1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
3 SDL_LoadWAV\- Load a WAVE file
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
19 \f(CWSDL_AudioSpec wav_spec;
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
25 fprintf(stderr, "Could not open test\&.wav: %s
32 /* Do stuff with the WAV */
36 SDL_FreeWAV(wav_buffer);\fR
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58