Remove building with NOCRYPTO option
[minix3.git] / games / monop / cards.c
blobcbd47eba97c6a55ccadbf0f9124f4183a5f3f22f
1 /* $NetBSD: cards.c,v 1.27 2014/12/29 10:38:52 jnemeth Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)cards.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: cards.c,v 1.27 2014/12/29 10:38:52 jnemeth Exp $");
38 #endif
39 #endif /* not lint */
41 #include <sys/types.h>
42 #include <sys/endian.h>
43 #include "monop.h"
44 #include "deck.h"
47 * These routine deal with the card decks
50 static void set_up(DECK *);
51 static void printmes(const char *text);
53 #define GOJF 'F' /* char for get-out-of-jail-free cards */
55 struct cardinfo {
56 const char *actioncode;
57 const char *text;
60 static const struct cardinfo cc_cards[] = {
61 { "FF",
62 ">> GET OUT OF JAIL FREE <<\n"
63 "Keep this card until needed or sold\n"
65 { "++25",
66 "Receive for Services $25.\n"
68 { "++200",
69 "Bank Error in Your Favor.\n"
70 "Collect $200.\n"
72 { "++20",
73 "Income Tax Refund.\n"
74 "Collect $20.\n"
76 { "--100",
77 "Pay Hospital $100\n"
79 { "++100",
80 "Life Insurance Matures.\n"
81 "Collect $100\n"
83 { "++45",
84 "From sale of Stock You get $45.\n"
86 { "TX",
87 "You are Assessed for street repairs.\n"
88 "\t$40 per House\n"
89 "\t$115 per Hotel\n"
91 { "++100",
92 "X-mas Fund Matures.\n"
93 "Collect $100.\n"
95 { "++11",
96 "You have won Second Prize in a Beauty Contest\n"
97 "Collect $11\n"
99 { "MF0",
100 "Advance to GO\n"
101 "(Collect $200)\n"
103 { "++100",
104 "You inherit $100\n"
106 { "--150",
107 "Pay School Tax of $150.\n"
109 { "MJ",
110 "\t\t>> GO TO JAIL <<\n"
111 "Go Directly to Jail. Do not pass GO Do not collect $200.\n"
113 { "+A50",
114 "\t\t>> GRAND OPERA OPENING <<\n"
115 "Collect $50 from each player for opening night seats.\n"
117 { "--50",
118 "Doctor's Fee: Pay $50.\n"
122 static const struct cardinfo ch_cards[] = {
123 { "FF",
124 ">> GET OUT OF JAIL FREE <<\n"
125 "Keep this card until needed or sold\n"
127 { "MR",
128 "Advance to the nearest Railroad, and pay owner\n"
129 "Twice the rental to which he is otherwise entitled.\n"
130 "If Railroad is unowned you may buy it from the bank\n"
132 { "MU",
133 "Advance to the nearest Utility.\n"
134 "If unowned, you may buy it from the bank.\n"
135 "If owned, throw dice and pay owner a total of ten times\n"
136 "the amount thrown.\n"
138 { "MB3",
139 "Go Back 3 Spaces\n"
141 { "MR",
142 "Advance to the nearest Railroad, and pay owner\n"
143 "Twice the rental to which he is otherwise entitled.\n"
144 "If Railroad is unowned you may buy it from the bank\n"
146 { "MJ",
147 " >> GO DIRECTLY TO JAIL <<\n"
148 "Do not pass GO, Do not Collect $200.\n"
150 { "MF5",
151 "Take a Ride on the Reading.\n"
152 "If you pass GO, collect $200.\n"
154 { "MF39",
155 "Take a Walk on the Board Walk.\n"
156 " (Advance To Board Walk)\n"
158 { "MF24",
159 "Advance to Illinois Ave.\n"
161 { "MF0",
162 "Advance to Go\n"
164 { "MF11",
165 "Advance to St. Charles Place.\n"
166 "If you pass GO, collect $200.\n"
168 { "TX",
169 "Make general repairs on all of your Property.\n"
170 "For Each House pay $25.\n"
171 "For Each Hotel pay $100.\n"
173 { "-A50",
174 "You have been elected Chairman of the Board.\n"
175 "Pay each player $50.\n"
177 { "--15",
178 "Pay Poor Tax of $15\n"
180 { "++50",
181 "Bank pays you Dividend of $50.\n"
183 { "++150",
184 "Your Building and Loan Matures.\n"
185 "Collect $150.\n"
190 * This routine initializes the decks from the data above.
192 void
193 init_decks(void)
195 CC_D.info = cc_cards;
196 CC_D.num_cards = sizeof(cc_cards) / sizeof(cc_cards[0]);
197 CH_D.info = ch_cards;
198 CH_D.num_cards = sizeof(ch_cards) / sizeof(ch_cards[0]);
199 set_up(&CC_D);
200 set_up(&CH_D);
204 * This routine sets up the offset pointers for the given deck.
206 static void
207 set_up(DECK *dp)
209 int r1, r2;
210 int i;
212 dp->cards = calloc((size_t)dp->num_cards, sizeof(dp->cards[0]));
213 if (dp->cards == NULL)
214 errx(1, "out of memory");
216 for (i = 0; i < dp->num_cards; i++)
217 dp->cards[i] = i;
219 dp->top_card = 0;
220 dp->gojf_used = FALSE;
222 for (i = 0; i < dp->num_cards; i++) {
223 int temp;
225 r1 = roll(1, dp->num_cards) - 1;
226 r2 = roll(1, dp->num_cards) - 1;
227 temp = dp->cards[r2];
228 dp->cards[r2] = dp->cards[r1];
229 dp->cards[r1] = temp;
234 * This routine draws a card from the given deck
236 void
237 get_card(DECK *dp)
239 char type_maj, type_min;
240 int num;
241 int i, per_h, per_H, num_h, num_H;
242 OWN *op;
243 const struct cardinfo *thiscard;
245 do {
246 thiscard = &dp->info[dp->top_card];
247 type_maj = thiscard->actioncode[0];
248 dp->top_card = (dp->top_card + 1) % dp->num_cards;
249 } while (dp->gojf_used && type_maj == GOJF);
250 type_min = thiscard->actioncode[1];
251 num = atoi(thiscard->actioncode+2);
253 printmes(thiscard->text);
254 switch (type_maj) {
255 case '+': /* get money */
256 if (type_min == 'A') {
257 for (i = 0; i < num_play; i++)
258 if (i != player)
259 play[i].money -= num;
260 num = num * (num_play - 1);
262 cur_p->money += num;
263 break;
264 case '-': /* lose money */
265 if (type_min == 'A') {
266 for (i = 0; i < num_play; i++)
267 if (i != player)
268 play[i].money += num;
269 num = num * (num_play - 1);
271 cur_p->money -= num;
272 break;
273 case 'M': /* move somewhere */
274 switch (type_min) {
275 case 'F': /* move forward */
276 num -= cur_p->loc;
277 if (num < 0)
278 num += 40;
279 break;
280 case 'J': /* move to jail */
281 goto_jail();
282 return;
283 case 'R': /* move to railroad */
284 spec = TRUE;
285 num = (int)((cur_p->loc + 5)/10)*10 + 5 - cur_p->loc;
286 break;
287 case 'U': /* move to utility */
288 spec = TRUE;
289 if (cur_p->loc >= 12 && cur_p->loc < 28)
290 num = 28 - cur_p->loc;
291 else {
292 num = 12 - cur_p->loc;
293 if (num < 0)
294 num += 40;
296 break;
297 case 'B':
298 num = -num;
299 break;
301 move(num);
302 break;
303 case 'T': /* tax */
304 if (dp == &CC_D) {
305 per_h = 40;
306 per_H = 115;
308 else {
309 per_h = 25;
310 per_H = 100;
312 num_h = num_H = 0;
313 for (op = cur_p->own_list; op; op = op->next)
314 if (op->sqr->type == PRPTY) {
315 if (op->sqr->desc->houses == 5)
316 ++num_H;
317 else
318 num_h += op->sqr->desc->houses;
320 num = per_h * num_h + per_H * num_H;
321 printf(
322 "You had %d Houses and %d Hotels, so that cost you $%d\n",
323 num_h, num_H, num);
324 if (num == 0)
325 lucky("");
326 else
327 cur_p->money -= num;
328 break;
329 case GOJF: /* get-out-of-jail-free card */
330 cur_p->num_gojf++;
331 dp->gojf_used = TRUE;
332 break;
334 spec = FALSE;
338 * This routine prints out the message on the card
340 static void
341 printmes(const char *text)
343 int i;
345 printline();
346 fflush(stdout);
347 for (i = 0; text[i] != '\0'; i++)
348 putchar(text[i]);
349 printline();
350 fflush(stdout);
354 * This routine returns the players get-out-of-jail-free card
355 * to the bottom of a deck. XXX currently does not return to the correct
356 * deck.
358 void
359 ret_card(PLAY *plr)
361 char type_maj;
362 int gojfpos, last_card;
363 int i;
364 DECK *dp;
365 int temp;
367 plr->num_gojf--;
368 if (CC_D.gojf_used)
369 dp = &CC_D;
370 else
371 dp = &CH_D;
372 dp->gojf_used = FALSE;
374 /* Put at bottom of deck (top_card - 1) and remove it from wherever else
375 * it used to be.
377 last_card = dp->top_card - 1;
378 if (last_card < 0)
379 last_card += dp->num_cards;
380 gojfpos = dp->top_card;
381 do {
382 gojfpos = (gojfpos + 1) % dp->num_cards;
383 type_maj = dp->info[gojfpos].actioncode[0];
384 } while (type_maj != GOJF);
385 temp = dp->cards[gojfpos];
386 /* Only one of the next two loops does anything */
387 for (i = gojfpos - 1; i > last_card; i--)
388 dp->cards[i + 1] = dp->cards[i];
389 for (i = gojfpos; i < last_card; i++)
390 dp->cards[i] = dp->cards[i + 1];
391 if (gojfpos > last_card) {
392 dp->cards[dp->top_card] = temp;
393 dp->top_card++;
394 dp->top_card %= dp->num_cards;
395 } else
396 dp->cards[last_card] = temp;