1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_PushEvent\- Pushes an event onto the event queue
8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
23 See \fI\fBSDL_Event\fR\fR\&.
26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59