1 .TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_JoyButtonEvent\- Joystick button event structure
4 .SH "STRUCTURE DEFINITION"
12 } SDL_JoyButtonEvent;\fR
18 \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP
27 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
30 \fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&.
32 A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&.
35 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR
36 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59