Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / dab / main.cc
blob30298b01ea87c401b7d7412940541cc0d835d120
1 /* $NetBSD: main.cc,v 1.4 2006/05/14 03:21:23 christos Exp $ */
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
33 * main.C: Main dots program
35 #include "defs.h"
36 RCSID("$NetBSD: main.cc,v 1.4 2006/05/14 03:21:23 christos Exp $")
38 #include <stdio.h>
39 #include <unistd.h>
40 #include <stdlib.h>
41 #include <string.h>
42 #include <err.h>
43 #include "algor.h"
44 #include "board.h"
45 #include "human.h"
46 #include "ttyscrn.h"
48 GAMESCREEN *sc;
50 // Print the command line usage
51 static void usage(char* pname)
53 char* p = strrchr(pname, '/');
54 if (p)
55 p++;
56 else
57 p = pname;
58 (void)::fprintf(stderr,
59 "Usage: %s [-w] [-p <c|h><c|h>] [-n <ngames>] [<ydim> [<xdim>]]\n", p);
62 // Play a single game
63 static void play(BOARD& b, PLAYER* p[2])
65 // Initialize
66 b.init();
67 p[0]->init();
68 p[1]->init();
69 b.paint();
71 // Alternate turns between players, scoring each turn
72 for (size_t i = 0;; i = (i + 1) & 1) {
73 b.score(i, *p[i]);
74 if (!p[i]->domove(b)) {
75 // No more moves, game over
76 break;
78 b.score(i, *p[i]);
81 // Find who won
82 p[0]->wl(p[1]->getScore());
83 p[1]->wl(p[0]->getScore());
85 // Post scores
86 b.score(0, *p[0]);
87 b.score(1, *p[1]);
89 // Post totals
90 b.total(0, *p[0]);
91 b.total(1, *p[1]);
93 // Post games
94 b.games(0, *p[0]);
95 b.games(1, *p[1]);
97 // Post ties
98 b.ties(*p[0]);
101 int main(int argc, char** argv)
103 size_t ny, nx, nn = 1, wt = 0;
104 const char* nc = "ch";
105 int c;
106 int acs = 1;
108 while ((c = getopt(argc, argv, "awp:n:")) != -1)
109 switch (c) {
110 case 'a':
111 acs = 0;
112 break;
113 case 'w':
114 wt++;
115 break;
117 case 'p':
118 nc = optarg;
119 break;
121 case 'n':
122 nn = atoi(optarg);
123 break;
125 default:
126 usage(argv[0]);
127 return 1;
130 // Get the size of the board if specified
131 switch (argc - optind) {
132 case 0:
133 ny = nx = 3;
134 break;
136 case 1:
137 ny = nx = atoi(argv[optind]);
138 break;
140 case 2:
141 nx = atoi(argv[optind]);
142 ny = atoi(argv[optind+1]);
143 break;
145 default:
146 usage(argv[0]);
147 return 1;
151 PLAYER* p[2];
153 // Allocate players
154 for (size_t i = 0; i < 2; i++) {
155 char n = nc[1] == nc[0] ? i + '0' : nc[i];
156 switch (nc[i]) {
157 case 'c':
158 p[i] = new ALGOR(n);
159 break;
161 case 'h':
162 p[i] = new HUMAN(n);
163 break;
165 default:
166 usage(argv[0]);
167 return 1;
171 sc = TTYSCRN::create(acs, ny, nx);
172 if (sc == NULL)
173 ::errx(1, "Dimensions too large for current screen.");
175 BOARD b(ny, nx, sc);
177 // Play games
178 while (nn--) {
179 play(b, p);
180 if (wt)
181 b.getmove();
184 if (wt == 0)
185 b.getmove();
186 // Cleanup
187 delete sc;
188 delete p[0];
189 delete p[1];
190 return 0;