1 /* $NetBSD: box.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
7 * This code is derived from software contributed to The NetBSD Foundation
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15 * 2. Redistributions in binary form must reproduce the above copyright
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19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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33 * box.C: Single box utilities; A box is an entity with four edges, four
34 * corners, and a center that maps directly to a board
61 BOX(size_t py
, size_t px
, BOARD
& b
);
63 void reset(void); // Clear a box
64 void paint(void); // Paint a box
73 int isset(int e
) const;
75 int count(void) const; // Count the number of edges in use
78 // Relative coordinates of the edges from the center of the box.
79 static const POINT edges
[BOX::last
];
80 // Relative coordinates of the corners from the center of the box.
81 static const POINT corners
[BOX::last
];
82 // Character symbols of the four edges
83 static const int syms
[BOX::last
];
86 void addcorner(size_t y
, size_t x
); // add a corner character
88 size_t _centerx
; // Coordinates of the center in board units
90 BOARD
& _b
; // The board we refer to