tools/llvm: Do not build with symbols
[minix3.git] / games / monop / trade.c
blob63d2e8a9b3a48c1d9e46b185f035379049f273df
1 /* $NetBSD: trade.c,v 1.16 2012/06/19 05:35:32 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: trade.c,v 1.16 2012/06/19 05:35:32 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include "monop.h"
43 struct trd_st { /* how much to give to other player */
44 int trader; /* trader number */
45 int cash; /* amount of cash */
46 int gojf; /* # get-out-of-jail-free cards */
47 OWN *prop_list; /* property list */
50 typedef struct trd_st TRADE;
52 static const char *plist[MAX_PRP+2];
54 static int used[MAX_PRP];
56 static TRADE trades[2];
58 static void get_list(int, int );
59 static int set_list(OWN *);
60 static void summate(void);
61 static void do_trade(void);
62 static void move_em(TRADE *, TRADE *);
64 void
65 trade(void)
67 int tradee, i;
69 trading = TRUE;
70 for (i = 0; i < 2; i++) {
71 trades[i].cash = 0;
72 trades[i].gojf = FALSE;
73 trades[i].prop_list = NULL;
75 over:
76 if (num_play == 1) {
77 printf("There ain't no-one around to trade WITH!!\n");
78 return;
80 if (num_play > 2) {
81 tradee = getinp("Which player do you wish to trade with? ",
82 name_list);
83 if (tradee == num_play)
84 return;
85 if (tradee == player) {
86 printf("You can't trade with yourself!\n");
87 goto over;
90 else
91 tradee = 1 - player;
92 get_list(0, player);
93 get_list(1, tradee);
94 if (getyn("Do you wish a summary? ") == 0)
95 summate();
96 if (getyn("Is the trade ok? ") == 0)
97 do_trade();
101 * This routine gets the list of things to be trader for the
102 * player, and puts in the structure given.
104 static void
105 get_list(int struct_no, int play_no)
107 int sn, pn;
108 PLAY *pp;
109 int numin, propnum, num_prp;
110 OWN *op;
111 TRADE *tp;
113 for (numin = 0; numin < MAX_PRP; numin++)
114 used[numin] = FALSE;
115 sn = struct_no, pn = play_no;
116 pp = &play[pn];
117 tp = &trades[sn];
118 tp->trader = pn;
119 printf("player %s (%d):\n", pp->name, pn+1);
120 if (pp->own_list) {
121 numin = set_list(pp->own_list);
122 for (num_prp = numin; num_prp; ) {
123 propnum=getinp("Which property do you wish to trade? ",
124 plist);
125 if (propnum == numin)
126 break;
127 else if (used[propnum])
128 printf("You've already allocated that.\n");
129 else {
130 num_prp--;
131 used[propnum] = TRUE;
132 for (op = pp->own_list; propnum--; op = op->next)
133 continue;
134 add_list(pn, &(tp->prop_list), sqnum(op->sqr));
138 if (pp->money > 0) {
139 printf("You have $%d. ", pp->money);
140 tp->cash = get_int("How much are you trading? ");
142 if (pp->num_gojf > 0) {
143 once_more:
144 printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
145 tp->gojf = get_int("How many are you trading? ");
146 if (tp->gojf > pp->num_gojf) {
147 printf("You don't have that many. Try again.\n");
148 goto once_more;
154 * This routine sets up the list of tradable property.
156 static int
157 set_list(OWN *the_list)
159 int i;
160 OWN *op;
162 i = 0;
163 for (op = the_list; op; op = op->next)
164 if (!used[i])
165 plist[i++] = op->sqr->name;
166 plist[i++] = "done";
167 plist[i--] = 0;
168 return i;
172 * This routine summates the trade.
174 static void
175 summate(void)
177 bool some;
178 int i;
179 TRADE *tp;
180 OWN *op;
182 for (i = 0; i < 2; i++) {
183 tp = &trades[i];
184 some = FALSE;
185 printf("Player %s (%d) gives:\n", play[tp->trader].name,
186 tp->trader+1);
187 if (tp->cash > 0)
188 printf("\t$%d\n", tp->cash), some++;
189 if (tp->gojf > 0)
190 printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
191 some++;
192 if (tp->prop_list) {
193 for (op = tp->prop_list; op; op = op->next)
194 putchar('\t'), printsq(sqnum(op->sqr), TRUE);
195 some++;
197 if (!some)
198 printf("\t-- Nothing --\n");
203 * This routine actually executes the trade.
205 static void
206 do_trade(void)
208 move_em(&trades[0], &trades[1]);
209 move_em(&trades[1], &trades[0]);
213 * This routine does a switch from one player to another
215 static void
216 move_em(TRADE *from, TRADE *to)
218 PLAY *pl_fr, *pl_to;
219 OWN *op;
221 pl_fr = &play[from->trader];
222 pl_to = &play[to->trader];
224 pl_fr->money -= from->cash;
225 pl_to->money += from->cash;
226 pl_fr->num_gojf -= from->gojf;
227 pl_to->num_gojf += from->gojf;
228 for (op = from->prop_list; op; op = op->next) {
229 add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
230 op->sqr->owner = to->trader;
231 del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
233 set_ownlist(to->trader);
237 * This routine lets a player resign
239 void
240 resign(void)
242 int i, new_own;
243 OWN *op;
244 SQUARE *sqp;
246 if (cur_p->money <= 0) {
247 switch (board[cur_p->loc].type) {
248 case UTIL:
249 case RR:
250 case PRPTY:
251 new_own = board[cur_p->loc].owner;
252 /* If you ran out of money by buying current location */
253 if (new_own == player)
254 new_own = num_play;
255 break;
256 default: /* Chance, taxes, etc */
257 new_own = num_play;
258 break;
260 if (new_own == num_play)
261 printf("You would resign to the bank\n");
262 else
263 printf("You would resign to %s\n", name_list[new_own]);
265 else if (num_play == 1) {
266 new_own = num_play;
267 printf("You would resign to the bank\n");
269 else {
270 name_list[num_play] = "bank";
271 do {
272 new_own = getinp("Who do you wish to resign to? ",
273 name_list);
274 if (new_own == player)
275 printf("You can't resign to yourself!!\n");
276 } while (new_own == player);
277 name_list[num_play] = "done";
279 if (getyn("Do you really want to resign? ") != 0)
280 return;
281 if (num_play == 1) {
282 printf("Then NOBODY wins (not even YOU!)\n");
283 exit(0);
285 if (new_own < num_play) { /* resign to player */
286 printf("resigning to player\n");
287 trades[0].trader = new_own;
288 trades[0].cash = trades[0].gojf = 0;
289 trades[0].prop_list = NULL;
290 trades[1].trader = player;
291 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
292 trades[1].gojf = cur_p->num_gojf;
293 trades[1].prop_list = cur_p->own_list;
294 do_trade();
296 else { /* resign to bank */
297 printf("resigning to bank\n");
298 for (op = cur_p->own_list; op; op = op->next) {
299 sqp = op->sqr;
300 sqp->owner = -1;
301 sqp->desc->morg = FALSE;
302 if (sqp->type == PRPTY) {
303 is_not_monop(sqp->desc->mon_desc);
304 sqp->desc->houses = 0;
307 if (cur_p->num_gojf)
308 ret_card(cur_p);
310 free(play[player].name);
311 for (i = player; i < num_play; i++) {
312 name_list[i] = name_list[i+1];
313 if (i + 1 < num_play)
314 play[i] = play[i+1];
316 name_list[num_play--] = NULL;
317 for (i = 0; i < N_SQRS; i++)
318 if (board[i].owner > player)
319 --board[i].owner;
320 player = player == 0 ? num_play - 1 : player - 1;
321 next_play();
322 if (num_play < 2) {
323 printf("\nThen %s WINS!!!!!\n", play[0].name);
324 printhold(0);
325 printf("That's a grand worth of $%d.\n",
326 play[0].money+prop_worth(&play[0]));
327 exit(0);