1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_GLattr\- SDL GL Attributes
7 Size of the framebuffer red component, in bits
9 \fBSDL_GL_GREEN_SIZE\fP
10 Size of the framebuffer green component, in bits
12 \fBSDL_GL_BLUE_SIZE\fP
13 Size of the framebuffer blue component, in bits
15 \fBSDL_GL_ALPHA_SIZE\fP
16 Size of the framebuffer alpha component, in bits
18 \fBSDL_GL_DOUBLEBUFFER\fP
19 0 or 1, enable or disable double buffering
21 \fBSDL_GL_BUFFER_SIZE\fP
22 Size of the framebuffer, in bits
24 \fBSDL_GL_DEPTH_SIZE\fP
25 Size of the depth buffer, in bits
27 \fBSDL_GL_STENCIL_SIZE\fP
28 Size of the stencil buffer, in bits
30 \fBSDL_GL_ACCUM_RED_SIZE\fP
31 Size of the accumulation buffer red component, in bits
33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
34 Size of the accumulation buffer green component, in bits
36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
37 Size of the accumulation buffer blue component, in bits
39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
40 Size of the accumulation buffer alpha component, in bits
43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01