 digit halves will not be squared using Karatsuba, but instead using the faster Comba based squaring algorithm. If Karatsuba multiplication
3433 were used instead, the
100 digit numbers would be squared with a slower Comba based multiplication.
3435 \newpage\begin{figure
}[!here
]
3439 \hline Algorithm
\textbf{mp
\_karatsuba\_sqr}. \\
3440 \textbf{Input
}. mp
\_int $a$ \\
3441 \textbf{Output
}. $b
\leftarrow a^
2$ \\
3443 1. Initialize the following temporary mp
\_ints: $x0$, $x1$, $t1$, $t2$, $x0x0$ and $x1x1$. \\
3444 2. If any of the initializations on step
1 failed return(
\textit{MP
\_MEM}). \\
3446 Split the input. e.g. $a = x1
\beta^B + x0$ \\
3447 3. $B
\leftarrow \lfloor a.used /
2 \rfloor$ \\
3448 4. $x0
\leftarrow a
\mbox{ (mod
}\beta^B
\mbox{)
}$ (
\textit{mp
\_mod\_2d}) \\
3449 5. $x1
\leftarrow \lfloor a /
\beta^B
\rfloor$ (
\textit{mp
\_lshd}) \\
3451 Calculate the three squares. \\
3452 6. $x0x0
\leftarrow x0^
2$ (
\textit{mp
\_sqr}) \\
3453 7. $x1x1
\leftarrow x1^
2$ \\
3454 8. $t1
\leftarrow x1 + x0$ (
\textit{s
\_mp\_add}) \\
3455 9. $t1
\leftarrow t1^
2$ \\
3457 Compute the middle term. \\
3458 10. $t2
\leftarrow x0x0 + x1x1$ (
\textit{s
\_mp\_add}) \\
3459 11. $t1
\leftarrow t1 - t2$ \\
3461 Compute final product. \\
3462 12. $t1
\leftarrow t1
\beta^B$ (
\textit{mp
\_lshd}) \\
3463 13. $x1x1
\leftarrow x1x1
\beta^
{2B
}$ \\
3464 14. $t1
\leftarrow t1 + x0x0$ \\
3465 15. $b
\leftarrow t1 + x1x1$ \\
3466 16. Return(
\textit{MP
\_OKAY}). \\
3471 \caption{Algorithm mp
\_karatsuba\_sqr}
3474 \textbf{Algorithm mp
\_karatsuba\_sqr.
}
3475 This algorithm computes the square of an input $a$ using the Karatsuba technique. This algorithm is very similar to the Karatsuba based
3476 multiplication algorithm with the exception that the three half-size multiplications have been replaced with three half-size squarings.
3478 The radix point for squaring is simply placed exactly in the middle of the digits when the input has an odd number of digits, otherwise it is
3479 placed just below the middle. Step
3,
4 and
5 compute the two halves required using $B$
3480 as the radix point. The first two squares in steps
6 and
7 are rather straightforward while the last square is of a more compact form.
3482 By expanding $
\left (x1 + x0
\right )^
2$, the $x1^
2$ and $x0^
2$ terms in the middle disappear, that is $(x0 - x1)^
2 - (x1^
2 + x0^
2) =
2 \cdot x0
\cdot x1$.
3483 Now if $
5n$ single precision additions and a squaring of $n$-digits is faster than multiplying two $n$-digit numbers and doubling then
3484 this method is faster. Assuming no further recursions occur, the difference can be estimated with the following inequality.
3486 Let $p$ represent the cost of a single precision addition and $q$ the cost of a single precision multiplication both in terms of time
\footnote{Or
3487 machine clock cycles.
}.
3490 5pn +
{{q(n^
2 + n)
} \over 2} \le pn + qn^
2
3493 For example, on an AMD Athlon XP processor $p =
{1 \over 3}$ and $q =
6$. This implies that the following inequality should hold.
3495 \begin{tabular
}{rcl
}
3496 $
{5n
\over 3} +
3n^
2 +
3n$ & $<$ & $
{n
\over 3} +
6n^
2$ \\
3497 $
{5 \over 3} +
3n +
3$ & $<$ & $
{1 \over 3} +
6n$ \\
3498 $
{13 \over 9}$ & $<$ & $n$ \\
3502 This results in a cutoff point around $n =
2$. As a consequence it is actually faster to compute the middle term the ``long way'' on processors
3503 where multiplication is substantially slower
\footnote{On the Athlon there is a
1:
17 ratio between clock cycles for addition and multiplication. On
3504 the Intel P4 processor this ratio is
1:
29 making this method even more beneficial. The only common exception is the ARMv4 processor which has a
3505 ratio of
1:
7.
} than simpler operations such as addition.
3507 \vspace{+
3mm
}\begin{small
}
3508 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_karatsuba\_sqr.c
3514 This implementation is largely based on the implementation of algorithm mp
\_karatsuba\_mul. It uses the same inline style to copy and
3515 shift the input into the two halves. The loop from line
54 to line
70 has been modified since only one input exists. The
\textbf{used
}
3516 count of both $x0$ and $x1$ is fixed up and $x0$ is clamped before the calculations begin. At this point $x1$ and $x0$ are valid equivalents
3517 to the respective halves as if mp
\_rshd and mp
\_mod\_2d had been used.
3519 By inlining the copy and shift operations the cutoff point for Karatsuba multiplication can be lowered. On the Athlon the cutoff point
3520 is exactly at the point where Comba squaring can no longer be used (
\textit{128 digits
}). On slower processors such as the Intel P4
3521 it is actually below the Comba limit (
\textit{at
110 digits
}).
3523 This routine uses the same error trap coding style as mp
\_karatsuba\_sqr. As the temporary variables are initialized errors are
3524 redirected to the error trap higher up. If the algorithm completes without error the error code is set to
\textbf{MP
\_OKAY} and
3525 mp
\_clears are executed normally.
3527 \subsection{Toom-Cook Squaring
}
3528 The Toom-Cook squaring algorithm mp
\_toom\_sqr is heavily based on the algorithm mp
\_toom\_mul with the exception that squarings are used
3529 instead of multiplication to find the five relations. The reader is encouraged to read the description of the latter algorithm and try to
3530 derive their own Toom-Cook squaring algorithm.
3532 \subsection{High Level Squaring
}
3533 \newpage\begin{figure
}[!here
]
3537 \hline Algorithm
\textbf{mp
\_sqr}. \\
3538 \textbf{Input
}. mp
\_int $a$ \\
3539 \textbf{Output
}. $b
\leftarrow a^
2$ \\
3541 1. If $a.used
\ge TOOM
\_SQR\_CUTOFF$ then \\
3542 \hspace{3mm
}1.1 $b
\leftarrow a^
2$ using algorithm mp
\_toom\_sqr \\
3543 2. else if $a.used
\ge KARATSUBA
\_SQR\_CUTOFF$ then \\
3544 \hspace{3mm
}2.1 $b
\leftarrow a^
2$ using algorithm mp
\_karatsuba\_sqr \\
3546 \hspace{3mm
}3.1 $digs
\leftarrow a.used + b.used +
1$ \\
3547 \hspace{3mm
}3.2 If $digs < MP
\_ARRAY$ and $a.used
\le \delta$ then \\
3548 \hspace{6mm
}3.2.1 $b
\leftarrow a^
2$ using algorithm fast
\_s\_mp\_sqr. \\
3549 \hspace{3mm
}3.3 else \\
3550 \hspace{6mm
}3.3.1 $b
\leftarrow a^
2$ using algorithm s
\_mp\_sqr. \\
3551 4. $b.sign
\leftarrow MP
\_ZPOS$ \\
3552 5. Return the result of the unsigned squaring performed. \\
3557 \caption{Algorithm mp
\_sqr}
3560 \textbf{Algorithm mp
\_sqr.
}
3561 This algorithm computes the square of the input using one of four different algorithms. If the input is very large and has at least
3562 \textbf{TOOM
\_SQR\_CUTOFF} or
\textbf{KARATSUBA
\_SQR\_CUTOFF} digits then either the Toom-Cook or the Karatsuba Squaring algorithm is used. If
3563 neither of the polynomial basis algorithms should be used then either the Comba or baseline algorithm is used.
3565 \vspace{+
3mm
}\begin{small
}
3566 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_sqr.c
3572 \section*
{Exercises
}
3574 $
\left [ 3 \right ] $ & Devise an efficient algorithm for selection of the radix point to handle inputs \\
3575 & that have different number of digits in Karatsuba multiplication. \\
3577 $
\left [ 2 \right ] $ & In section
5.3 the fact that every column of a squaring is made up \\
3578 & of double products and at most one square is stated. Prove this statement. \\
3580 $
\left [ 3 \right ] $ & Prove the equation for Karatsuba squaring. \\
3582 $
\left [ 1 \right ] $ & Prove that Karatsuba squaring requires $O
\left (n^
{lg(
3)
} \right )$ time. \\
3584 $
\left [ 2 \right ] $ & Determine the minimal ratio between addition and multiplication clock cycles \\
3585 & required for equation $
6.7$ to be true. \\
3587 $
\left [ 3 \right ] $ & Implement a threaded version of Comba multiplication (and squaring) where you \\
3588 & compute subsets of the columns in each thread. Determine a cutoff point where \\
3589 & it is effective and add the logic to mp
\_mul() and mp
\_sqr(). \\
3591 $
\left [ 4 \right ] $ & Same as the previous but also modify the Karatsuba and Toom-Cook. You must \\
3592 & increase the throughput of mp
\_exptmod() for random odd moduli in the range \\
3593 & $
512 \ldots 4096$ bits significantly ($>
2x$) to complete this challenge. \\
3597 \chapter{Modular Reduction
}
3598 \section{Basics of Modular Reduction
}
3599 \index{modular residue
}
3600 Modular reduction is an operation that arises quite often within public key cryptography algorithms and various number theoretic algorithms,
3601 such as factoring. Modular reduction algorithms are the third class of algorithms of the ``multipliers'' set. A number $a$ is said to be
\textit{reduced
}
3602 modulo another number $b$ by finding the remainder of the division $a/b$. Full integer division with remainder is a topic to be covered
3603 in~
\ref{sec:division
}.
3605 Modular reduction is equivalent to solving for $r$ in the following equation. $a = bq + r$ where $q =
\lfloor a/b
\rfloor$. The result
3606 $r$ is said to be ``congruent to $a$ modulo $b$'' which is also written as $r
\equiv a
\mbox{ (mod
}b
\mbox{)
}$. In other vernacular $r$ is known as the
3607 ``modular residue'' which leads to ``quadratic residue''
\footnote{That's fancy talk for $b
\equiv a^
2 \mbox{ (mod
}p
\mbox{)
}$.
} and
3608 other forms of residues.
3610 Modular reductions are normally used to create either finite groups, rings or fields. The most common usage for performance driven modular reductions
3611 is in modular exponentiation algorithms. That is to compute $d = a^b
\mbox{ (mod
}c
\mbox{)
}$ as fast as possible. This operation is used in the
3612 RSA and Diffie-Hellman public key algorithms, for example. Modular multiplication and squaring also appears as a fundamental operation in
3613 elliptic curve cryptographic algorithms. As will be discussed in the subsequent chapter there exist fast algorithms for computing modular
3614 exponentiations without having to perform (
\textit{in this example
}) $b -
1$ multiplications. These algorithms will produce partial results in the
3615 range $
0 \le x < c^
2$ which can be taken advantage of to create several efficient algorithms. They have also been used to create redundancy check
3616 algorithms known as CRCs, error correction codes such as Reed-Solomon and solve a variety of number theoeretic problems.
3618 \section{The Barrett Reduction
}
3619 The Barrett reduction algorithm
\cite{BARRETT
} was inspired by fast division algorithms which multiply by the reciprocal to emulate
3620 division. Barretts observation was that the residue $c$ of $a$ modulo $b$ is equal to
3623 c = a - b
\cdot \lfloor a/b
\rfloor
3626 Since algorithms such as modular exponentiation would be using the same modulus extensively, typical DSP
\footnote{It is worth noting that Barrett's paper
3627 targeted the DSP56K processor.
} intuition would indicate the next step would be to replace $a/b$ by a multiplication by the reciprocal. However,
3628 DSP intuition on its own will not work as these numbers are considerably larger than the precision of common DSP floating point data types.
3629 It would take another common optimization to optimize the algorithm.
3631 \subsection{Fixed Point Arithmetic
}
3632 The trick used to optimize the above equation is based on a technique of emulating floating point data types with fixed precision integers. Fixed
3633 point arithmetic would become very popular as it greatly optimize the ``
3d-shooter'' genre of games in the mid
1990s when floating point units were
3634 fairly slow if not unavailable. The idea behind fixed point arithmetic is to take a normal $k$-bit integer data type and break it into $p$-bit
3635 integer and a $q$-bit fraction part (
\textit{where $p+q = k$
}).
3637 In this system a $k$-bit integer $n$ would actually represent $n/
2^q$. For example, with $q =
4$ the integer $n =
37$ would actually represent the
3638 value $
2.3125$. To multiply two fixed point numbers the integers are multiplied using traditional arithmetic and subsequently normalized by
3639 moving the implied decimal point back to where it should be. For example, with $q =
4$ to multiply the integers $
9$ and $
5$ they must be converted
3640 to fixed point first by multiplying by $
2^q$. Let $a =
9(
2^q)$ represent the fixed point representation of $
9$ and $b =
5(
2^q)$ represent the
3641 fixed point representation of $
5$. The product $ab$ is equal to $
45(
2^
{2q
})$ which when normalized by dividing by $
2^q$ produces $
45(
2^q)$.
3643 This technique became popular since a normal integer multiplication and logical shift right are the only required operations to perform a multiplication
3644 of two fixed point numbers. Using fixed point arithmetic, division can be easily approximated by multiplying by the reciprocal. If $
2^q$ is
3645 equivalent to one than $
2^q/b$ is equivalent to the fixed point approximation of $
1/b$ using real arithmetic. Using this fact dividing an integer
3646 $a$ by another integer $b$ can be achieved with the following expression.
3649 \lfloor a / b
\rfloor \mbox{ }\approx\mbox{ } \lfloor (a
\cdot \lfloor 2^q / b
\rfloor)/
2^q
\rfloor
3652 The precision of the division is proportional to the value of $q$. If the divisor $b$ is used frequently as is the case with
3653 modular exponentiation pre-computing $
2^q/b$ will allow a division to be performed with a multiplication and a right shift. Both operations
3654 are considerably faster than division on most processors.
3656 Consider dividing $
19$ by $
5$. The correct result is $
\lfloor 19/
5 \rfloor =
3$. With $q =
3$ the reciprocal is $
\lfloor 2^q/
5 \rfloor =
1$ which
3657 leads to a product of $
19$ which when divided by $
2^q$ produces $
2$. However, with $q =
4$ the reciprocal is $
\lfloor 2^q/
5 \rfloor =
3$ and
3658 the result of the emulated division is $
\lfloor 3 \cdot 19 /
2^q
\rfloor =
3$ which is correct. The value of $
2^q$ must be close to or ideally
3659 larger than the dividend. In effect if $a$ is the dividend then $q$ should allow $
0 \le \lfloor a/
2^q
\rfloor \le 1$ in order for this approach
3660 to work correctly. Plugging this form of divison into the original equation the following modular residue equation arises.
3663 c = a - b
\cdot \lfloor (a
\cdot \lfloor 2^q / b
\rfloor)/
2^q
\rfloor
3666 Using the notation from
\cite{BARRETT
} the value of $
\lfloor 2^q / b
\rfloor$ will be represented by the $
\mu$ symbol. Using the $
\mu$
3667 variable also helps re-inforce the idea that it is meant to be computed once and re-used.
3670 c = a - b
\cdot \lfloor (a
\cdot \mu)/
2^q
\rfloor
3673 Provided that $
2^q
\ge a$ this algorithm will produce a quotient that is either exactly correct or off by a value of one. In the context of Barrett
3674 reduction the value of $a$ is bound by $
0 \le a
\le (b -
1)^
2$ meaning that $
2^q
\ge b^
2$ is sufficient to ensure the reciprocal will have enough
3677 Let $n$ represent the number of digits in $b$. This algorithm requires approximately $
2n^
2$ single precision multiplications to produce the quotient and
3678 another $n^
2$ single precision multiplications to find the residue. In total $
3n^
2$ single precision multiplications are required to
3681 For example, if $b =
1179677$ and $q =
41$ ($
2^q > b^
2$), then the reciprocal $
\mu$ is equal to $
\lfloor 2^q / b
\rfloor =
1864089$. Consider reducing
3682 $a =
180388626447$ modulo $b$ using the above reduction equation. The quotient using the new formula is $
\lfloor (a
\cdot \mu) /
2^q
\rfloor =
152913$.
3683 By subtracting $
152913b$ from $a$ the correct residue $a
\equiv 677346 \mbox{ (mod
}b
\mbox{)
}$ is found.
3685 \subsection{Choosing a Radix Point
}
3686 Using the fixed point representation a modular reduction can be performed with $
3n^
2$ single precision multiplications. If that were the best
3687 that could be achieved a full division
\footnote{A division requires approximately $O(
2cn^
2)$ single precision multiplications for a small value of $c$.
3688 See~
\ref{sec:division
} for further details.
} might as well be used in its place. The key to optimizing the reduction is to reduce the precision of
3689 the initial multiplication that finds the quotient.
3691 Let $a$ represent the number of which the residue is sought. Let $b$ represent the modulus used to find the residue. Let $m$ represent
3692 the number of digits in $b$. For the purposes of this discussion we will assume that the number of digits in $a$ is $
2m$, which is generally true if
3693 two $m$-digit numbers have been multiplied. Dividing $a$ by $b$ is the same as dividing a $
2m$ digit integer by a $m$ digit integer. Digits below the
3694 $m -
1$'th digit of $a$ will contribute at most a value of $
1$ to the quotient because $
\beta^k < b$ for any $
0 \le k
\le m -
1$. Another way to
3695 express this is by re-writing $a$ as two parts. If $a'
\equiv a
\mbox{ (mod
}b^m
\mbox{)
}$ and $a'' = a - a'$ then
3696 $
{a
\over b
} \equiv {{a' + a''
} \over b
}$ which is equivalent to $
{a'
\over b
} +
{a''
\over b
}$. Since $a'$ is bound to be less than $b$ the quotient
3697 is bound by $
0 \le {a'
\over b
} <
1$.
3699 Since the digits of $a'$ do not contribute much to the quotient the observation is that they might as well be zero. However, if the digits
3700 ``might as well be zero'' they might as well not be there in the first place. Let $q_0 =
\lfloor a/
\beta^
{m-
1} \rfloor$ represent the input
3701 with the irrelevant digits trimmed. Now the modular reduction is trimmed to the almost equivalent equation
3704 c = a - b
\cdot \lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor
3707 Note that the original divisor $
2^q$ has been replaced with $
\beta^
{m+
1}$ where in this case $q$ is a multiple of $lg(
\beta)$. Also note that the
3708 exponent on the divisor when added to the amount $q_0$ was shifted by equals $
2m$. If the optimization had not been performed the divisor
3709 would have the exponent $
2m$ so in the end the exponents do ``add up''. Using the above equation the quotient
3710 $
\lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor$ can be off from the true quotient by at most two. The original fixed point quotient can be off
3711 by as much as one (
\textit{provided the radix point is chosen suitably
}) and now that the lower irrelevent digits have been trimmed the quotient
3712 can be off by an additional value of one for a total of at most two. This implies that
3713 $
0 \le a - b
\cdot \lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor <
3b$. By first subtracting $b$ times the quotient and then conditionally subtracting
3714 $b$ once or twice the residue is found.
3716 The quotient is now found using $(m +
1)(m) = m^
2 + m$ single precision multiplications and the residue with an additional $m^
2$ single
3717 precision multiplications, ignoring the subtractions required. In total $
2m^
2 + m$ single precision multiplications are required to find the residue.
3718 This is considerably faster than the original attempt.
3720 For example, let $
\beta =
10$ represent the radix of the digits. Let $b =
9999$ represent the modulus which implies $m =
4$. Let $a =
99929878$
3721 represent the value of which the residue is desired. In this case $q =
8$ since $
10^
7 <
9999^
2$ meaning that $
\mu =
\lfloor \beta^
{q
}/b
\rfloor =
10001$.
3722 With the new observation the multiplicand for the quotient is equal to $q_0 =
\lfloor a /
\beta^
{m -
1} \rfloor =
99929$. The quotient is then
3723 $
\lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor =
9993$. Subtracting $
9993b$ from $a$ and the correct residue $a
\equiv 9871 \mbox{ (mod
}b
\mbox{)
}$
3726 \subsection{Trimming the Quotient
}
3727 So far the reduction algorithm has been optimized from $
3m^
2$ single precision multiplications down to $
2m^
2 + m$ single precision multiplications. As
3728 it stands now the algorithm is already fairly fast compared to a full integer division algorithm. However, there is still room for
3731 After the first multiplication inside the quotient ($q_0
\cdot \mu$) the value is shifted right by $m +
1$ places effectively nullifying the lower
3732 half of the product. It would be nice to be able to remove those digits from the product to effectively cut down the number of single precision
3733 multiplications. If the number of digits in the modulus $m$ is far less than $
\beta$ a full product is not required for the algorithm to work properly.
3734 In fact the lower $m -
2$ digits will not affect the upper half of the product at all and do not need to be computed.
3736 The value of $
\mu$ is a $m$-digit number and $q_0$ is a $m +
1$ digit number. Using a full multiplier $(m +
1)(m) = m^
2 + m$ single precision
3737 multiplications would be required. Using a multiplier that will only produce digits at and above the $m -
1$'th digit reduces the number
3738 of single precision multiplications to $
{m^
2 + m
} \over 2$ single precision multiplications.
3740 \subsection{Trimming the Residue
}
3741 After the quotient has been calculated it is used to reduce the input. As previously noted the algorithm is not exact and it can be off by a small
3742 multiple of the modulus, that is $
0 \le a - b
\cdot \lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor <
3b$. If $b$ is $m$ digits than the
3743 result of reduction equation is a value of at most $m +
1$ digits (
\textit{provided $
3 <
\beta$
}) implying that the upper $m -
1$ digits are
3746 The next optimization arises from this very fact. Instead of computing $b
\cdot \lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor$ using a full
3747 $O(m^
2)$ multiplication algorithm only the lower $m+
1$ digits of the product have to be computed. Similarly the value of $a$ can
3748 be reduced modulo $
\beta^
{m+
1}$ before the multiple of $b$ is subtracted which simplifes the subtraction as well. A multiplication that produces
3749 only the lower $m+
1$ digits requires $
{m^
2 +
3m -
2} \over 2$ single precision multiplications.
3751 With both optimizations in place the algorithm is the algorithm Barrett proposed. It requires $m^
2 +
2m -
1$ single precision multiplications which
3752 is considerably faster than the straightforward $
3m^
2$ method.
3754 \subsection{The Barrett Algorithm
}
3755 \newpage\begin{figure
}[!here
]
3759 \hline Algorithm
\textbf{mp
\_reduce}. \\
3760 \textbf{Input
}. mp
\_int $a$, mp
\_int $b$ and $
\mu =
\lfloor \beta^
{2m
}/b
\rfloor, m =
\lceil lg_
{\beta}(b)
\rceil, (
0 \le a < b^
2, b >
1)$ \\
3761 \textbf{Output
}. $a
\mbox{ (mod
}b
\mbox{)
}$ \\
3763 Let $m$ represent the number of digits in $b$. \\
3764 1. Make a copy of $a$ and store it in $q$. (
\textit{mp
\_init\_copy}) \\
3765 2. $q
\leftarrow \lfloor q /
\beta^
{m -
1} \rfloor$ (
\textit{mp
\_rshd}) \\
3767 Produce the quotient. \\
3768 3. $q
\leftarrow q
\cdot \mu$ (
\textit{note: only produce digits at or above $m-
1$
}) \\
3769 4. $q
\leftarrow \lfloor q /
\beta^
{m +
1} \rfloor$ \\
3771 Subtract the multiple of modulus from the input. \\
3772 5. $a
\leftarrow a
\mbox{ (mod
}\beta^
{m+
1}\mbox{)
}$ (
\textit{mp
\_mod\_2d}) \\
3773 6. $q
\leftarrow q
\cdot b
\mbox{ (mod
}\beta^
{m+
1}\mbox{)
}$ (
\textit{s
\_mp\_mul\_digs}) \\
3774 7. $a
\leftarrow a - q$ (
\textit{mp
\_sub}) \\
3776 Add $
\beta^
{m+
1}$ if a carry occured. \\
3777 8. If $a <
0$ then (
\textit{mp
\_cmp\_d}) \\
3778 \hspace{3mm
}8.1 $q
\leftarrow 1$ (
\textit{mp
\_set}) \\
3779 \hspace{3mm
}8.2 $q
\leftarrow q
\cdot \beta^
{m+
1}$ (
\textit{mp
\_lshd}) \\
3780 \hspace{3mm
}8.3 $a
\leftarrow a + q$ \\
3782 Now subtract the modulus if the residue is too large (e.g. quotient too small). \\
3783 9. While $a
\ge b$ do (
\textit{mp
\_cmp}) \\
3784 \hspace{3mm
}9.1 $c
\leftarrow a - b$ \\
3786 11. Return(
\textit{MP
\_OKAY}) \\
3791 \caption{Algorithm mp
\_reduce}
3794 \textbf{Algorithm mp
\_reduce.
}
3795 This algorithm will reduce the input $a$ modulo $b$ in place using the Barrett algorithm. It is loosely based on algorithm
14.42 of HAC
3796 \cite[pp.
602]{HAC
} which is based on the paper from Paul Barrett
\cite{BARRETT
}. The algorithm has several restrictions and assumptions which must
3797 be adhered to for the algorithm to work.
3799 First the modulus $b$ is assumed to be positive and greater than one. If the modulus were less than or equal to one than subtracting
3800 a multiple of it would either accomplish nothing or actually enlarge the input. The input $a$ must be in the range $
0 \le a < b^
2$ in order
3801 for the quotient to have enough precision. If $a$ is the product of two numbers that were already reduced modulo $b$, this will not be a problem.
3802 Technically the algorithm will still work if $a
\ge b^
2$ but it will take much longer to finish. The value of $
\mu$ is passed as an argument to this
3803 algorithm and is assumed to be calculated and stored before the algorithm is used.
3805 Recall that the multiplication for the quotient on step
3 must only produce digits at or above the $m-
1$'th position. An algorithm called
3806 $s
\_mp\_mul\_high\_digs$ which has not been presented is used to accomplish this task. The algorithm is based on $s
\_mp\_mul\_digs$ except that
3807 instead of stopping at a given level of precision it starts at a given level of precision. This optimal algorithm can only be used if the number
3808 of digits in $b$ is very much smaller than $
\beta$.
3810 While it is known that
3811 $a
\ge b
\cdot \lfloor (q_0
\cdot \mu) /
\beta^
{m+
1} \rfloor$ only the lower $m+
1$ digits are being used to compute the residue, so an implied
3812 ``borrow'' from the higher digits might leave a negative result. After the multiple of the modulus has been subtracted from $a$ the residue must be
3813 fixed up in case it is negative. The invariant $
\beta^
{m+
1}$ must be added to the residue to make it positive again.
3815 The while loop at step
9 will subtract $b$ until the residue is less than $b$. If the algorithm is performed correctly this step is
3816 performed at most twice, and on average once. However, if $a
\ge b^
2$ than it will iterate substantially more times than it should.
3818 \vspace{+
3mm
}\begin{small
}
3819 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_reduce.c
3825 The first multiplication that determines the quotient can be performed by only producing the digits from $m -
1$ and up. This essentially halves
3826 the number of single precision multiplications required. However, the optimization is only safe if $
\beta$ is much larger than the number of digits
3827 in the modulus. In the source code this is evaluated on lines
36 to
44 where algorithm s
\_mp\_mul\_high\_digs is used when it is
3830 \subsection{The Barrett Setup Algorithm
}
3831 In order to use algorithm mp
\_reduce the value of $
\mu$ must be calculated in advance. Ideally this value should be computed once and stored for
3832 future use so that the Barrett algorithm can be used without delay.
3834 \newpage\begin{figure
}[!here
]
3838 \hline Algorithm
\textbf{mp
\_reduce\_setup}. \\
3839 \textbf{Input
}. mp
\_int $a$ ($a >
1$) \\
3840 \textbf{Output
}. $
\mu \leftarrow \lfloor \beta^
{2m
}/a
\rfloor$ \\
3842 1. $
\mu \leftarrow 2^
{2 \cdot lg(
\beta)
\cdot m
}$ (
\textit{mp
\_2expt}) \\
3843 2. $
\mu \leftarrow \lfloor \mu / b
\rfloor$ (
\textit{mp
\_div}) \\
3844 3. Return(
\textit{MP
\_OKAY}) \\
3849 \caption{Algorithm mp
\_reduce\_setup}
3852 \textbf{Algorithm mp
\_reduce\_setup.
}
3853 This algorithm computes the reciprocal $
\mu$ required for Barrett reduction. First $
\beta^
{2m
}$ is calculated as $
2^
{2 \cdot lg(
\beta)
\cdot m
}$ which
3854 is equivalent and much faster. The final value is computed by taking the integer quotient of $
\lfloor \mu / b
\rfloor$.
3856 \vspace{+
3mm
}\begin{small
}
3857 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_reduce\_setup.c
3863 This simple routine calculates the reciprocal $
\mu$ required by Barrett reduction. Note the extended usage of algorithm mp
\_div where the variable
3864 which would received the remainder is passed as NULL. As will be discussed in~
\ref{sec:division
} the division routine allows both the quotient and the
3865 remainder to be passed as NULL meaning to ignore the value.
3867 \section{The Montgomery Reduction
}
3868 Montgomery reduction
\footnote{Thanks to Niels Ferguson for his insightful explanation of the algorithm.
} \cite{MONT
} is by far the most interesting
3869 form of reduction in common use. It computes a modular residue which is not actually equal to the residue of the input yet instead equal to a
3870 residue times a constant. However, as perplexing as this may sound the algorithm is relatively simple and very efficient.
3872 Throughout this entire section the variable $n$ will represent the modulus used to form the residue. As will be discussed shortly the value of
3873 $n$ must be odd. The variable $x$ will represent the quantity of which the residue is sought. Similar to the Barrett algorithm the input
3874 is restricted to $
0 \le x < n^
2$. To begin the description some simple number theory facts must be established.
3876 \textbf{Fact
1.
} Adding $n$ to $x$ does not change the residue since in effect it adds one to the quotient $
\lfloor x / n
\rfloor$. Another way
3877 to explain this is that $n$ is (
\textit{or multiples of $n$ are
}) congruent to zero modulo $n$. Adding zero will not change the value of the residue.
3879 \textbf{Fact
2.
} If $x$ is even then performing a division by two in $
\Z$ is congruent to $x
\cdot 2^
{-
1} \mbox{ (mod
}n
\mbox{)
}$. Actually
3880 this is an application of the fact that if $x$ is evenly divisible by any $k
\in \Z$ then division in $
\Z$ will be congruent to
3881 multiplication by $k^
{-
1}$ modulo $n$.
3883 From these two simple facts the following simple algorithm can be derived.
3885 \newpage\begin{figure
}[!here
]
3889 \hline Algorithm
\textbf{Montgomery Reduction
}. \\
3890 \textbf{Input
}. Integer $x$, $n$ and $k$ \\
3891 \textbf{Output
}. $
2^
{-k
}x
\mbox{ (mod
}n
\mbox{)
}$ \\
3893 1. for $t$ from $
1$ to $k$ do \\
3894 \hspace{3mm
}1.1 If $x$ is odd then \\
3895 \hspace{6mm
}1.1.1 $x
\leftarrow x + n$ \\
3896 \hspace{3mm
}1.2 $x
\leftarrow x/
2$ \\
3902 \caption{Algorithm Montgomery Reduction
}
3905 The algorithm reduces the input one bit at a time using the two congruencies stated previously. Inside the loop $n$, which is odd, is
3906 added to $x$ if $x$ is odd. This forces $x$ to be even which allows the division by two in $
\Z$ to be congruent to a modular division by two. Since
3907 $x$ is assumed to be initially much larger than $n$ the addition of $n$ will contribute an insignificant magnitude to $x$. Let $r$ represent the
3908 final result of the Montgomery algorithm. If $k > lg(n)$ and $
0 \le x < n^
2$ then the final result is limited to
3909 $
0 \le r <
\lfloor x/
2^k
\rfloor + n$. As a result at most a single subtraction is required to get the residue desired.
3911 \begin{figure
}[here
]
3914 \begin{tabular
}{|c|l|
}
3915 \hline \textbf{Step number ($t$)
} &
\textbf{Result ($x$)
} \\
3916 \hline $
1$ & $x + n =
5812$, $x/
2 =
2906$ \\
3917 \hline $
2$ & $x/
2 =
1453$ \\
3918 \hline $
3$ & $x + n =
1710$, $x/
2 =
855$ \\
3919 \hline $
4$ & $x + n =
1112$, $x/
2 =
556$ \\
3920 \hline $
5$ & $x/
2 =
278$ \\
3921 \hline $
6$ & $x/
2 =
139$ \\
3922 \hline $
7$ & $x + n =
396$, $x/
2 =
198$ \\
3923 \hline $
8$ & $x/
2 =
99$ \\
3924 \hline $
9$ & $x + n =
356$, $x/
2 =
178$ \\
3929 \caption{Example of Montgomery Reduction (I)
}
3933 Consider the example in figure~
\ref{fig:MONT1
} which reduces $x =
5555$ modulo $n =
257$ when $k =
9$ (note $
\beta^k =
512$ which is larger than $n$). The result of
3934 the algorithm $r =
178$ is congruent to the value of $
2^
{-
9} \cdot 5555 \mbox{ (mod
}257\mbox{)
}$. When $r$ is multiplied by $
2^
9$ modulo $
257$ the correct residue
3935 $r
\equiv 158$ is produced.
3937 Let $k =
\lfloor lg(n)
\rfloor +
1$ represent the number of bits in $n$. The current algorithm requires $
2k^
2$ single precision shifts
3938 and $k^
2$ single precision additions. At this rate the algorithm is most certainly slower than Barrett reduction and not terribly useful.
3939 Fortunately there exists an alternative representation of the algorithm.
3941 \begin{figure
}[!here
]
3945 \hline Algorithm
\textbf{Montgomery Reduction
} (modified I). \\
3946 \textbf{Input
}. Integer $x$, $n$ and $k$ ($
2^k > n$) \\
3947 \textbf{Output
}. $
2^
{-k
}x
\mbox{ (mod
}n
\mbox{)
}$ \\
3949 1. for $t$ from $
1$ to $k$ do \\
3950 \hspace{3mm
}1.1 If the $t$'th bit of $x$ is one then \\
3951 \hspace{6mm
}1.1.1 $x
\leftarrow x +
2^tn$ \\
3952 2. Return $x/
2^k$. \\
3957 \caption{Algorithm Montgomery Reduction (modified I)
}
3960 This algorithm is equivalent since $
2^tn$ is a multiple of $n$ and the lower $k$ bits of $x$ are zero by step
2. The number of single
3961 precision shifts has now been reduced from $
2k^
2$ to $k^
2 + k$ which is only a small improvement.
3963 \begin{figure
}[here
]
3966 \begin{tabular
}{|c|l|r|
}
3967 \hline \textbf{Step number ($t$)
} &
\textbf{Result ($x$)
} &
\textbf{Result ($x$) in Binary
} \\
3968 \hline -- & $
5555$ & $
1010110110011$ \\
3969 \hline $
1$ & $x +
2^
{0}n =
5812$ & $
1011010110100$ \\
3970 \hline $
2$ & $
5812$ & $
1011010110100$ \\
3971 \hline $
3$ & $x +
2^
{2}n =
6840$ & $
1101010111000$ \\
3972 \hline $
4$ & $x +
2^
{3}n =
8896$ & $
10001011000000$ \\
3973 \hline $
5$ & $
8896$ & $
10001011000000$ \\
3974 \hline $
6$ & $
8896$ & $
10001011000000$ \\
3975 \hline $
7$ & $x +
2^
{6}n =
25344$ & $
110001100000000$ \\
3976 \hline $
8$ & $
25344$ & $
110001100000000$ \\
3977 \hline $
9$ & $x +
2^
{7}n =
91136$ & $
10110010000000000$ \\
3978 \hline -- & $x/
2^k =
178$ & \\
3983 \caption{Example of Montgomery Reduction (II)
}
3987 Figure~
\ref{fig:MONT2
} demonstrates the modified algorithm reducing $x =
5555$ modulo $n =
257$ with $k =
9$.
3988 With this algorithm a single shift right at the end is the only right shift required to reduce the input instead of $k$ right shifts inside the
3989 loop. Note that for the iterations $t =
2,
5,
6$ and $
8$ where the result $x$ is not changed. In those iterations the $t$'th bit of $x$ is
3990 zero and the appropriate multiple of $n$ does not need to be added to force the $t$'th bit of the result to zero.
3992 \subsection{Digit Based Montgomery Reduction
}
3993 Instead of computing the reduction on a bit-by-bit basis it is actually much faster to compute it on digit-by-digit basis. Consider the
3994 previous algorithm re-written to compute the Montgomery reduction in this new fashion.
3996 \begin{figure
}[!here
]
4000 \hline Algorithm
\textbf{Montgomery Reduction
} (modified II). \\
4001 \textbf{Input
}. Integer $x$, $n$ and $k$ ($
\beta^k > n$) \\
4002 \textbf{Output
}. $
\beta^
{-k
}x
\mbox{ (mod
}n
\mbox{)
}$ \\
4004 1. for $t$ from $
0$ to $k -
1$ do \\
4005 \hspace{3mm
}1.1 $x
\leftarrow x +
\mu n
\beta^t$ \\
4006 2. Return $x/
\beta^k$. \\
4011 \caption{Algorithm Montgomery Reduction (modified II)
}
4014 The value $
\mu n
\beta^t$ is a multiple of the modulus $n$ meaning that it will not change the residue. If the first digit of
4015 the value $
\mu n
\beta^t$ equals the negative (modulo $
\beta$) of the $t$'th digit of $x$ then the addition will result in a zero digit. This
4016 problem breaks down to solving the following congruency.
4019 \begin{tabular
}{rcl
}
4020 $x_t +
\mu n_0$ & $
\equiv$ & $
0 \mbox{ (mod
}\beta\mbox{)
}$ \\
4021 $
\mu n_0$ & $
\equiv$ & $-x_t
\mbox{ (mod
}\beta\mbox{)
}$ \\
4022 $
\mu$ & $
\equiv$ & $-x_t/n_0
\mbox{ (mod
}\beta\mbox{)
}$ \\
4026 In each iteration of the loop on step
1 a new value of $
\mu$ must be calculated. The value of $-
1/n_0
\mbox{ (mod
}\beta\mbox{)
}$ is used
4027 extensively in this algorithm and should be precomputed. Let $
\rho$ represent the negative of the modular inverse of $n_0$ modulo $
\beta$.
4029 For example, let $
\beta =
10$ represent the radix. Let $n =
17$ represent the modulus which implies $k =
2$ and $
\rho \equiv 7$. Let $x =
33$
4030 represent the value to reduce.
4032 \newpage\begin{figure
}
4034 \begin{tabular
}{|c|c|c|
}
4035 \hline \textbf{Step ($t$)
} &
\textbf{Value of $x$
} &
\textbf{Value of $
\mu$
} \\
4036 \hline -- & $
33$ & --\\
4037 \hline $
0$ & $
33 +
\mu n =
50$ & $
1$ \\
4038 \hline $
1$ & $
50 +
\mu n
\beta =
900$ & $
5$ \\
4042 \caption{Example of Montgomery Reduction
}
4045 The final result $
900$ is then divided by $
\beta^k$ to produce the final result $
9$. The first observation is that $
9 \nequiv x
\mbox{ (mod
}n
\mbox{)
}$
4046 which implies the result is not the modular residue of $x$ modulo $n$. However, recall that the residue is actually multiplied by $
\beta^
{-k
}$ in
4047 the algorithm. To get the true residue the value must be multiplied by $
\beta^k$. In this case $
\beta^k
\equiv 15 \mbox{ (mod
}n
\mbox{)
}$ and
4048 the correct residue is $
9 \cdot 15 \equiv 16 \mbox{ (mod
}n
\mbox{)
}$.
4050 \subsection{Baseline Montgomery Reduction
}
4051 The baseline Montgomery reduction algorithm will produce the residue for any size input. It is designed to be a catch-all algororithm for
4052 Montgomery reductions.
4054 \newpage\begin{figure
}[!here
]
4058 \hline Algorithm
\textbf{mp
\_montgomery\_reduce}. \\
4059 \textbf{Input
}. mp
\_int $x$, mp
\_int $n$ and a digit $
\rho \equiv -
1/n_0
\mbox{ (mod
}n
\mbox{)
}$. \\
4060 \hspace{11.5mm
}($
0 \le x < n^
2, n >
1, (n,
\beta) =
1,
\beta^k > n$) \\
4061 \textbf{Output
}. $
\beta^
{-k
}x
\mbox{ (mod
}n
\mbox{)
}$ \\
4063 1. $digs
\leftarrow 2n.used +
1$ \\
4064 2. If $digs < MP
\_ARRAY$ and $m.used <
\delta$ then \\
4065 \hspace{3mm
}2.1 Use algorithm fast
\_mp\_montgomery\_reduce instead. \\
4067 Setup $x$ for the reduction. \\
4068 3. If $x.alloc < digs$ then grow $x$ to $digs$ digits. \\
4069 4. $x.used
\leftarrow digs$ \\
4071 Eliminate the lower $k$ digits. \\
4072 5. For $ix$ from $
0$ to $k -
1$ do \\
4073 \hspace{3mm
}5.1 $
\mu \leftarrow x_
{ix
} \cdot \rho \mbox{ (mod
}\beta\mbox{)
}$ \\
4074 \hspace{3mm
}5.2 $u
\leftarrow 0$ \\
4075 \hspace{3mm
}5.3 For $iy$ from $
0$ to $k -
1$ do \\
4076 \hspace{6mm
}5.3.1 $
\hat r
\leftarrow \mu n_
{iy
} + x_
{ix + iy
} + u$ \\
4077 \hspace{6mm
}5.3.2 $x_
{ix + iy
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
4078 \hspace{6mm
}5.3.3 $u
\leftarrow \lfloor \hat r /
\beta \rfloor$ \\
4079 \hspace{3mm
}5.4 While $u >
0$ do \\
4080 \hspace{6mm
}5.4.1 $iy
\leftarrow iy +
1$ \\
4081 \hspace{6mm
}5.4.2 $x_
{ix + iy
} \leftarrow x_
{ix + iy
} + u$ \\
4082 \hspace{6mm
}5.4.3 $u
\leftarrow \lfloor x_
{ix+iy
} /
\beta \rfloor$ \\
4083 \hspace{6mm
}5.4.4 $x_
{ix + iy
} \leftarrow x_
{ix+iy
} \mbox{ (mod
}\beta\mbox{)
}$ \\
4085 Divide by $
\beta^k$ and fix up as required. \\
4086 6. $x
\leftarrow \lfloor x /
\beta^k
\rfloor$ \\
4087 7. If $x
\ge n$ then \\
4088 \hspace{3mm
}7.1 $x
\leftarrow x - n$ \\
4089 8. Return(
\textit{MP
\_OKAY}). \\
4094 \caption{Algorithm mp
\_montgomery\_reduce}
4097 \textbf{Algorithm mp
\_montgomery\_reduce.
}
4098 This algorithm reduces the input $x$ modulo $n$ in place using the Montgomery reduction algorithm. The algorithm is loosely based
4099 on algorithm
14.32 of
\cite[pp
.601]{HAC
} except it merges the multiplication of $
\mu n
\beta^t$ with the addition in the inner loop. The
4100 restrictions on this algorithm are fairly easy to adapt to. First $
0 \le x < n^
2$ bounds the input to numbers in the same range as
4101 for the Barrett algorithm. Additionally if $n >
1$ and $n$ is odd there will exist a modular inverse $
\rho$. $
\rho$ must be calculated in
4102 advance of this algorithm. Finally the variable $k$ is fixed and a pseudonym for $n.used$.
4104 Step
2 decides whether a faster Montgomery algorithm can be used. It is based on the Comba technique meaning that there are limits on
4105 the size of the input. This algorithm is discussed in sub-section
6.3.3.
4107 Step
5 is the main reduction loop of the algorithm. The value of $
\mu$ is calculated once per iteration in the outer loop. The inner loop
4108 calculates $x +
\mu n
\beta^
{ix
}$ by multiplying $
\mu n$ and adding the result to $x$ shifted by $ix$ digits. Both the addition and
4109 multiplication are performed in the same loop to save time and memory. Step
5.4 will handle any additional carries that escape the inner loop.
4111 Using a quick inspection this algorithm requires $n$ single precision multiplications for the outer loop and $n^
2$ single precision multiplications
4112 in the inner loop. In total $n^
2 + n$ single precision multiplications which compares favourably to Barrett at $n^
2 +
2n -
1$ single precision
4115 \vspace{+
3mm
}\begin{small
}
4116 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_montgomery\_reduce.c
4122 This is the baseline implementation of the Montgomery reduction algorithm. Lines
31 to
36 determine if the Comba based
4123 routine can be used instead. Line
47 computes the value of $
\mu$ for that particular iteration of the outer loop.
4125 The multiplication $
\mu n
\beta^
{ix
}$ is performed in one step in the inner loop. The alias $tmpx$ refers to the $ix$'th digit of $x$ and
4126 the alias $tmpn$ refers to the modulus $n$.
4128 \subsection{Faster ``Comba'' Montgomery Reduction
}
4130 The Montgomery reduction requires fewer single precision multiplications than a Barrett reduction, however it is much slower due to the serial
4131 nature of the inner loop. The Barrett reduction algorithm requires two slightly modified multipliers which can be implemented with the Comba
4132 technique. The Montgomery reduction algorithm cannot directly use the Comba technique to any significant advantage since the inner loop calculates
4133 a $k
\times 1$ product $k$ times.
4135 The biggest obstacle is that at the $ix$'th iteration of the outer loop the value of $x_
{ix
}$ is required to calculate $
\mu$. This means the
4136 carries from $
0$ to $ix -
1$ must have been propagated upwards to form a valid $ix$'th digit. The solution as it turns out is very simple.
4137 Perform a Comba like multiplier and inside the outer loop just after the inner loop fix up the $ix +
1$'th digit by forwarding the carry.
4139 With this change in place the Montgomery reduction algorithm can be performed with a Comba style multiplication loop which substantially increases
4140 the speed of the algorithm.
4142 \newpage\begin{figure
}[!here
]
4146 \hline Algorithm
\textbf{fast
\_mp\_montgomery\_reduce}. \\
4147 \textbf{Input
}. mp
\_int $x$, mp
\_int $n$ and a digit $
\rho \equiv -
1/n_0
\mbox{ (mod
}n
\mbox{)
}$. \\
4148 \hspace{11.5mm
}($
0 \le x < n^
2, n >
1, (n,
\beta) =
1,
\beta^k > n$) \\
4149 \textbf{Output
}. $
\beta^
{-k
}x
\mbox{ (mod
}n
\mbox{)
}$ \\
4151 Place an array of
\textbf{MP
\_WARRAY} mp
\_word variables called $
\hat W$ on the stack. \\
4152 1. if $x.alloc < n.used +
1$ then grow $x$ to $n.used +
1$ digits. \\
4153 Copy the digits of $x$ into the array $
\hat W$ \\
4154 2. For $ix$ from $
0$ to $x.used -
1$ do \\
4155 \hspace{3mm
}2.1 $
\hat W_
{ix
} \leftarrow x_
{ix
}$ \\
4156 3. For $ix$ from $x.used$ to $
2n.used -
1$ do \\
4157 \hspace{3mm
}3.1 $
\hat W_
{ix
} \leftarrow 0$ \\
4158 Elimiate the lower $k$ digits. \\
4159 4. for $ix$ from $
0$ to $n.used -
1$ do \\
4160 \hspace{3mm
}4.1 $
\mu \leftarrow \hat W_
{ix
} \cdot \rho \mbox{ (mod
}\beta\mbox{)
}$ \\
4161 \hspace{3mm
}4.2 For $iy$ from $
0$ to $n.used -
1$ do \\
4162 \hspace{6mm
}4.2.1 $
\hat W_
{iy + ix
} \leftarrow \hat W_
{iy + ix
} +
\mu \cdot n_
{iy
}$ \\
4163 \hspace{3mm
}4.3 $
\hat W_
{ix +
1} \leftarrow \hat W_
{ix +
1} +
\lfloor \hat W_
{ix
} /
\beta \rfloor$ \\
4164 Propagate carries upwards. \\
4165 5. for $ix$ from $n.used$ to $
2n.used +
1$ do \\
4166 \hspace{3mm
}5.1 $
\hat W_
{ix +
1} \leftarrow \hat W_
{ix +
1} +
\lfloor \hat W_
{ix
} /
\beta \rfloor$ \\
4167 Shift right and reduce modulo $
\beta$ simultaneously. \\
4168 6. for $ix$ from $
0$ to $n.used +
1$ do \\
4169 \hspace{3mm
}6.1 $x_
{ix
} \leftarrow \hat W_
{ix + n.used
} \mbox{ (mod
}\beta\mbox{)
}$ \\
4170 Zero excess digits and fixup $x$. \\
4171 7. if $x.used > n.used +
1$ then do \\
4172 \hspace{3mm
}7.1 for $ix$ from $n.used +
1$ to $x.used -
1$ do \\
4173 \hspace{6mm
}7.1.1 $x_
{ix
} \leftarrow 0$ \\
4174 8. $x.used
\leftarrow n.used +
1$ \\
4175 9. Clamp excessive digits of $x$. \\
4176 10. If $x
\ge n$ then \\
4177 \hspace{3mm
}10.1 $x
\leftarrow x - n$ \\
4178 11. Return(
\textit{MP
\_OKAY}). \\
4183 \caption{Algorithm fast
\_mp\_montgomery\_reduce}
4186 \textbf{Algorithm fast
\_mp\_montgomery\_reduce.
}
4187 This algorithm will compute the Montgomery reduction of $x$ modulo $n$ using the Comba technique. It is on most computer platforms significantly
4188 faster than algorithm mp
\_montgomery\_reduce and algorithm mp
\_reduce (
\textit{Barrett reduction
}). The algorithm has the same restrictions
4189 on the input as the baseline reduction algorithm. An additional two restrictions are imposed on this algorithm. The number of digits $k$ in the
4190 the modulus $n$ must not violate $MP
\_WARRAY >
2k +
1$ and $n <
\delta$. When $
\beta =
2^
{28}$ this algorithm can be used to reduce modulo
4191 a modulus of at most $
3,
556$ bits in length.
4193 As in the other Comba reduction algorithms there is a $
\hat W$ array which stores the columns of the product. It is initially filled with the
4194 contents of $x$ with the excess digits zeroed. The reduction loop is very similar the to the baseline loop at heart. The multiplication on step
4195 4.1 can be single precision only since $ab
\mbox{ (mod
}\beta\mbox{)
} \equiv (a
\mbox{ mod
}\beta)(b
\mbox{ mod
}\beta)$. Some multipliers such
4196 as those on the ARM processors take a variable length time to complete depending on the number of bytes of result it must produce. By performing
4197 a single precision multiplication instead half the amount of time is spent.
4199 Also note that digit $
\hat W_
{ix
}$ must have the carry from the $ix -
1$'th digit propagated upwards in order for this to work. That is what step
4200 4.3 will do. In effect over the $n.used$ iterations of the outer loop the $n.used$'th lower columns all have the their carries propagated forwards. Note
4201 how the upper bits of those same words are not reduced modulo $
\beta$. This is because those values will be discarded shortly and there is no
4204 Step
5 will propagate the remainder of the carries upwards. On step
6 the columns are reduced modulo $
\beta$ and shifted simultaneously as they are
4205 stored in the destination $x$.
4207 \vspace{+
3mm
}\begin{small
}
4208 \hspace{-
5.1mm
}{\bf File
}: bn
\_fast\_mp\_montgomery\_reduce.c
4214 The $
\hat W$ array is first filled with digits of $x$ on line
48 then the rest of the digits are zeroed on line
55. Both loops share
4215 the same alias variables to make the code easier to read.
4217 The value of $
\mu$ is calculated in an interesting fashion. First the value $
\hat W_
{ix
}$ is reduced modulo $
\beta$ and cast to a mp
\_digit. This
4218 forces the compiler to use a single precision multiplication and prevents any concerns about loss of precision. Line
110 fixes the carry
4219 for the next iteration of the loop by propagating the carry from $
\hat W_
{ix
}$ to $
\hat W_
{ix+
1}$.
4221 The for loop on line
109 propagates the rest of the carries upwards through the columns. The for loop on line
126 reduces the columns
4222 modulo $
\beta$ and shifts them $k$ places at the same time. The alias $
\_ \hat W$ actually refers to the array $
\hat W$ starting at the $n.used$'th
4223 digit, that is $
\_ \hat W_
{t
} =
\hat W_
{n.used + t
}$.
4225 \subsection{Montgomery Setup
}
4226 To calculate the variable $
\rho$ a relatively simple algorithm will be required.
4228 \begin{figure
}[!here
]
4232 \hline Algorithm
\textbf{mp
\_montgomery\_setup}. \\
4233 \textbf{Input
}. mp
\_int $n$ ($n >
1$ and $(n,
2) =
1$) \\
4234 \textbf{Output
}. $
\rho \equiv -
1/n_0
\mbox{ (mod
}\beta\mbox{)
}$ \\
4236 1. $b
\leftarrow n_0$ \\
4237 2. If $b$ is even return(
\textit{MP
\_VAL}) \\
4238 3. $x
\leftarrow (((b +
2)
\mbox{ AND
} 4) <<
1) + b$ \\
4239 4. for $k$ from
0 to $
\lceil lg(lg(
\beta))
\rceil -
2$ do \\
4240 \hspace{3mm
}4.1 $x
\leftarrow x
\cdot (
2 - bx)$ \\
4241 5. $
\rho \leftarrow \beta - x
\mbox{ (mod
}\beta\mbox{)
}$ \\
4242 6. Return(
\textit{MP
\_OKAY}). \\
4247 \caption{Algorithm mp
\_montgomery\_setup}
4250 \textbf{Algorithm mp
\_montgomery\_setup.
}
4251 This algorithm will calculate the value of $
\rho$ required within the Montgomery reduction algorithms. It uses a very interesting trick
4252 to calculate $
1/n_0$ when $
\beta$ is a power of two.
4254 \vspace{+
3mm
}\begin{small
}
4255 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_montgomery\_setup.c
4261 This source code computes the value of $
\rho$ required to perform Montgomery reduction. It has been modified to avoid performing excess
4262 multiplications when $
\beta$ is not the default
28-bits.
4264 \section{The Diminished Radix Algorithm
}
4265 The Diminished Radix method of modular reduction
\cite{DRMET
} is a fairly clever technique which can be more efficient than either the Barrett
4266 or Montgomery methods for certain forms of moduli. The technique is based on the following simple congruence.
4269 (x
\mbox{ mod
} n) + k
\lfloor x / n
\rfloor \equiv x
\mbox{ (mod
}(n - k)
\mbox{)
}
4272 This observation was used in the MMB
\cite{MMB
} block cipher to create a diffusion primitive. It used the fact that if $n =
2^
{31}$ and $k=
1$ that
4273 then a x86 multiplier could produce the
62-bit product and use the ``shrd'' instruction to perform a double-precision right shift. The proof
4274 of the above equation is very simple. First write $x$ in the product form.
4280 Now reduce both sides modulo $(n - k)$.
4283 x
\equiv qk + r
\mbox{ (mod
}(n-k)
\mbox{)
}
4286 The variable $n$ reduces modulo $n - k$ to $k$. By putting $q =
\lfloor x/n
\rfloor$ and $r = x
\mbox{ mod
} n$
4287 into the equation the original congruence is reproduced, thus concluding the proof. The following algorithm is based on this observation.
4289 \begin{figure
}[!here
]
4293 \hline Algorithm
\textbf{Diminished Radix Reduction
}. \\
4294 \textbf{Input
}. Integer $x$, $n$, $k$ \\
4295 \textbf{Output
}. $x
\mbox{ mod
} (n - k)$ \\
4297 1. $q
\leftarrow \lfloor x / n
\rfloor$ \\
4298 2. $q
\leftarrow k
\cdot q$ \\
4299 3. $x
\leftarrow x
\mbox{ (mod
}n
\mbox{)
}$ \\
4300 4. $x
\leftarrow x + q$ \\
4301 5. If $x
\ge (n - k)$ then \\
4302 \hspace{3mm
}5.1 $x
\leftarrow x - (n - k)$ \\
4303 \hspace{3mm
}5.2 Goto step
1. \\
4309 \caption{Algorithm Diminished Radix Reduction
}
4313 This algorithm will reduce $x$ modulo $n - k$ and return the residue. If $
0 \le x < (n - k)^
2$ then the algorithm will loop almost always
4314 once or twice and occasionally three times. For simplicity sake the value of $x$ is bounded by the following simple polynomial.
4317 0 \le x < n^
2 + k^
2 -
2nk
4320 The true bound is $
0 \le x < (n - k -
1)^
2$ but this has quite a few more terms. The value of $q$ after step
1 is bounded by the following.
4326 Since $k^
2$ is going to be considerably smaller than $n$ that term will always be zero. The value of $x$ after step
3 is bounded trivially as
4327 $
0 \le x < n$. By step four the sum $x + q$ is bounded by
4330 0 \le q + x < (k +
1)n -
2k^
2 -
1
4333 With a second pass $q$ will be loosely bounded by $
0 \le q < k^
2$ after step
2 while $x$ will still be loosely bounded by $
0 \le x < n$ after step
3. After the second pass it is highly unlike that the
4334 sum in step
4 will exceed $n - k$. In practice fewer than three passes of the algorithm are required to reduce virtually every input in the
4335 range $
0 \le x < (n - k -
1)^
2$.
4340 \begin{tabular
}{|l|
}
4342 $x =
123456789, n =
256, k =
3$ \\
4343 \hline $q
\leftarrow \lfloor x/n
\rfloor =
482253$ \\
4344 $q
\leftarrow q*k =
1446759$ \\
4345 $x
\leftarrow x
\mbox{ mod
} n =
21$ \\
4346 $x
\leftarrow x + q =
1446780$ \\
4347 $x
\leftarrow x - (n - k) =
1446527$ \\
4349 $q
\leftarrow \lfloor x/n
\rfloor =
5650$ \\
4350 $q
\leftarrow q*k =
16950$ \\
4351 $x
\leftarrow x
\mbox{ mod
} n =
127$ \\
4352 $x
\leftarrow x + q =
17077$ \\
4353 $x
\leftarrow x - (n - k) =
16824$ \\
4355 $q
\leftarrow \lfloor x/n
\rfloor =
65$ \\
4356 $q
\leftarrow q*k =
195$ \\
4357 $x
\leftarrow x
\mbox{ mod
} n =
184$ \\
4358 $x
\leftarrow x + q =
379$ \\
4359 $x
\leftarrow x - (n - k) =
126$ \\
4364 \caption{Example Diminished Radix Reduction
}
4368 Figure~
\ref{fig:EXDR
} demonstrates the reduction of $x =
123456789$ modulo $n - k =
253$ when $n =
256$ and $k =
3$. Note that even while $x$
4369 is considerably larger than $(n - k -
1)^
2 =
63504$ the algorithm still converges on the modular residue exceedingly fast. In this case only
4370 three passes were required to find the residue $x
\equiv 126$.
4373 \subsection{Choice of Moduli
}
4374 On the surface this algorithm looks like a very expensive algorithm. It requires a couple of subtractions followed by multiplication and other
4375 modular reductions. The usefulness of this algorithm becomes exceedingly clear when an appropriate modulus is chosen.
4377 Division in general is a very expensive operation to perform. The one exception is when the division is by a power of the radix of representation used.
4378 Division by ten for example is simple for pencil and paper mathematics since it amounts to shifting the decimal place to the right. Similarly division
4379 by two (
\textit{or powers of two
}) is very simple for binary computers to perform. It would therefore seem logical to choose $n$ of the form $
2^p$
4380 which would imply that $
\lfloor x / n
\rfloor$ is a simple shift of $x$ right $p$ bits.
4382 However, there is one operation related to division of power of twos that is even faster than this. If $n =
\beta^p$ then the division may be
4383 performed by moving whole digits to the right $p$ places. In practice division by $
\beta^p$ is much faster than division by $
2^p$ for any $p$.
4384 Also with the choice of $n =
\beta^p$ reducing $x$ modulo $n$ merely requires zeroing the digits above the $p-
1$'th digit of $x$.
4386 Throughout the next section the term ``restricted modulus'' will refer to a modulus of the form $
\beta^p - k$ whereas the term ``unrestricted
4387 modulus'' will refer to a modulus of the form $
2^p - k$. The word ``restricted'' in this case refers to the fact that it is based on the
4388 $
2^p$ logic except $p$ must be a multiple of $lg(
\beta)$.
4390 \subsection{Choice of $k$
}
4391 Now that division and reduction (
\textit{step
1 and
3 of figure~
\ref{fig:DR
}}) have been optimized to simple digit operations the multiplication by $k$
4392 in step
2 is the most expensive operation. Fortunately the choice of $k$ is not terribly limited. For all intents and purposes it might
4393 as well be a single digit. The smaller the value of $k$ is the faster the algorithm will be.
4395 \subsection{Restricted Diminished Radix Reduction
}
4396 The restricted Diminished Radix algorithm can quickly reduce an input modulo a modulus of the form $n =
\beta^p - k$. This algorithm can reduce
4397 an input $x$ within the range $
0 \le x < n^
2$ using only a couple passes of the algorithm demonstrated in figure~
\ref{fig:DR
}. The implementation
4398 of this algorithm has been optimized to avoid additional overhead associated with a division by $
\beta^p$, the multiplication by $k$ or the addition
4399 of $x$ and $q$. The resulting algorithm is very efficient and can lead to substantial improvements over Barrett and Montgomery reduction when modular
4400 exponentiations are performed.
4402 \newpage\begin{figure
}[!here
]
4406 \hline Algorithm
\textbf{mp
\_dr\_reduce}. \\
4407 \textbf{Input
}. mp
\_int $x$, $n$ and a mp
\_digit $k =
\beta - n_0$ \\
4408 \hspace{11.5mm
}($
0 \le x < n^
2$, $n >
1$, $
0 < k <
\beta$) \\
4409 \textbf{Output
}. $x
\mbox{ mod
} n$ \\
4411 1. $m
\leftarrow n.used$ \\
4412 2. If $x.alloc <
2m$ then grow $x$ to $
2m$ digits. \\
4413 3. $
\mu \leftarrow 0$ \\
4414 4. for $i$ from $
0$ to $m -
1$ do \\
4415 \hspace{3mm
}4.1 $
\hat r
\leftarrow k
\cdot x_
{m+i
} + x_
{i
} +
\mu$ \\
4416 \hspace{3mm
}4.2 $x_
{i
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
4417 \hspace{3mm
}4.3 $
\mu \leftarrow \lfloor \hat r /
\beta \rfloor$ \\
4418 5. $x_
{m
} \leftarrow \mu$ \\
4419 6. for $i$ from $m +
1$ to $x.used -
1$ do \\
4420 \hspace{3mm
}6.1 $x_
{i
} \leftarrow 0$ \\
4421 7. Clamp excess digits of $x$. \\
4422 8. If $x
\ge n$ then \\
4423 \hspace{3mm
}8.1 $x
\leftarrow x - n$ \\
4424 \hspace{3mm
}8.2 Goto step
3. \\
4425 9. Return(
\textit{MP
\_OKAY}). \\
4430 \caption{Algorithm mp
\_dr\_reduce}
4433 \textbf{Algorithm mp
\_dr\_reduce.
}
4434 This algorithm will perform the Dimished Radix reduction of $x$ modulo $n$. It has similar restrictions to that of the Barrett reduction
4435 with the addition that $n$ must be of the form $n =
\beta^m - k$ where $
0 < k <
\beta$.
4437 This algorithm essentially implements the pseudo-code in figure~
\ref{fig:DR
} except with a slight optimization. The division by $
\beta^m$, multiplication by $k$
4438 and addition of $x
\mbox{ mod
}\beta^m$ are all performed simultaneously inside the loop on step
4. The division by $
\beta^m$ is emulated by accessing
4439 the term at the $m+i$'th position which is subsequently multiplied by $k$ and added to the term at the $i$'th position. After the loop the $m$'th
4440 digit is set to the carry and the upper digits are zeroed. Steps
5 and
6 emulate the reduction modulo $
\beta^m$ that should have happend to
4441 $x$ before the addition of the multiple of the upper half.
4443 At step
8 if $x$ is still larger than $n$ another pass of the algorithm is required. First $n$ is subtracted from $x$ and then the algorithm resumes
4446 \vspace{+
3mm
}\begin{small
}
4447 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_dr\_reduce.c
4453 The first step is to grow $x$ as required to $
2m$ digits since the reduction is performed in place on $x$. The label on line
52 is where
4454 the algorithm will resume if further reduction passes are required. In theory it could be placed at the top of the function however, the size of
4455 the modulus and question of whether $x$ is large enough are invariant after the first pass meaning that it would be a waste of time.
4457 The aliases $tmpx1$ and $tmpx2$ refer to the digits of $x$ where the latter is offset by $m$ digits. By reading digits from $x$ offset by $m$ digits
4458 a division by $
\beta^m$ can be simulated virtually for free. The loop on line
64 performs the bulk of the work (
\textit{corresponds to step
4 of algorithm
7.11})
4461 By line
67 the pointer $tmpx1$ points to the $m$'th digit of $x$ which is where the final carry will be placed. Similarly by line
74 the
4462 same pointer will point to the $m+
1$'th digit where the zeroes will be placed.
4464 Since the algorithm is only valid if both $x$ and $n$ are greater than zero an unsigned comparison suffices to determine if another pass is required.
4465 With the same logic at line
81 the value of $x$ is known to be greater than or equal to $n$ meaning that an unsigned subtraction can be used
4466 as well. Since the destination of the subtraction is the larger of the inputs the call to algorithm s
\_mp\_sub cannot fail and the return code
4467 does not need to be checked.
4469 \subsubsection{Setup
}
4470 To setup the restricted Diminished Radix algorithm the value $k =
\beta - n_0$ is required. This algorithm is not really complicated but provided for
4473 \begin{figure
}[!here
]
4477 \hline Algorithm
\textbf{mp
\_dr\_setup}. \\
4478 \textbf{Input
}. mp
\_int $n$ \\
4479 \textbf{Output
}. $k =
\beta - n_0$ \\
4481 1. $k
\leftarrow \beta - n_0$ \\
4486 \caption{Algorithm mp
\_dr\_setup}
4489 \vspace{+
3mm
}\begin{small
}
4490 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_dr\_setup.c
4496 \subsubsection{Modulus Detection
}
4497 Another algorithm which will be useful is the ability to detect a restricted Diminished Radix modulus. An integer is said to be
4498 of restricted Diminished Radix form if all of the digits are equal to $
\beta -
1$ except the trailing digit which may be any value.
4500 \begin{figure
}[!here
]
4504 \hline Algorithm
\textbf{mp
\_dr\_is\_modulus}. \\
4505 \textbf{Input
}. mp
\_int $n$ \\
4506 \textbf{Output
}. $
1$ if $n$ is in D.R form, $
0$ otherwise \\
4508 1. If $n.used <
2$ then return($
0$). \\
4509 2. for $ix$ from $
1$ to $n.used -
1$ do \\
4510 \hspace{3mm
}2.1 If $n_
{ix
} \ne \beta -
1$ return($
0$). \\
4516 \caption{Algorithm mp
\_dr\_is\_modulus}
4519 \textbf{Algorithm mp
\_dr\_is\_modulus.
}
4520 This algorithm determines if a value is in Diminished Radix form. Step
1 rejects obvious cases where fewer than two digits are
4521 in the mp
\_int. Step
2 tests all but the first digit to see if they are equal to $
\beta -
1$. If the algorithm manages to get to
4522 step
3 then $n$ must be of Diminished Radix form.
4524 \vspace{+
3mm
}\begin{small
}
4525 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_dr\_is\_modulus.c
4531 \subsection{Unrestricted Diminished Radix Reduction
}
4532 The unrestricted Diminished Radix algorithm allows modular reductions to be performed when the modulus is of the form $
2^p - k$. This algorithm
4533 is a straightforward adaptation of algorithm~
\ref{fig:DR
}.
4535 In general the restricted Diminished Radix reduction algorithm is much faster since it has considerably lower overhead. However, this new
4536 algorithm is much faster than either Montgomery or Barrett reduction when the moduli are of the appropriate form.
4538 \begin{figure
}[!here
]
4542 \hline Algorithm
\textbf{mp
\_reduce\_2k}. \\
4543 \textbf{Input
}. mp
\_int $a$ and $n$. mp
\_digit $k$ \\
4544 \hspace{11.5mm
}($a
\ge 0$, $n >
1$, $
0 < k <
\beta$, $n + k$ is a power of two) \\
4545 \textbf{Output
}. $a
\mbox{ (mod
}n
\mbox{)
}$ \\
4547 1. $p
\leftarrow \lceil lg(n)
\rceil$ (
\textit{mp
\_count\_bits}) \\
4548 2. While $a
\ge n$ do \\
4549 \hspace{3mm
}2.1 $q
\leftarrow \lfloor a /
2^p
\rfloor$ (
\textit{mp
\_div\_2d}) \\
4550 \hspace{3mm
}2.2 $a
\leftarrow a
\mbox{ (mod
}2^p
\mbox{)
}$ (
\textit{mp
\_mod\_2d}) \\
4551 \hspace{3mm
}2.3 $q
\leftarrow q
\cdot k$ (
\textit{mp
\_mul\_d}) \\
4552 \hspace{3mm
}2.4 $a
\leftarrow a - q$ (
\textit{s
\_mp\_sub}) \\
4553 \hspace{3mm
}2.5 If $a
\ge n$ then do \\
4554 \hspace{6mm
}2.5.1 $a
\leftarrow a - n$ \\
4555 3. Return(
\textit{MP
\_OKAY}). \\
4560 \caption{Algorithm mp
\_reduce\_2k}
4563 \textbf{Algorithm mp
\_reduce\_2k.
}
4564 This algorithm quickly reduces an input $a$ modulo an unrestricted Diminished Radix modulus $n$. Division by $
2^p$ is emulated with a right
4565 shift which makes the algorithm fairly inexpensive to use.
4567 \vspace{+
3mm
}\begin{small
}
4568 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_reduce\_2k.c
4574 The algorithm mp
\_count\_bits calculates the number of bits in an mp
\_int which is used to find the initial value of $p$. The call to mp
\_div\_2d
4575 on line
31 calculates both the quotient $q$ and the remainder $a$ required. By doing both in a single function call the code size
4576 is kept fairly small. The multiplication by $k$ is only performed if $k >
1$. This allows reductions modulo $
2^p -
1$ to be performed without
4577 any multiplications.
4579 The unsigned s
\_mp\_add, mp
\_cmp\_mag and s
\_mp\_sub are used in place of their full sign counterparts since the inputs are only valid if they are
4580 positive. By using the unsigned versions the overhead is kept to a minimum.
4582 \subsubsection{Unrestricted Setup
}
4583 To setup this reduction algorithm the value of $k =
2^p - n$ is required.
4585 \begin{figure
}[!here
]
4589 \hline Algorithm
\textbf{mp
\_reduce\_2k\_setup}. \\
4590 \textbf{Input
}. mp
\_int $n$ \\
4591 \textbf{Output
}. $k =
2^p - n$ \\
4593 1. $p
\leftarrow \lceil lg(n)
\rceil$ (
\textit{mp
\_count\_bits}) \\
4594 2. $x
\leftarrow 2^p$ (
\textit{mp
\_2expt}) \\
4595 3. $x
\leftarrow x - n$ (
\textit{mp
\_sub}) \\
4596 4. $k
\leftarrow x_0$ \\
4597 5. Return(
\textit{MP
\_OKAY}). \\
4602 \caption{Algorithm mp
\_reduce\_2k\_setup}
4605 \textbf{Algorithm mp
\_reduce\_2k\_setup.
}
4606 This algorithm computes the value of $k$ required for the algorithm mp
\_reduce\_2k. By making a temporary variable $x$ equal to $
2^p$ a subtraction
4607 is sufficient to solve for $k$. Alternatively if $n$ has more than one digit the value of $k$ is simply $
\beta - n_0$.
4609 \vspace{+
3mm
}\begin{small
}
4610 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_reduce\_2k\_setup.c
4616 \subsubsection{Unrestricted Detection
}
4617 An integer $n$ is a valid unrestricted Diminished Radix modulus if either of the following are true.
4620 \item The number has only one digit.
4621 \item The number has more than one digit and every bit from the $
\beta$'th to the most significant is one.
4624 If either condition is true than there is a power of two $
2^p$ such that $
0 <
2^p - n <
\beta$. If the input is only
4625 one digit than it will always be of the correct form. Otherwise all of the bits above the first digit must be one. This arises from the fact
4626 that there will be value of $k$ that when added to the modulus causes a carry in the first digit which propagates all the way to the most
4627 significant bit. The resulting sum will be a power of two.
4629 \begin{figure
}[!here
]
4633 \hline Algorithm
\textbf{mp
\_reduce\_is\_2k}. \\
4634 \textbf{Input
}. mp
\_int $n$ \\
4635 \textbf{Output
}. $
1$ if of proper form, $
0$ otherwise \\
4637 1. If $n.used =
0$ then return($
0$). \\
4638 2. If $n.used =
1$ then return($
1$). \\
4639 3. $p
\leftarrow \lceil lg(n)
\rceil$ (
\textit{mp
\_count\_bits}) \\
4640 4. for $x$ from $lg(
\beta)$ to $p$ do \\
4641 \hspace{3mm
}4.1 If the ($x
\mbox{ mod
}lg(
\beta)$)'th bit of the $
\lfloor x / lg(
\beta)
\rfloor$ of $n$ is zero then return($
0$). \\
4647 \caption{Algorithm mp
\_reduce\_is\_2k}
4650 \textbf{Algorithm mp
\_reduce\_is\_2k.
}
4651 This algorithm quickly determines if a modulus is of the form required for algorithm mp
\_reduce\_2k to function properly.
4653 \vspace{+
3mm
}\begin{small
}
4654 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_reduce\_is\_2k.c
4662 \section{Algorithm Comparison
}
4663 So far three very different algorithms for modular reduction have been discussed. Each of the algorithms have their own strengths and weaknesses
4664 that makes having such a selection very useful. The following table sumarizes the three algorithms along with comparisons of work factors. Since
4665 all three algorithms have the restriction that $
0 \le x < n^
2$ and $n >
1$ those limitations are not included in the table.
4669 \begin{tabular
}{|c|c|c|c|c|c|
}
4670 \hline \textbf{Method
} &
\textbf{Work Required
} &
\textbf{Limitations
} &
\textbf{$m =
8$
} &
\textbf{$m =
32$
} &
\textbf{$m =
64$
} \\
4671 \hline Barrett & $m^
2 +
2m -
1$ & None & $
79$ & $
1087$ & $
4223$ \\
4672 \hline Montgomery & $m^
2 + m$ & $n$ must be odd & $
72$ & $
1056$ & $
4160$ \\
4673 \hline D.R. & $
2m$ & $n =
\beta^m - k$ & $
16$ & $
64$ & $
128$ \\
4679 In theory Montgomery and Barrett reductions would require roughly the same amount of time to complete. However, in practice since Montgomery
4680 reduction can be written as a single function with the Comba technique it is much faster. Barrett reduction suffers from the overhead of
4681 calling the half precision multipliers, addition and division by $
\beta$ algorithms.
4683 For almost every cryptographic algorithm Montgomery reduction is the algorithm of choice. The one set of algorithms where Diminished Radix reduction truly
4684 shines are based on the discrete logarithm problem such as Diffie-Hellman
\cite{DH
} and ElGamal
\cite{ELGAMAL
}. In these algorithms
4685 primes of the form $
\beta^m - k$ can be found and shared amongst users. These primes will allow the Diminished Radix algorithm to be used in
4686 modular exponentiation to greatly speed up the operation.
4690 \section*
{Exercises
}
4692 $
\left [ 3 \right ]$ & Prove that the ``trick'' in algorithm mp
\_montgomery\_setup actually \\
4693 & calculates the correct value of $
\rho$. \\
4695 $
\left [ 2 \right ]$ & Devise an algorithm to reduce modulo $n + k$ for small $k$ quickly. \\
4697 $
\left [ 4 \right ]$ & Prove that the pseudo-code algorithm ``Diminished Radix Reduction'' \\
4698 & (
\textit{figure~
\ref{fig:DR
}}) terminates. Also prove the probability that it will \\
4699 & terminate within $
1 \le k
\le 10$ iterations. \\
4704 \chapter{Exponentiation
}
4705 Exponentiation is the operation of raising one variable to the power of another, for example, $a^b$. A variant of exponentiation, computed
4706 in a finite field or ring, is called modular exponentiation. This latter style of operation is typically used in public key
4707 cryptosystems such as RSA and Diffie-Hellman. The ability to quickly compute modular exponentiations is of great benefit to any
4708 such cryptosystem and many methods have been sought to speed it up.
4710 \section{Exponentiation Basics
}
4711 A trivial algorithm would simply multiply $a$ against itself $b -
1$ times to compute the exponentiation desired. However, as $b$ grows in size
4712 the number of multiplications becomes prohibitive. Imagine what would happen if $b$ $
\approx$ $
2^
{1024}$ as is the case when computing an RSA signature
4713 with a $
1024$-bit key. Such a calculation could never be completed as it would take simply far too long.
4715 Fortunately there is a very simple algorithm based on the laws of exponents. Recall that $lg_a(a^b) = b$ and that $lg_a(a^ba^c) = b + c$ which
4716 are two trivial relationships between the base and the exponent. Let $b_i$ represent the $i$'th bit of $b$ starting from the least
4717 significant bit. If $b$ is a $k$-bit integer than the following equation is true.
4720 a^b =
\prod_{i=
0}^
{k-
1} a^
{2^i
\cdot b_i
}
4723 By taking the base $a$ logarithm of both sides of the equation the following equation is the result.
4726 b =
\sum_{i=
0}^
{k-
1}2^i
\cdot b_i
4729 The term $a^
{2^i
}$ can be found from the $i -
1$'th term by squaring the term since $
\left ( a^
{2^i
} \right )^
2$ is equal to
4730 $a^
{2^
{i+
1}}$. This observation forms the basis of essentially all fast exponentiation algorithms. It requires $k$ squarings and on average
4731 $k
\over 2$ multiplications to compute the result. This is indeed quite an improvement over simply multiplying by $a$ a total of $b-
1$ times.
4733 While this current method is a considerable speed up there are further improvements to be made. For example, the $a^
{2^i
}$ term does not need to
4734 be computed in an auxilary variable. Consider the following equivalent algorithm.
4736 \begin{figure
}[!here
]
4740 \hline Algorithm
\textbf{Left to Right Exponentiation
}. \\
4741 \textbf{Input
}. Integer $a$, $b$ and $k$ \\
4742 \textbf{Output
}. $c = a^b$ \\
4744 1. $c
\leftarrow 1$ \\
4745 2. for $i$ from $k -
1$ to $
0$ do \\
4746 \hspace{3mm
}2.1 $c
\leftarrow c^
2$ \\
4747 \hspace{3mm
}2.2 $c
\leftarrow c
\cdot a^
{b_i
}$ \\
4753 \caption{Left to Right Exponentiation
}
4757 This algorithm starts from the most significant bit and works towards the least significant bit. When the $i$'th bit of $b$ is set $a$ is
4758 multiplied against the current product. In each iteration the product is squared which doubles the exponent of the individual terms of the
4761 For example, let $b =
101100_2
\equiv 44_
{10}$. The following chart demonstrates the actions of the algorithm.
4763 \newpage\begin{figure
}
4765 \begin{tabular
}{|c|c|
}
4766 \hline \textbf{Value of $i$
} &
\textbf{Value of $c$
} \\
4769 \hline $
4$ & $a^
2$ \\
4770 \hline $
3$ & $a^
4 \cdot a$ \\
4771 \hline $
2$ & $a^
8 \cdot a^
2 \cdot a$ \\
4772 \hline $
1$ & $a^
{16} \cdot a^
4 \cdot a^
2$ \\
4773 \hline $
0$ & $a^
{32} \cdot a^
8 \cdot a^
4$ \\
4777 \caption{Example of Left to Right Exponentiation
}
4780 When the product $a^
{32} \cdot a^
8 \cdot a^
4$ is simplified it is equal $a^
{44}$ which is the desired exponentiation. This particular algorithm is
4781 called ``Left to Right'' because it reads the exponent in that order. All of the exponentiation algorithms that will be presented are of this nature.
4783 \subsection{Single Digit Exponentiation
}
4784 The first algorithm in the series of exponentiation algorithms will be an unbounded algorithm where the exponent is a single digit. It is intended
4785 to be used when a small power of an input is required (
\textit{e.g. $a^
5$
}). It is faster than simply multiplying $b -
1$ times for all values of
4786 $b$ that are greater than three.
4788 \newpage\begin{figure
}[!here
]
4792 \hline Algorithm
\textbf{mp
\_expt\_d}. \\
4793 \textbf{Input
}. mp
\_int $a$ and mp
\_digit $b$ \\
4794 \textbf{Output
}. $c = a^b$ \\
4796 1. $g
\leftarrow a$ (
\textit{mp
\_init\_copy}) \\
4797 2. $c
\leftarrow 1$ (
\textit{mp
\_set}) \\
4798 3. for $x$ from
1 to $lg(
\beta)$ do \\
4799 \hspace{3mm
}3.1 $c
\leftarrow c^
2$ (
\textit{mp
\_sqr}) \\
4800 \hspace{3mm
}3.2 If $b$ AND $
2^
{lg(
\beta) -
1} \ne 0$ then \\
4801 \hspace{6mm
}3.2.1 $c
\leftarrow c
\cdot g$ (
\textit{mp
\_mul}) \\
4802 \hspace{3mm
}3.3 $b
\leftarrow b <<
1$ \\
4804 5. Return(
\textit{MP
\_OKAY}). \\
4809 \caption{Algorithm mp
\_expt\_d}
4812 \textbf{Algorithm mp
\_expt\_d.
}
4813 This algorithm computes the value of $a$ raised to the power of a single digit $b$. It uses the left to right exponentiation algorithm to
4814 quickly compute the exponentiation. It is loosely based on algorithm
14.79 of HAC
\cite[pp.
615]{HAC
} with the difference that the
4815 exponent is a fixed width.
4817 A copy of $a$ is made first to allow destination variable $c$ be the same as the source variable $a$. The result is set to the initial value of
4818 $
1$ in the subsequent step.
4820 Inside the loop the exponent is read from the most significant bit first down to the least significant bit. First $c$ is invariably squared
4821 on step
3.1. In the following step if the most significant bit of $b$ is one the copy of $a$ is multiplied against $c$. The value
4822 of $b$ is shifted left one bit to make the next bit down from the most signficant bit the new most significant bit. In effect each
4823 iteration of the loop moves the bits of the exponent $b$ upwards to the most significant location.
4825 \vspace{+
3mm
}\begin{small
}
4826 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_expt\_d.c
4832 Line
29 sets the initial value of the result to $
1$. Next the loop on line
31 steps through each bit of the exponent starting from
4833 the most significant down towards the least significant. The invariant squaring operation placed on line
33 is performed first. After
4834 the squaring the result $c$ is multiplied by the base $g$ if and only if the most significant bit of the exponent is set. The shift on line
4835 47 moves all of the bits of the exponent upwards towards the most significant location.
4837 \section{$k$-ary Exponentiation
}
4838 When calculating an exponentiation the most time consuming bottleneck is the multiplications which are in general a small factor
4839 slower than squaring. Recall from the previous algorithm that $b_
{i
}$ refers to the $i$'th bit of the exponent $b$. Suppose instead it referred to
4840 the $i$'th $k$-bit digit of the exponent of $b$. For $k =
1$ the definitions are synonymous and for $k >
1$ algorithm~
\ref{fig:KARY
}
4841 computes the same exponentiation. A group of $k$ bits from the exponent is called a
\textit{window
}. That is it is a small window on only a
4842 portion of the entire exponent. Consider the following modification to the basic left to right exponentiation algorithm.
4844 \begin{figure
}[!here
]
4848 \hline Algorithm
\textbf{$k$-ary Exponentiation
}. \\
4849 \textbf{Input
}. Integer $a$, $b$, $k$ and $t$ \\
4850 \textbf{Output
}. $c = a^b$ \\
4852 1. $c
\leftarrow 1$ \\
4853 2. for $i$ from $t -
1$ to $
0$ do \\
4854 \hspace{3mm
}2.1 $c
\leftarrow c^
{2^k
} $ \\
4855 \hspace{3mm
}2.2 Extract the $i$'th $k$-bit word from $b$ and store it in $g$. \\
4856 \hspace{3mm
}2.3 $c
\leftarrow c
\cdot a^g$ \\
4862 \caption{$k$-ary Exponentiation
}
4866 The squaring on step
2.1 can be calculated by squaring the value $c$ successively $k$ times. If the values of $a^g$ for $
0 < g <
2^k$ have been
4867 precomputed this algorithm requires only $t$ multiplications and $tk$ squarings. The table can be generated with $
2^
{k -
1} -
1$ squarings and
4868 $
2^
{k -
1} +
1$ multiplications. This algorithm assumes that the number of bits in the exponent is evenly divisible by $k$.
4869 However, when it is not the remaining $
0 < x
\le k -
1$ bits can be handled with algorithm~
\ref{fig:LTOR
}.
4871 Suppose $k =
4$ and $t =
100$. This modified algorithm will require $
109$ multiplications and $
408$ squarings to compute the exponentiation. The
4872 original algorithm would on average have required $
200$ multiplications and $
400$ squrings to compute the same value. The total number of squarings
4873 has increased slightly but the number of multiplications has nearly halved.
4875 \subsection{Optimal Values of $k$
}
4876 An optimal value of $k$ will minimize $
2^
{k
} +
\lceil n / k
\rceil + n -
1$ for a fixed number of bits in the exponent $n$. The simplest
4877 approach is to brute force search amongst the values $k =
2,
3,
\ldots,
8$ for the lowest result. Table~
\ref{fig:OPTK
} lists optimal values of $k$
4878 for various exponent sizes and compares the number of multiplication and squarings required against algorithm~
\ref{fig:LTOR
}.
4880 \begin{figure
}[here
]
4883 \begin{tabular
}{|c|c|c|c|c|c|
}
4884 \hline \textbf{Exponent (bits)
} &
\textbf{Optimal $k$
} &
\textbf{Work at $k$
} &
\textbf{Work with ~
\ref{fig:LTOR
}} \\
4885 \hline $
16$ & $
2$ & $
27$ & $
24$ \\
4886 \hline $
32$ & $
3$ & $
49$ & $
48$ \\
4887 \hline $
64$ & $
3$ & $
92$ & $
96$ \\
4888 \hline $
128$ & $
4$ & $
175$ & $
192$ \\
4889 \hline $
256$ & $
4$ & $
335$ & $
384$ \\
4890 \hline $
512$ & $
5$ & $
645$ & $
768$ \\
4891 \hline $
1024$ & $
6$ & $
1257$ & $
1536$ \\
4892 \hline $
2048$ & $
6$ & $
2452$ & $
3072$ \\
4893 \hline $
4096$ & $
7$ & $
4808$ & $
6144$ \\
4898 \caption{Optimal Values of $k$ for $k$-ary Exponentiation
}
4902 \subsection{Sliding-Window Exponentiation
}
4903 A simple modification to the previous algorithm is only generate the upper half of the table in the range $
2^
{k-
1} \le g <
2^k$. Essentially
4904 this is a table for all values of $g$ where the most significant bit of $g$ is a one. However, in order for this to be allowed in the
4905 algorithm values of $g$ in the range $
0 \le g <
2^
{k-
1}$ must be avoided.
4907 Table~
\ref{fig:OPTK2
} lists optimal values of $k$ for various exponent sizes and compares the work required against algorithm~
\ref{fig:KARY
}.
4909 \begin{figure
}[here
]
4912 \begin{tabular
}{|c|c|c|c|c|c|
}
4913 \hline \textbf{Exponent (bits)
} &
\textbf{Optimal $k$
} &
\textbf{Work at $k$
} &
\textbf{Work with ~
\ref{fig:KARY
}} \\
4914 \hline $
16$ & $
3$ & $
24$ & $
27$ \\
4915 \hline $
32$ & $
3$ & $
45$ & $
49$ \\
4916 \hline $
64$ & $
4$ & $
87$ & $
92$ \\
4917 \hline $
128$ & $
4$ & $
167$ & $
175$ \\
4918 \hline $
256$ & $
5$ & $
322$ & $
335$ \\
4919 \hline $
512$ & $
6$ & $
628$ & $
645$ \\
4920 \hline $
1024$ & $
6$ & $
1225$ & $
1257$ \\
4921 \hline $
2048$ & $
7$ & $
2403$ & $
2452$ \\
4922 \hline $
4096$ & $
8$ & $
4735$ & $
4808$ \\
4927 \caption{Optimal Values of $k$ for Sliding Window Exponentiation
}
4931 \newpage\begin{figure
}[!here
]
4935 \hline Algorithm
\textbf{Sliding Window $k$-ary Exponentiation
}. \\
4936 \textbf{Input
}. Integer $a$, $b$, $k$ and $t$ \\
4937 \textbf{Output
}. $c = a^b$ \\
4939 1. $c
\leftarrow 1$ \\
4940 2. for $i$ from $t -
1$ to $
0$ do \\
4941 \hspace{3mm
}2.1 If the $i$'th bit of $b$ is a zero then \\
4942 \hspace{6mm
}2.1.1 $c
\leftarrow c^
2$ \\
4943 \hspace{3mm
}2.2 else do \\
4944 \hspace{6mm
}2.2.1 $c
\leftarrow c^
{2^k
}$ \\
4945 \hspace{6mm
}2.2.2 Extract the $k$ bits from $(b_
{i
}b_
{i-
1}\ldots b_
{i-(k-
1)
})$ and store it in $g$. \\
4946 \hspace{6mm
}2.2.3 $c
\leftarrow c
\cdot a^g$ \\
4947 \hspace{6mm
}2.2.4 $i
\leftarrow i - k$ \\
4953 \caption{Sliding Window $k$-ary Exponentiation
}
4956 Similar to the previous algorithm this algorithm must have a special handler when fewer than $k$ bits are left in the exponent. While this
4957 algorithm requires the same number of squarings it can potentially have fewer multiplications. The pre-computed table $a^g$ is also half
4958 the size as the previous table.
4960 Consider the exponent $b =
111101011001000_2
\equiv 31432_
{10}$ with $k =
3$ using both algorithms. The first algorithm will divide the exponent up as
4961 the following five $
3$-bit words $b
\equiv \left (
111,
101,
011,
001,
000 \right )_
{2}$. The second algorithm will break the
4962 exponent as $b
\equiv \left (
111,
101,
0,
110,
0,
100,
0 \right )_
{2}$. The single digit $
0$ in the second representation are where
4963 a single squaring took place instead of a squaring and multiplication. In total the first method requires $
10$ multiplications and $
18$
4964 squarings. The second method requires $
8$ multiplications and $
18$ squarings.
4966 In general the sliding window method is never slower than the generic $k$-ary method and often it is slightly faster.
4968 \section{Modular Exponentiation
}
4970 Modular exponentiation is essentially computing the power of a base within a finite field or ring. For example, computing
4971 $d
\equiv a^b
\mbox{ (mod
}c
\mbox{)
}$ is a modular exponentiation. Instead of first computing $a^b$ and then reducing it
4972 modulo $c$ the intermediate result is reduced modulo $c$ after every squaring or multiplication operation.
4974 This guarantees that any intermediate result is bounded by $
0 \le d
\le c^
2 -
2c +
1$ and can be reduced modulo $c$ quickly using
4975 one of the algorithms presented in chapter six.
4977 Before the actual modular exponentiation algorithm can be written a wrapper algorithm must be written first. This algorithm
4978 will allow the exponent $b$ to be negative which is computed as $c
\equiv \left (
1 / a
\right )^
{\vert b
\vert} \mbox{(mod
}d
\mbox{)
}$. The
4979 value of $(
1/a)
\mbox{ mod
}c$ is computed using the modular inverse (
\textit{see
\ref{sec;modinv
}}). If no inverse exists the algorithm
4980 terminates with an error.
4982 \begin{figure
}[!here
]
4986 \hline Algorithm
\textbf{mp
\_exptmod}. \\
4987 \textbf{Input
}. mp
\_int $a$, $b$ and $c$ \\
4988 \textbf{Output
}. $y
\equiv g^x
\mbox{ (mod
}p
\mbox{)
}$ \\
4990 1. If $c.sign = MP
\_NEG$ return(
\textit{MP
\_VAL}). \\
4991 2. If $b.sign = MP
\_NEG$ then \\
4992 \hspace{3mm
}2.1 $g'
\leftarrow g^
{-
1} \mbox{ (mod
}c
\mbox{)
}$ \\
4993 \hspace{3mm
}2.2 $x'
\leftarrow \vert x
\vert$ \\
4994 \hspace{3mm
}2.3 Compute $d
\equiv g'^
{x'
} \mbox{ (mod
}c
\mbox{)
}$ via recursion. \\
4995 3. if $p$ is odd
\textbf{OR
} $p$ is a D.R. modulus then \\
4996 \hspace{3mm
}3.1 Compute $y
\equiv g^
{x
} \mbox{ (mod
}p
\mbox{)
}$ via algorithm mp
\_exptmod\_fast. \\
4998 \hspace{3mm
}4.1 Compute $y
\equiv g^
{x
} \mbox{ (mod
}p
\mbox{)
}$ via algorithm s
\_mp\_exptmod. \\
5003 \caption{Algorithm mp
\_exptmod}
5006 \textbf{Algorithm mp
\_exptmod.
}
5007 The first algorithm which actually performs modular exponentiation is algorithm s
\_mp\_exptmod. It is a sliding window $k$-ary algorithm
5008 which uses Barrett reduction to reduce the product modulo $p$. The second algorithm mp
\_exptmod\_fast performs the same operation
5009 except it uses either Montgomery or Diminished Radix reduction. The two latter reduction algorithms are clumped in the same exponentiation
5010 algorithm since their arguments are essentially the same (
\textit{two mp
\_ints and one mp
\_digit}).
5012 \vspace{+
3mm
}\begin{small
}
5013 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_exptmod.c
5019 In order to keep the algorithms in a known state the first step on line
29 is to reject any negative modulus as input. If the exponent is
5020 negative the algorithm tries to perform a modular exponentiation with the modular inverse of the base $G$. The temporary variable $tmpG$ is assigned
5021 the modular inverse of $G$ and $tmpX$ is assigned the absolute value of $X$. The algorithm will recuse with these new values with a positive
5024 If the exponent is positive the algorithm resumes the exponentiation. Line
77 determines if the modulus is of the restricted Diminished Radix
5025 form. If it is not line
70 attempts to determine if it is of a unrestricted Diminished Radix form. The integer $dr$ will take on one
5029 \item $dr =
0$ means that the modulus is not of either restricted or unrestricted Diminished Radix form.
5030 \item $dr =
1$ means that the modulus is of restricted Diminished Radix form.
5031 \item $dr =
2$ means that the modulus is of unrestricted Diminished Radix form.
5034 Line
69 determines if the fast modular exponentiation algorithm can be used. It is allowed if $dr
\ne 0$ or if the modulus is odd. Otherwise,
5035 the slower s
\_mp\_exptmod algorithm is used which uses Barrett reduction.
5037 \subsection{Barrett Modular Exponentiation
}
5039 \newpage\begin{figure
}[!here
]
5043 \hline Algorithm
\textbf{s
\_mp\_exptmod}. \\
5044 \textbf{Input
}. mp
\_int $a$, $b$ and $c$ \\
5045 \textbf{Output
}. $y
\equiv g^x
\mbox{ (mod
}p
\mbox{)
}$ \\
5047 1. $k
\leftarrow lg(x)$ \\
5048 2. $winsize
\leftarrow \left \lbrace \begin{array
}{ll
}
5049 2 &
\mbox{if
}k
\le 7 \\
5050 3 &
\mbox{if
}7 < k
\le 36 \\
5051 4 &
\mbox{if
}36 < k
\le 140 \\
5052 5 &
\mbox{if
}140 < k
\le 450 \\
5053 6 &
\mbox{if
}450 < k
\le 1303 \\
5054 7 &
\mbox{if
}1303 < k
\le 3529 \\
5055 8 &
\mbox{if
}3529 < k \\
5056 \end{array
} \right .$ \\
5057 3. Initialize $
2^
{winsize
}$ mp
\_ints in an array named $M$ and one mp
\_int named $
\mu$ \\
5058 4. Calculate the $
\mu$ required for Barrett Reduction (
\textit{mp
\_reduce\_setup}). \\
5059 5. $M_1
\leftarrow g
\mbox{ (mod
}p
\mbox{)
}$ \\
5061 Setup the table of small powers of $g$. First find $g^
{2^
{winsize
}}$ and then all multiples of it. \\
5062 6. $k
\leftarrow 2^
{winsize -
1}$ \\
5063 7. $M_
{k
} \leftarrow M_1$ \\
5064 8. for $ix$ from
0 to $winsize -
2$ do \\
5065 \hspace{3mm
}8.1 $M_k
\leftarrow \left ( M_k
\right )^
2$ (
\textit{mp
\_sqr}) \\
5066 \hspace{3mm
}8.2 $M_k
\leftarrow M_k
\mbox{ (mod
}p
\mbox{)
}$ (
\textit{mp
\_reduce}) \\
5067 9. for $ix$ from $
2^
{winsize -
1} +
1$ to $
2^
{winsize
} -
1$ do \\
5068 \hspace{3mm
}9.1 $M_
{ix
} \leftarrow M_
{ix -
1} \cdot M_
{1}$ (
\textit{mp
\_mul}) \\
5069 \hspace{3mm
}9.2 $M_
{ix
} \leftarrow M_
{ix
} \mbox{ (mod
}p
\mbox{)
}$ (
\textit{mp
\_reduce}) \\
5070 10. $res
\leftarrow 1$ \\
5072 Start Sliding Window. \\
5073 11. $mode
\leftarrow 0, bitcnt
\leftarrow 1, buf
\leftarrow 0, digidx
\leftarrow x.used -
1, bitcpy
\leftarrow 0, bitbuf
\leftarrow 0$ \\
5075 \hspace{3mm
}12.1 $bitcnt
\leftarrow bitcnt -
1$ \\
5076 \hspace{3mm
}12.2 If $bitcnt =
0$ then do \\
5077 \hspace{6mm
}12.2.1 If $digidx = -
1$ goto step
13. \\
5078 \hspace{6mm
}12.2.2 $buf
\leftarrow x_
{digidx
}$ \\
5079 \hspace{6mm
}12.2.3 $digidx
\leftarrow digidx -
1$ \\
5080 \hspace{6mm
}12.2.4 $bitcnt
\leftarrow lg(
\beta)$ \\
5081 Continued on next page. \\
5086 \caption{Algorithm s
\_mp\_exptmod}
5089 \newpage\begin{figure
}[!here
]
5093 \hline Algorithm
\textbf{s
\_mp\_exptmod} (
\textit{continued
}). \\
5094 \textbf{Input
}. mp
\_int $a$, $b$ and $c$ \\
5095 \textbf{Output
}. $y
\equiv g^x
\mbox{ (mod
}p
\mbox{)
}$ \\
5097 \hspace{3mm
}12.3 $y
\leftarrow (buf >> (lg(
\beta) -
1))$ AND $
1$ \\
5098 \hspace{3mm
}12.4 $buf
\leftarrow buf <<
1$ \\
5099 \hspace{3mm
}12.5 if $mode =
0$ and $y =
0$ then goto step
12. \\
5100 \hspace{3mm
}12.6 if $mode =
1$ and $y =
0$ then do \\
5101 \hspace{6mm
}12.6.1 $res
\leftarrow res^
2$ \\
5102 \hspace{6mm
}12.6.2 $res
\leftarrow res
\mbox{ (mod
}p
\mbox{)
}$ \\
5103 \hspace{6mm
}12.6.3 Goto step
12. \\
5104 \hspace{3mm
}12.7 $bitcpy
\leftarrow bitcpy +
1$ \\
5105 \hspace{3mm
}12.8 $bitbuf
\leftarrow bitbuf + (y << (winsize - bitcpy))$ \\
5106 \hspace{3mm
}12.9 $mode
\leftarrow 2$ \\
5107 \hspace{3mm
}12.10 If $bitcpy = winsize$ then do \\
5108 \hspace{6mm
}Window is full so perform the squarings and single multiplication. \\
5109 \hspace{6mm
}12.10.1 for $ix$ from $
0$ to $winsize -
1$ do \\
5110 \hspace{9mm
}12.10.1.1 $res
\leftarrow res^
2$ \\
5111 \hspace{9mm
}12.10.1.2 $res
\leftarrow res
\mbox{ (mod
}p
\mbox{)
}$ \\
5112 \hspace{6mm
}12.10.2 $res
\leftarrow res
\cdot M_
{bitbuf
}$ \\
5113 \hspace{6mm
}12.10.3 $res
\leftarrow res
\mbox{ (mod
}p
\mbox{)
}$ \\
5114 \hspace{6mm
}Reset the window. \\
5115 \hspace{6mm
}12.10.4 $bitcpy
\leftarrow 0, bitbuf
\leftarrow 0, mode
\leftarrow 1$ \\
5117 No more windows left. Check for residual bits of exponent. \\
5118 13. If $mode =
2$ and $bitcpy >
0$ then do \\
5119 \hspace{3mm
}13.1 for $ix$ form $
0$ to $bitcpy -
1$ do \\
5120 \hspace{6mm
}13.1.1 $res
\leftarrow res^
2$ \\
5121 \hspace{6mm
}13.1.2 $res
\leftarrow res
\mbox{ (mod
}p
\mbox{)
}$ \\
5122 \hspace{6mm
}13.1.3 $bitbuf
\leftarrow bitbuf <<
1$ \\
5123 \hspace{6mm
}13.1.4 If $bitbuf$ AND $
2^
{winsize
} \ne 0$ then do \\
5124 \hspace{9mm
}13.1.4.1 $res
\leftarrow res
\cdot M_
{1}$ \\
5125 \hspace{9mm
}13.1.4.2 $res
\leftarrow res
\mbox{ (mod
}p
\mbox{)
}$ \\
5126 14. $y
\leftarrow res$ \\
5127 15. Clear $res$, $mu$ and the $M$ array. \\
5128 16. Return(
\textit{MP
\_OKAY}). \\
5133 \caption{Algorithm s
\_mp\_exptmod (continued)
}
5136 \textbf{Algorithm s
\_mp\_exptmod.
}
5137 This algorithm computes the $x$'th power of $g$ modulo $p$ and stores the result in $y$. It takes advantage of the Barrett reduction
5138 algorithm to keep the product small throughout the algorithm.
5140 The first two steps determine the optimal window size based on the number of bits in the exponent. The larger the exponent the
5141 larger the window size becomes. After a window size $winsize$ has been chosen an array of $
2^
{winsize
}$ mp
\_int variables is allocated. This
5142 table will hold the values of $g^x
\mbox{ (mod
}p
\mbox{)
}$ for $
2^
{winsize -
1} \le x <
2^
{winsize
}$.
5144 After the table is allocated the first power of $g$ is found. Since $g
\ge p$ is allowed it must be first reduced modulo $p$ to make
5145 the rest of the algorithm more efficient. The first element of the table at $
2^
{winsize -
1}$ is found by squaring $M_1$ successively $winsize -
2$
5146 times. The rest of the table elements are found by multiplying the previous element by $M_1$ modulo $p$.
5148 Now that the table is available the sliding window may begin. The following list describes the functions of all the variables in the window.
5150 \item The variable $mode$ dictates how the bits of the exponent are interpreted.
5152 \item When $mode =
0$ the bits are ignored since no non-zero bit of the exponent has been seen yet. For example, if the exponent were simply
5153 $
1$ then there would be $lg(
\beta) -
1$ zero bits before the first non-zero bit. In this case bits are ignored until a non-zero bit is found.
5154 \item When $mode =
1$ a non-zero bit has been seen before and a new $winsize$-bit window has not been formed yet. In this mode leading $
0$ bits
5155 are read and a single squaring is performed. If a non-zero bit is read a new window is created.
5156 \item When $mode =
2$ the algorithm is in the middle of forming a window and new bits are appended to the window from the most significant bit
5159 \item The variable $bitcnt$ indicates how many bits are left in the current digit of the exponent left to be read. When it reaches zero a new digit
5160 is fetched from the exponent.
5161 \item The variable $buf$ holds the currently read digit of the exponent.
5162 \item The variable $digidx$ is an index into the exponents digits. It starts at the leading digit $x.used -
1$ and moves towards the trailing digit.
5163 \item The variable $bitcpy$ indicates how many bits are in the currently formed window. When it reaches $winsize$ the window is flushed and
5164 the appropriate operations performed.
5165 \item The variable $bitbuf$ holds the current bits of the window being formed.
5168 All of step
12 is the window processing loop. It will iterate while there are digits available form the exponent to read. The first step
5169 inside this loop is to extract a new digit if no more bits are available in the current digit. If there are no bits left a new digit is
5170 read and if there are no digits left than the loop terminates.
5172 After a digit is made available step
12.3 will extract the most significant bit of the current digit and move all other bits in the digit
5173 upwards. In effect the digit is read from most significant bit to least significant bit and since the digits are read from leading to
5174 trailing edges the entire exponent is read from most significant bit to least significant bit.
5176 At step
12.5 if the $mode$ and currently extracted bit $y$ are both zero the bit is ignored and the next bit is read. This prevents the
5177 algorithm from having to perform trivial squaring and reduction operations before the first non-zero bit is read. Step
12.6 and
12.7-
10 handle
5178 the two cases of $mode =
1$ and $mode =
2$ respectively.
5181 \begin{figure
}[here
]
5182 \includegraphics{pics/expt_state.ps
}
5183 \caption{Sliding Window State Diagram
}
5184 \label{pic:expt_state
}
5188 By step
13 there are no more digits left in the exponent. However, there may be partial bits in the window left. If $mode =
2$ then
5189 a Left-to-Right algorithm is used to process the remaining few bits.
5191 \vspace{+
3mm
}\begin{small
}
5192 \hspace{-
5.1mm
}{\bf File
}: bn
\_s\_mp\_exptmod.c
5198 Lines
32 through
46 determine the optimal window size based on the length of the exponent in bits. The window divisions are sorted
5199 from smallest to greatest so that in each
\textbf{if
} statement only one condition must be tested. For example, by the
\textbf{if
} statement
5200 on line
38 the value of $x$ is already known to be greater than $
140$.
5202 The conditional piece of code beginning on line
48 allows the window size to be restricted to five bits. This logic is used to ensure
5203 the table of precomputed powers of $G$ remains relatively small.
5205 The for loop on line
61 initializes the $M$ array while lines
72 and
77 through
86 initialize the reduction
5206 function that will be used for this modulus.
5210 \section{Quick Power of Two
}
5211 Calculating $b =
2^a$ can be performed much quicker than with any of the previous algorithms. Recall that a logical shift left $m << k$ is
5212 equivalent to $m
\cdot 2^k$. By this logic when $m =
1$ a quick power of two can be achieved.
5214 \begin{figure
}[!here
]
5218 \hline Algorithm
\textbf{mp
\_2expt}. \\
5219 \textbf{Input
}. integer $b$ \\
5220 \textbf{Output
}. $a
\leftarrow 2^b$ \\
5222 1. $a
\leftarrow 0$ \\
5223 2. If $a.alloc <
\lfloor b / lg(
\beta)
\rfloor +
1$ then grow $a$ appropriately. \\
5224 3. $a.used
\leftarrow \lfloor b / lg(
\beta)
\rfloor +
1$ \\
5225 4. $a_
{\lfloor b / lg(
\beta)
\rfloor} \leftarrow 1 << (b
\mbox{ mod
} lg(
\beta))$ \\
5226 5. Return(
\textit{MP
\_OKAY}). \\
5231 \caption{Algorithm mp
\_2expt}
5234 \textbf{Algorithm mp
\_2expt.
}
5236 \vspace{+
3mm
}\begin{small
}
5237 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_2expt.c
5243 \chapter{Higher Level Algorithms
}
5245 This chapter discusses the various higher level algorithms that are required to complete a well rounded multiple precision integer package. These
5246 routines are less performance oriented than the algorithms of chapters five, six and seven but are no less important.
5248 The first section describes a method of integer division with remainder that is universally well known. It provides the signed division logic
5249 for the package. The subsequent section discusses a set of algorithms which allow a single digit to be the
2nd operand for a variety of operations.
5250 These algorithms serve mostly to simplify other algorithms where small constants are required. The last two sections discuss how to manipulate
5251 various representations of integers. For example, converting from an mp
\_int to a string of character.
5253 \section{Integer Division with Remainder
}
5254 \label{sec:division
}
5256 Integer division aside from modular exponentiation is the most intensive algorithm to compute. Like addition, subtraction and multiplication
5257 the basis of this algorithm is the long-hand division algorithm taught to school children. Throughout this discussion several common variables
5258 will be used. Let $x$ represent the divisor and $y$ represent the dividend. Let $q$ represent the integer quotient $
\lfloor y / x
\rfloor$ and
5259 let $r$ represent the remainder $r = y - x
\lfloor y / x
\rfloor$. The following simple algorithm will be used to start the discussion.
5261 \newpage\begin{figure
}[!here
]
5265 \hline Algorithm
\textbf{Radix-$
\beta$ Integer Division
}. \\
5266 \textbf{Input
}. integer $x$ and $y$ \\
5267 \textbf{Output
}. $q =
\lfloor y/x
\rfloor, r = y - xq$ \\
5269 1. $q
\leftarrow 0$ \\
5270 2. $n
\leftarrow \vert \vert y
\vert \vert -
\vert \vert x
\vert \vert$ \\
5271 3. for $t$ from $n$ down to $
0$ do \\
5272 \hspace{3mm
}3.1 Maximize $k$ such that $kx
\beta^t$ is less than or equal to $y$ and $(k +
1)x
\beta^t$ is greater. \\
5273 \hspace{3mm
}3.2 $q
\leftarrow q + k
\beta^t$ \\
5274 \hspace{3mm
}3.3 $y
\leftarrow y - kx
\beta^t$ \\
5275 4. $r
\leftarrow y$ \\
5276 5. Return($q, r$) \\
5281 \caption{Algorithm Radix-$
\beta$ Integer Division
}
5285 As children we are taught this very simple algorithm for the case of $
\beta =
10$. Almost instinctively several optimizations are taught for which
5286 their reason of existing are never explained. For this example let $y =
5471$ represent the dividend and $x =
23$ represent the divisor.
5288 To find the first digit of the quotient the value of $k$ must be maximized such that $kx
\beta^t$ is less than or equal to $y$ and
5289 simultaneously $(k +
1)x
\beta^t$ is greater than $y$. Implicitly $k$ is the maximum value the $t$'th digit of the quotient may have. The habitual method
5290 used to find the maximum is to ``eyeball'' the two numbers, typically only the leading digits and quickly estimate a quotient. By only using leading
5291 digits a much simpler division may be used to form an educated guess at what the value must be. In this case $k =
\lfloor 54/
23\rfloor =
2$ quickly
5292 arises as a possible solution. Indeed $
2x
\beta^
2 =
4600$ is less than $y =
5471$ and simultaneously $(k +
1)x
\beta^
2 =
6900$ is larger than $y$.
5293 As a result $k
\beta^
2$ is added to the quotient which now equals $q =
200$ and $
4600$ is subtracted from $y$ to give a remainder of $y =
841$.
5295 Again this process is repeated to produce the quotient digit $k =
3$ which makes the quotient $q =
200 +
3\beta =
230$ and the remainder
5296 $y =
841 -
3x
\beta =
181$. Finally the last iteration of the loop produces $k =
7$ which leads to the quotient $q =
230 +
7 =
237$ and the
5297 remainder $y =
181 -
7x =
20$. The final quotient and remainder found are $q =
237$ and $r = y =
20$ which are indeed correct since
5298 $
237 \cdot 23 +
20 =
5471$ is true.
5300 \subsection{Quotient Estimation
}
5302 As alluded to earlier the quotient digit $k$ can be estimated from only the leading digits of both the divisor and dividend. When $p$ leading
5303 digits are used from both the divisor and dividend to form an estimation the accuracy of the estimation rises as $p$ grows. Technically
5304 speaking the estimation is based on assuming the lower $
\vert \vert y
\vert \vert - p$ and $
\vert \vert x
\vert \vert - p$ lower digits of the
5305 dividend and divisor are zero.
5307 The value of the estimation may off by a few values in either direction and in general is fairly correct. A simplification
\cite[pp.
271]{TAOCPV2
}
5308 of the estimation technique is to use $t +
1$ digits of the dividend and $t$ digits of the divisor, in particularly when $t =
1$. The estimate
5309 using this technique is never too small. For the following proof let $t =
\vert \vert y
\vert \vert -
1$ and $s =
\vert \vert x
\vert \vert -
1$
5310 represent the most significant digits of the dividend and divisor respectively.
5312 \textbf{Proof.
}\textit{ The quotient $
\hat k =
\lfloor (y_t
\beta + y_
{t-
1}) / x_s
\rfloor$ is greater than or equal to
5313 $k =
\lfloor y / (x
\cdot \beta^
{\vert \vert y
\vert \vert -
\vert \vert x
\vert \vert -
1})
\rfloor$.
}
5314 The first obvious case is when $
\hat k =
\beta -
1$ in which case the proof is concluded since the real quotient cannot be larger. For all other
5315 cases $
\hat k =
\lfloor (y_t
\beta + y_
{t-
1}) / x_s
\rfloor$ and $
\hat k x_s
\ge y_t
\beta + y_
{t-
1} - x_s +
1$. The latter portion of the inequalility
5316 $-x_s +
1$ arises from the fact that a truncated integer division will give the same quotient for at most $x_s -
1$ values. Next a series of
5317 inequalities will prove the hypothesis.
5320 y -
\hat k x
\le y -
\hat k x_s
\beta^s
5323 This is trivially true since $x
\ge x_s
\beta^s$. Next we replace $
\hat kx_s
\beta^s$ by the previous inequality for $
\hat kx_s$.
5326 y -
\hat k x
\le y_t
\beta^t +
\ldots + y_0 - (y_t
\beta^t + y_
{t-
1}\beta^
{t-
1} - x_s
\beta^t +
\beta^s)
5329 By simplifying the previous inequality the following inequality is formed.
5332 y -
\hat k x
\le y_
{t-
2}\beta^
{t-
2} +
\ldots + y_0 + x_s
\beta^s -
\beta^s
5338 y_
{t-
2}\beta^
{t-
2} +
\ldots + y_0 + x_s
\beta^s -
\beta^s < x_s
\beta^s
\le x
5341 Which proves that $y -
\hat kx
\le x$ and by consequence $
\hat k
\ge k$ which concludes the proof.
\textbf{QED
}
5344 \subsection{Normalized Integers
}
5345 For the purposes of division a normalized input is when the divisors leading digit $x_n$ is greater than or equal to $
\beta /
2$. By multiplying both
5346 $x$ and $y$ by $j =
\lfloor (
\beta /
2) / x_n
\rfloor$ the quotient remains unchanged and the remainder is simply $j$ times the original
5347 remainder. The purpose of normalization is to ensure the leading digit of the divisor is sufficiently large such that the estimated quotient will
5348 lie in the domain of a single digit. Consider the maximum dividend $(
\beta -
1)
\cdot \beta + (
\beta -
1)$ and the minimum divisor $
\beta /
2$.
5351 {{\beta^
2 -
1} \over { \beta /
2}} \le 2\beta -
{2 \over \beta}
5354 At most the quotient approaches $
2\beta$, however, in practice this will not occur since that would imply the previous quotient digit was too small.
5356 \subsection{Radix-$
\beta$ Division with Remainder
}
5357 \newpage\begin{figure
}[!here
]
5361 \hline Algorithm
\textbf{mp
\_div}. \\
5362 \textbf{Input
}. mp
\_int $a, b$ \\
5363 \textbf{Output
}. $c =
\lfloor a/b
\rfloor$, $d = a - bc$ \\
5365 1. If $b =
0$ return(
\textit{MP
\_VAL}). \\
5366 2. If $
\vert a
\vert <
\vert b
\vert$ then do \\
5367 \hspace{3mm
}2.1 $d
\leftarrow a$ \\
5368 \hspace{3mm
}2.2 $c
\leftarrow 0$ \\
5369 \hspace{3mm
}2.3 Return(
\textit{MP
\_OKAY}). \\
5371 Setup the quotient to receive the digits. \\
5372 3. Grow $q$ to $a.used +
2$ digits. \\
5373 4. $q
\leftarrow 0$ \\
5374 5. $x
\leftarrow \vert a
\vert , y
\leftarrow \vert b
\vert$ \\
5375 6. $sign
\leftarrow \left \lbrace \begin{array
}{ll
}
5376 MP
\_ZPOS &
\mbox{if
}a.sign = b.sign \\
5377 MP
\_NEG &
\mbox{otherwise
} \\
5378 \end{array
} \right .$ \\
5380 Normalize the inputs such that the leading digit of $y$ is greater than or equal to $
\beta /
2$. \\
5381 7. $norm
\leftarrow (lg(
\beta) -
1) - (
\lceil lg(y)
\rceil \mbox{ (mod
}lg(
\beta)
\mbox{)
})$ \\
5382 8. $x
\leftarrow x
\cdot 2^
{norm
}, y
\leftarrow y
\cdot 2^
{norm
}$ \\
5384 Find the leading digit of the quotient. \\
5385 9. $n
\leftarrow x.used -
1, t
\leftarrow y.used -
1$ \\
5386 10. $y
\leftarrow y
\cdot \beta^
{n - t
}$ \\
5387 11. While ($x
\ge y$) do \\
5388 \hspace{3mm
}11.1 $q_
{n - t
} \leftarrow q_
{n - t
} +
1$ \\
5389 \hspace{3mm
}11.2 $x
\leftarrow x - y$ \\
5390 12. $y
\leftarrow \lfloor y /
\beta^
{n-t
} \rfloor$ \\
5392 Continued on the next page. \\
5397 \caption{Algorithm mp
\_div}
5400 \newpage\begin{figure
}[!here
]
5404 \hline Algorithm
\textbf{mp
\_div} (continued). \\
5405 \textbf{Input
}. mp
\_int $a, b$ \\
5406 \textbf{Output
}. $c =
\lfloor a/b
\rfloor$, $d = a - bc$ \\
5408 Now find the remainder fo the digits. \\
5409 13. for $i$ from $n$ down to $(t +
1)$ do \\
5410 \hspace{3mm
}13.1 If $i > x.used$ then jump to the next iteration of this loop. \\
5411 \hspace{3mm
}13.2 If $x_
{i
} = y_
{t
}$ then \\
5412 \hspace{6mm
}13.2.1 $q_
{i - t -
1} \leftarrow \beta -
1$ \\
5413 \hspace{3mm
}13.3 else \\
5414 \hspace{6mm
}13.3.1 $
\hat r
\leftarrow x_
{i
} \cdot \beta + x_
{i -
1}$ \\
5415 \hspace{6mm
}13.3.2 $
\hat r
\leftarrow \lfloor \hat r / y_
{t
} \rfloor$ \\
5416 \hspace{6mm
}13.3.3 $q_
{i - t -
1} \leftarrow \hat r$ \\
5417 \hspace{3mm
}13.4 $q_
{i - t -
1} \leftarrow q_
{i - t -
1} +
1$ \\
5419 Fixup quotient estimation. \\
5420 \hspace{3mm
}13.5 Loop \\
5421 \hspace{6mm
}13.5.1 $q_
{i - t -
1} \leftarrow q_
{i - t -
1} -
1$ \\
5422 \hspace{6mm
}13.5.2 t$
1 \leftarrow 0$ \\
5423 \hspace{6mm
}13.5.3 t$
1_0
\leftarrow y_
{t -
1}, $ t$
1_1
\leftarrow y_t,$ t$
1.used
\leftarrow 2$ \\
5424 \hspace{6mm
}13.5.4 $t1
\leftarrow t1
\cdot q_
{i - t -
1}$ \\
5425 \hspace{6mm
}13.5.5 t$
2_0
\leftarrow x_
{i -
2}, $ t$
2_1
\leftarrow x_
{i -
1}, $ t$
2_2
\leftarrow x_i, $ t$
2.used
\leftarrow 3$ \\
5426 \hspace{6mm
}13.5.6 If $
\vert t1
\vert >
\vert t2
\vert$ then goto step
13.5. \\
5427 \hspace{3mm
}13.6 t$
1 \leftarrow y
\cdot q_
{i - t -
1}$ \\
5428 \hspace{3mm
}13.7 t$
1 \leftarrow $ t$
1 \cdot \beta^
{i - t -
1}$ \\
5429 \hspace{3mm
}13.8 $x
\leftarrow x - $ t$
1$ \\
5430 \hspace{3mm
}13.9 If $x.sign = MP
\_NEG$ then \\
5431 \hspace{6mm
}13.10 t$
1 \leftarrow y$ \\
5432 \hspace{6mm
}13.11 t$
1 \leftarrow $ t$
1 \cdot \beta^
{i - t -
1}$ \\
5433 \hspace{6mm
}13.12 $x
\leftarrow x + $ t$
1$ \\
5434 \hspace{6mm
}13.13 $q_
{i - t -
1} \leftarrow q_
{i - t -
1} -
1$ \\
5436 Finalize the result. \\
5437 14. Clamp excess digits of $q$ \\
5438 15. $c
\leftarrow q, c.sign
\leftarrow sign$ \\
5439 16. $x.sign
\leftarrow a.sign$ \\
5440 17. $d
\leftarrow \lfloor x /
2^
{norm
} \rfloor$ \\
5441 18. Return(
\textit{MP
\_OKAY}). \\
5446 \caption{Algorithm mp
\_div (continued)
}
5448 \textbf{Algorithm mp
\_div.
}
5449 This algorithm will calculate quotient and remainder from an integer division given a dividend and divisor. The algorithm is a signed
5450 division and will produce a fully qualified quotient and remainder.
5452 First the divisor $b$ must be non-zero which is enforced in step one. If the divisor is larger than the dividend than the quotient is implicitly
5453 zero and the remainder is the dividend.
5455 After the first two trivial cases of inputs are handled the variable $q$ is setup to receive the digits of the quotient. Two unsigned copies of the
5456 divisor $y$ and dividend $x$ are made as well. The core of the division algorithm is an unsigned division and will only work if the values are
5457 positive. Now the two values $x$ and $y$ must be normalized such that the leading digit of $y$ is greater than or equal to $
\beta /
2$.
5458 This is performed by shifting both to the left by enough bits to get the desired normalization.
5460 At this point the division algorithm can begin producing digits of the quotient. Recall that maximum value of the estimation used is
5461 $
2\beta -
{2 \over \beta}$ which means that a digit of the quotient must be first produced by another means. In this case $y$ is shifted
5462 to the left (
\textit{step ten
}) so that it has the same number of digits as $x$. The loop on step eleven will subtract multiples of the
5463 shifted copy of $y$ until $x$ is smaller. Since the leading digit of $y$ is greater than or equal to $
\beta/
2$ this loop will iterate at most two
5464 times to produce the desired leading digit of the quotient.
5466 Now the remainder of the digits can be produced. The equation $
\hat q =
\lfloor {{x_i
\beta + x_
{i-
1}}\over y_t
} \rfloor$ is used to fairly
5467 accurately approximate the true quotient digit. The estimation can in theory produce an estimation as high as $
2\beta -
{2 \over \beta}$ but by
5468 induction the upper quotient digit is correct (
\textit{as established on step eleven
}) and the estimate must be less than $
\beta$.
5470 Recall from section~
\ref{sec:divest
} that the estimation is never too low but may be too high. The next step of the estimation process is
5471 to refine the estimation. The loop on step
13.5 uses $x_i
\beta^
2 + x_
{i-
1}\beta + x_
{i-
2}$ and $q_
{i - t -
1}(y_t
\beta + y_
{t-
1})$ as a higher
5472 order approximation to adjust the quotient digit.
5474 After both phases of estimation the quotient digit may still be off by a value of one
\footnote{This is similar to the error introduced
5475 by optimizing Barrett reduction.
}. Steps
13.6 and
13.7 subtract the multiple of the divisor from the dividend (
\textit{Similar to step
3.3 of
5476 algorithm~
\ref{fig:raddiv
}} and then subsequently add a multiple of the divisor if the quotient was too large.
5478 Now that the quotient has been determine finializing the result is a matter of clamping the quotient, fixing the sizes and de-normalizing the
5479 remainder. An important aspect of this algorithm seemingly overlooked in other descriptions such as that of Algorithm
14.20 HAC
\cite[pp.
598]{HAC
}
5480 is that when the estimations are being made (
\textit{inside the loop on step
13.5}) that the digits $y_
{t-
1}$, $x_
{i-
2}$ and $x_
{i-
1}$ may lie
5481 outside their respective boundaries. For example, if $t =
0$ or $i
\le 1$ then the digits would be undefined. In those cases the digits should
5482 respectively be replaced with a zero.
5484 \vspace{+
3mm
}\begin{small
}
5485 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_div.c
5491 The implementation of this algorithm differs slightly from the pseudo code presented previously. In this algorithm either of the quotient $c$ or
5492 remainder $d$ may be passed as a
\textbf{NULL
} pointer which indicates their value is not desired. For example, the C code to call the division
5493 algorithm with only the quotient is
5496 mp_div(&a, &b, &c, NULL); /* c =
[a/b
] */
5499 Lines
109 and
113 handle the two trivial cases of inputs which are division by zero and dividend smaller than the divisor
5500 respectively. After the two trivial cases all of the temporary variables are initialized. Line
148 determines the sign of
5501 the quotient and line
148 ensures that both $x$ and $y$ are positive.
5503 The number of bits in the leading digit is calculated on line
151. Implictly an mp
\_int with $r$ digits will require $lg(
\beta)(r-
1) + k$ bits
5504 of precision which when reduced modulo $lg(
\beta)$ produces the value of $k$. In this case $k$ is the number of bits in the leading digit which is
5505 exactly what is required. For the algorithm to operate $k$ must equal $lg(
\beta) -
1$ and when it does not the inputs must be normalized by shifting
5506 them to the left by $lg(
\beta) -
1 - k$ bits.
5508 Throughout the variables $n$ and $t$ will represent the highest digit of $x$ and $y$ respectively. These are first used to produce the
5509 leading digit of the quotient. The loop beginning on line
184 will produce the remainder of the quotient digits.
5511 The conditional ``continue'' on line
187 is used to prevent the algorithm from reading past the leading edge of $x$ which can occur when the
5512 algorithm eliminates multiple non-zero digits in a single iteration. This ensures that $x_i$ is always non-zero since by definition the digits
5513 above the $i$'th position $x$ must be zero in order for the quotient to be precise
\footnote{Precise as far as integer division is concerned.
}.
5515 Lines
214,
216 and
223 through
225 manually construct the high accuracy estimations by setting the digits of the two mp
\_int
5518 \section{Single Digit Helpers
}
5520 This section briefly describes a series of single digit helper algorithms which come in handy when working with small constants. All of
5521 the helper functions assume the single digit input is positive and will treat them as such.
5523 \subsection{Single Digit Addition and Subtraction
}
5525 Both addition and subtraction are performed by ``cheating'' and using mp
\_set followed by the higher level addition or subtraction
5526 algorithms. As a result these algorithms are subtantially simpler with a slight cost in performance.
5528 \newpage\begin{figure
}[!here
]
5532 \hline Algorithm
\textbf{mp
\_add\_d}. \\
5533 \textbf{Input
}. mp
\_int $a$ and a mp
\_digit $b$ \\
5534 \textbf{Output
}. $c = a + b$ \\
5536 1. $t
\leftarrow b$ (
\textit{mp
\_set}) \\
5537 2. $c
\leftarrow a + t$ \\
5538 3. Return(
\textit{MP
\_OKAY}) \\
5543 \caption{Algorithm mp
\_add\_d}
5546 \textbf{Algorithm mp
\_add\_d.
}
5547 This algorithm initiates a temporary mp
\_int with the value of the single digit and uses algorithm mp
\_add to add the two values together.
5549 \vspace{+
3mm
}\begin{small
}
5550 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_add\_d.c
5556 Clever use of the letter 't'.
5558 \subsubsection{Subtraction
}
5559 The single digit subtraction algorithm mp
\_sub\_d is essentially the same except it uses mp
\_sub to subtract the digit from the mp
\_int.
5561 \subsection{Single Digit Multiplication
}
5562 Single digit multiplication arises enough in division and radix conversion that it ought to be implement as a special case of the baseline
5563 multiplication algorithm. Essentially this algorithm is a modified version of algorithm s
\_mp\_mul\_digs where one of the multiplicands
5566 \begin{figure
}[!here
]
5570 \hline Algorithm
\textbf{mp
\_mul\_d}. \\
5571 \textbf{Input
}. mp
\_int $a$ and a mp
\_digit $b$ \\
5572 \textbf{Output
}. $c = ab$ \\
5574 1. $pa
\leftarrow a.used$ \\
5575 2. Grow $c$ to at least $pa +
1$ digits. \\
5576 3. $oldused
\leftarrow c.used$ \\
5577 4. $c.used
\leftarrow pa +
1$ \\
5578 5. $c.sign
\leftarrow a.sign$ \\
5579 6. $
\mu \leftarrow 0$ \\
5580 7. for $ix$ from $
0$ to $pa -
1$ do \\
5581 \hspace{3mm
}7.1 $
\hat r
\leftarrow \mu + a_
{ix
}b$ \\
5582 \hspace{3mm
}7.2 $c_
{ix
} \leftarrow \hat r
\mbox{ (mod
}\beta\mbox{)
}$ \\
5583 \hspace{3mm
}7.3 $
\mu \leftarrow \lfloor \hat r /
\beta \rfloor$ \\
5584 8. $c_
{pa
} \leftarrow \mu$ \\
5585 9. for $ix$ from $pa +
1$ to $oldused$ do \\
5586 \hspace{3mm
}9.1 $c_
{ix
} \leftarrow 0$ \\
5587 10. Clamp excess digits of $c$. \\
5588 11. Return(
\textit{MP
\_OKAY}). \\
5593 \caption{Algorithm mp
\_mul\_d}
5595 \textbf{Algorithm mp
\_mul\_d.
}
5596 This algorithm quickly multiplies an mp
\_int by a small single digit value. It is specially tailored to the job and has a minimal of overhead.
5597 Unlike the full multiplication algorithms this algorithm does not require any significnat temporary storage or memory allocations.
5599 \vspace{+
3mm
}\begin{small
}
5600 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_mul\_d.c
5606 In this implementation the destination $c$ may point to the same mp
\_int as the source $a$ since the result is written after the digit is
5607 read from the source. This function uses pointer aliases $tmpa$ and $tmpc$ for the digits of $a$ and $c$ respectively.
5609 \subsection{Single Digit Division
}
5610 Like the single digit multiplication algorithm, single digit division is also a fairly common algorithm used in radix conversion. Since the
5611 divisor is only a single digit a specialized variant of the division algorithm can be used to compute the quotient.
5613 \newpage\begin{figure
}[!here
]
5617 \hline Algorithm
\textbf{mp
\_div\_d}. \\
5618 \textbf{Input
}. mp
\_int $a$ and a mp
\_digit $b$ \\
5619 \textbf{Output
}. $c =
\lfloor a / b
\rfloor, d = a - cb$ \\
5621 1. If $b =
0$ then return(
\textit{MP
\_VAL}).\\
5622 2. If $b =
3$ then use algorithm mp
\_div\_3 instead. \\
5623 3. Init $q$ to $a.used$ digits. \\
5624 4. $q.used
\leftarrow a.used$ \\
5625 5. $q.sign
\leftarrow a.sign$ \\
5626 6. $
\hat w
\leftarrow 0$ \\
5627 7. for $ix$ from $a.used -
1$ down to $
0$ do \\
5628 \hspace{3mm
}7.1 $
\hat w
\leftarrow \hat w
\beta + a_
{ix
}$ \\
5629 \hspace{3mm
}7.2 If $
\hat w
\ge b$ then \\
5630 \hspace{6mm
}7.2.1 $t
\leftarrow \lfloor \hat w / b
\rfloor$ \\
5631 \hspace{6mm
}7.2.2 $
\hat w
\leftarrow \hat w
\mbox{ (mod
}b
\mbox{)
}$ \\
5632 \hspace{3mm
}7.3 else\\
5633 \hspace{6mm
}7.3.1 $t
\leftarrow 0$ \\
5634 \hspace{3mm
}7.4 $q_
{ix
} \leftarrow t$ \\
5635 8. $d
\leftarrow \hat w$ \\
5636 9. Clamp excess digits of $q$. \\
5637 10. $c
\leftarrow q$ \\
5638 11. Return(
\textit{MP
\_OKAY}). \\
5643 \caption{Algorithm mp
\_div\_d}
5645 \textbf{Algorithm mp
\_div\_d.
}
5646 This algorithm divides the mp
\_int $a$ by the single mp
\_digit $b$ using an optimized approach. Essentially in every iteration of the
5647 algorithm another digit of the dividend is reduced and another digit of quotient produced. Provided $b <
\beta$ the value of $
\hat w$
5648 after step
7.1 will be limited such that $
0 \le \lfloor \hat w / b
\rfloor <
\beta$.
5650 If the divisor $b$ is equal to three a variant of this algorithm is used which is called mp
\_div\_3. It replaces the division by three with
5651 a multiplication by $
\lfloor \beta /
3 \rfloor$ and the appropriate shift and residual fixup. In essence it is much like the Barrett reduction
5654 \vspace{+
3mm
}\begin{small
}
5655 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_div\_d.c
5661 Like the implementation of algorithm mp
\_div this algorithm allows either of the quotient or remainder to be passed as a
\textbf{NULL
} pointer to
5662 indicate the respective value is not required. This allows a trivial single digit modular reduction algorithm, mp
\_mod\_d to be created.
5664 The division and remainder on lines
44 and @
45,
%@ can be replaced often by a single division on most processors. For example, the 32-bit x86 based
5665 processors can divide a
64-bit quantity by a
32-bit quantity and produce the quotient and remainder simultaneously. Unfortunately the GCC
5666 compiler does not recognize that optimization and will actually produce two function calls to find the quotient and remainder respectively.
5668 \subsection{Single Digit Root Extraction
}
5670 Finding the $n$'th root of an integer is fairly easy as far as numerical analysis is concerned. Algorithms such as the Newton-Raphson approximation
5671 (
\ref{eqn:newton
}) series will converge very quickly to a root for any continuous function $f(x)$.
5674 x_
{i+
1} = x_i -
{f(x_i)
\over f'(x_i)
}
5678 In this case the $n$'th root is desired and $f(x) = x^n - a$ where $a$ is the integer of which the root is desired. The derivative of $f(x)$ is
5679 simply $f'(x) = nx^
{n -
1}$. Of particular importance is that this algorithm will be used over the integers not over the a more continuous domain
5680 such as the real numbers. As a result the root found can be above the true root by few and must be manually adjusted. Ideally at the end of the
5681 algorithm the $n$'th root $b$ of an integer $a$ is desired such that $b^n
\le a$.
5683 \newpage\begin{figure
}[!here
]
5687 \hline Algorithm
\textbf{mp
\_n\_root}. \\
5688 \textbf{Input
}. mp
\_int $a$ and a mp
\_digit $b$ \\
5689 \textbf{Output
}. $c^b
\le a$ \\
5691 1. If $b$ is even and $a.sign = MP
\_NEG$ return(
\textit{MP
\_VAL}). \\
5692 2. $sign
\leftarrow a.sign$ \\
5693 3. $a.sign
\leftarrow MP
\_ZPOS$ \\
5694 4. t$
2 \leftarrow 2$ \\
5696 \hspace{3mm
}5.1 t$
1 \leftarrow $ t$
2$ \\
5697 \hspace{3mm
}5.2 t$
3 \leftarrow $ t$
1^
{b -
1}$ \\
5698 \hspace{3mm
}5.3 t$
2 \leftarrow $ t$
3 $ $
\cdot$ t$
1$ \\
5699 \hspace{3mm
}5.4 t$
2 \leftarrow $ t$
2 - a$ \\
5700 \hspace{3mm
}5.5 t$
3 \leftarrow $ t$
3 \cdot b$ \\
5701 \hspace{3mm
}5.6 t$
3 \leftarrow \lfloor $t$
2 / $t$
3 \rfloor$ \\
5702 \hspace{3mm
}5.7 t$
2 \leftarrow $ t$
1 - $ t$
3$ \\
5703 \hspace{3mm
}5.8 If t$
1 \ne $ t$
2$ then goto step
5. \\
5705 \hspace{3mm
}6.1 t$
2 \leftarrow $ t$
1^b$ \\
5706 \hspace{3mm
}6.2 If t$
2 > a$ then \\
5707 \hspace{6mm
}6.2.1 t$
1 \leftarrow $ t$
1 -
1$ \\
5708 \hspace{6mm
}6.2.2 Goto step
6. \\
5709 7. $a.sign
\leftarrow sign$ \\
5710 8. $c
\leftarrow $ t$
1$ \\
5711 9. $c.sign
\leftarrow sign$ \\
5712 10. Return(
\textit{MP
\_OKAY}). \\
5717 \caption{Algorithm mp
\_n\_root}
5719 \textbf{Algorithm mp
\_n\_root.
}
5720 This algorithm finds the integer $n$'th root of an input using the Newton-Raphson approach. It is partially optimized based on the observation
5721 that the numerator of $
{f(x)
\over f'(x)
}$ can be derived from a partial denominator. That is at first the denominator is calculated by finding
5722 $x^
{b -
1}$. This value can then be multiplied by $x$ and have $a$ subtracted from it to find the numerator. This saves a total of $b -
1$
5723 multiplications by t$
1$ inside the loop.
5725 The initial value of the approximation is t$
2 =
2$ which allows the algorithm to start with very small values and quickly converge on the
5726 root. Ideally this algorithm is meant to find the $n$'th root of an input where $n$ is bounded by $
2 \le n
\le 5$.
5728 \vspace{+
3mm
}\begin{small
}
5729 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_n\_root.c
5735 \section{Random Number Generation
}
5737 Random numbers come up in a variety of activities from public key cryptography to simple simulations and various randomized algorithms. Pollard-Rho
5738 factoring for example, can make use of random values as starting points to find factors of a composite integer. In this case the algorithm presented
5739 is solely for simulations and not intended for cryptographic use.
5741 \newpage\begin{figure
}[!here
]
5745 \hline Algorithm
\textbf{mp
\_rand}. \\
5746 \textbf{Input
}. An integer $b$ \\
5747 \textbf{Output
}. A pseudo-random number of $b$ digits \\
5749 1. $a
\leftarrow 0$ \\
5750 2. If $b
\le 0$ return(
\textit{MP
\_OKAY}) \\
5751 3. Pick a non-zero random digit $d$. \\
5752 4. $a
\leftarrow a + d$ \\
5753 5. for $ix$ from
1 to $d -
1$ do \\
5754 \hspace{3mm
}5.1 $a
\leftarrow a
\cdot \beta$ \\
5755 \hspace{3mm
}5.2 Pick a random digit $d$. \\
5756 \hspace{3mm
}5.3 $a
\leftarrow a + d$ \\
5757 6. Return(
\textit{MP
\_OKAY}). \\
5762 \caption{Algorithm mp
\_rand}
5764 \textbf{Algorithm mp
\_rand.
}
5765 This algorithm produces a pseudo-random integer of $b$ digits. By ensuring that the first digit is non-zero the algorithm also guarantees that the
5766 final result has at least $b$ digits. It relies heavily on a third-part random number generator which should ideally generate uniformly all of
5767 the integers from $
0$ to $
\beta -
1$.
5769 \vspace{+
3mm
}\begin{small
}
5770 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_rand.c
5776 \section{Formatted Representations
}
5777 The ability to emit a radix-$n$ textual representation of an integer is useful for interacting with human parties. For example, the ability to
5778 be given a string of characters such as ``
114585'' and turn it into the radix-$
\beta$ equivalent would make it easier to enter numbers
5781 \subsection{Reading Radix-n Input
}
5782 For the purposes of this text we will assume that a simple lower ASCII map (
\ref{fig:ASC
}) is used for the values of from $
0$ to $
63$ to
5783 printable characters. For example, when the character ``N'' is read it represents the integer $
23$. The first $
16$ characters of the
5784 map are for the common representations up to hexadecimal. After that they match the ``base64'' encoding scheme which are suitable chosen
5785 such that they are printable. While outputting as base64 may not be too helpful for human operators it does allow communication via non binary
5788 \newpage\begin{figure
}[here
]
5790 \begin{tabular
}{cc|cc|cc|cc
}
5791 \hline \textbf{Value
} &
\textbf{Char
} &
\textbf{Value
} &
\textbf{Char
} &
\textbf{Value
} &
\textbf{Char
} &
\textbf{Value
} &
\textbf{Char
} \\
5793 0 &
0 &
1 &
1 &
2 &
2 &
3 &
3 \\
5794 4 &
4 &
5 &
5 &
6 &
6 &
7 &
7 \\
5795 8 &
8 &
9 &
9 &
10 & A &
11 & B \\
5796 12 & C &
13 & D &
14 & E &
15 & F \\
5797 16 & G &
17 & H &
18 & I &
19 & J \\
5798 20 & K &
21 & L &
22 & M &
23 & N \\
5799 24 & O &
25 & P &
26 & Q &
27 & R \\
5800 28 & S &
29 & T &
30 & U &
31 & V \\
5801 32 & W &
33 & X &
34 & Y &
35 & Z \\
5802 36 & a &
37 & b &
38 & c &
39 & d \\
5803 40 & e &
41 & f &
42 & g &
43 & h \\
5804 44 & i &
45 & j &
46 & k &
47 & l \\
5805 48 & m &
49 & n &
50 & o &
51 & p \\
5806 52 & q &
53 & r &
54 & s &
55 & t \\
5807 56 & u &
57 & v &
58 & w &
59 & x \\
5808 60 & y &
61 & z &
62 & $+$ &
63 & $/$ \\
5812 \caption{Lower ASCII Map
}
5816 \newpage\begin{figure
}[!here
]
5820 \hline Algorithm
\textbf{mp
\_read\_radix}. \\
5821 \textbf{Input
}. A string $str$ of length $sn$ and radix $r$. \\
5822 \textbf{Output
}. The radix-$
\beta$ equivalent mp
\_int. \\
5824 1. If $r <
2$ or $r >
64$ return(
\textit{MP
\_VAL}). \\
5825 2. $ix
\leftarrow 0$ \\
5826 3. If $str_0 =$ ``-'' then do \\
5827 \hspace{3mm
}3.1 $ix
\leftarrow ix +
1$ \\
5828 \hspace{3mm
}3.2 $sign
\leftarrow MP
\_NEG$ \\
5830 \hspace{3mm
}4.1 $sign
\leftarrow MP
\_ZPOS$ \\
5831 5. $a
\leftarrow 0$ \\
5832 6. for $iy$ from $ix$ to $sn -
1$ do \\
5833 \hspace{3mm
}6.1 Let $y$ denote the position in the map of $str_
{iy
}$. \\
5834 \hspace{3mm
}6.2 If $str_
{iy
}$ is not in the map or $y
\ge r$ then goto step
7. \\
5835 \hspace{3mm
}6.3 $a
\leftarrow a
\cdot r$ \\
5836 \hspace{3mm
}6.4 $a
\leftarrow a + y$ \\
5837 7. If $a
\ne 0$ then $a.sign
\leftarrow sign$ \\
5838 8. Return(
\textit{MP
\_OKAY}). \\
5843 \caption{Algorithm mp
\_read\_radix}
5845 \textbf{Algorithm mp
\_read\_radix.
}
5846 This algorithm will read an ASCII string and produce the radix-$
\beta$ mp
\_int representation of the same integer. A minus symbol ``-'' may precede the
5847 string to indicate the value is negative, otherwise it is assumed to be positive. The algorithm will read up to $sn$ characters from the input
5848 and will stop when it reads a character it cannot map the algorithm stops reading characters from the string. This allows numbers to be embedded
5849 as part of larger input without any significant problem.
5851 \vspace{+
3mm
}\begin{small
}
5852 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_read\_radix.c
5858 \subsection{Generating Radix-$n$ Output
}
5859 Generating radix-$n$ output is fairly trivial with a division and remainder algorithm.
5861 \newpage\begin{figure
}[!here
]
5865 \hline Algorithm
\textbf{mp
\_toradix}. \\
5866 \textbf{Input
}. A mp
\_int $a$ and an integer $r$\\
5867 \textbf{Output
}. The radix-$r$ representation of $a$ \\
5869 1. If $r <
2$ or $r >
64$ return(
\textit{MP
\_VAL}). \\
5870 2. If $a =
0$ then $str = $ ``$
0$'' and return(
\textit{MP
\_OKAY}). \\
5871 3. $t
\leftarrow a$ \\
5872 4. $str
\leftarrow$ ``'' \\
5873 5. if $t.sign = MP
\_NEG$ then \\
5874 \hspace{3mm
}5.1 $str
\leftarrow str + $ ``-'' \\
5875 \hspace{3mm
}5.2 $t.sign = MP
\_ZPOS$ \\
5876 6. While ($t
\ne 0$) do \\
5877 \hspace{3mm
}6.1 $d
\leftarrow t
\mbox{ (mod
}r
\mbox{)
}$ \\
5878 \hspace{3mm
}6.2 $t
\leftarrow \lfloor t / r
\rfloor$ \\
5879 \hspace{3mm
}6.3 Look up $d$ in the map and store the equivalent character in $y$. \\
5880 \hspace{3mm
}6.4 $str
\leftarrow str + y$ \\
5881 7. If $str_0 = $``$-$'' then \\
5882 \hspace{3mm
}7.1 Reverse the digits $str_1, str_2,
\ldots str_n$. \\
5884 \hspace{3mm
}8.1 Reverse the digits $str_0, str_1,
\ldots str_n$. \\
5885 9. Return(
\textit{MP
\_OKAY}).\\
5890 \caption{Algorithm mp
\_toradix}
5892 \textbf{Algorithm mp
\_toradix.
}
5893 This algorithm computes the radix-$r$ representation of an mp
\_int $a$. The ``digits'' of the representation are extracted by reducing
5894 successive powers of $
\lfloor a / r^k
\rfloor$ the input modulo $r$ until $r^k > a$. Note that instead of actually dividing by $r^k$ in
5895 each iteration the quotient $
\lfloor a / r
\rfloor$ is saved for the next iteration. As a result a series of trivial $n
\times 1$ divisions
5896 are required instead of a series of $n
\times k$ divisions. One design flaw of this approach is that the digits are produced in the reverse order
5897 (see~
\ref{fig:mpradix
}). To remedy this flaw the digits must be swapped or simply ``reversed''.
5901 \begin{tabular
}{|c|c|c|
}
5902 \hline \textbf{Value of $a$
} &
\textbf{Value of $d$
} &
\textbf{Value of $str$
} \\
5903 \hline $
1234$ & -- & -- \\
5904 \hline $
123$ & $
4$ & ``
4'' \\
5905 \hline $
12$ & $
3$ & ``
43'' \\
5906 \hline $
1$ & $
2$ & ``
432'' \\
5907 \hline $
0$ & $
1$ & ``
4321'' \\
5911 \caption{Example of Algorithm mp
\_toradix.
}
5915 \vspace{+
3mm
}\begin{small
}
5916 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_toradix.c
5922 \chapter{Number Theoretic Algorithms
}
5923 This chapter discusses several fundamental number theoretic algorithms such as the greatest common divisor, least common multiple and Jacobi
5924 symbol computation. These algorithms arise as essential components in several key cryptographic algorithms such as the RSA public key algorithm and
5925 various Sieve based factoring algorithms.
5927 \section{Greatest Common Divisor
}
5928 The greatest common divisor of two integers $a$ and $b$, often denoted as $(a, b)$ is the largest integer $k$ that is a proper divisor of
5929 both $a$ and $b$. That is, $k$ is the largest integer such that $
0 \equiv a
\mbox{ (mod
}k
\mbox{)
}$ and $
0 \equiv b
\mbox{ (mod
}k
\mbox{)
}$ occur
5932 The most common approach (cite) is to reduce one input modulo another. That is if $a$ and $b$ are divisible by some integer $k$ and if $qa + r = b$ then
5933 $r$ is also divisible by $k$. The reduction pattern follows $
\left < a , b
\right >
\rightarrow \left < b, a
\mbox{ mod
} b
\right >$.
5935 \newpage\begin{figure
}[!here
]
5939 \hline Algorithm
\textbf{Greatest Common Divisor (I)
}. \\
5940 \textbf{Input
}. Two positive integers $a$ and $b$ greater than zero. \\
5941 \textbf{Output
}. The greatest common divisor $(a, b)$. \\
5943 1. While ($b >
0$) do \\
5944 \hspace{3mm
}1.1 $r
\leftarrow a
\mbox{ (mod
}b
\mbox{)
}$ \\
5945 \hspace{3mm
}1.2 $a
\leftarrow b$ \\
5946 \hspace{3mm
}1.3 $b
\leftarrow r$ \\
5952 \caption{Algorithm Greatest Common Divisor (I)
}
5956 This algorithm will quickly converge on the greatest common divisor since the residue $r$ tends diminish rapidly. However, divisions are
5957 relatively expensive operations to perform and should ideally be avoided. There is another approach based on a similar relationship of
5958 greatest common divisors. The faster approach is based on the observation that if $k$ divides both $a$ and $b$ it will also divide $a - b$.
5959 In particular, we would like $a - b$ to decrease in magnitude which implies that $b
\ge a$.
5961 \begin{figure
}[!here
]
5965 \hline Algorithm
\textbf{Greatest Common Divisor (II)
}. \\
5966 \textbf{Input
}. Two positive integers $a$ and $b$ greater than zero. \\
5967 \textbf{Output
}. The greatest common divisor $(a, b)$. \\
5969 1. While ($b >
0$) do \\
5970 \hspace{3mm
}1.1 Swap $a$ and $b$ such that $a$ is the smallest of the two. \\
5971 \hspace{3mm
}1.2 $b
\leftarrow b - a$ \\
5977 \caption{Algorithm Greatest Common Divisor (II)
}
5981 \textbf{Proof
} \textit{Algorithm~
\ref{fig:gcd2
} will return the greatest common divisor of $a$ and $b$.
}
5982 The algorithm in figure~
\ref{fig:gcd2
} will eventually terminate since $b
\ge a$ the subtraction in step
1.2 will be a value less than $b$. In other
5983 words in every iteration that tuple $
\left < a, b
\right >$ decrease in magnitude until eventually $a = b$. Since both $a$ and $b$ are always
5984 divisible by the greatest common divisor (
\textit{until the last iteration
}) and in the last iteration of the algorithm $b =
0$, therefore, in the
5985 second to last iteration of the algorithm $b = a$ and clearly $(a, a) = a$ which concludes the proof.
\textbf{QED
}.
5987 As a matter of practicality algorithm
\ref{fig:gcd1
} decreases far too slowly to be useful. Specially if $b$ is much larger than $a$ such that
5988 $b - a$ is still very much larger than $a$. A simple addition to the algorithm is to divide $b - a$ by a power of some integer $p$ which does
5989 not divide the greatest common divisor but will divide $b - a$. In this case $
{b - a
} \over p$ is also an integer and still divisible by
5990 the greatest common divisor.
5992 However, instead of factoring $b - a$ to find a suitable value of $p$ the powers of $p$ can be removed from $a$ and $b$ that are in common first.
5993 Then inside the loop whenever $b - a$ is divisible by some power of $p$ it can be safely removed.
5995 \begin{figure
}[!here
]
5999 \hline Algorithm
\textbf{Greatest Common Divisor (III)
}. \\
6000 \textbf{Input
}. Two positive integers $a$ and $b$ greater than zero. \\
6001 \textbf{Output
}. The greatest common divisor $(a, b)$. \\
6003 1. $k
\leftarrow 0$ \\
6004 2. While $a$ and $b$ are both divisible by $p$ do \\
6005 \hspace{3mm
}2.1 $a
\leftarrow \lfloor a / p
\rfloor$ \\
6006 \hspace{3mm
}2.2 $b
\leftarrow \lfloor b / p
\rfloor$ \\
6007 \hspace{3mm
}2.3 $k
\leftarrow k +
1$ \\
6008 3. While $a$ is divisible by $p$ do \\
6009 \hspace{3mm
}3.1 $a
\leftarrow \lfloor a / p
\rfloor$ \\
6010 4. While $b$ is divisible by $p$ do \\
6011 \hspace{3mm
}4.1 $b
\leftarrow \lfloor b / p
\rfloor$ \\
6012 5. While ($b >
0$) do \\
6013 \hspace{3mm
}5.1 Swap $a$ and $b$ such that $a$ is the smallest of the two. \\
6014 \hspace{3mm
}5.2 $b
\leftarrow b - a$ \\
6015 \hspace{3mm
}5.3 While $b$ is divisible by $p$ do \\
6016 \hspace{6mm
}5.3.1 $b
\leftarrow \lfloor b / p
\rfloor$ \\
6017 6. Return($a
\cdot p^k$). \\
6022 \caption{Algorithm Greatest Common Divisor (III)
}
6026 This algorithm is based on the first except it removes powers of $p$ first and inside the main loop to ensure the tuple $
\left < a, b
\right >$
6027 decreases more rapidly. The first loop on step two removes powers of $p$ that are in common. A count, $k$, is kept which will present a common
6028 divisor of $p^k$. After step two the remaining common divisor of $a$ and $b$ cannot be divisible by $p$. This means that $p$ can be safely
6029 divided out of the difference $b - a$ so long as the division leaves no remainder.
6031 In particular the value of $p$ should be chosen such that the division on step
5.3.1 occur often. It also helps that division by $p$ be easy
6032 to compute. The ideal choice of $p$ is two since division by two amounts to a right logical shift. Another important observation is that by
6033 step five both $a$ and $b$ are odd. Therefore, the diffrence $b - a$ must be even which means that each iteration removes one bit from the
6034 largest of the pair.
6036 \subsection{Complete Greatest Common Divisor
}
6037 The algorithms presented so far cannot handle inputs which are zero or negative. The following algorithm can handle all input cases properly
6038 and will produce the greatest common divisor.
6040 \newpage\begin{figure
}[!here
]
6044 \hline Algorithm
\textbf{mp
\_gcd}. \\
6045 \textbf{Input
}. mp
\_int $a$ and $b$ \\
6046 \textbf{Output
}. The greatest common divisor $c = (a, b)$. \\
6048 1. If $a =
0$ then \\
6049 \hspace{3mm
}1.1 $c
\leftarrow \vert b
\vert $ \\
6050 \hspace{3mm
}1.2 Return(
\textit{MP
\_OKAY}). \\
6051 2. If $b =
0$ then \\
6052 \hspace{3mm
}2.1 $c
\leftarrow \vert a
\vert $ \\
6053 \hspace{3mm
}2.2 Return(
\textit{MP
\_OKAY}). \\
6054 3. $u
\leftarrow \vert a
\vert, v
\leftarrow \vert b
\vert$ \\
6055 4. $k
\leftarrow 0$ \\
6056 5. While $u.used >
0$ and $v.used >
0$ and $u_0
\equiv v_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6057 \hspace{3mm
}5.1 $k
\leftarrow k +
1$ \\
6058 \hspace{3mm
}5.2 $u
\leftarrow \lfloor u /
2 \rfloor$ \\
6059 \hspace{3mm
}5.3 $v
\leftarrow \lfloor v /
2 \rfloor$ \\
6060 6. While $u.used >
0$ and $u_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6061 \hspace{3mm
}6.1 $u
\leftarrow \lfloor u /
2 \rfloor$ \\
6062 7. While $v.used >
0$ and $v_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6063 \hspace{3mm
}7.1 $v
\leftarrow \lfloor v /
2 \rfloor$ \\
6064 8. While $v.used >
0$ \\
6065 \hspace{3mm
}8.1 If $
\vert u
\vert >
\vert v
\vert$ then \\
6066 \hspace{6mm
}8.1.1 Swap $u$ and $v$. \\
6067 \hspace{3mm
}8.2 $v
\leftarrow \vert v
\vert -
\vert u
\vert$ \\
6068 \hspace{3mm
}8.3 While $v.used >
0$ and $v_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6069 \hspace{6mm
}8.3.1 $v
\leftarrow \lfloor v /
2 \rfloor$ \\
6070 9. $c
\leftarrow u
\cdot 2^k$ \\
6071 10. Return(
\textit{MP
\_OKAY}). \\
6076 \caption{Algorithm mp
\_gcd}
6078 \textbf{Algorithm mp
\_gcd.
}
6079 This algorithm will produce the greatest common divisor of two mp
\_ints $a$ and $b$. The algorithm was originally based on Algorithm B of
6080 Knuth
\cite[pp.
338]{TAOCPV2
} but has been modified to be simpler to explain. In theory it achieves the same asymptotic working time as
6081 Algorithm B and in practice this appears to be true.
6083 The first two steps handle the cases where either one of or both inputs are zero. If either input is zero the greatest common divisor is the
6084 largest input or zero if they are both zero. If the inputs are not trivial than $u$ and $v$ are assigned the absolute values of
6085 $a$ and $b$ respectively and the algorithm will proceed to reduce the pair.
6087 Step five will divide out any common factors of two and keep track of the count in the variable $k$. After this step, two is no longer a
6088 factor of the remaining greatest common divisor between $u$ and $v$ and can be safely evenly divided out of either whenever they are even. Step
6089 six and seven ensure that the $u$ and $v$ respectively have no more factors of two. At most only one of the while--loops will iterate since
6090 they cannot both be even.
6092 By step eight both of $u$ and $v$ are odd which is required for the inner logic. First the pair are swapped such that $v$ is equal to
6093 or greater than $u$. This ensures that the subtraction on step
8.2 will always produce a positive and even result. Step
8.3 removes any
6094 factors of two from the difference $u$ to ensure that in the next iteration of the loop both are once again odd.
6096 After $v =
0$ occurs the variable $u$ has the greatest common divisor of the pair $
\left < u, v
\right >$ just after step six. The result
6097 must be adjusted by multiplying by the common factors of two ($
2^k$) removed earlier.
6099 \vspace{+
3mm
}\begin{small
}
6100 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_gcd.c
6106 This function makes use of the macros mp
\_iszero and mp
\_iseven. The former evaluates to $
1$ if the input mp
\_int is equivalent to the
6107 integer zero otherwise it evaluates to $
0$. The latter evaluates to $
1$ if the input mp
\_int represents a non-zero even integer otherwise
6108 it evaluates to $
0$. Note that just because mp
\_iseven may evaluate to $
0$ does not mean the input is odd, it could also be zero. The three
6109 trivial cases of inputs are handled on lines
24 through
30. After those lines the inputs are assumed to be non-zero.
6111 Lines
32 and
37 make local copies $u$ and $v$ of the inputs $a$ and $b$ respectively. At this point the common factors of two
6112 must be divided out of the two inputs. The block starting at line
44 removes common factors of two by first counting the number of trailing
6113 zero bits in both. The local integer $k$ is used to keep track of how many factors of $
2$ are pulled out of both values. It is assumed that
6114 the number of factors will not exceed the maximum value of a C ``int'' data type
\footnote{Strictly speaking no array in C may have more than
6115 entries than are accessible by an ``int'' so this is not a limitation.
}.
6117 At this point there are no more common factors of two in the two values. The divisions by a power of two on lines
62 and
68 remove
6118 any independent factors of two such that both $u$ and $v$ are guaranteed to be an odd integer before hitting the main body of the algorithm. The while loop
6119 on line
73 performs the reduction of the pair until $v$ is equal to zero. The unsigned comparison and subtraction algorithms are used in
6120 place of the full signed routines since both values are guaranteed to be positive and the result of the subtraction is guaranteed to be non-negative.
6122 \section{Least Common Multiple
}
6123 The least common multiple of a pair of integers is their product divided by their greatest common divisor. For two integers $a$ and $b$ the
6124 least common multiple is normally denoted as $
[ a, b
]$ and numerically equivalent to $
{ab
} \over {(a, b)
}$. For example, if $a =
2 \cdot 2 \cdot 3 =
12$
6125 and $b =
2 \cdot 3 \cdot 3 \cdot 7 =
126$ the least common multiple is $
{126 \over {(
12,
126)
}} =
{126 \over 6} =
21$.
6127 The least common multiple arises often in coding theory as well as number theory. If two functions have periods of $a$ and $b$ respectively they will
6128 collide, that is be in synchronous states, after only $
[ a, b
]$ iterations. This is why, for example, random number generators based on
6129 Linear Feedback Shift Registers (LFSR) tend to use registers with periods which are co-prime (
\textit{e.g. the greatest common divisor is one.
}).
6130 Similarly in number theory if a composite $n$ has two prime factors $p$ and $q$ then maximal order of any unit of $
\Z/n
\Z$ will be $
[ p -
1, q -
1] $.
6132 \begin{figure
}[!here
]
6136 \hline Algorithm
\textbf{mp
\_lcm}. \\
6137 \textbf{Input
}. mp
\_int $a$ and $b$ \\
6138 \textbf{Output
}. The least common multiple $c =
[a, b
]$. \\
6140 1. $c
\leftarrow (a, b)$ \\
6141 2. $t
\leftarrow a
\cdot b$ \\
6142 3. $c
\leftarrow \lfloor t / c
\rfloor$ \\
6143 4. Return(
\textit{MP
\_OKAY}). \\
6148 \caption{Algorithm mp
\_lcm}
6150 \textbf{Algorithm mp
\_lcm.
}
6151 This algorithm computes the least common multiple of two mp
\_int inputs $a$ and $b$. It computes the least common multiple directly by
6152 dividing the product of the two inputs by their greatest common divisor.
6154 \vspace{+
3mm
}\begin{small
}
6155 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_lcm.c
6161 \section{Jacobi Symbol Computation
}
6162 To explain the Jacobi Symbol we shall first discuss the Legendre function
\footnote{Arrg. What is the name of this?
} off which the Jacobi symbol is
6163 defined. The Legendre function computes whether or not an integer $a$ is a quadratic residue modulo an odd prime $p$. Numerically it is
6164 equivalent to equation
\ref{eqn:legendre
}.
6166 \textit{-- Tom, don't be an ass, cite your source here...!
}
6169 a^
{(p-
1)/
2} \equiv \begin{array
}{rl
}
6170 -
1 &
\mbox{if
}a
\mbox{ is a quadratic non-residue.
} \\
6171 0 &
\mbox{if
}a
\mbox{ divides
}p
\mbox{.
} \\
6172 1 &
\mbox{if
}a
\mbox{ is a quadratic residue
}.
6173 \end{array
} \mbox{ (mod
}p
\mbox{)
}
6174 \label{eqn:legendre
}
6177 \textbf{Proof.
} \textit{Equation
\ref{eqn:legendre
} correctly identifies the residue status of an integer $a$ modulo a prime $p$.
}
6178 An integer $a$ is a quadratic residue if the following equation has a solution.
6181 x^
2 \equiv a
\mbox{ (mod
}p
\mbox{)
}
6185 Consider the following equation.
6188 0 \equiv x^
{p-
1} -
1 \equiv \left \lbrace \left (x^
2 \right )^
{(p-
1)/
2} - a^
{(p-
1)/
2} \right \rbrace +
\left ( a^
{(p-
1)/
2} -
1 \right )
\mbox{ (mod
}p
\mbox{)
}
6192 Whether equation
\ref{eqn:root
} has a solution or not equation
\ref{eqn:rooti
} is always true. If $a^
{(p-
1)/
2} -
1 \equiv 0 \mbox{ (mod
}p
\mbox{)
}$
6193 then the quantity in the braces must be zero. By reduction,
6196 \left (x^
2 \right )^
{(p-
1)/
2} - a^
{(p-
1)/
2} \equiv 0 \nonumber \\
6197 \left (x^
2 \right )^
{(p-
1)/
2} \equiv a^
{(p-
1)/
2} \nonumber \\
6198 x^
2 \equiv a
\mbox{ (mod
}p
\mbox{)
}
6201 As a result there must be a solution to the quadratic equation and in turn $a$ must be a quadratic residue. If $a$ does not divide $p$ and $a$
6202 is not a quadratic residue then the only other value $a^
{(p-
1)/
2}$ may be congruent to is $-
1$ since
6204 0 \equiv a^
{p -
1} -
1 \equiv (a^
{(p-
1)/
2} +
1)(a^
{(p-
1)/
2} -
1)
\mbox{ (mod
}p
\mbox{)
}
6206 One of the terms on the right hand side must be zero.
\textbf{QED
}
6208 \subsection{Jacobi Symbol
}
6209 The Jacobi symbol is a generalization of the Legendre function for any odd non prime moduli $p$ greater than
2. If $p =
\prod_{i=
0}^n p_i$ then
6210 the Jacobi symbol $
\left (
{ a
\over p
} \right )$ is equal to the following equation.
6213 \left (
{ a
\over p
} \right ) =
\left (
{ a
\over p_0
} \right )
\left (
{ a
\over p_1
} \right )
\ldots \left (
{ a
\over p_n
} \right )
6216 By inspection if $p$ is prime the Jacobi symbol is equivalent to the Legendre function. The following facts
\footnote{See HAC
\cite[pp.
72-
74]{HAC
} for
6217 further details.
} will be used to derive an efficient Jacobi symbol algorithm. Where $p$ is an odd integer greater than two and $a, b
\in \Z$ the
6221 \item $
\left (
{ a
\over p
} \right )$ equals $-
1$, $
0$ or $
1$.
6222 \item $
\left (
{ ab
\over p
} \right ) =
\left (
{ a
\over p
} \right )
\left (
{ b
\over p
} \right )$.
6223 \item If $a
\equiv b$ then $
\left (
{ a
\over p
} \right ) =
\left (
{ b
\over p
} \right )$.
6224 \item $
\left (
{ 2 \over p
} \right )$ equals $
1$ if $p
\equiv 1$ or $
7 \mbox{ (mod
}8\mbox{)
}$. Otherwise, it equals $-
1$.
6225 \item $
\left (
{ a
\over p
} \right )
\equiv \left (
{ p
\over a
} \right )
\cdot (-
1)^
{(p-
1)(a-
1)/
4}$. More specifically
6226 $
\left (
{ a
\over p
} \right ) =
\left (
{ p
\over a
} \right )$ if $p
\equiv a
\equiv 1 \mbox{ (mod
}4\mbox{)
}$.
6229 Using these facts if $a =
2^k
\cdot a'$ then
6232 \left (
{ a
\over p
} \right ) =
\left (
{{2^k
} \over p
} \right )
\left (
{a'
\over p
} \right )
\nonumber \\
6233 =
\left (
{2 \over p
} \right )^k
\left (
{a'
\over p
} \right )
6240 \left (
{ a
\over p
} \right ) =
\left (
{ p
\over a
} \right )
\cdot (-
1)^
{(p-
1)(a-
1)/
4}
6243 Subsequently by fact three since $p
\equiv (p
\mbox{ mod
}a)
\mbox{ (mod
}a
\mbox{)
}$ then
6246 \left (
{ a
\over p
} \right ) =
\left (
{ {p
\mbox{ mod
} a
} \over a
} \right )
\cdot (-
1)^
{(p-
1)(a-
1)/
4}
6249 By putting both observations into equation
\ref{eqn:jacobi
} the following simplified equation is formed.
6252 \left (
{ a
\over p
} \right ) =
\left (
{2 \over p
} \right )^k
\left (
{{p
\mbox{ mod
}a'
} \over a'
} \right )
\cdot (-
1)^
{(p-
1)(a'-
1)/
4}
6255 The value of $
\left (
{{p
\mbox{ mod
}a'
} \over a'
} \right )$ can be found by using the same equation recursively. The value of
6256 $
\left (
{2 \over p
} \right )^k$ equals $
1$ if $k$ is even otherwise it equals $
\left (
{2 \over p
} \right )$. Using this approach the
6257 factors of $p$ do not have to be known. Furthermore, if $(a, p) =
1$ then the algorithm will terminate when the recursion requests the
6258 Jacobi symbol computation of $
\left (
{1 \over a'
} \right )$ which is simply $
1$.
6260 \newpage\begin{figure
}[!here
]
6264 \hline Algorithm
\textbf{mp
\_jacobi}. \\
6265 \textbf{Input
}. mp
\_int $a$ and $p$, $a
\ge 0$, $p
\ge 3$, $p
\equiv 1 \mbox{ (mod
}2\mbox{)
}$ \\
6266 \textbf{Output
}. The Jacobi symbol $c =
\left (
{a
\over p
} \right )$. \\
6268 1. If $a =
0$ then \\
6269 \hspace{3mm
}1.1 $c
\leftarrow 0$ \\
6270 \hspace{3mm
}1.2 Return(
\textit{MP
\_OKAY}). \\
6271 2. If $a =
1$ then \\
6272 \hspace{3mm
}2.1 $c
\leftarrow 1$ \\
6273 \hspace{3mm
}2.2 Return(
\textit{MP
\_OKAY}). \\
6274 3. $a'
\leftarrow a$ \\
6275 4. $k
\leftarrow 0$ \\
6276 5. While $a'.used >
0$ and $a'_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6277 \hspace{3mm
}5.1 $k
\leftarrow k +
1$ \\
6278 \hspace{3mm
}5.2 $a'
\leftarrow \lfloor a' /
2 \rfloor$ \\
6279 6. If $k
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ then \\
6280 \hspace{3mm
}6.1 $s
\leftarrow 1$ \\
6282 \hspace{3mm
}7.1 $r
\leftarrow p_0
\mbox{ (mod
}8\mbox{)
}$ \\
6283 \hspace{3mm
}7.2 If $r =
1$ or $r =
7$ then \\
6284 \hspace{6mm
}7.2.1 $s
\leftarrow 1$ \\
6285 \hspace{3mm
}7.3 else \\
6286 \hspace{6mm
}7.3.1 $s
\leftarrow -
1$ \\
6287 8. If $p_0
\equiv a'_0
\equiv 3 \mbox{ (mod
}4\mbox{)
}$ then \\
6288 \hspace{3mm
}8.1 $s
\leftarrow -s$ \\
6289 9. If $a'
\ne 1$ then \\
6290 \hspace{3mm
}9.1 $p'
\leftarrow p
\mbox{ (mod
}a'
\mbox{)
}$ \\
6291 \hspace{3mm
}9.2 $s
\leftarrow s
\cdot \mbox{mp
\_jacobi}(p', a')$ \\
6292 10. $c
\leftarrow s$ \\
6293 11. Return(
\textit{MP
\_OKAY}). \\
6298 \caption{Algorithm mp
\_jacobi}
6300 \textbf{Algorithm mp
\_jacobi.
}
6301 This algorithm computes the Jacobi symbol for an arbitrary positive integer $a$ with respect to an odd integer $p$ greater than three. The algorithm
6302 is based on algorithm
2.149 of HAC
\cite[pp.
73]{HAC
}.
6304 Step numbers one and two handle the trivial cases of $a =
0$ and $a =
1$ respectively. Step five determines the number of two factors in the
6305 input $a$. If $k$ is even than the term $
\left (
{ 2 \over p
} \right )^k$ must always evaluate to one. If $k$ is odd than the term evaluates to one
6306 if $p_0$ is congruent to one or seven modulo eight, otherwise it evaluates to $-
1$. After the the $
\left (
{ 2 \over p
} \right )^k$ term is handled
6307 the $(-
1)^
{(p-
1)(a'-
1)/
4}$ is computed and multiplied against the current product $s$. The latter term evaluates to one if both $p$ and $a'$
6308 are congruent to one modulo four, otherwise it evaluates to negative one.
6310 By step nine if $a'$ does not equal one a recursion is required. Step
9.1 computes $p'
\equiv p
\mbox{ (mod
}a'
\mbox{)
}$ and will recurse to compute
6311 $
\left (
{p'
\over a'
} \right )$ which is multiplied against the current Jacobi product.
6313 \vspace{+
3mm
}\begin{small
}
6314 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_jacobi.c
6320 As a matter of practicality the variable $a'$ as per the pseudo-code is reprensented by the variable $a1$ since the $'$ symbol is not valid for a C
6321 variable name character.
6323 The two simple cases of $a =
0$ and $a =
1$ are handled at the very beginning to simplify the algorithm. If the input is non-trivial the algorithm
6324 has to proceed compute the Jacobi. The variable $s$ is used to hold the current Jacobi product. Note that $s$ is merely a C ``int'' data type since
6325 the values it may obtain are merely $-
1$, $
0$ and $
1$.
6327 After a local copy of $a$ is made all of the factors of two are divided out and the total stored in $k$. Technically only the least significant
6328 bit of $k$ is required, however, it makes the algorithm simpler to follow to perform an addition. In practice an exclusive-or and addition have the same
6329 processor requirements and neither is faster than the other.
6331 Line
58 through
71 determines the value of $
\left (
{ 2 \over p
} \right )^k$. If the least significant bit of $k$ is zero than
6332 $k$ is even and the value is one. Otherwise, the value of $s$ depends on which residue class $p$ belongs to modulo eight. The value of
6333 $(-
1)^
{(p-
1)(a'-
1)/
4}$ is compute and multiplied against $s$ on lines
71 through
74.
6335 Finally, if $a1$ does not equal one the algorithm must recurse and compute $
\left (
{p'
\over a'
} \right )$.
6337 \textit{-- Comment about default $s$ and such...
}
6339 \section{Modular Inverse
}
6341 The modular inverse of a number actually refers to the modular multiplicative inverse. Essentially for any integer $a$ such that $(a, p) =
1$ there
6342 exist another integer $b$ such that $ab
\equiv 1 \mbox{ (mod
}p
\mbox{)
}$. The integer $b$ is called the multiplicative inverse of $a$ which is
6343 denoted as $b = a^
{-
1}$. Technically speaking modular inversion is a well defined operation for any finite ring or field not just for rings and
6344 fields of integers. However, the former will be the matter of discussion.
6346 The simplest approach is to compute the algebraic inverse of the input. That is to compute $b
\equiv a^
{\Phi(p) -
1}$. If $
\Phi(p)$ is the
6347 order of the multiplicative subgroup modulo $p$ then $b$ must be the multiplicative inverse of $a$. The proof of which is trivial.
6350 ab
\equiv a
\left (a^
{\Phi(p) -
1} \right )
\equiv a^
{\Phi(p)
} \equiv a^
0 \equiv 1 \mbox{ (mod
}p
\mbox{)
}
6353 However, as simple as this approach may be it has two serious flaws. It requires that the value of $
\Phi(p)$ be known which if $p$ is composite
6354 requires all of the prime factors. This approach also is very slow as the size of $p$ grows.
6356 A simpler approach is based on the observation that solving for the multiplicative inverse is equivalent to solving the linear
6357 Diophantine
\footnote{See LeVeque
\cite[pp.
40-
43]{LeVeque
} for more information.
} equation.
6363 Where $a$, $b$, $p$ and $q$ are all integers. If such a pair of integers $
\left < b, q
\right >$ exist than $b$ is the multiplicative inverse of
6364 $a$ modulo $p$. The extended Euclidean algorithm (Knuth
\cite[pp.
342]{TAOCPV2
}) can be used to solve such equations provided $(a, p) =
1$.
6365 However, instead of using that algorithm directly a variant known as the binary Extended Euclidean algorithm will be used in its place. The
6366 binary approach is very similar to the binary greatest common divisor algorithm except it will produce a full solution to the Diophantine
6369 \subsection{General Case
}
6370 \newpage\begin{figure
}[!here
]
6374 \hline Algorithm
\textbf{mp
\_invmod}. \\
6375 \textbf{Input
}. mp
\_int $a$ and $b$, $(a, b) =
1$, $p
\ge 2$, $
0 < a < p$. \\
6376 \textbf{Output
}. The modular inverse $c
\equiv a^
{-
1} \mbox{ (mod
}b
\mbox{)
}$. \\
6378 1. If $b
\le 0$ then return(
\textit{MP
\_VAL}). \\
6379 2. If $b_0
\equiv 1 \mbox{ (mod
}2\mbox{)
}$ then use algorithm fast
\_mp\_invmod. \\
6380 3. $x
\leftarrow \vert a
\vert, y
\leftarrow b$ \\
6381 4. If $x_0
\equiv y_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ then return(
\textit{MP
\_VAL}). \\
6382 5. $B
\leftarrow 0, C
\leftarrow 0, A
\leftarrow 1, D
\leftarrow 1$ \\
6383 6. While $u.used >
0$ and $u_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6384 \hspace{3mm
}6.1 $u
\leftarrow \lfloor u /
2 \rfloor$ \\
6385 \hspace{3mm
}6.2 If ($A.used >
0$ and $A_0
\equiv 1 \mbox{ (mod
}2\mbox{)
}$) or ($B.used >
0$ and $B_0
\equiv 1 \mbox{ (mod
}2\mbox{)
}$) then \\
6386 \hspace{6mm
}6.2.1 $A
\leftarrow A + y$ \\
6387 \hspace{6mm
}6.2.2 $B
\leftarrow B - x$ \\
6388 \hspace{3mm
}6.3 $A
\leftarrow \lfloor A /
2 \rfloor$ \\
6389 \hspace{3mm
}6.4 $B
\leftarrow \lfloor B /
2 \rfloor$ \\
6390 7. While $v.used >
0$ and $v_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6391 \hspace{3mm
}7.1 $v
\leftarrow \lfloor v /
2 \rfloor$ \\
6392 \hspace{3mm
}7.2 If ($C.used >
0$ and $C_0
\equiv 1 \mbox{ (mod
}2\mbox{)
}$) or ($D.used >
0$ and $D_0
\equiv 1 \mbox{ (mod
}2\mbox{)
}$) then \\
6393 \hspace{6mm
}7.2.1 $C
\leftarrow C + y$ \\
6394 \hspace{6mm
}7.2.2 $D
\leftarrow D - x$ \\
6395 \hspace{3mm
}7.3 $C
\leftarrow \lfloor C /
2 \rfloor$ \\
6396 \hspace{3mm
}7.4 $D
\leftarrow \lfloor D /
2 \rfloor$ \\
6397 8. If $u
\ge v$ then \\
6398 \hspace{3mm
}8.1 $u
\leftarrow u - v$ \\
6399 \hspace{3mm
}8.2 $A
\leftarrow A - C$ \\
6400 \hspace{3mm
}8.3 $B
\leftarrow B - D$ \\
6402 \hspace{3mm
}9.1 $v
\leftarrow v - u$ \\
6403 \hspace{3mm
}9.2 $C
\leftarrow C - A$ \\
6404 \hspace{3mm
}9.3 $D
\leftarrow D - B$ \\
6405 10. If $u
\ne 0$ goto step
6. \\
6406 11. If $v
\ne 1$ return(
\textit{MP
\_VAL}). \\
6407 12. While $C
\le 0$ do \\
6408 \hspace{3mm
}12.1 $C
\leftarrow C + b$ \\
6409 13. While $C
\ge b$ do \\
6410 \hspace{3mm
}13.1 $C
\leftarrow C - b$ \\
6411 14. $c
\leftarrow C$ \\
6412 15. Return(
\textit{MP
\_OKAY}). \\
6418 \textbf{Algorithm mp
\_invmod.
}
6419 This algorithm computes the modular multiplicative inverse of an integer $a$ modulo an integer $b$. This algorithm is a variation of the
6420 extended binary Euclidean algorithm from HAC
\cite[pp.
608]{HAC
}. It has been modified to only compute the modular inverse and not a complete
6421 Diophantine solution.
6423 If $b
\le 0$ than the modulus is invalid and MP
\_VAL is returned. Similarly if both $a$ and $b$ are even then there cannot be a multiplicative
6424 inverse for $a$ and the error is reported.
6426 The astute reader will observe that steps seven through nine are very similar to the binary greatest common divisor algorithm mp
\_gcd. In this case
6427 the other variables to the Diophantine equation are solved. The algorithm terminates when $u =
0$ in which case the solution is
6433 If $v$, the greatest common divisor of $a$ and $b$ is not equal to one then the algorithm will
report an error as no inverse exists. Otherwise, $C$
6434 is the modular inverse of $a$. The actual value of $C$ is congruent to, but not necessarily equal to, the ideal modular inverse which should lie
6435 within $
1 \le a^
{-
1} < b$. Step numbers twelve and thirteen adjust the inverse until it is in range. If the original input $a$ is within $
0 < a < p$
6436 then only a couple of additions or subtractions will be required to adjust the inverse.
6438 \vspace{+
3mm
}\begin{small
}
6439 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_invmod.c
6445 \subsubsection{Odd Moduli
}
6447 When the modulus $b$ is odd the variables $A$ and $C$ are fixed and are not required to compute the inverse. In particular by attempting to solve
6448 the Diophantine $Cb + Da =
1$ only $B$ and $D$ are required to find the inverse of $a$.
6450 The algorithm fast
\_mp\_invmod is a direct adaptation of algorithm mp
\_invmod with all all steps involving either $A$ or $C$ removed. This
6451 optimization will halve the time required to compute the modular inverse.
6453 \section{Primality Tests
}
6455 A non-zero integer $a$ is said to be prime if it is not divisible by any other integer excluding one and itself. For example, $a =
7$ is prime
6456 since the integers $
2 \ldots 6$ do not evenly divide $a$. By contrast, $a =
6$ is not prime since $a =
6 =
2 \cdot 3$.
6458 Prime numbers arise in cryptography considerably as they allow finite fields to be formed. The ability to determine whether an integer is prime or
6459 not quickly has been a viable subject in cryptography and number theory for considerable time. The algorithms that will be presented are all
6460 probablistic algorithms in that when they
report an integer is composite it must be composite. However, when the algorithms
report an integer is
6461 prime the algorithm may be incorrect.
6463 As will be discussed it is possible to limit the probability of error so well that for practical purposes the probablity of error might as
6464 well be zero. For the purposes of these discussions let $n$ represent the candidate integer of which the primality is in question.
6466 \subsection{Trial Division
}
6468 Trial division means to attempt to evenly divide a candidate integer by small prime integers. If the candidate can be evenly divided it obviously
6469 cannot be prime. By dividing by all primes $
1 < p
\le \sqrt{n
}$ this test can actually prove whether an integer is prime. However, such a test
6470 would require a prohibitive amount of time as $n$ grows.
6472 Instead of dividing by every prime, a smaller, more mangeable set of primes may be used instead. By performing trial division with only a subset
6473 of the primes less than $
\sqrt{n
} +
1$ the algorithm cannot prove if a candidate is prime. However, often it can prove a candidate is not prime.
6475 The benefit of this test is that trial division by small values is fairly efficient. Specially compared to the other algorithms that will be
6476 discussed shortly. The probability that this approach correctly identifies a composite candidate when tested with all primes upto $q$ is given by
6477 $
1 -
{1.12 \over ln(q)
}$. The graph (
\ref{pic:primality
}, will be added later) demonstrates the probability of success for the range
6480 At approximately $q =
30$ the gain of performing further tests diminishes fairly quickly. At $q =
90$ further testing is generally not going to
6481 be of any practical use. In the case of LibTomMath the default limit $q =
256$ was chosen since it is not too high and will eliminate
6482 approximately $
80\%$ of all candidate integers. The constant
\textbf{PRIME
\_SIZE} is equal to the number of primes in the test base. The
6483 array
\_\_prime\_tab is an array of the first
\textbf{PRIME
\_SIZE} prime numbers.
6485 \begin{figure
}[!here
]
6489 \hline Algorithm
\textbf{mp
\_prime\_is\_divisible}. \\
6490 \textbf{Input
}. mp
\_int $a$ \\
6491 \textbf{Output
}. $c =
1$ if $n$ is divisible by a small prime, otherwise $c =
0$. \\
6493 1. for $ix$ from $
0$ to $PRIME
\_SIZE$ do \\
6494 \hspace{3mm
}1.1 $d
\leftarrow n
\mbox{ (mod
}\_\_prime\_tab_{ix
}\mbox{)
}$ \\
6495 \hspace{3mm
}1.2 If $d =
0$ then \\
6496 \hspace{6mm
}1.2.1 $c
\leftarrow 1$ \\
6497 \hspace{6mm
}1.2.2 Return(
\textit{MP
\_OKAY}). \\
6498 2. $c
\leftarrow 0$ \\
6499 3. Return(
\textit{MP
\_OKAY}). \\
6504 \caption{Algorithm mp
\_prime\_is\_divisible}
6506 \textbf{Algorithm mp
\_prime\_is\_divisible.
}
6507 This algorithm attempts to determine if a candidate integer $n$ is composite by performing trial divisions.
6509 \vspace{+
3mm
}\begin{small
}
6510 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_prime\_is\_divisible.c
6516 The algorithm defaults to a return of $
0$ in case an error occurs. The values in the prime table are all specified to be in the range of a
6517 mp
\_digit. The table
\_\_prime\_tab is defined in the following file.
6519 \vspace{+
3mm
}\begin{small
}
6520 \hspace{-
5.1mm
}{\bf File
}: bn
\_prime\_tab.c
6526 Note that there are two possible tables. When an mp
\_digit is
7-bits long only the primes upto $
127$ may be included, otherwise the primes
6527 upto $
1619$ are used. Note that the value of
\textbf{PRIME
\_SIZE} is a constant dependent on the size of a mp
\_digit.
6529 \subsection{The Fermat Test
}
6530 The Fermat test is probably one the oldest tests to have a non-trivial probability of success. It is based on the fact that if $n$ is in
6531 fact prime then $a^
{n
} \equiv a
\mbox{ (mod
}n
\mbox{)
}$ for all $
0 < a < n$. The reason being that if $n$ is prime than the order of
6532 the multiplicative sub group is $n -
1$. Any base $a$ must have an order which divides $n -
1$ and as such $a^n$ is equivalent to
6535 If $n$ is composite then any given base $a$ does not have to have a period which divides $n -
1$. In which case
6536 it is possible that $a^n
\nequiv a
\mbox{ (mod
}n
\mbox{)
}$. However, this test is not absolute as it is possible that the order
6537 of a base will divide $n -
1$ which would then be reported as prime. Such a base yields what is known as a Fermat pseudo-prime. Several
6538 integers known as Carmichael numbers will be a pseudo-prime to all valid bases. Fortunately such numbers are extremely rare as $n$ grows
6541 \begin{figure
}[!here
]
6545 \hline Algorithm
\textbf{mp
\_prime\_fermat}. \\
6546 \textbf{Input
}. mp
\_int $a$ and $b$, $a
\ge 2$, $
0 < b < a$. \\
6547 \textbf{Output
}. $c =
1$ if $b^a
\equiv b
\mbox{ (mod
}a
\mbox{)
}$, otherwise $c =
0$. \\
6549 1. $t
\leftarrow b^a
\mbox{ (mod
}a
\mbox{)
}$ \\
6550 2. If $t = b$ then \\
6551 \hspace{3mm
}2.1 $c =
1$ \\
6553 \hspace{3mm
}3.1 $c =
0$ \\
6554 4. Return(
\textit{MP
\_OKAY}). \\
6559 \caption{Algorithm mp
\_prime\_fermat}
6561 \textbf{Algorithm mp
\_prime\_fermat.
}
6562 This algorithm determines whether an mp
\_int $a$ is a Fermat prime to the base $b$ or not. It uses a single modular exponentiation to
6563 determine the result.
6565 \vspace{+
3mm
}\begin{small
}
6566 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_prime\_fermat.c
6572 \subsection{The Miller-Rabin Test
}
6573 The Miller-Rabin (citation) test is another primality test which has tighter error bounds than the Fermat test specifically with sequentially chosen
6574 candidate integers. The algorithm is based on the observation that if $n -
1 =
2^kr$ and if $b^r
\nequiv \pm 1$ then after upto $k -
1$ squarings the
6575 value must be equal to $-
1$. The squarings are stopped as soon as $-
1$ is observed. If the value of $
1$ is observed first it means that
6576 some value not congruent to $
\pm 1$ when squared equals one which cannot occur if $n$ is prime.
6578 \begin{figure
}[!here
]
6582 \hline Algorithm
\textbf{mp
\_prime\_miller\_rabin}. \\
6583 \textbf{Input
}. mp
\_int $a$ and $b$, $a
\ge 2$, $
0 < b < a$. \\
6584 \textbf{Output
}. $c =
1$ if $a$ is a Miller-Rabin prime to the base $a$, otherwise $c =
0$. \\
6586 1. $a'
\leftarrow a -
1$ \\
6587 2. $r
\leftarrow n1$ \\
6588 3. $c
\leftarrow 0, s
\leftarrow 0$ \\
6589 4. While $r.used >
0$ and $r_0
\equiv 0 \mbox{ (mod
}2\mbox{)
}$ \\
6590 \hspace{3mm
}4.1 $s
\leftarrow s +
1$ \\
6591 \hspace{3mm
}4.2 $r
\leftarrow \lfloor r /
2 \rfloor$ \\
6592 5. $y
\leftarrow b^r
\mbox{ (mod
}a
\mbox{)
}$ \\
6593 6. If $y
\nequiv \pm 1$ then \\
6594 \hspace{3mm
}6.1 $j
\leftarrow 1$ \\
6595 \hspace{3mm
}6.2 While $j
\le (s -
1)$ and $y
\nequiv a'$ \\
6596 \hspace{6mm
}6.2.1 $y
\leftarrow y^
2 \mbox{ (mod
}a
\mbox{)
}$ \\
6597 \hspace{6mm
}6.2.2 If $y =
1$ then goto step
8. \\
6598 \hspace{6mm
}6.2.3 $j
\leftarrow j +
1$ \\
6599 \hspace{3mm
}6.3 If $y
\nequiv a'$ goto step
8. \\
6600 7. $c
\leftarrow 1$\\
6601 8. Return(
\textit{MP
\_OKAY}). \\
6606 \caption{Algorithm mp
\_prime\_miller\_rabin}
6608 \textbf{Algorithm mp
\_prime\_miller\_rabin.
}
6609 This algorithm performs one trial round of the Miller-Rabin algorithm to the base $b$. It will set $c =
1$ if the algorithm cannot determine
6610 if $b$ is composite or $c =
0$ if $b$ is provably composite. The values of $s$ and $r$ are computed such that $a' = a -
1 =
2^sr$.
6612 If the value $y
\equiv b^r$ is congruent to $
\pm 1$ then the algorithm cannot prove if $a$ is composite or not. Otherwise, the algorithm will
6613 square $y$ upto $s -
1$ times stopping only when $y
\equiv -
1$. If $y^
2 \equiv 1$ and $y
\nequiv \pm 1$ then the algorithm can
report that $a$
6614 is provably composite. If the algorithm performs $s -
1$ squarings and $y
\nequiv -
1$ then $a$ is provably composite. If $a$ is not provably
6615 composite then it is
\textit{probably
} prime.
6617 \vspace{+
3mm
}\begin{small
}
6618 \hspace{-
5.1mm
}{\bf File
}: bn
\_mp\_prime\_miller\_rabin.c
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