1 .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&.
8 \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
11 Pumps the event loop, gathering events from the input devices\&.
13 \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
18 You can only call this function in the thread that set the video mode\&.
22 \fI\fBSDL_PollEvent\fP\fR
23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59