Added a ton of stuff, including the beginnings of a new UI system
[ne.git] / src / resource / texturefactory.h
blobfeb366dd8786b17d38cecfe80cb8ffd3c23c9bb1
1 /************************************************************************
2 This file is part of NE.
4 NE is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
9 NE is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with NE. If not, see <http://www.gnu.org/licenses/>.
16 ************************************************************************/
18 #ifndef TEXTUREFACTORY_H_
19 #define TEXTUREFACTORY_H_
21 #include <string>
22 #include <map>
23 #include "backend/texture.h"
25 class TextureFactory
27 public:
28 ~TextureFactory()
30 clear();
33 static TextureFactory* Instance();
35 void clear();
37 Texture* load(std::string file);
39 private:
40 TextureFactory() {}
42 std::map<std::string,Texture*> m_textures;
45 #endif