2 Somewhere nearby is Colossal Cave, where others have found fortunes in
3 treasure and gold, though it is rumored that some who enter are never
4 seen again. Magic is said to work in the cave. I will be your eyes
5 and hands. Direct me with natural English commands. I should warn
6 you that I look at all the letters of each word. Also you
7 should enter "Northeast" as "NE" to distinguish it from "North".
8 (Should you get stuck, type "HELP" or "?" for some general hints.)
12 A little dwarf with a big knife blocks your way.
14 A little dwarf just walked around a corner, saw you, threw a little
15 axe at you which missed, cursed, and ran away.
17 There is a threatening little dwarf in the room with you!
19 One sharp nasty knife is thrown at you!
25 A hollow voice says "Plugh".
27 There is no way to go that direction.
29 I am unsure how you are facing. Use compass points or nearby objects.
31 I don't know in from out here. Use compass points or name something
32 in the general direction you want to go.
34 I don't know how to apply that word here.
36 I don't understand that!
38 I'm game. Would you care to explain how?
40 Sorry, but I am not allowed to give more detail. I will repeat the
41 long description of your location.
43 It is now pitch dark. If you proceed you will likely fall into a pit.
45 If you prefer, simply type "W" rather than "West".
47 Are you trying to catch the bird?
49 The bird is frightened right now and you cannot catch it no matter
50 what you try. Perhaps you might try later.
52 Are you trying to somehow deal with the snake?
54 You can't kill the snake, or drive it away, or avoid it, or anything
55 like that. There is a way to get by, but you don't have the necessary
58 Do you really want to quit now?
60 You fell into a pit and broke every bone in your body!
62 You are already carrying it!
66 The bird was unafraid when you entered, but as you approach it becomes
67 disturbed and you cannot catch it.
69 You can catch the bird, but you cannot carry it.
71 There is nothing here with a lock!
73 You aren't carrying it!
75 The little bird attacks the green snake, and in an astounding flurry
76 drives the snake away.
82 I don't know how to lock or unlock such a thing.
84 It was already locked.
86 The grate is now locked.
88 The grate is now unlocked.
90 It was already unlocked.
92 You have no source of light.
98 There is no way to get past the bear to unlock the chain, which is
99 probably just as well.
105 There is nothing here to attack.
107 The little bird is now dead. Its body disappears.
109 Attacking the snake both doesn't work and is very dangerous.
111 You killed a little dwarf.
113 You attack a little dwarf, but he dodges out of the way.
115 With what? Your bare hands?
117 Good try, but that is an old worn-out magic word.
119 To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
120 UP, OR DOWN. Saying a place name may take you there, as may some
121 magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
122 Some objects have side effects; for instance, the rod scares the bird.
123 You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
124 etc. To list what you are currently holding, say INVENTORY, or just I.
125 To reprint the detailed description of where you are, say LOOK
126 or L. You can also LOOK IN or LOOK AT appropriate objects. Other
127 useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
128 UNTERSE, SAVE, and RESTORE. The latter two save or restore your
129 current position. To get full credit for a treasure, you must have
130 left it **safely** in the building. Some non-treasure items are best
131 left near where you find them. There are clues for various problems
132 lying about the cave: look and listen. If you seem to have found
133 all the treasures, keep looking around a while, something else
134 may happen to you (for a bonus!)
135 (The word "give" doesn't exist, but you can say FEED BONE TO DOG or
136 THROW BONE AT DOG. Also, you can use conveyances or animals(!)
137 by TAKEing and DROPing them.)
145 You can't unlock the keys.
147 You have crawled around in some little holes and wound up back in the
150 I don't know where the cave is, but hereabouts no stream can run on
151 the surface for long. I would try the stream.
153 I need more detailed instructions to do that.
155 I can only tell you what you see as you move about and manipulate
156 things. I cannot tell you where remote things are.
158 I can't make any sense out of that.
162 Are you trying to get into the cave?
164 The grate is very solid and has a hardened steel lock. You cannot
165 enter without a key, and there are no keys nearby. I would recommend
166 looking elsewhere for the keys.
168 The trees of the forest are large hardwood oak and maple, with an
169 occasional grove of pine or spruce. There is quite a bit of under-
170 growth, largely birch and ash saplings plus nondescript bushes of
171 various sorts. This time of year visibility is quite restricted by
172 all the leaves, but travel is quite easy if you detour around the
173 spruce and berry bushes.
177 Welcome to ADVENTURE!
180 Original development by Willie Crowther.
182 Conversion to BDS C by J. R. Jaeger
184 Unix standardization by Jerry D. Pohl.
186 Upgraded to version 6.6 by Robert R. Hall.
189 Would you like instructions?
192 Digging without a shovel is quite impractical. Even with a shovel
193 progress is unlikely.
195 Blasting requires dynamite.
197 I'm as confused as you are.
199 Mist is a white vapor, usually water, seen from time to time in
200 caverns. It can be found anywhere but is frequently a sign of a deep
201 pit leading down to water.
203 Your feet are now wet.
205 I think I just lost my appetite.
207 Thank you, it was delicious!
209 You have taken a drink from the stream. The water tastes strongly of
210 minerals, but is not unpleasant. It is extremely cold.
212 The bottle is now empty.
214 Rubbing the electric lamp is not particularly rewarding. Anyway,
215 nothing exciting happens.
217 Peculiar. Nothing unexpected happens.
219 Your bottle is empty and the ground is wet.
227 Oh dear, you seem to have gotten yourself killed. I might be able to
228 help you out, but I've never really done this before. Do you want me
229 to try to reincarnate you?
231 All right. But don't blame me if something goes wr......
233 You are engulfed in a cloud of orange smoke. Coughing and gasping,
234 you emerge from the smoke and find....
237 You clumsy oaf, you've done it again! I don't know how long I can
238 keep this up. Do you want me to try reincarnating you again?
240 Okay, now where did I put my orange smoke?.... >POOF!<
241 Everything disappears in a dense cloud of orange smoke.
244 Now you've really done it! I'm out of orange smoke! You don't expect
245 me to do a decent reincarnation without any orange smoke, do you?
247 Okay, if you're so smart, do it yourself! I'm leaving!
252 >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
254 Sorry, but I no longer seem to remember how it was you got here.
256 It's too heavy. You'll have to drop something first.
258 You can't go through a locked steel grate!
260 I believe what you want is right here with you.
262 You don't fit through a two-inch slit!
264 I respectfully suggest you go across the bridge instead of jumping.
266 There is no way across the fissure.
268 You're not carrying anything.
270 You are currently holding the following:
272 It's not hungry (it's merely pining' for the fjords). Besides, you
275 The snake has now devoured your bird.
277 There's nothing here it wants to eat (except perhaps you).
279 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
281 Your cask is empty and the ground is soaked.
283 You aren't carrying them!
285 I don't need to, thank you.
287 The ground is wet and the air is smelly.
289 Your lamp is now on, but the glare from the walls is absolutely
290 blinding. If you proceed you are likely to fall into a pit.
292 You haven't any matches.
296 The door is extremely rusty and refuses to open.
298 The plant indignantly shakes dry its leaves and asks, "Water?"
300 The hinges are quite thoroughly rusted now and won't budge.
302 The oil has freed up the hinges so that the door will now move,
303 although it requires some effort.
305 The plant has exceptionally deep roots and cannot be pulled free.
307 The dwarves' knives vanish as they strike the walls of the cave.
309 Something you're carrying won't fit through the tunnel with you.
310 You'd best take inventory and drop something.
312 You can't fit this five-foot clam through that little passage!
314 You can't fit this five-foot oyster through that little passage!
316 I advise you to put down the clam before opening it. >Strain!<
318 I advise you to put down the oyster before opening it. >Wrench!<
320 You don't have anything strong enough to open the clam.
322 You don't have anything strong enough to open the oyster.
324 A glistening pearl falls out of the clam and rolls away. Goodness,
325 this must really be an oyster. (I never was very good at identifying
326 bivalves.) Whatever it is, it has now snapped shut again.
328 The oyster creaks open, revealing nothing but oyster inside. It
329 promptly snaps shut again.
331 You have crawled around in some little holes and found your way
332 blocked by a recent cave-in. You are now back in the main passage.
334 There are faint rustling noises from the darkness behind you.
336 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
337 he chortles, "I'll just take all this booty and hide it away with me
338 chest deep in the maze!" He snatches your treasure and vanishes into
341 A sepulchral voice reverberating through the cave, says, "Cave closing
342 soon. All adventurers exit immediately through Main Office."
344 A mysterious recorded voice groans into life and announces:
345 "This exit is closed. Please leave via Main Office."
348 It looks as though you're dead. Well, seeing as how it's so close to
349 closing time anyway, I think we'll just call it a day.
352 The sepulchral voice intones, "The cave is now closed." As the echoes
353 fade, there is a blinding flash of light (and a small puff of orange
354 smoke). . . . As your eyes refocus, you look around and find...
357 There is a loud explosion, and a twenty-foot hole appears in the far
358 wall, burying the dwarves in the rubble. You march through the hole
359 and find yourself in the Main Office, where a cheering band of
360 friendly elves carry the conquering adventurer off into the sunset.
363 There is a loud explosion, and a twenty-foot hole appears in the far
364 wall, burying the snakes in the rubble. A river of molten lava pours
365 in through the hole, destroying everything in its path, including you!
368 There is a loud explosion, and you are suddenly splashed across the
372 The resulting ruckus has awakened the dwarves. There are now several
373 threatening little dwarves in the room with you! Most of them throw
374 knives at you! All of them get you!
377 Oh, leave the poor unhappy bird alone.
379 I dare say whatever you want is around here somewhere.
381 I'm not sure what you mean by "Stop". Use "Quit" if you want to give
384 You can't get there from here.
386 You are being followed by a very large, tame bear.
388 - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
389 - ** By Ima Wimp ** -
390 ADVENTURE was originally developed by William Crowther, and later
391 substantially rewritten and expanded by Don Woods at Stanford Univ.
392 According to legend, Crowther's original version was modelled on an
393 a real cavern, called Colossal Cave, which is a part of Kentucky's
394 Mammoth Caverns. That version of the game included the main maze
395 and a portion of the third-level (Complex Junction - Bedquilt -
396 Swiss Cheese rooms, etc.), but not much more.
397 Don Woods and some others at Stanford later rewrote portions of
398 the original program, and greatly expanded the cave. That version
399 of the game is recognizable by the maximum score of 350 points.
400 Some major additions were done by David Long while at the University
401 of Chicago, Graduate School of Business. Long's additions include the
402 seaside entrance and all of the cave on the "far side" of Lost River
403 (Rainbow Room - Crystal Palace - Blue Grotto, etc.).
404 The castle problem was added in late 1984 by an anonymous writer.
405 Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
406 for several suggestions, including the Rainbow Room, the telephone
407 booth and the fearsome Wumpus. Most thanks (and apologies)
408 go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
409 Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
411 Do you indeed wish to quit now?
413 There is nothing here with which to fill the vase.
415 The sudden change in temperature has delicately shattered the vase.
417 It is beyond your power to do that.
421 It is too far up for you to reach.
423 You killed a little dwarf. The body vanishes in a cloud of greasy
426 The shell is very strong and is impervious to attack.
428 What's the matter, can't you read? Now you'd best start over.
430 The axe bounces harmlessly off the dragon's thick scales.
432 The dragon looks rather nasty. You'd best not try to get by.
434 The little bird attacks the green dragon, and in an astounding flurry
435 gets burnt to a cinder. The ashes blow away.
439 Okay, from now on I'll only describe a place in full the first time
440 you come to it. To get the full description, say "LOOK".
442 Trolls are close relatives with the rocks and have skin as tough as
443 that of a rhinoceros. The troll fends off your blows effortlessly.
445 The troll deftly catches the axe, examines it carefully, and tosses it
446 back, declaring, "Good workmanship, but it's not valuable enough."
448 The troll catches your treasure and scurries away out of sight.
450 The troll refuses to let you cross.
452 There is no longer any way across the chasm.
454 Just as you reach the other side, the bridge buckles beneath the
455 weight of the bear, which was still following you around. You
456 scrabble desperately for support, but as the bridge collapses you
457 stumble back and fall into the chasm.
459 The bear lumbers toward the troll, who lets out a startled shriek and
460 scurries away. The bear soon gives up the pursuit and wanders back.
462 The axe misses and lands near the bear where you can't get at it.
464 With what? Your bare hands? Against *HIS* bear hands??
466 The bear is confused; he only wants to be your friend.
468 For crying out loud, the poor thing is already dead!
470 The bear eagerly licks up the honeycomb, after which he seems to calm
471 down considerably and even becomes rather friendly.
473 The bear is still chained to the wall.
475 The chain is still locked.
477 The chain is now unlocked.
479 The chain is now locked.
481 There is nothing here to which the chain can be locked.
483 There is nothing here to eat.
485 Do you want the hint?
487 Do you need help getting out of the maze?
489 You can make the passages look less alike by dropping things.
491 Are you trying to explore beyond the Plover Room?
493 There is a way to explore that region without having to worry about
494 falling into a pit. None of the objects available is immediately
495 useful in discovering the secret.
497 Do you need help getting out of here?
501 Gluttony is not one of the troll's vices. Avarice, however, is.
503 Your lamp is getting dim. You'd best start wrapping this up, unless
504 you can find some fresh batteries. I seem to recall there's a vending
505 machine in the maze. Bring some coins with you.
507 Your lamp has run out of power.
509 There's not much point in wandering around out here, and you can't
510 explore the cave without a lamp. So let's just call it a day.
512 There are faint rustling noises from the darkness behind you. As you
513 turn toward them, the beam of your lamp falls across a bearded pirate.
514 He is carrying a large chest. "Shiver me timbers!", he cries, "I've
515 been spotted! I'd best hie meself off to the maze to hide me chest!"
516 With that, he vanishes into the gloom.
518 Your lamp is getting dim. You'd best replace those batteries.
520 Your lamp is now shining with renewed strength.
522 Your lamp is getting dim, and you haven't any more coins. You'd
523 best start wrapping this up.
525 I'm afraid the magazine is written in dwarvish.
527 "This is not the maze where the pirate leaves his treasure chest."
529 Hmmm, this looks like a clue, which means it'll cost you 10 points to
530 read it. Should I go ahead and read it anyway?
532 It says, "Not all black rods are magic wands. Some are useful for
533 other cave construction purposes. There might be some around here."
535 It says the same thing it did before.
537 I'm afraid I don't understand.
539 "Congratulations on bringing light into the dark-room!"
541 You strike the mirror a resounding blow, whereupon it shatters into a
542 myriad tiny fragments.
544 You have taken the vase and hurled it delicately to the ground.
546 You prod the nearest dwarf, who wakes up grumpily, takes one look at
547 you, curses, and grabs for his axe.
551 There's no point in suspending a demonstration game.
553 You managed to climb about halfway up before losing your hold and
556 You were only a few yards from the top when you slipped and tumbled
557 all the way back down.
559 Ok, ok. No need to be grabby.
561 Pulling an angry bear around is a good way to get your arm ripped off.
563 The sword is now very clean.
565 The sword is now covered with oil.
567 The handle is now too slippery to grasp.
569 You have no scabbard!
571 You are already wearing it!
573 Do you want to extract the sword from the anvil?
575 If you could convince me of your royal blood, you might get somewhere.
577 Are you trying to go up the slide?
579 Maybe you'd better look for another way into the cave.
581 You grasp the sword's handle and pull, but the sword won't budge.
582 Do you want to try yanking it out?
584 A tiny elf runs straight at you, shouts "Phuce!", and
585 disappears into the forest.
587 You can't swim. You'd best go by boat.
589 The boat's oars were stolen by the dwarves to play bing-bong.
590 (That's dwarvish ping-pong -- with rocks!). You have no way
593 You are still in the boat. It is too heavy to carry.
595 You had better leave the boat first.
597 You are now sitting in a small boat.
599 You couldn't possibly cross this sea without a large ship.
601 The cliff is unscalable.
603 Your keys are all too large for the lock.
605 The wall is too smooth to climb.
607 The shelf is beyond your reach.
609 You are already wearing them!
611 You thought maybe these were peyote?? You feel a little dizzy,
614 You are growing taller, expanding like a telescope! Just before
615 your head strikes the top of the chamber, the mysterious process
616 stops as suddenly as it began.
618 You are closing up like an accordion....shrinking..shrinking. You
619 are now your normal size.
621 You have smashed your bottle all over the ground.
623 You are now too big to leave the way you came in.
625 This is obviously an elfin entrance. Unless you can squeeze
626 yourself through a six-inch door, you'll have to find another
629 The wrought-iron door is now locked.
631 The tiny door is now locked.
633 The wrought-iron door is now unlocked.
635 The tiny door is now unlocked.
637 You are blocked by the wrought-iron door.
641 The Wumpus looks at the food with distaste. He looks at *YOU* with
644 You have jerked the cloak free of the rocks. However, in doing
645 so you have caused a small rock slide, blocking the entrance
646 and making an unholy din.
648 The cloak is stuck tight under the rocks. You'll probably have to
651 The Wumpus grabs the axe, stops and picks his teeth with it for a few
652 moments while looking thoughtfully at you. When he finishes picking
653 his teeth, he eats the axe, belches, farts... and starts after
656 As the bridge disappears, the Wumpus scrambles frantically to reach
657 your side of the fissure. He misses by inches, and with a horrible
658 shriek plunges to his death in the depths of the fissure!
660 You can't even hit a sleeping Wumpus! The axe is now lying too near
661 the Wumpus for you to retrieve it.
663 The Wumpus is between you and the axe. You can't reach it.
665 You can't fit through a six-inch door!
667 The dog easily dodges the axe, which lands beyond him where you can't
670 The dog woofs (natch) down the food and looks around hungrily for
671 more. However, he does not appear to be any better disposed towards
674 You've got to be kidding!
676 It's attached to the wall!
678 You can't put a thing into itself!
680 The gnome firmly blocks the door of the booth. You can't enter.
682 The constant ringing has awakened the dwarves!
683 There are now several threatening little dwarves in the room with
684 you! Most of them throw knives at you! All of them get you!
686 The telephone is out of order.
688 The telephone is out of order and your hand is sore.
690 A couple of lead slugs drop from the coin box. (Gnomes are
691 notoriously cheap....) But you've broken the phone beyond
694 He wants treasure, not gab.
696 He didn't say anything!
698 It isn't a parrot. He didn't say anything.
700 No one replies. The line goes dead with a faint "Click".
702 I think you are a little confused!
704 As you move towards the phone booth, a gnome suddenly streaks
705 around the corner, jumps into the booth and rudely slams the door
706 in your face. You can't get in.
710 As the blast of the horn reverberates through the chamber, the
711 seemingly solid rock wall crumbles away, revealing another room just
712 beyond. The wall was most likely worn thin by an ancient watercourse
713 which dried up just before completely wearing away the rock.
715 The chamber reverberates to the blast of the horn.
718 The bees swarm over the fresh flowers, leaving the hive unguarded
719 and revealing a sweet honeycomb.
721 You are now out of breath.
725 A hairy paw reaches out of the darkness and....
727 You don't have the correct change.
729 You go a short way down the bright passage, but the light
730 grows to blinding intensity. You can't continue.
732 You know, if you type "BRIEF", I won't have to keep repeating these
733 long descriptions of each room.
735 Are you trying to reach the natural bridge?
737 You can't get to it by climbing the walls or jumping or anything
738 like that. You could always put in a telephone call to the local
739 spelunking club for advice, if you could find a phone.
741 You turkey!!! Now you've done it! It took some effort, but you
742 woke up the Wumpus. He slowly opens one red eye, and then another,
743 and then one more (!!), and looks at you sleepily. He had been
744 dreaming of a late snack. If you don't act quickly, you'll
745 be a *late* adventurer!
747 The blast of your horn echoes throughout hill and dale.
749 All you have are watercress sandwiches. The bear is less than
752 You have smashed your sword to smithereens against a rock.
754 Setting yourself adrift in the boat with no way to propel it would
755 not be very smart. Best to keep the pole.
757 You're already in it!
759 You've hit the jackpot!! Hundreds of coins and slugs cascade from
760 the telephone's coin return slot and spill all over the floor of
763 Whoops! The floor has opened out from under you! It seems you
764 have fallen into a bottomless pit. As a matter of fact, you're
765 still falling! Well, I have better things to do than wait around
766 for you to strike bottom, so let's just assume you're dead.
767 Sorry about that, Chief.
769 The telephone in the booth has begun to ring.
771 I don't understand what you are trying to do!
773 How do you propose to cross the river?
775 The air is filled with beautiful music.
777 The air fills with beautiful music. The dog gradually becomes
778 less fierce, and after a short while he lies down by the side of
779 the cavern and falls into a deep sleep.
781 Are you trying to get past the dog?
783 The only person I can remember who managed to get past the dog
784 was that singer, ummm, what's his name... Eurydice's friend....
786 That wouldn't be wise. It is best to let sleeping dogs lie.
788 The stream flows out of one very small crack and into another.
789 You can't go that way.
791 The river is too wide and deep to cross.
793 The glare is absolutely blinding. If you proceed you are likely
796 The hum of the bees rises to an angry buzz as you move towards
799 The sticks and branches are all in a tangle and are stuck in the
800 mud. You'd need a shovel to dig them out.
802 You're already carrying them!
804 The chalice is slightly cracked. It won't hold any liquids.
806 The cask is now empty.
808 The wine goes right to your head. You reel around in a drunken
809 stupor and finally pass out. You awaken with a splitting headache,
810 and try to focus your eyes....
814 Your bottle is already full.
816 The cask is already full.
818 There is nothing here with which to fill the bottle.
820 There is nothing here which you would want to put into the cask.
822 Your bottle is now full of water.
824 The cask is now full of water.
826 Your bottle is now full of oil.
828 The cask is now full of oil.
830 The bottle is now full of wine.
832 The cask is now full of wine.
834 You have nothing in which to carry it.
838 Do you want it in the bottle or the cask?
840 Your containers are both full.
844 Hmmm, I see you have already gone through an extra set of batteries.
845 I'll get rid of the trash for you.
847 The bridge shakes as you cross. Large hunks of clay and rock near
848 the edge break off and hurtle far down into the chasm. Several of
849 the cracks on the bridge surface widen perceptibly.
851 The load is too much for the bridge! With a roar, the entire
852 structure gives way, plunging you headlong into the raging river at
853 the bottom of the chasm and scattering all your holdings. As the
854 icy waters close over your head, you flail and thrash with all your
855 might, and with your last ounce of strength pull yourself onto the
856 south bank of the river.
858 You can't get at him. He is inside the phone booth.
860 Your lamp is already on.
862 Your lamp is already off.
864 Your lamp is again growing dim. You'd better get some more batteries.
866 You know, you are wasting your batteries by wandering around out
867 here with your light on.
869 <Generic Adventure -- Version:7.0, July 1994>
871 Dead wumpi, as a rule, are light eaters. Nothing happens.
873 How do expect to feed a sleeping Wumpus?
875 You aren't holding it!
879 The coin drops into the slot with a dull "clunk". There is no
884 Please read the supplied documentation files to find out where to
885 send complaints, suggestions, and bug reports.
887 The chest is now unlocked.
889 The chest is now locked.
899 You can't fill that. It would leak all over the place.
901 It's not inside anything.
917 You are in perfect health.
919 You are fit as a fiddle.
921 Only wizards can do that!
923 Are you kidding? Do you want to suffocate the poor thing?
929 You can't get close enough for a clean thrust.
931 As you move in for the kill, the dwarf neatly slips a knife
934 As you approach, the dwarf slashes out with his knife!
936 It's too dark to see anything!
940 There's nothing inside.
945 "Visit Beautiful Colossal Cave. Open Year Around. Fun for
946 the entire family, or at least for those who survive."
947 Below the headline is an impossibly complicated map showing how
948 to find Colossal Cave. Not that it matters, because all the
949 directions are written in Elvish.
951 Hidden behind the poster is a steel safe, embedded in the wall.
953 Brushing the dust from one of the larger rocks reveals some carved
956 Enough dusting, already! You're making me sneeze.
958 The safe door smoothly swings open.
960 Maybe if you rubbed your fingertips with sandpaper....
962 The safe's door clicks shut.
964 This is a combination safe. The keys won't help.
966 I certainly can't read in this light.
968 The poster has a picture of a thin man with a long white beard.
969 He is wearing a high pointed cap embroidered with strange symbols,
970 and he is pointing a finger at you. Below the picture are the words:
971 "I want you!--To report all good ideas for extensions to this game
972 to me without delay. Remember: ask not what ADVENTURE can do to
973 you; ask what you can do for ADVENTURE."
975 "A public service of the John Dillinger Died for You Society."
979 In the rock is carved the message "7-22-34".
981 You can't get at them.
983 Ok, I'll give you the full description whenever you enter a room
986 You don't have the right key.
988 That's not strong enough to open the clam.
990 That's not strong enough to open the oyster.
992 Game suspension is no longer permitted!
996 >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
998 You are a bit off top form, but nothing to worry about.
1000 You are weaker than usual. Better avoid fights.
1002 You really ought to take a break. You're in tough shape.
1004 You are on the edge of collapse. Lots of sun and fresh air will
1005 speed your recovery.
1007 Your strength is nearly gone. Only a miracle can save you now.
1017 >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
1019 Is it hot in here? You are flushed and sweating.
1021 You are feeling definitely peculiar, weak....
1023 You're dizzy, nauseous. You can barely stand.
1025 You are really ill. If you don't find an antidote soon, it's
1028 You are a walking wound. You are very weak. You'd better find out
1029 what's wrong before it's too late.
1031 Sheeesh! What a mess! Your hair has fallen out and your skin is
1032 covered with blisters. And not an aspirin in sight!
1034 Well, you tried, but your strength is gone. The agony is finally
1041 You feel rather disembodied, as if you were suddenly somewhere
1044 You sense that you are in a dark place. The only thing in sight
1045 appears to be a companion to the crystal ball which holds your
1046 gaze. It seems to be searching the gloom for something to
1047 show you, but all it can see is itself: a brilliant blue
1048 six-pointed star suspended in space.
1050 Your gaze withdraws from the crystal ball, and you are now back
1051 in your normal senses.
1053 A large, stately elf walks up the rise, says the word
1054 "Saint-Michel", and is instantly transported to the castle.
1056 Are you trying to get to the castle?
1058 It's easy to get there if you know how. The elves cross over
1059 from here so perhaps you might watch an elf to see how.
1060 Of course they are a bit shy, so keep a good way off while you
1063 You get a tingling feeling as you walk through the gate, and ...
1065 Fiddling with the bird in its cage is not useful.
1066 If you had it in your hand it would make a mess.
1068 Would you like a map?