4 A Programmer's Text Editor
8 Copyright (C) 1991-2012 Angel Ortega <angel@triptico.com>
10 This program is free software; you can redistribute it and/or
11 modify it under the terms of the GNU General Public License
12 as published by the Free Software Foundation; either version 2
13 of the License, or (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 http://www.triptico.com
28 sub mp.maze(doc, keycode)
30 local tx = mp.window.tx;
31 local ty = mp.window.ty;
34 doc = mp.open('<maze>');
36 local maze = doc.maze;
38 if (maze == NULL || maze.tx != tx || maze.ty != ty) {
39 /* new or changed: rebuild everything */
73 foreach (t, [[0, -1], [1, 0], [0, 1], [-1, 0]]) {
74 /* can space be opened? */
75 local ny = y + t[0] * 2;
76 local nx = x + t[1] * 2;
78 if (nx > 0 && ny > 0 && maze.map[ny][nx] eq '#')
83 /* more than one way? stack this position */
87 /* pick one direction at random and move there */
88 local m = d[random(size(d))];
99 /* no way from here: pop previous position */
100 if ((d = pop(stack)) == NULL)
108 maze.x = 1 + random(tx / 2) * 2;
109 maze.y = 1 + random(ty / 2) * 2;
111 maze.map[maze.y][maze.x] = '@';
113 x = 1 + random(tx / 2) * 2;
114 y = 1 + random(ty / 2) * 2;
116 maze.map[y][x] = 'X';
118 doc.keypress = sub(d, k) { mp.maze(d, k); };
120 doc.paint = sub(d) { map(d.maze.map, sub(e) { [8, join(e)];}); };
126 maze.map[y][x] = ' ';
128 if (keycode eq 'cursor-up')
130 if (keycode eq 'cursor-down')
132 if (keycode eq 'cursor-left')
134 if (keycode eq 'cursor-right')
137 if (maze.map[y][x] eq 'X') {
138 mp.alert(L("You won!"));
143 if (maze.map[y][x] eq ' ') {
148 maze.map[maze.y][maze.x] = '@';
156 sub mp.pipes(doc, keycode)
158 local tx = mp.window.tx;
159 local ty = mp.window.ty;
162 doc = mp.open('<pipes>');
164 local pipes = doc.pipes;
166 if (pipes == NULL || pipes.you_won || pipes.tx != tx || pipes.ty != ty) {
167 local wx = int((tx - 2) / 3);
168 local wy = int(((ty - 1) / 3) - 1);
178 dir: [[0, -1], [1, 0], [0, 1], [-1, 0]],
181 shape: [' # ', ' ##', ' '],
186 shape: [' ', ' ##', ' # '],
191 shape: [' ', '## ', ' # '],
196 shape: [' # ', '## ', ' '],
201 shape: [' # ', ' # ', ' # '],
206 shape: [' ', '###', ' '],
211 shape: [' ', ' ', ' '],
212 out: [-1, -1, -1, -1],
216 shape: ['| |', '\ /', ' # '],
217 out: [-1, -1, 2, -1],
221 shape: [' # ', ' # ', '/ \'],
222 out: [-1, -1, -1000, -1],
228 pipes.map = map([1 .. wy - 1],
229 sub {map([1 .. wx], sub { random(size(pipes.pieces) - 3); });}
233 ins(pipes.map, map([1 .. wx], sub { 6; }), 0);
234 pipes.map[0][pipes.sx] = 7;
237 push(pipes.map, map([1 .. wx], sub { 6; }));
238 pipes.map[wy][5] = 8;
239 pipes.map[wy][wx - 5] = 8;
244 doc.keypress = sub (d, k) { mp.pipes(d, k); };
246 doc.paint = sub (d) {
248 local pipes = d.pipes;
250 foreach (n, [0 .. pipes.wy]) {
255 foreach (m, [0 .. (pipes.wx - 1)]) {
256 local p = pipes.map[n][m];
257 local s = pipes.pieces[p].shape;
260 if (n == pipes.y && m == pipes.x)
261 c = mp.colors.cursor.attr;
263 c = pipes.attr[n][m] || mp.colors.normal.attr;
270 push(out, l0, l1, l2);
274 out[0] = [ mp.colors.cursor.attr, "You won! Press ENTER." ];
284 if (keycode eq 'cursor-up' && y > 1)
286 if (keycode eq 'cursor-down'&& y < pipes.wy - 1)
288 if (keycode eq 'cursor-left' && x > 0)
290 if (keycode eq 'cursor-right' && x < pipes.wx - 1)
292 if (keycode eq 'enter') {
293 local n = pipes.map[y][x];
295 pipes.map[y][x] = pipes.pieces[n].next;
301 /* reset attributes */
302 pipes.attr = map([0 .. pipes.wy], sub { [];});
304 /* the water input is blue */
305 pipes.attr[0][pipes.sx] = mp.colors.quotes.attr;
307 /* calculate the path */
310 local c = 2; /* downwards */
313 /* while there is a valid path */
314 while ((p = pipes.pieces[pipes.map[py][px]]) && (c = p.out[c]) >= 0) {
315 /* mark as valid path */
316 pipes.attr[py][px] = mp.colors.quotes.attr;
318 /* move in new direction */
319 px += pipes.dir[c][0];
320 py += pipes.dir[c][1];
324 pipes.attr[py][px] = mp.colors.quotes.attr;