Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / dab / gamescreen.h
blob2e6dcbf3378d539da8d6e78a0d418705652432a0
1 /* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
33 * screen.h: Screen base class
36 #ifndef _H_GAMESCREEN
37 #define _H_GAMESCREEN
39 #include <stdlib.h>
41 class PLAYER;
43 class GAMESCREEN {
44 public:
45 enum EDGE {
46 GS_HLINE,
47 GS_VLINE,
48 GS_ULCORNER,
49 GS_URCORNER,
50 GS_LLCORNER,
51 GS_LRCORNER,
52 GS_LTEE,
53 GS_RTEE,
54 GS_TTEE,
55 GS_BTEE,
56 GS_PLUS
58 virtual ~GAMESCREEN();
59 virtual void clean(void) = 0; // Clear screen
60 virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
61 virtual void addsym(const int sym) = 0; // Add character symbol
62 virtual void addedge(const int sym) = 0; // Add character symbol
63 virtual void redraw(void) = 0; // Refresh
64 virtual int getinput(void) = 0; // Get user input
65 virtual void bell(void) = 0; // Beep
66 virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
67 virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
68 virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
69 virtual void ties(const PLAYER& p) = 0; // Post tie games
72 #endif