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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 /* Main include header for the SDL library */
25 #ifndef _SDL_H
26 #define _SDL_H
28 #include "SDL_main.h"
29 #include "SDL_stdinc.h"
30 #include "SDL_audio.h"
31 #include "SDL_cdrom.h"
32 #include "SDL_cpuinfo.h"
33 #include "SDL_endian.h"
34 #include "SDL_error.h"
35 #include "SDL_events.h"
36 #include "SDL_loadso.h"
37 #include "SDL_mutex.h"
38 #include "SDL_rwops.h"
39 #include "SDL_thread.h"
40 #include "SDL_timer.h"
41 #include "SDL_video.h"
42 #include "SDL_version.h"
44 #include "begin_code.h"
45 /* Set up for C function definitions, even when using C++ */
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
50 /* As of version 0.5, SDL is loaded dynamically into the application */
52 /* These are the flags which may be passed to SDL_Init() -- you should
53 specify the subsystems which you will be using in your application.
55 #define SDL_INIT_TIMER 0x00000001
56 #define SDL_INIT_AUDIO 0x00000010
57 #define SDL_INIT_VIDEO 0x00000020
58 #define SDL_INIT_CDROM 0x00000100
59 #define SDL_INIT_JOYSTICK 0x00000200
60 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
61 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
62 #define SDL_INIT_EVERYTHING 0x0000FFFF
64 /* This function loads the SDL dynamically linked library and initializes
65 * the subsystems specified by 'flags' (and those satisfying dependencies)
66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
71 /* This function initializes specific SDL subsystems */
72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
74 /* This function cleans up specific SDL subsystems */
75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
77 /* This function returns mask of the specified subsystems which have
78 been initialized.
79 If 'flags' is 0, it returns a mask of all initialized subsystems.
81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
83 /* This function cleans up all initialized subsystems and unloads the
84 * dynamically linked library. You should call it upon all exit conditions.
86 extern DECLSPEC void SDLCALL SDL_Quit(void);
88 /* Ends C function definitions when using C++ */
89 #ifdef __cplusplus
91 #endif
92 #include "close_code.h"
94 #endif /* _SDL_H */