1 .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_ActiveEvent\- Application visibility event structure
4 .SH "STRUCTURE DEFINITION"
17 \fBSDL_ACTIVEEVENT\&.\fP
20 0 if the event is a loss or 1 if it is a gain\&.
23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&.
28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
33 This event does not occur when an application window is first created\&.
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR
38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59