1 .TH "SDL_GetRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_GetRGBA\- Get RGBA values from a pixel in the specified pixel format\&.
8 \fBvoid \fBSDL_GetRGBA\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a\fR);
11 Get RGBA component values from a pixel stored in the specified pixel format\&.
13 This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&.
15 If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&.
18 \fISDL_GetRGB\fR, \fISDL_MapRGB\fR, \fISDL_MapRGBA\fR, \fISDL_PixelFormat\fR
19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01