2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
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6 * modification, are permitted provided that the following conditions
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14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
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18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
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34 #if defined(LIBC_SCCS) && !defined(lint)
35 static char sccsid
[] = "@(#)random.c 8.1 (Berkeley) 6/4/93";
36 #endif /* LIBC_SCCS and not lint */
44 * An improved random number generation package. In addition to the standard
45 * rand()/srand() like interface, this package also has a special state info
46 * interface. The initstate() routine is called with a seed, an array of
47 * bytes, and a count of how many bytes are being passed in; this array is
48 * then initialized to contain information for random number generation with
49 * that much state information. Good sizes for the amount of state
50 * information are 32, 64, 128, and 256 bytes. The state can be switched by
51 * calling the setstate() routine with the same array as was initiallized
52 * with initstate(). By default, the package runs with 128 bytes of state
53 * information and generates far better random numbers than a linear
54 * congruential generator. If the amount of state information is less than
55 * 32 bytes, a simple linear congruential R.N.G. is used.
57 * Internally, the state information is treated as an array of longs; the
58 * zeroeth element of the array is the type of R.N.G. being used (small
59 * integer); the remainder of the array is the state information for the
60 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
61 * state information, which will allow a degree seven polynomial. (Note:
62 * the zeroeth word of state information also has some other information
63 * stored in it -- see setstate() for details).
65 * The random number generation technique is a linear feedback shift register
66 * approach, employing trinomials (since there are fewer terms to sum up that
67 * way). In this approach, the least significant bit of all the numbers in
68 * the state table will act as a linear feedback shift register, and will
69 * have period 2^deg - 1 (where deg is the degree of the polynomial being
70 * used, assuming that the polynomial is irreducible and primitive). The
71 * higher order bits will have longer periods, since their values are also
72 * influenced by pseudo-random carries out of the lower bits. The total
73 * period of the generator is approximately deg*(2**deg - 1); thus doubling
74 * the amount of state information has a vast influence on the period of the
75 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
76 * large deg, when the period of the shift register is the dominant factor.
77 * With deg equal to seven, the period is actually much longer than the
78 * 7*(2**7 - 1) predicted by this formula.
82 * For each of the currently supported random number generators, we have a
83 * break value on the amount of state information (you need at least this
84 * many bytes of state info to support this random number generator), a degree
85 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
86 * the separation between the two lower order coefficients of the trinomial.
88 #define TYPE_0 0 /* linear congruential */
93 #define TYPE_1 1 /* x**7 + x**3 + 1 */
98 #define TYPE_2 2 /* x**15 + x + 1 */
103 #define TYPE_3 3 /* x**31 + x**3 + 1 */
108 #define TYPE_4 4 /* x**63 + x + 1 */
114 * Array versions of the above information to make code run faster --
115 * relies on fact that TYPE_i == i.
117 #define MAX_TYPES 5 /* max number of types above */
119 static int degrees
[MAX_TYPES
] = { DEG_0
, DEG_1
, DEG_2
, DEG_3
, DEG_4
};
120 static int seps
[MAX_TYPES
] = { SEP_0
, SEP_1
, SEP_2
, SEP_3
, SEP_4
};
123 * Initially, everything is set up as if from:
125 * initstate(1, &randtbl, 128);
127 * Note that this initialization takes advantage of the fact that srandom()
128 * advances the front and rear pointers 10*rand_deg times, and hence the
129 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
130 * element of the state information, which contains info about the current
131 * position of the rear pointer is just
133 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
136 static long randtbl
[DEG_3
+ 1] = {
138 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
139 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
140 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
141 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
142 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
147 * fptr and rptr are two pointers into the state info, a front and a rear
148 * pointer. These two pointers are always rand_sep places aparts, as they
149 * cycle cyclically through the state information. (Yes, this does mean we
150 * could get away with just one pointer, but the code for random() is more
151 * efficient this way). The pointers are left positioned as they would be
154 * initstate(1, randtbl, 128);
156 * (The position of the rear pointer, rptr, is really 0 (as explained above
157 * in the initialization of randtbl) because the state table pointer is set
158 * to point to randtbl[1] (as explained below).
160 static long *fptr
= &randtbl
[SEP_3
+ 1];
161 static long *rptr
= &randtbl
[1];
164 * The following things are the pointer to the state information table, the
165 * type of the current generator, the degree of the current polynomial being
166 * used, and the separation between the two pointers. Note that for efficiency
167 * of random(), we remember the first location of the state information, not
168 * the zeroeth. Hence it is valid to access state[-1], which is used to
169 * store the type of the R.N.G. Also, we remember the last location, since
170 * this is more efficient than indexing every time to find the address of
171 * the last element to see if the front and rear pointers have wrapped.
173 static long *state
= &randtbl
[1];
174 static int rand_type
= TYPE_3
;
175 static int rand_deg
= DEG_3
;
176 static int rand_sep
= SEP_3
;
177 static long *end_ptr
= &randtbl
[DEG_3
+ 1];
182 * Initialize the random number generator based on the given seed. If the
183 * type is the trivial no-state-information type, just remember the seed.
184 * Otherwise, initializes state[] based on the given "seed" via a linear
185 * congruential generator. Then, the pointers are set to known locations
186 * that are exactly rand_sep places apart. Lastly, it cycles the state
187 * information a given number of times to get rid of any initial dependencies
188 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
189 * for default usage relies on values produced by this routine.
197 if (rand_type
== TYPE_0
)
202 for (i
= 1; i
< rand_deg
; i
++)
203 state
[i
] = 1103515245 * state
[i
- 1] + 12345;
204 fptr
= &state
[rand_sep
];
206 for (i
= 0; i
< 10 * rand_deg
; i
++)
214 * Initialize the state information in the given array of n bytes for future
215 * random number generation. Based on the number of bytes we are given, and
216 * the break values for the different R.N.G.'s, we choose the best (largest)
217 * one we can and set things up for it. srandom() is then called to
218 * initialize the state information.
220 * Note that on return from srandom(), we set state[-1] to be the type
221 * multiplexed with the current value of the rear pointer; this is so
222 * successive calls to initstate() won't lose this information and will be
223 * able to restart with setstate().
225 * Note: the first thing we do is save the current state, if any, just like
226 * setstate() so that it doesn't matter when initstate is called.
228 * Returns a pointer to the old state.
231 initstate(seed
, arg_state
, n
)
232 u_int seed
; /* seed for R.N.G. */
233 char *arg_state
; /* pointer to state array */
234 size_t n
; /* # bytes of state info */
236 register char *ostate
= (char *)(&state
[-1]);
238 if (rand_type
== TYPE_0
)
239 state
[-1] = rand_type
;
241 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
243 (void)fprintf(stderr
,
244 "random: not enough state (%d bytes); ignored.\n", n
);
251 } else if (n
< BREAK_2
) {
255 } else if (n
< BREAK_3
) {
259 } else if (n
< BREAK_4
) {
268 state
= &(((long *)arg_state
)[1]); /* first location */
269 end_ptr
= &state
[rand_deg
]; /* must set end_ptr before srandom */
271 if (rand_type
== TYPE_0
)
272 state
[-1] = rand_type
;
274 state
[-1] = MAX_TYPES
*(rptr
- state
) + rand_type
;
281 * Restore the state from the given state array.
283 * Note: it is important that we also remember the locations of the pointers
284 * in the current state information, and restore the locations of the pointers
285 * from the old state information. This is done by multiplexing the pointer
286 * location into the zeroeth word of the state information.
288 * Note that due to the order in which things are done, it is OK to call
289 * setstate() with the same state as the current state.
291 * Returns a pointer to the old state information.
295 const char *arg_state
;
297 register long *new_state
= (long *)arg_state
;
298 register int type
= new_state
[0] % MAX_TYPES
;
299 register int rear
= new_state
[0] / MAX_TYPES
;
300 char *ostate
= (char *)(&state
[-1]);
302 if (rand_type
== TYPE_0
)
303 state
[-1] = rand_type
;
305 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
313 rand_deg
= degrees
[type
];
314 rand_sep
= seps
[type
];
317 (void)fprintf(stderr
,
318 "random: state info corrupted; not changed.\n");
320 state
= &new_state
[1];
321 if (rand_type
!= TYPE_0
) {
323 fptr
= &state
[(rear
+ rand_sep
) % rand_deg
];
325 end_ptr
= &state
[rand_deg
]; /* set end_ptr too */
332 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
333 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
334 * the same in all the other cases due to all the global variables that have
335 * been set up. The basic operation is to add the number at the rear pointer
336 * into the one at the front pointer. Then both pointers are advanced to
337 * the next location cyclically in the table. The value returned is the sum
338 * generated, reduced to 31 bits by throwing away the "least random" low bit.
340 * Note: the code takes advantage of the fact that both the front and
341 * rear pointers can't wrap on the same call by not testing the rear
342 * pointer if the front one has wrapped.
344 * Returns a 31-bit random number.
351 if (rand_type
== TYPE_0
)
352 i
= state
[0] = (state
[0] * 1103515245 + 12345) & 0x7fffffff;
355 i
= (*fptr
>> 1) & 0x7fffffff; /* chucking least random bit */
356 if (++fptr
>= end_ptr
) {
359 } else if (++rptr
>= end_ptr
)