Remove building with NOCRYPTO option
[minix3.git] / games / monop / prop.c
blob0b6bef81dd0eb2efa1606e4281503882c380e460
1 /* $NetBSD: prop.c,v 1.20 2012/06/19 05:35:32 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: prop.c,v 1.20 2012/06/19 05:35:32 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdlib.h>
43 #include "monop.h"
45 static int value(SQUARE *);
48 * This routine deals with buying property, setting all the
49 * appropriate flags.
51 void
52 buy(int playernum, SQUARE *sqrp)
54 trading = FALSE;
55 sqrp->owner = playernum;
56 add_list(playernum, &(play[playernum].own_list), cur_p->loc);
60 * This routine adds an item to the list.
62 void
63 add_list(int plr, OWN **head, int op_sqr)
65 int val;
66 OWN *tp, *last_tp;
67 OWN *op;
69 op = calloc(1, sizeof (OWN));
70 if (op == NULL)
71 errx(1, "out of memory");
72 op->sqr = &board[op_sqr];
73 val = value(op->sqr);
74 last_tp = NULL;
75 for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
76 if (val == value(tp->sqr)) {
77 free(op);
78 return;
80 else
81 last_tp = tp;
82 op->next = tp;
83 if (last_tp != NULL)
84 last_tp->next = op;
85 else
86 *head = op;
87 if (!trading)
88 set_ownlist(plr);
92 * This routine deletes property from the list.
94 void
95 del_list(int plr, OWN **head, short op_sqr)
97 OWN *op, *last_op;
99 switch (board[op_sqr].type) {
100 case PRPTY:
101 board[op_sqr].desc->mon_desc->num_own--;
102 break;
103 case RR:
104 play[plr].num_rr--;
105 break;
106 case UTIL:
107 play[plr].num_util--;
108 break;
110 last_op = NULL;
111 for (op = *head; op; op = op->next)
112 if (op->sqr == &board[op_sqr])
113 break;
114 else
115 last_op = op;
116 if (op == NULL)
117 return;
118 if (last_op == NULL)
119 *head = op->next;
120 else {
121 last_op->next = op->next;
122 free(op);
127 * This routine calculates the value for sorting of the
128 * given square.
130 static int
131 value(SQUARE *sqp)
133 int sqr;
135 sqr = sqnum(sqp);
136 switch (sqp->type) {
137 case SAFE:
138 return 0;
139 default: /* Specials, etc */
140 return 1;
141 case UTIL:
142 if (sqr == 12)
143 return 2;
144 else
145 return 3;
146 case RR:
147 return 4 + sqr/10;
148 case PRPTY:
149 return 8 + (sqp->desc) - prop;
154 * This routine accepts bids for the current piece of property.
156 void
157 bid(void)
159 static bool in[MAX_PL];
160 int i, num_in, cur_max;
161 char buf[257];
162 int cur_bid;
164 printf("\nSo it goes up for auction. Type your bid after your name\n");
165 for (i = 0; i < num_play; i++)
166 in[i] = TRUE;
167 i = -1;
168 cur_max = 0;
169 num_in = num_play;
170 while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
171 i = (i + 1) % num_play;
172 if (in[i]) {
173 do {
174 (void)snprintf(buf, sizeof(buf), "%s: ",
175 name_list[i]);
176 cur_bid = get_int(buf);
177 if (cur_bid == 0) {
178 in[i] = FALSE;
179 if (--num_in == 0)
180 break;
181 } else if (cur_bid <= cur_max) {
182 printf("You must bid higher than %d "
183 "to stay in\n", cur_max);
184 printf("(bid of 0 drops you out)\n");
185 } else if (cur_bid > play[i].money) {
186 printf("You can't bid more than your cash ($%d)\n",
187 play[i].money);
188 cur_bid = -1;
190 } while (cur_bid != 0 && cur_bid <= cur_max);
191 cur_max = (cur_bid ? cur_bid : cur_max);
194 if (cur_max != 0) {
195 while (!in[i])
196 i = (i + 1) % num_play;
197 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
198 buy(i, &board[cur_p->loc]);
199 play[i].money -= cur_max;
201 else
202 printf("Nobody seems to want it, so we'll leave it for "
203 "later\n");
207 * This routine calculates the value of the property
208 * of given player.
211 prop_worth(PLAY *plp)
213 OWN *op;
214 int worth;
216 worth = 0;
217 for (op = plp->own_list; op; op = op->next) {
218 if (op->sqr->type == PRPTY && op->sqr->desc->monop)
219 worth += op->sqr->desc->mon_desc->h_cost * 50 *
220 op->sqr->desc->houses;
221 worth += op->sqr->cost;
223 return worth;