More texture fixes, including a flag to build power of 2 textures
[ne.git] / src / phys / generic_objects.h
blob391b620937894c972ad3993cb729f852c369932b
1 /************************************************************************
2 This file is part of NE.
4 NE is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
9 NE is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with NE. If not, see <http://www.gnu.org/licenses/>.
16 ************************************************************************/
18 #ifndef GENERIC_OBJECTS_H_
19 #define GENERIC_OBJECTS_H_
21 #include "object.h"
23 class Box : public Object
25 public:
26 Box(float x, float y, float z, float density);
27 virtual ~Box();
29 virtual void draw();
31 private:
32 dBox *m_box;
35 class Sphere : public Object
37 public:
38 Sphere(float r, float density);
39 virtual ~Sphere();
41 void draw();
43 private:
44 dSphere *m_sphere;
47 #endif