1 .TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&.
6 \fB#include "SDL/SDL\&.h"
8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
17 This function can only be called after SDL_Init\&.
20 Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
23 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01