Fixed some transforms, move to 3d and quaternion math in progress...
[ne.git] / src / mods / space / planet.h
blob8e79f2378cc8fa828a6f8534c3c31be447dae769
1 /************************************************************************
2 This file is part of NE.
4 NE is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
9 NE is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with NE. If not, see <http://www.gnu.org/licenses/>.
16 ************************************************************************/
18 #ifndef PLANET_H_
19 #define PLANET_H_
21 #include "phys/generic_objects.h"
22 #include "backend/texture.h"
24 namespace Space {
26 class Planet : public Sphere
28 public:
29 Planet(Texture *texture, float radius, float density=1);
30 virtual ~Planet();
32 void draw();
34 // gets gravity as <x,y,z,g> where g is magnitude
35 const float *getGravity(Object *target);
36 void applyGravity(Object *target);
38 private:
39 Texture *m_tex;
44 #endif /*PLANET_H_*/