Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / dab / box.cc
blob6d8d8bf76961906c12957830ecaf00b82cace624
1 /* $NetBSD: box.cc,v 1.2 2005/08/09 02:38:32 christos Exp $ */
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
33 * box.C: Box computations
35 #include "defs.h"
36 RCSID("$NetBSD: box.cc,v 1.2 2005/08/09 02:38:32 christos Exp $")
38 #include "box.h"
39 #include "board.h"
40 #include "gamescreen.h"
41 #include <curses.h>
43 const POINT BOX::edges[BOX::last] =
44 { { 0, -1 }, { 0, 1 }, { -1, 0 }, { 1, 0 } };
45 const POINT BOX::corners[BOX::last] =
46 { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } };
47 const int BOX::syms[BOX::last] =
48 { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE,
49 GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE };
51 BOX::BOX(size_t py, size_t px, BOARD& b) :
52 _b(b)
54 _centery = py * 2 + 1;
55 _centerx = px * 2 + 1;
58 void BOX::addcorner(size_t y, size_t x)
60 char sym;
61 _b.getScrn()->moveto(y, x);
62 if (x == 0) {
63 if (y == 0)
64 sym = GAMESCREEN::GS_ULCORNER;
65 else if (y == _b.ty() - 1)
66 sym = GAMESCREEN::GS_LLCORNER;
67 else
68 sym = GAMESCREEN::GS_LTEE;
69 } else if (x == _b.tx() - 1) {
70 if (y == 0)
71 sym = GAMESCREEN::GS_URCORNER;
72 else if (y == _b.ty() - 1)
73 sym = GAMESCREEN::GS_LRCORNER;
74 else
75 sym = GAMESCREEN::GS_RTEE;
76 } else if (y == 0)
77 sym = GAMESCREEN::GS_TTEE;
78 else if (y == _b.ty() - 1)
79 sym = GAMESCREEN::GS_BTEE;
80 else
81 sym = GAMESCREEN::GS_PLUS;
83 _b.getScrn()->addedge(sym);
86 // Paint a box
87 void BOX::paint(void)
89 int e;
90 if (_b.getScrn() == NULL)
91 return;
93 _b.getScrn()->moveto(_centery, _centerx);
94 _b.getScrn()->addsym(name());
96 for (e = BOX::first; e < BOX::last; e++) {
97 addcorner(_centery + corners[e].y, _centerx + corners[e].x);
98 _b.getScrn()->moveto(_centery + edges[e].y, _centerx + edges[e].x);
99 _b.getScrn()->addedge(edge(static_cast<EDGE>(e)));
101 _b.getScrn()->redraw();
104 // Return the name
105 int& BOX::name(void)
107 return _b.data(_centery, _centerx);
110 // Set an edge
111 void BOX::set(int e)
113 _b.data(_centery + edges[e].y, _centerx + edges[e].x) = syms[e];
116 // Clear an edge
117 void BOX::clr(int e)
119 _b.data(_centery + edges[e].y, _centerx + edges[e].x) = ' ';
122 // Test an edge
123 int BOX::isset(int e) const
125 return _b.data(_centery + edges[e].y, _centerx + edges[e].x) != ' ';
128 // Return the edge
129 int& BOX::edge(int e)
131 return _b.data(_centery + edges[e].y, _centerx + edges[e].x);
134 // Count the number of edges set in the box
135 int BOX::count(void) const
137 int cnt = 0;
139 for (int e = BOX::first; e < BOX::last; e++)
140 cnt += isset(static_cast<EDGE>(e));
141 return cnt;
144 // Clear the box
145 void BOX::reset(void)
147 for (int e = BOX::first; e < BOX::last; e++)
148 clr(static_cast<EDGE>(e));
149 name() = ' ';