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[mozilla-central.git] / widget / src / beos / nsSound.cpp
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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
13 * License.
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 1998
20 * the Initial Developer. All Rights Reserved.
22 * Contributor(s):
23 * Pierre Phaneuf <pp@ludusdesign.com>
25 * Alternatively, the contents of this file may be used under the terms of
26 * either the GNU General Public License Version 2 or later (the "GPL"), or
27 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
28 * in which case the provisions of the GPL or the LGPL are applicable instead
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37 * ***** END LICENSE BLOCK ***** */
40 #include "nscore.h"
41 #include "plstr.h"
42 #include <stdio.h>
43 #include "nsIURL.h"
44 #include "nsString.h"
45 #include "nsIFileURL.h"
46 #include "nsSound.h"
47 #include "nsNetUtil.h"
49 #include "nsDirectoryServiceDefs.h"
51 #include "nsNativeCharsetUtils.h"
53 #include <OS.h>
54 #include <SimpleGameSound.h>
55 #include <Beep.h>
56 #include <unistd.h>
60 NS_IMPL_ISUPPORTS2(nsSound, nsISound, nsIStreamLoaderObserver)
62 ////////////////////////////////////////////////////////////////////////
63 nsSound::nsSound()
64 : mSound(0)
68 nsSound::~nsSound()
70 Init();
73 NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
74 nsISupports *context,
75 nsresult aStatus,
76 PRUint32 dataLen,
77 const PRUint8 *data)
79 // print a load error on bad status
80 if (NS_FAILED(aStatus))
82 #ifdef DEBUG
83 printf("Failed load sound file");
84 #endif
85 return aStatus;
87 // In theory, BeOS can play any sound format supported by MediaKit,
88 // we can also play it from data, but it needs parsing format and
89 // providing it to sound player, so let MediaKit to do it by self
90 static const char kSoundTmpFileName[] = "mozsound";
91 nsCOMPtr<nsIFile> soundTmp;
92 nsresult rv = NS_GetSpecialDirectory(NS_OS_TEMP_DIR, getter_AddRefs(soundTmp));
93 NS_ENSURE_SUCCESS(rv, rv);
94 rv = soundTmp->AppendNative(nsDependentCString(kSoundTmpFileName));
95 NS_ENSURE_SUCCESS(rv, rv);
96 nsCAutoString soundFilename;
97 (void) soundTmp->GetNativePath(soundFilename);
98 FILE *fp = fopen(soundFilename.get(), "wb+");
99 #ifdef DEBUG
100 printf("Playing sound file%s\n",soundFilename.get());
101 #endif
102 if (fp)
104 fwrite(data, 1, dataLen, fp);
105 fflush(fp);
106 fclose(fp);
107 Init();
108 mSound = new BSimpleGameSound(soundFilename.get());
109 if (mSound != NULL && mSound->InitCheck() == B_OK)
111 mSound->SetIsLooping(false);
112 mSound->StartPlaying();
113 rv = NS_OK;
115 else
117 rv = NS_ERROR_FAILURE;
119 unlink(soundFilename.get());
121 else
123 return Beep();
125 return rv;
128 NS_IMETHODIMP nsSound::Init(void)
130 if (mSound)
132 mSound->StopPlaying();
133 delete mSound;
134 mSound = NULL;
136 return NS_OK;
139 NS_METHOD nsSound::Beep()
141 ::beep();
142 return NS_OK;
145 NS_METHOD nsSound::Play(nsIURL *aURL)
147 nsresult rv;
148 nsCOMPtr<nsIStreamLoader> loader;
149 rv = NS_NewStreamLoader(getter_AddRefs(loader), aURL, this);
150 return rv;
153 NS_IMETHODIMP nsSound::PlaySystemSound(const nsAString &aSoundAlias)
155 nsresult rv = NS_ERROR_FAILURE;
156 if (NS_IsMozAliasSound(aSoundAlias)) {
157 NS_WARNING("nsISound::playSystemSound is called with \"_moz_\" events, they are obsolete, use nsISound::playEventSound instead");
158 if (aSoundAlias.Equals(NS_SYSSOUND_MAIL_BEEP))
159 return Beep();
160 return NS_OK;
162 nsCOMPtr <nsIURI> fileURI;
163 // create a nsILocalFile and then a nsIFileURL from that
164 nsCOMPtr <nsILocalFile> soundFile;
165 rv = NS_NewLocalFile(aSoundAlias, PR_TRUE,
166 getter_AddRefs(soundFile));
167 NS_ENSURE_SUCCESS(rv, rv);
168 rv = NS_NewFileURI(getter_AddRefs(fileURI), soundFile);
169 NS_ENSURE_SUCCESS(rv, rv);
170 nsCOMPtr<nsIFileURL> fileURL = do_QueryInterface(fileURI, &rv);
171 NS_ENSURE_SUCCESS(rv, rv);
172 rv = Play(fileURL);
173 return rv;
176 NS_IMETHODIMP nsSound::PlayEventSound(PRUint32 aEventId)
178 return aEventId == EVENT_NEW_MAIL_RECEIVED ? Beep() : NS_OK;