5 *) Integrate the resource editor possibly.
9 *) Space Trader Missions
10 *) Misc Empire Guard missions
17 *) Escorts available for hire
19 *) boids ship fleet movement (have them behave like fleets)
20 *) Secondary weapon revamp
21 *) Players should be able to configure what outfit they want as secondary
22 *) Players should also be able to set hotkeys for secondary weapons
24 *) Emacs-style bindings
25 *) Combine similar commands into one
26 *) Short cut keys for buttons in toolkit windows like land
31 *) Add more threads to speed up loading
32 *) Thread nebula generation.
34 *) Start out with X skillpoints that get spread out by use, use fast at first
35 *) Can't use normal gear
37 *) random mutation for cloaking/displacement abilities
38 *) Optimize texture usage
39 *) all land graphics should be on land only (optionally)
40 *) planet space graphics should be ondemand
41 *) Graphic improvements
42 *) have ships flying in nebula leave traces
44 *) more special effects
46 *) fancy displacement effects for some ships
47 *) Dynamic Politics - Faction wide AI
48 *) Allow player to create faction and control fleets
50 *) Allow subsystems to get damage
51 *) Allow steering with the mouse
53 *) would usually indicate changes on the base ship equipment
55 *) non-linear - see alot more data then currently possible
56 *) objects always in sight (depending on resolution)
57 *) Allow creating collision masks to make collision more realistic.
58 *) Improve font system to handle unicode
59 *) Different optimization strategies
60 *) Optimize for CPU/Memory (different levels)
61 *) Optimize cache for loading
62 *) Testing improvements
63 *) Allow console to reload data (to avoid restarts)
71 *) 3d models (not actually 3d though, just no sprites)