add the 2.1-bootstrap dir to MONO_PATH when running smcs
[moon.git] / src / audio.h
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1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
2 /*
3 * audio.h:
5 * Contact:
6 * Moonlight List (moonlight-list@lists.ximian.com)
8 * Copyright 2008 Novell, Inc. (http://www.novell.com)
10 * See the LICENSE file included with the distribution for details.
14 #ifndef __AUDIO_H__
15 #define __AUDIO_H__
17 class AudioStream;
18 class MediaPlayer;
19 class MediaFrame;
21 class AudioSource;
22 class AudioSources;
23 class AudioPlayer;
25 #include "dependencyobject.h"
26 #include "pipeline.h"
28 // uncomment to dump raw audio data to /tmp.
29 // the exact command to play the raw audio file will be printed to stdout
30 // #define DUMP_AUDIO
32 enum AudioFlags {
33 // The AudioSource has been initialized correctly.
34 // This flag is removed if SetState (AudioError) is called.
35 AudioInitialized = 1 << 0,
36 // The audio source has run out of data to write (the last frame had FrameEventEOF set).
37 // There still may be samples in the pipeline somewhere causing audio to be played.
38 // This flag is removed when AppendFrame is called.
39 AudioEOF = 1 << 1,
40 // The audio source has run out of data to write, and is waiting for more.
41 // There still may be samples in the pipeline somewhere causing audio to be played.
42 // This flag is removed when AppendFrame is called.
43 AudioWaiting = 1 << 2,
44 // The audio source has run out of data to write and has played all available samples.
45 // This flag is removed when Play/Pause/Stop/AppendFrame is called.
46 AudioEnded = 1 << 3,
49 enum AudioState {
50 AudioNone, // Initial state.
51 AudioError, // An error has occured.
52 AudioPlaying, // Play has been called
53 AudioPaused, // Pause has been called
54 AudioStopped, // Stop has been called (or we've played all the available data).
57 struct AudioData {
58 void *dest; // Audio samples
59 gint32 distance; // The distance between samples (in bytes)
62 // All AudioSource's public methods must be safe to call from any thread.
63 class AudioSource : public EventObject {
64 private:
65 struct AudioFrame {
66 MediaFrame *frame;
67 guint32 bytes_used;
68 AudioFrame (MediaFrame *frame);
69 ~AudioFrame ();
72 MediaPlayer *mplayer;
73 AudioStream *stream;
74 AudioPlayer *player;
75 AudioFrame *current_frame;
76 AudioState state;
77 AudioFlags flags;
79 double balance;
80 double volume;
81 bool muted;
83 guint64 last_write_pts; // The last pts written
84 guint64 last_current_pts; // The last value returned from GetCurrentPts
86 guint32 channels; // The number of channels
87 guint32 sample_rate; // The sample rate in the audio source
88 guint32 input_bytes_per_sample; // The number of bytes per sample
89 guint32 output_bytes_per_sample; // The number of bytes per sample in the output. Defaults to same as input_bytes_per_sample.
91 pthread_mutex_t mutex;
93 void Lock ();
94 void Unlock ();
96 EVENTHANDLER (AudioSource, FirstFrameEnqueued, EventObject, EventArgs);
98 #ifdef DUMP_AUDIO
99 FILE *dump_fd;
100 #endif
102 protected:
103 AudioSource (AudioPlayer *player, MediaPlayer *mplayer, AudioStream *stream);
104 virtual ~AudioSource ();
106 // Writes frames to the specified destination
107 // Returns the number of frames actually written
108 // frame: consists of 1 audio sample of input_bytes_per_sample bytes * number of channels
109 guint32 Write (void *dest, guint32 samples);
110 guint32 WriteFull (AudioData **channel_data /* Array of info about channels, NULL ended. */, guint32 samples);
112 virtual void Played () { }
113 virtual void Paused () { }
114 virtual void Stopped () { }
116 // The deriving class must call this method when it has finished playing
117 // all the written samples.
118 void Underflowed ();
120 // Called whenever the state changes
121 virtual void StateChanged (AudioState old_state) {}
123 // Must return the time difference between the last written sample
124 // and what the audio hw is playing now (in pts).
125 // This method will only be called if GetState () == AudioPlaying
126 // Must return G_MAXUINT64 in case of any errors.
127 virtual guint64 GetDelayInternal () = 0;
129 virtual bool InitializeInternal () { return true; }
131 // There's no guarantee CloseInternal won't be called more than once.
132 virtual void CloseInternal () {};
134 public:
135 virtual void Dispose ();
137 void Play ();
138 void Pause ();
139 void Stop ();
140 guint64 GetDelay ();
142 // Initialize(Internal) is called before adding the source to the list of sources
143 // If Initialize fails (returns false), the source is not added to the list of sources.
144 bool Initialize ();
146 // Close(Internal) is called after removing the source from the list of sources
147 void Close ();
149 // This method may return G_MAXUINT64 if it has no idea which is the current pts.
150 // This may happen if nothing has been done yet (the derived audio source hasn't
151 // requested any writes).
152 guint64 GetCurrentPts ();
153 guint32 GetInputBytesPerFrame ();
154 guint32 GetOutputBytesPerFrame ();
155 guint32 GetInputBytesPerSample ();
156 guint32 GetOutputBytesPerSample ();
158 /* This method must only be called during initilization so that output_bytes_per_sample is thread-safe without locking */
159 void SetOutputBytesPerSample (guint32 value);
161 AudioStream *GetStreamReffed ();
162 bool IsQueueEmpty ();
164 AudioState GetState ();
165 void SetState (AudioState value);
166 static const char *GetStateName (AudioState state);
168 void SetFlag (AudioFlags, bool value);
169 bool GetFlag (AudioFlags flag);
171 #if DEBUG
172 static char *GetFlagNames (AudioFlags flags);
173 #endif
175 guint32 GetChannels ();
176 guint32 GetSampleRate ();
178 double GetBalance ();
179 void SetBalance (double value);
181 double GetVolume ();
182 void SetVolume (double value);
184 bool GetMuted ();
185 void SetMuted (bool value);
187 void SetAudioStream (AudioStream *value);
188 AudioStream *GetAudioStream ();
190 bool IsPlaying () { return GetState () == AudioPlaying && !GetFlag (AudioWaiting); }
192 virtual const char *GetTypeName () { return "AudioSource"; }
195 class AudioListNode : public List::Node {
196 public:
197 AudioSource *source;
198 gint32 generation;
200 AudioListNode (AudioSource *source);
201 virtual ~AudioListNode ();
204 class AudioSources {
205 pthread_mutex_t mutex;
206 List list;
207 gint32 current_generation;
208 AudioListNode *last_node; // The last node returned by GetNext.
210 void Lock ();
211 void Unlock ();
213 public:
214 AudioSources ();
215 ~AudioSources ();
217 void Add (AudioSource *node);
218 // Returns true if the node existed in the list
219 bool Remove (AudioSource *node);
221 // Enumerating all sources:
222 // First call StartEnumeration, then call GetNext until NULL is returned.
223 // Only one enumeration can be going at the same time, otherwise they'll
224 // interfere with eachother.
225 // GetNext returns the AudioSource reffed, the caller must unref.
226 void StartEnumeration ();
227 AudioSource *GetNext (bool only_playing);
229 // Returns the first AudioSource in the list (reffed, the caller must unref)
230 // Returns NULL if the list is empty.
231 AudioSource *GetHead ();
232 #if DEBUG
233 int Length ();
234 #endif
237 class AudioPlayer {
238 // our AudioPlayer instance
239 static AudioPlayer *instance;
240 static pthread_mutex_t instance_mutex;
242 static AudioPlayer *CreatePlayer ();
245 AudioSource *AddImpl (MediaPlayer *mplayer, AudioStream *stream);
246 void RemoveImpl (AudioSource *node);
247 void ShutdownImpl ();
249 protected:
250 // The list of all the audio sources.
251 // This is protected so that derived classes can enumerate the sources,
252 // derived classes must not add/remove sources.
253 AudioSources sources;
255 AudioPlayer () {}
256 virtual ~AudioPlayer () {}
258 // called after the node has been created and added to the list of sources
259 virtual void AddInternal (AudioSource *node) = 0;
260 // called after the node has been removed from the list of sources, but before the node is deleted.
261 // not called if the node isn't in the list of sources.
262 virtual void RemoveInternal (AudioSource *node) = 0;
263 // called just after ctor.
264 virtual bool Initialize () = 0;
265 // before all the nodes will be removedthis method is called
266 // to ensure that we have stopped the play loop
267 virtual void PrepareShutdownInternal () = 0;
268 // all the nodes will have been removed when this method is called
269 // after this call has returned, the player will be deleted immediately.
270 virtual void FinishShutdownInternal () = 0;
271 // Must return a new AudioSource specific for each backend.
272 virtual AudioSource *CreateNode (MediaPlayer *mplayer, AudioStream *stream) = 0;
274 public:
275 // Creates a audio source from the MediaPlayer and AudioStream.
276 // Returns NULL if there were any errors.
277 // Note: Actually returning an object doesn't mean audio will be played.
278 // some backends are async and will only cause an error to be raised
279 // later (in which case the AudioSource's state would be AudioError)
280 static AudioSource *Add (MediaPlayer *mplayer, AudioStream *stream);
281 // Removes an audio source.
282 static void Remove (AudioSource *source);
283 // Shuts down the audio engine
284 static void Shutdown ();
287 #endif /* __AUDIO_H__ */