1 /* $NetBSD: tree.h,v 1.1.1.1 2013/04/11 16:43:33 christos Exp $ */
2 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
4 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
19 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
20 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
21 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
22 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 * This file defines data structures for different types of trees:
33 * splay trees and red-black trees.
35 * A splay tree is a self-organizing data structure. Every operation
36 * on the tree causes a splay to happen. The splay moves the requested
37 * node to the root of the tree and partly rebalances it.
39 * This has the benefit that request locality causes faster lookups as
40 * the requested nodes move to the top of the tree. On the other hand,
41 * every lookup causes memory writes.
43 * The Balance Theorem bounds the total access time for m operations
44 * and n inserts on an initially empty tree as O((m + n)lg n). The
45 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
47 * A red-black tree is a binary search tree with the node color as an
48 * extra attribute. It fulfills a set of conditions:
49 * - every search path from the root to a leaf consists of the
50 * same number of black nodes,
51 * - each red node (except for the root) has a black parent,
52 * - each leaf node is black.
54 * Every operation on a red-black tree is bounded as O(lg n).
55 * The maximum height of a red-black tree is 2lg (n+1).
58 #define SPLAY_HEAD(name, type) \
60 struct type *sph_root; /* root of the tree */ \
63 #define SPLAY_INITIALIZER(root) \
66 #define SPLAY_INIT(root) do { \
67 (root)->sph_root = NULL; \
70 #define SPLAY_ENTRY(type) \
72 struct type *spe_left; /* left element */ \
73 struct type *spe_right; /* right element */ \
76 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
77 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
78 #define SPLAY_ROOT(head) (head)->sph_root
79 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
81 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
82 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
83 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
84 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
85 (head)->sph_root = tmp; \
88 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
89 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
90 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
91 (head)->sph_root = tmp; \
94 #define SPLAY_LINKLEFT(head, tmp, field) do { \
95 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
96 tmp = (head)->sph_root; \
97 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
100 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
101 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
102 tmp = (head)->sph_root; \
103 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
106 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
107 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
108 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
109 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
110 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
113 /* Generates prototypes and inline functions */
115 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
116 void name##_SPLAY(struct name *, struct type *); \
117 void name##_SPLAY_MINMAX(struct name *, int); \
118 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
119 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
121 /* Finds the node with the same key as elm */ \
122 static __inline struct type * \
123 name##_SPLAY_FIND(struct name *head, struct type *elm) \
125 if (SPLAY_EMPTY(head)) \
127 name##_SPLAY(head, elm); \
128 if ((cmp)(elm, (head)->sph_root) == 0) \
129 return (head->sph_root); \
133 static __inline struct type * \
134 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
136 name##_SPLAY(head, elm); \
137 if (SPLAY_RIGHT(elm, field) != NULL) { \
138 elm = SPLAY_RIGHT(elm, field); \
139 while (SPLAY_LEFT(elm, field) != NULL) { \
140 elm = SPLAY_LEFT(elm, field); \
147 static __inline struct type * \
148 name##_SPLAY_MIN_MAX(struct name *head, int val) \
150 name##_SPLAY_MINMAX(head, val); \
151 return (SPLAY_ROOT(head)); \
154 /* Main splay operation.
155 * Moves node close to the key of elm to top
157 #define SPLAY_GENERATE(name, type, field, cmp) \
159 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
161 if (SPLAY_EMPTY(head)) { \
162 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
165 name##_SPLAY(head, elm); \
166 __comp = (cmp)(elm, (head)->sph_root); \
168 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
169 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
170 SPLAY_LEFT((head)->sph_root, field) = NULL; \
171 } else if (__comp > 0) { \
172 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
173 SPLAY_LEFT(elm, field) = (head)->sph_root; \
174 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
176 return ((head)->sph_root); \
178 (head)->sph_root = (elm); \
183 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
185 struct type *__tmp; \
186 if (SPLAY_EMPTY(head)) \
188 name##_SPLAY(head, elm); \
189 if ((cmp)(elm, (head)->sph_root) == 0) { \
190 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
191 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
193 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
194 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
195 name##_SPLAY(head, elm); \
196 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
204 name##_SPLAY(struct name *head, struct type *elm) \
206 struct type __node, *__left, *__right, *__tmp; \
209 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
210 __left = __right = &__node; \
212 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
214 __tmp = SPLAY_LEFT((head)->sph_root, field); \
217 if ((cmp)(elm, __tmp) < 0){ \
218 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
219 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
222 SPLAY_LINKLEFT(head, __right, field); \
223 } else if (__comp > 0) { \
224 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
227 if ((cmp)(elm, __tmp) > 0){ \
228 SPLAY_ROTATE_LEFT(head, __tmp, field); \
229 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
232 SPLAY_LINKRIGHT(head, __left, field); \
235 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
238 /* Splay with either the minimum or the maximum element \
239 * Used to find minimum or maximum element in tree. \
241 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
243 struct type __node, *__left, *__right, *__tmp; \
245 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
246 __left = __right = &__node; \
250 __tmp = SPLAY_LEFT((head)->sph_root, field); \
254 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
255 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
258 SPLAY_LINKLEFT(head, __right, field); \
259 } else if (__comp > 0) { \
260 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
264 SPLAY_ROTATE_LEFT(head, __tmp, field); \
265 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
268 SPLAY_LINKRIGHT(head, __left, field); \
271 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
274 #define SPLAY_NEGINF -1
277 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
278 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
279 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
280 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
281 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
282 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
283 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
284 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
286 #define SPLAY_FOREACH(x, name, head) \
287 for ((x) = SPLAY_MIN(name, head); \
289 (x) = SPLAY_NEXT(name, head, x))
291 /* Macros that define a red-back tree */
292 #define RB_HEAD(name, type) \
294 struct type *rbh_root; /* root of the tree */ \
297 #define RB_INITIALIZER(root) \
300 #define RB_INIT(root) do { \
301 (root)->rbh_root = NULL; \
306 #define RB_ENTRY(type) \
308 struct type *rbe_left; /* left element */ \
309 struct type *rbe_right; /* right element */ \
310 struct type *rbe_parent; /* parent element */ \
311 int rbe_color; /* node color */ \
314 #define RB_LEFT(elm, field) (elm)->field.rbe_left
315 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
316 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
317 #define RB_COLOR(elm, field) (elm)->field.rbe_color
318 #define RB_ROOT(head) (head)->rbh_root
319 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
321 #define RB_SET(elm, parent, field) do { \
322 RB_PARENT(elm, field) = parent; \
323 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
324 RB_COLOR(elm, field) = RB_RED; \
327 #define RB_SET_BLACKRED(black, red, field) do { \
328 RB_COLOR(black, field) = RB_BLACK; \
329 RB_COLOR(red, field) = RB_RED; \
333 #define RB_AUGMENT(x)
336 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
337 (tmp) = RB_RIGHT(elm, field); \
338 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
339 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
342 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
343 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
344 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
346 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
348 (head)->rbh_root = (tmp); \
349 RB_LEFT(tmp, field) = (elm); \
350 RB_PARENT(elm, field) = (tmp); \
352 if ((RB_PARENT(tmp, field))) \
353 RB_AUGMENT(RB_PARENT(tmp, field)); \
356 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
357 (tmp) = RB_LEFT(elm, field); \
358 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
359 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
362 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
363 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
364 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
366 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
368 (head)->rbh_root = (tmp); \
369 RB_RIGHT(tmp, field) = (elm); \
370 RB_PARENT(elm, field) = (tmp); \
372 if ((RB_PARENT(tmp, field))) \
373 RB_AUGMENT(RB_PARENT(tmp, field)); \
376 /* Generates prototypes and inline functions */
377 #define RB_PROTOTYPE(name, type, field, cmp) \
378 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
379 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
380 struct type *name##_RB_REMOVE(struct name *, struct type *); \
381 struct type *name##_RB_INSERT(struct name *, struct type *); \
382 struct type *name##_RB_FIND(struct name *, struct type *); \
383 struct type *name##_RB_NEXT(struct type *); \
384 struct type *name##_RB_MINMAX(struct name *, int); \
387 /* Main rb operation.
388 * Moves node close to the key of elm to top
390 #define RB_GENERATE(name, type, field, cmp) \
392 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
394 struct type *parent, *gparent, *tmp; \
395 while ((parent = RB_PARENT(elm, field)) && \
396 RB_COLOR(parent, field) == RB_RED) { \
397 gparent = RB_PARENT(parent, field); \
398 if (parent == RB_LEFT(gparent, field)) { \
399 tmp = RB_RIGHT(gparent, field); \
400 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
401 RB_COLOR(tmp, field) = RB_BLACK; \
402 RB_SET_BLACKRED(parent, gparent, field);\
406 if (RB_RIGHT(parent, field) == elm) { \
407 RB_ROTATE_LEFT(head, parent, tmp, field);\
412 RB_SET_BLACKRED(parent, gparent, field); \
413 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
415 tmp = RB_LEFT(gparent, field); \
416 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
417 RB_COLOR(tmp, field) = RB_BLACK; \
418 RB_SET_BLACKRED(parent, gparent, field);\
422 if (RB_LEFT(parent, field) == elm) { \
423 RB_ROTATE_RIGHT(head, parent, tmp, field);\
428 RB_SET_BLACKRED(parent, gparent, field); \
429 RB_ROTATE_LEFT(head, gparent, tmp, field); \
432 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
436 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
439 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
440 elm != RB_ROOT(head)) { \
441 if (RB_LEFT(parent, field) == elm) { \
442 tmp = RB_RIGHT(parent, field); \
443 if (RB_COLOR(tmp, field) == RB_RED) { \
444 RB_SET_BLACKRED(tmp, parent, field); \
445 RB_ROTATE_LEFT(head, parent, tmp, field);\
446 tmp = RB_RIGHT(parent, field); \
448 if ((RB_LEFT(tmp, field) == NULL || \
449 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
450 (RB_RIGHT(tmp, field) == NULL || \
451 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
452 RB_COLOR(tmp, field) = RB_RED; \
454 parent = RB_PARENT(elm, field); \
456 if (RB_RIGHT(tmp, field) == NULL || \
457 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
458 struct type *oleft; \
459 if ((oleft = RB_LEFT(tmp, field)))\
460 RB_COLOR(oleft, field) = RB_BLACK;\
461 RB_COLOR(tmp, field) = RB_RED; \
462 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
463 tmp = RB_RIGHT(parent, field); \
465 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
466 RB_COLOR(parent, field) = RB_BLACK; \
467 if (RB_RIGHT(tmp, field)) \
468 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
469 RB_ROTATE_LEFT(head, parent, tmp, field);\
470 elm = RB_ROOT(head); \
474 tmp = RB_LEFT(parent, field); \
475 if (RB_COLOR(tmp, field) == RB_RED) { \
476 RB_SET_BLACKRED(tmp, parent, field); \
477 RB_ROTATE_RIGHT(head, parent, tmp, field);\
478 tmp = RB_LEFT(parent, field); \
480 if ((RB_LEFT(tmp, field) == NULL || \
481 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
482 (RB_RIGHT(tmp, field) == NULL || \
483 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
484 RB_COLOR(tmp, field) = RB_RED; \
486 parent = RB_PARENT(elm, field); \
488 if (RB_LEFT(tmp, field) == NULL || \
489 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
490 struct type *oright; \
491 if ((oright = RB_RIGHT(tmp, field)))\
492 RB_COLOR(oright, field) = RB_BLACK;\
493 RB_COLOR(tmp, field) = RB_RED; \
494 RB_ROTATE_LEFT(head, tmp, oright, field);\
495 tmp = RB_LEFT(parent, field); \
497 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
498 RB_COLOR(parent, field) = RB_BLACK; \
499 if (RB_LEFT(tmp, field)) \
500 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
501 RB_ROTATE_RIGHT(head, parent, tmp, field);\
502 elm = RB_ROOT(head); \
508 RB_COLOR(elm, field) = RB_BLACK; \
512 name##_RB_REMOVE(struct name *head, struct type *elm) \
514 struct type *child, *parent, *old = elm; \
516 if (RB_LEFT(elm, field) == NULL) \
517 child = RB_RIGHT(elm, field); \
518 else if (RB_RIGHT(elm, field) == NULL) \
519 child = RB_LEFT(elm, field); \
522 elm = RB_RIGHT(elm, field); \
523 while ((left = RB_LEFT(elm, field))) \
525 child = RB_RIGHT(elm, field); \
526 parent = RB_PARENT(elm, field); \
527 color = RB_COLOR(elm, field); \
529 RB_PARENT(child, field) = parent; \
531 if (RB_LEFT(parent, field) == elm) \
532 RB_LEFT(parent, field) = child; \
534 RB_RIGHT(parent, field) = child; \
535 RB_AUGMENT(parent); \
537 RB_ROOT(head) = child; \
538 if (RB_PARENT(elm, field) == old) \
540 (elm)->field = (old)->field; \
541 if (RB_PARENT(old, field)) { \
542 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
543 RB_LEFT(RB_PARENT(old, field), field) = elm;\
545 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
546 RB_AUGMENT(RB_PARENT(old, field)); \
548 RB_ROOT(head) = elm; \
549 RB_PARENT(RB_LEFT(old, field), field) = elm; \
550 if (RB_RIGHT(old, field)) \
551 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
556 } while ((left = RB_PARENT(left, field))); \
560 parent = RB_PARENT(elm, field); \
561 color = RB_COLOR(elm, field); \
563 RB_PARENT(child, field) = parent; \
565 if (RB_LEFT(parent, field) == elm) \
566 RB_LEFT(parent, field) = child; \
568 RB_RIGHT(parent, field) = child; \
569 RB_AUGMENT(parent); \
571 RB_ROOT(head) = child; \
573 if (color == RB_BLACK) \
574 name##_RB_REMOVE_COLOR(head, parent, child); \
578 /* Inserts a node into the RB tree */ \
580 name##_RB_INSERT(struct name *head, struct type *elm) \
583 struct type *parent = NULL; \
585 tmp = RB_ROOT(head); \
588 comp = (cmp)(elm, parent); \
590 tmp = RB_LEFT(tmp, field); \
592 tmp = RB_RIGHT(tmp, field); \
596 RB_SET(elm, parent, field); \
597 if (parent != NULL) { \
599 RB_LEFT(parent, field) = elm; \
601 RB_RIGHT(parent, field) = elm; \
602 RB_AUGMENT(parent); \
604 RB_ROOT(head) = elm; \
605 name##_RB_INSERT_COLOR(head, elm); \
609 /* Finds the node with the same key as elm */ \
611 name##_RB_FIND(struct name *head, struct type *elm) \
613 struct type *tmp = RB_ROOT(head); \
616 comp = cmp(elm, tmp); \
618 tmp = RB_LEFT(tmp, field); \
620 tmp = RB_RIGHT(tmp, field); \
628 name##_RB_NEXT(struct type *elm) \
630 if (RB_RIGHT(elm, field)) { \
631 elm = RB_RIGHT(elm, field); \
632 while (RB_LEFT(elm, field)) \
633 elm = RB_LEFT(elm, field); \
635 if (RB_PARENT(elm, field) && \
636 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
637 elm = RB_PARENT(elm, field); \
639 while (RB_PARENT(elm, field) && \
640 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
641 elm = RB_PARENT(elm, field); \
642 elm = RB_PARENT(elm, field); \
649 name##_RB_MINMAX(struct name *head, int val) \
651 struct type *tmp = RB_ROOT(head); \
652 struct type *parent = NULL; \
656 tmp = RB_LEFT(tmp, field); \
658 tmp = RB_RIGHT(tmp, field); \
666 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
667 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
668 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
669 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
670 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
671 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
673 #define RB_FOREACH(x, name, head) \
674 for ((x) = RB_MIN(name, head); \
676 (x) = name##_RB_NEXT(x))
678 #endif /* _SYS_TREE_H_ */
679 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
681 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
682 * All rights reserved.
684 * Redistribution and use in source and binary forms, with or without
685 * modification, are permitted provided that the following conditions
687 * 1. Redistributions of source code must retain the above copyright
688 * notice, this list of conditions and the following disclaimer.
689 * 2. Redistributions in binary form must reproduce the above copyright
690 * notice, this list of conditions and the following disclaimer in the
691 * documentation and/or other materials provided with the distribution.
693 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
694 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
695 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
696 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
697 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
698 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
699 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
700 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
701 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
702 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
709 * This file defines data structures for different types of trees:
710 * splay trees and red-black trees.
712 * A splay tree is a self-organizing data structure. Every operation
713 * on the tree causes a splay to happen. The splay moves the requested
714 * node to the root of the tree and partly rebalances it.
716 * This has the benefit that request locality causes faster lookups as
717 * the requested nodes move to the top of the tree. On the other hand,
718 * every lookup causes memory writes.
720 * The Balance Theorem bounds the total access time for m operations
721 * and n inserts on an initially empty tree as O((m + n)lg n). The
722 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
724 * A red-black tree is a binary search tree with the node color as an
725 * extra attribute. It fulfills a set of conditions:
726 * - every search path from the root to a leaf consists of the
727 * same number of black nodes,
728 * - each red node (except for the root) has a black parent,
729 * - each leaf node is black.
731 * Every operation on a red-black tree is bounded as O(lg n).
732 * The maximum height of a red-black tree is 2lg (n+1).
735 #define SPLAY_HEAD(name, type) \
737 struct type *sph_root; /* root of the tree */ \
740 #define SPLAY_INITIALIZER(root) \
743 #define SPLAY_INIT(root) do { \
744 (root)->sph_root = NULL; \
747 #define SPLAY_ENTRY(type) \
749 struct type *spe_left; /* left element */ \
750 struct type *spe_right; /* right element */ \
753 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
754 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
755 #define SPLAY_ROOT(head) (head)->sph_root
756 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
758 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
759 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
760 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
761 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
762 (head)->sph_root = tmp; \
765 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
766 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
767 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
768 (head)->sph_root = tmp; \
771 #define SPLAY_LINKLEFT(head, tmp, field) do { \
772 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
773 tmp = (head)->sph_root; \
774 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
777 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
778 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
779 tmp = (head)->sph_root; \
780 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
783 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
784 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
785 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
786 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
787 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
790 /* Generates prototypes and inline functions */
792 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
793 void name##_SPLAY(struct name *, struct type *); \
794 void name##_SPLAY_MINMAX(struct name *, int); \
795 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
796 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
798 /* Finds the node with the same key as elm */ \
799 static __inline struct type * \
800 name##_SPLAY_FIND(struct name *head, struct type *elm) \
802 if (SPLAY_EMPTY(head)) \
804 name##_SPLAY(head, elm); \
805 if ((cmp)(elm, (head)->sph_root) == 0) \
806 return (head->sph_root); \
810 static __inline struct type * \
811 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
813 name##_SPLAY(head, elm); \
814 if (SPLAY_RIGHT(elm, field) != NULL) { \
815 elm = SPLAY_RIGHT(elm, field); \
816 while (SPLAY_LEFT(elm, field) != NULL) { \
817 elm = SPLAY_LEFT(elm, field); \
824 static __inline struct type * \
825 name##_SPLAY_MIN_MAX(struct name *head, int val) \
827 name##_SPLAY_MINMAX(head, val); \
828 return (SPLAY_ROOT(head)); \
831 /* Main splay operation.
832 * Moves node close to the key of elm to top
834 #define SPLAY_GENERATE(name, type, field, cmp) \
836 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
838 if (SPLAY_EMPTY(head)) { \
839 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
842 name##_SPLAY(head, elm); \
843 __comp = (cmp)(elm, (head)->sph_root); \
845 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
846 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
847 SPLAY_LEFT((head)->sph_root, field) = NULL; \
848 } else if (__comp > 0) { \
849 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
850 SPLAY_LEFT(elm, field) = (head)->sph_root; \
851 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
853 return ((head)->sph_root); \
855 (head)->sph_root = (elm); \
860 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
862 struct type *__tmp; \
863 if (SPLAY_EMPTY(head)) \
865 name##_SPLAY(head, elm); \
866 if ((cmp)(elm, (head)->sph_root) == 0) { \
867 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
868 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
870 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
871 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
872 name##_SPLAY(head, elm); \
873 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
881 name##_SPLAY(struct name *head, struct type *elm) \
883 struct type __node, *__left, *__right, *__tmp; \
886 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
887 __left = __right = &__node; \
889 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
891 __tmp = SPLAY_LEFT((head)->sph_root, field); \
894 if ((cmp)(elm, __tmp) < 0){ \
895 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
896 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
899 SPLAY_LINKLEFT(head, __right, field); \
900 } else if (__comp > 0) { \
901 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
904 if ((cmp)(elm, __tmp) > 0){ \
905 SPLAY_ROTATE_LEFT(head, __tmp, field); \
906 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
909 SPLAY_LINKRIGHT(head, __left, field); \
912 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
915 /* Splay with either the minimum or the maximum element \
916 * Used to find minimum or maximum element in tree. \
918 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
920 struct type __node, *__left, *__right, *__tmp; \
922 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
923 __left = __right = &__node; \
927 __tmp = SPLAY_LEFT((head)->sph_root, field); \
931 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
932 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
935 SPLAY_LINKLEFT(head, __right, field); \
936 } else if (__comp > 0) { \
937 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
941 SPLAY_ROTATE_LEFT(head, __tmp, field); \
942 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
945 SPLAY_LINKRIGHT(head, __left, field); \
948 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
951 #define SPLAY_NEGINF -1
954 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
955 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
956 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
957 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
958 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
959 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
960 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
961 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
963 #define SPLAY_FOREACH(x, name, head) \
964 for ((x) = SPLAY_MIN(name, head); \
966 (x) = SPLAY_NEXT(name, head, x))
968 /* Macros that define a red-back tree */
969 #define RB_HEAD(name, type) \
971 struct type *rbh_root; /* root of the tree */ \
974 #define RB_INITIALIZER(root) \
977 #define RB_INIT(root) do { \
978 (root)->rbh_root = NULL; \
983 #define RB_ENTRY(type) \
985 struct type *rbe_left; /* left element */ \
986 struct type *rbe_right; /* right element */ \
987 struct type *rbe_parent; /* parent element */ \
988 int rbe_color; /* node color */ \
991 #define RB_LEFT(elm, field) (elm)->field.rbe_left
992 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
993 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
994 #define RB_COLOR(elm, field) (elm)->field.rbe_color
995 #define RB_ROOT(head) (head)->rbh_root
996 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
998 #define RB_SET(elm, parent, field) do { \
999 RB_PARENT(elm, field) = parent; \
1000 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
1001 RB_COLOR(elm, field) = RB_RED; \
1004 #define RB_SET_BLACKRED(black, red, field) do { \
1005 RB_COLOR(black, field) = RB_BLACK; \
1006 RB_COLOR(red, field) = RB_RED; \
1010 #define RB_AUGMENT(x)
1013 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
1014 (tmp) = RB_RIGHT(elm, field); \
1015 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
1016 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
1019 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
1020 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
1021 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
1023 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
1025 (head)->rbh_root = (tmp); \
1026 RB_LEFT(tmp, field) = (elm); \
1027 RB_PARENT(elm, field) = (tmp); \
1029 if ((RB_PARENT(tmp, field))) \
1030 RB_AUGMENT(RB_PARENT(tmp, field)); \
1033 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
1034 (tmp) = RB_LEFT(elm, field); \
1035 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
1036 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
1039 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
1040 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
1041 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
1043 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
1045 (head)->rbh_root = (tmp); \
1046 RB_RIGHT(tmp, field) = (elm); \
1047 RB_PARENT(elm, field) = (tmp); \
1049 if ((RB_PARENT(tmp, field))) \
1050 RB_AUGMENT(RB_PARENT(tmp, field)); \
1053 /* Generates prototypes and inline functions */
1054 #define RB_PROTOTYPE(name, type, field, cmp) \
1055 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
1056 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
1057 struct type *name##_RB_REMOVE(struct name *, struct type *); \
1058 struct type *name##_RB_INSERT(struct name *, struct type *); \
1059 struct type *name##_RB_FIND(struct name *, struct type *); \
1060 struct type *name##_RB_NEXT(struct type *); \
1061 struct type *name##_RB_MINMAX(struct name *, int); \
1064 /* Main rb operation.
1065 * Moves node close to the key of elm to top
1067 #define RB_GENERATE(name, type, field, cmp) \
1069 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
1071 struct type *parent, *gparent, *tmp; \
1072 while ((parent = RB_PARENT(elm, field)) && \
1073 RB_COLOR(parent, field) == RB_RED) { \
1074 gparent = RB_PARENT(parent, field); \
1075 if (parent == RB_LEFT(gparent, field)) { \
1076 tmp = RB_RIGHT(gparent, field); \
1077 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
1078 RB_COLOR(tmp, field) = RB_BLACK; \
1079 RB_SET_BLACKRED(parent, gparent, field);\
1083 if (RB_RIGHT(parent, field) == elm) { \
1084 RB_ROTATE_LEFT(head, parent, tmp, field);\
1089 RB_SET_BLACKRED(parent, gparent, field); \
1090 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
1092 tmp = RB_LEFT(gparent, field); \
1093 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
1094 RB_COLOR(tmp, field) = RB_BLACK; \
1095 RB_SET_BLACKRED(parent, gparent, field);\
1099 if (RB_LEFT(parent, field) == elm) { \
1100 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1105 RB_SET_BLACKRED(parent, gparent, field); \
1106 RB_ROTATE_LEFT(head, gparent, tmp, field); \
1109 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
1113 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
1116 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
1117 elm != RB_ROOT(head)) { \
1118 if (RB_LEFT(parent, field) == elm) { \
1119 tmp = RB_RIGHT(parent, field); \
1120 if (RB_COLOR(tmp, field) == RB_RED) { \
1121 RB_SET_BLACKRED(tmp, parent, field); \
1122 RB_ROTATE_LEFT(head, parent, tmp, field);\
1123 tmp = RB_RIGHT(parent, field); \
1125 if ((RB_LEFT(tmp, field) == NULL || \
1126 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
1127 (RB_RIGHT(tmp, field) == NULL || \
1128 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
1129 RB_COLOR(tmp, field) = RB_RED; \
1131 parent = RB_PARENT(elm, field); \
1133 if (RB_RIGHT(tmp, field) == NULL || \
1134 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
1135 struct type *oleft; \
1136 if ((oleft = RB_LEFT(tmp, field)))\
1137 RB_COLOR(oleft, field) = RB_BLACK;\
1138 RB_COLOR(tmp, field) = RB_RED; \
1139 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
1140 tmp = RB_RIGHT(parent, field); \
1142 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
1143 RB_COLOR(parent, field) = RB_BLACK; \
1144 if (RB_RIGHT(tmp, field)) \
1145 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
1146 RB_ROTATE_LEFT(head, parent, tmp, field);\
1147 elm = RB_ROOT(head); \
1151 tmp = RB_LEFT(parent, field); \
1152 if (RB_COLOR(tmp, field) == RB_RED) { \
1153 RB_SET_BLACKRED(tmp, parent, field); \
1154 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1155 tmp = RB_LEFT(parent, field); \
1157 if ((RB_LEFT(tmp, field) == NULL || \
1158 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
1159 (RB_RIGHT(tmp, field) == NULL || \
1160 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
1161 RB_COLOR(tmp, field) = RB_RED; \
1163 parent = RB_PARENT(elm, field); \
1165 if (RB_LEFT(tmp, field) == NULL || \
1166 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
1167 struct type *oright; \
1168 if ((oright = RB_RIGHT(tmp, field)))\
1169 RB_COLOR(oright, field) = RB_BLACK;\
1170 RB_COLOR(tmp, field) = RB_RED; \
1171 RB_ROTATE_LEFT(head, tmp, oright, field);\
1172 tmp = RB_LEFT(parent, field); \
1174 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
1175 RB_COLOR(parent, field) = RB_BLACK; \
1176 if (RB_LEFT(tmp, field)) \
1177 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
1178 RB_ROTATE_RIGHT(head, parent, tmp, field);\
1179 elm = RB_ROOT(head); \
1185 RB_COLOR(elm, field) = RB_BLACK; \
1189 name##_RB_REMOVE(struct name *head, struct type *elm) \
1191 struct type *child, *parent, *old = elm; \
1193 if (RB_LEFT(elm, field) == NULL) \
1194 child = RB_RIGHT(elm, field); \
1195 else if (RB_RIGHT(elm, field) == NULL) \
1196 child = RB_LEFT(elm, field); \
1198 struct type *left; \
1199 elm = RB_RIGHT(elm, field); \
1200 while ((left = RB_LEFT(elm, field))) \
1202 child = RB_RIGHT(elm, field); \
1203 parent = RB_PARENT(elm, field); \
1204 color = RB_COLOR(elm, field); \
1206 RB_PARENT(child, field) = parent; \
1208 if (RB_LEFT(parent, field) == elm) \
1209 RB_LEFT(parent, field) = child; \
1211 RB_RIGHT(parent, field) = child; \
1212 RB_AUGMENT(parent); \
1214 RB_ROOT(head) = child; \
1215 if (RB_PARENT(elm, field) == old) \
1217 (elm)->field = (old)->field; \
1218 if (RB_PARENT(old, field)) { \
1219 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
1220 RB_LEFT(RB_PARENT(old, field), field) = elm;\
1222 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
1223 RB_AUGMENT(RB_PARENT(old, field)); \
1225 RB_ROOT(head) = elm; \
1226 RB_PARENT(RB_LEFT(old, field), field) = elm; \
1227 if (RB_RIGHT(old, field)) \
1228 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
1233 } while ((left = RB_PARENT(left, field))); \
1237 parent = RB_PARENT(elm, field); \
1238 color = RB_COLOR(elm, field); \
1240 RB_PARENT(child, field) = parent; \
1242 if (RB_LEFT(parent, field) == elm) \
1243 RB_LEFT(parent, field) = child; \
1245 RB_RIGHT(parent, field) = child; \
1246 RB_AUGMENT(parent); \
1248 RB_ROOT(head) = child; \
1250 if (color == RB_BLACK) \
1251 name##_RB_REMOVE_COLOR(head, parent, child); \
1255 /* Inserts a node into the RB tree */ \
1257 name##_RB_INSERT(struct name *head, struct type *elm) \
1260 struct type *parent = NULL; \
1262 tmp = RB_ROOT(head); \
1265 comp = (cmp)(elm, parent); \
1267 tmp = RB_LEFT(tmp, field); \
1268 else if (comp > 0) \
1269 tmp = RB_RIGHT(tmp, field); \
1273 RB_SET(elm, parent, field); \
1274 if (parent != NULL) { \
1276 RB_LEFT(parent, field) = elm; \
1278 RB_RIGHT(parent, field) = elm; \
1279 RB_AUGMENT(parent); \
1281 RB_ROOT(head) = elm; \
1282 name##_RB_INSERT_COLOR(head, elm); \
1286 /* Finds the node with the same key as elm */ \
1288 name##_RB_FIND(struct name *head, struct type *elm) \
1290 struct type *tmp = RB_ROOT(head); \
1293 comp = cmp(elm, tmp); \
1295 tmp = RB_LEFT(tmp, field); \
1296 else if (comp > 0) \
1297 tmp = RB_RIGHT(tmp, field); \
1305 name##_RB_NEXT(struct type *elm) \
1307 if (RB_RIGHT(elm, field)) { \
1308 elm = RB_RIGHT(elm, field); \
1309 while (RB_LEFT(elm, field)) \
1310 elm = RB_LEFT(elm, field); \
1312 if (RB_PARENT(elm, field) && \
1313 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
1314 elm = RB_PARENT(elm, field); \
1316 while (RB_PARENT(elm, field) && \
1317 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
1318 elm = RB_PARENT(elm, field); \
1319 elm = RB_PARENT(elm, field); \
1326 name##_RB_MINMAX(struct name *head, int val) \
1328 struct type *tmp = RB_ROOT(head); \
1329 struct type *parent = NULL; \
1333 tmp = RB_LEFT(tmp, field); \
1335 tmp = RB_RIGHT(tmp, field); \
1340 #define RB_NEGINF -1
1343 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
1344 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
1345 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
1346 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
1347 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
1348 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
1350 #define RB_FOREACH(x, name, head) \
1351 for ((x) = RB_MIN(name, head); \
1353 (x) = name##_RB_NEXT(x))
1355 #endif /* _SYS_TREE_H_ */