1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01