1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 1998
20 * the Initial Developer. All Rights Reserved.
23 * Pierre Phaneuf <pp@ludusdesign.com>
25 * Alternatively, the contents of this file may be used under the terms of
26 * either the GNU General Public License Version 2 or later (the "GPL"), or
27 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
28 * in which case the provisions of the GPL or the LGPL are applicable instead
29 * of those above. If you wish to allow use of your version of this file only
30 * under the terms of either the GPL or the LGPL, and not to allow others to
31 * use your version of this file under the terms of the MPL, indicate your
32 * decision by deleting the provisions above and replace them with the notice
33 * and other provisions required by the GPL or the LGPL. If you do not delete
34 * the provisions above, a recipient may use your version of this file under
35 * the terms of any one of the MPL, the GPL or the LGPL.
37 * ***** END LICENSE BLOCK ***** */
45 #include "nsIFileURL.h"
47 #include "nsNetUtil.h"
49 #include "nsDirectoryServiceDefs.h"
51 #include "nsNativeCharsetUtils.h"
54 #include <SimpleGameSound.h>
60 NS_IMPL_ISUPPORTS2(nsSound
, nsISound
, nsIStreamLoaderObserver
)
62 ////////////////////////////////////////////////////////////////////////
73 NS_IMETHODIMP
nsSound::OnStreamComplete(nsIStreamLoader
*aLoader
,
79 // print a load error on bad status
80 if (NS_FAILED(aStatus
))
83 printf("Failed load sound file");
87 // In theory, BeOS can play any sound format supported by MediaKit,
88 // we can also play it from data, but it needs parsing format and
89 // providing it to sound player, so let MediaKit to do it by self
90 static const char kSoundTmpFileName
[] = "mozsound";
91 nsCOMPtr
<nsIFile
> soundTmp
;
92 nsresult rv
= NS_GetSpecialDirectory(NS_OS_TEMP_DIR
, getter_AddRefs(soundTmp
));
93 NS_ENSURE_SUCCESS(rv
, rv
);
94 rv
= soundTmp
->AppendNative(nsDependentCString(kSoundTmpFileName
));
95 NS_ENSURE_SUCCESS(rv
, rv
);
96 nsCAutoString soundFilename
;
97 (void) soundTmp
->GetNativePath(soundFilename
);
98 FILE *fp
= fopen(soundFilename
.get(), "wb+");
100 printf("Playing sound file%s\n",soundFilename
.get());
104 fwrite(data
, 1, dataLen
, fp
);
108 mSound
= new BSimpleGameSound(soundFilename
.get());
109 if (mSound
!= NULL
&& mSound
->InitCheck() == B_OK
)
111 mSound
->SetIsLooping(false);
112 mSound
->StartPlaying();
117 rv
= NS_ERROR_FAILURE
;
119 unlink(soundFilename
.get());
128 NS_IMETHODIMP
nsSound::Init(void)
132 mSound
->StopPlaying();
139 NS_METHOD
nsSound::Beep()
145 NS_METHOD
nsSound::Play(nsIURL
*aURL
)
148 nsCOMPtr
<nsIStreamLoader
> loader
;
149 rv
= NS_NewStreamLoader(getter_AddRefs(loader
), aURL
, this);
153 NS_IMETHODIMP
nsSound::PlaySystemSound(const nsAString
&aSoundAlias
)
155 nsresult rv
= NS_ERROR_FAILURE
;
156 if (NS_IsMozAliasSound(aSoundAlias
)) {
157 NS_WARNING("nsISound::playSystemSound is called with \"_moz_\" events, they are obsolete, use nsISound::playEventSound instead");
158 if (aSoundAlias
.Equals(NS_SYSSOUND_MAIL_BEEP
))
162 nsCOMPtr
<nsIURI
> fileURI
;
163 // create a nsILocalFile and then a nsIFileURL from that
164 nsCOMPtr
<nsILocalFile
> soundFile
;
165 rv
= NS_NewLocalFile(aSoundAlias
, PR_TRUE
,
166 getter_AddRefs(soundFile
));
167 NS_ENSURE_SUCCESS(rv
, rv
);
168 rv
= NS_NewFileURI(getter_AddRefs(fileURI
), soundFile
);
169 NS_ENSURE_SUCCESS(rv
, rv
);
170 nsCOMPtr
<nsIFileURL
> fileURL
= do_QueryInterface(fileURI
, &rv
);
171 NS_ENSURE_SUCCESS(rv
, rv
);
176 NS_IMETHODIMP
nsSound::PlayEventSound(PRUint32 aEventId
)
178 return aEventId
== EVENT_NEW_MAIL_RECEIVED
? Beep() : NS_OK
;