Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / hunt / huntd / draw.c
blob8f61f65ce01f8c983547635b27ef8acae64080d4
1 /* $NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $ */
2 /*
3 * Copyright (c) 1983-2003, Regents of the University of California.
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are
8 * met:
9 *
10 * + Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * + Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * + Neither the name of the University of California, San Francisco nor
16 * the names of its contributors may be used to endorse or promote
17 * products derived from this software without specific prior written
18 * permission.
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $");
36 #endif /* not lint */
38 #include "hunt.h"
40 static void drawstatus(PLAYER *);
41 static void see(PLAYER *, int);
42 static char translate(char);
43 static int player_sym(PLAYER *, int, int);
45 void
46 drawmaze(PLAYER *pp)
48 int x;
49 char *sp;
50 int y;
51 char *endp;
53 clrscr(pp);
54 outstr(pp, pp->p_maze[0], WIDTH);
55 for (y = 1; y < HEIGHT - 1; y++) {
56 endp = &pp->p_maze[y][WIDTH];
57 for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
58 if (*sp != SPACE) {
59 cgoto(pp, y, x);
60 if (pp->p_x == x && pp->p_y == y)
61 outch(pp, translate(*sp));
62 else if (isplayer(*sp))
63 outch(pp, player_sym(pp, y, x));
64 else
65 outch(pp, *sp);
68 cgoto(pp, HEIGHT - 1, 0);
69 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
70 drawstatus(pp);
74 * drawstatus - put up the status lines (this assumes the screen
75 * size is 80x24 with the maze being 64x24)
77 static void
78 drawstatus(PLAYER *pp)
80 int i;
81 PLAYER *np;
83 cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
84 outstr(pp, "Ammo:", 5);
85 (void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
86 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
87 outstr(pp, Buf, 3);
89 cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
90 outstr(pp, "Gun:", 4);
91 cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
92 outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : " ", 3);
94 cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
95 outstr(pp, "Damage:", 7);
96 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage,
97 pp->p_damcap);
98 cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
99 outstr(pp, Buf, 5);
101 cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
102 outstr(pp, "Kills:", 6);
103 (void) snprintf(Buf, sizeof(Buf), "%3d", (pp->p_damcap - MAXDAM) / 2);
104 cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
105 outstr(pp, Buf, 3);
107 cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
108 outstr(pp, "Player:", 7);
109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
110 (void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
111 np->p_ident->i_score,
112 stat_char(np), np->p_ident->i_name,
113 np->p_ident->i_team);
114 cgoto(pp, i++, STAT_NAME_COL);
115 outstr(pp, Buf, STAT_NAME_LEN);
118 #ifdef MONITOR
119 cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
120 outstr(pp, "Monitor:", 8);
121 for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
122 (void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c", " ",
123 np->p_ident->i_name, np->p_ident->i_team);
124 cgoto(pp, i++, STAT_NAME_COL);
125 outstr(pp, Buf, STAT_NAME_LEN);
127 #endif
130 void
131 look(PLAYER *pp)
133 int x, y;
135 x = pp->p_x;
136 y = pp->p_y;
138 check(pp, y - 1, x - 1);
139 check(pp, y - 1, x );
140 check(pp, y - 1, x + 1);
141 check(pp, y , x - 1);
142 check(pp, y , x );
143 check(pp, y , x + 1);
144 check(pp, y + 1, x - 1);
145 check(pp, y + 1, x );
146 check(pp, y + 1, x + 1);
148 switch (pp->p_face) {
149 case LEFTS:
150 see(pp, LEFTS);
151 see(pp, ABOVE);
152 see(pp, BELOW);
153 break;
154 case RIGHT:
155 see(pp, RIGHT);
156 see(pp, ABOVE);
157 see(pp, BELOW);
158 break;
159 case ABOVE:
160 see(pp, ABOVE);
161 see(pp, LEFTS);
162 see(pp, RIGHT);
163 break;
164 case BELOW:
165 see(pp, BELOW);
166 see(pp, LEFTS);
167 see(pp, RIGHT);
168 break;
169 #ifdef FLY
170 case FLYER:
171 break;
172 #endif
174 cgoto(pp, y, x);
177 static void
178 see(PLAYER *pp, int face)
180 char *sp;
181 int y, x, i, cnt;
183 x = pp->p_x;
184 y = pp->p_y;
186 switch (face) {
187 case LEFTS:
188 sp = &Maze[y][x];
189 for (i = 0; See_over[(int)*--sp]; i++)
190 continue;
192 if (i == 0)
193 break;
195 cnt = i;
196 x = pp->p_x - 1;
197 --y;
198 while (i--)
199 check(pp, y, --x);
200 i = cnt;
201 x = pp->p_x - 1;
202 ++y;
203 while (i--)
204 check(pp, y, --x);
205 i = cnt;
206 x = pp->p_x - 1;
207 ++y;
208 while (i--)
209 check(pp, y, --x);
210 break;
211 case RIGHT:
212 sp = &Maze[y][++x];
213 for (i = 0; See_over[(int)*sp++]; i++)
214 continue;
216 if (i == 0)
217 break;
219 cnt = i;
220 x = pp->p_x + 1;
221 --y;
222 while (i--)
223 check(pp, y, ++x);
224 i = cnt;
225 x = pp->p_x + 1;
226 ++y;
227 while (i--)
228 check(pp, y, ++x);
229 i = cnt;
230 x = pp->p_x + 1;
231 ++y;
232 while (i--)
233 check(pp, y, ++x);
234 break;
235 case ABOVE:
236 sp = &Maze[--y][x];
237 if (!See_over[(int)*sp])
238 break;
239 do {
240 --y;
241 sp -= sizeof Maze[0];
242 check(pp, y, x - 1);
243 check(pp, y, x );
244 check(pp, y, x + 1);
245 } while (See_over[(int)*sp]);
246 break;
247 case BELOW:
248 sp = &Maze[++y][x];
249 if (!See_over[(int)*sp])
250 break;
251 do {
252 y++;
253 sp += sizeof Maze[0];
254 check(pp, y, x - 1);
255 check(pp, y, x );
256 check(pp, y, x + 1);
257 } while (See_over[(int)*sp]);
258 break;
262 void
263 check(PLAYER *pp, int y, int x)
265 int indx;
266 int ch;
267 PLAYER *rpp;
269 indx = y * sizeof Maze[0] + x;
270 ch = ((char *) Maze)[indx];
271 if (ch != ((char *) pp->p_maze)[indx]) {
272 rpp = pp;
273 cgoto(rpp, y, x);
274 if (x == rpp->p_x && y == rpp->p_y)
275 outch(rpp, translate(ch));
276 else if (isplayer(ch))
277 outch(rpp, player_sym(rpp, y, x));
278 else
279 outch(rpp, ch);
280 ((char *) rpp->p_maze)[indx] = ch;
285 * showstat
286 * Update the status of players
288 void
289 showstat(PLAYER *pp)
291 PLAYER *np;
292 int y;
293 char c;
295 y = STAT_PLAY_ROW + 1 + (pp - Player);
296 c = stat_char(pp);
297 #ifdef MONITOR
298 for (np = Monitor; np < End_monitor; np++) {
299 cgoto(np, y, STAT_SCAN_COL);
300 outch(np, c);
302 #endif
303 for (np = Player; np < End_player; np++) {
304 cgoto(np, y, STAT_SCAN_COL);
305 outch(np, c);
310 * drawplayer:
311 * Draw the player on the screen and show him to everyone who's scanning
312 * unless he is cloaked.
314 void
315 drawplayer(PLAYER *pp, FLAG draw)
317 PLAYER *newp;
318 int x, y;
320 x = pp->p_x;
321 y = pp->p_y;
322 Maze[y][x] = draw ? pp->p_face : pp->p_over;
324 #ifdef MONITOR
325 for (newp = Monitor; newp < End_monitor; newp++)
326 check(newp, y, x);
327 #endif
329 for (newp = Player; newp < End_player; newp++) {
330 if (!draw || newp == pp) {
331 check(newp, y, x);
332 continue;
334 if (newp->p_scan == 0) {
335 newp->p_scan--;
336 showstat(newp);
338 else if (newp->p_scan > 0) {
339 if (pp->p_cloak < 0)
340 check(newp, y, x);
341 newp->p_scan--;
344 if (!draw || pp->p_cloak < 0)
345 return;
346 if (pp->p_cloak-- == 0)
347 showstat(pp);
350 void
351 message(PLAYER *pp, const char *s)
353 cgoto(pp, HEIGHT, 0);
354 outstr(pp, s, strlen(s));
355 ce(pp);
359 * translate:
360 * Turn a character into the right direction character if we are
361 * looking at the current player.
363 static char
364 translate(char ch)
366 switch (ch) {
367 case LEFTS:
368 return '<';
369 case RIGHT:
370 return '>';
371 case ABOVE:
372 return '^';
373 case BELOW:
374 return 'v';
376 return ch;
380 * player_sym:
381 * Return the player symbol
383 static int
384 player_sym(PLAYER *pp, int y, int x)
386 PLAYER *npp;
388 npp = play_at(y, x);
389 if (npp->p_ident->i_team == ' ')
390 return Maze[y][x];
391 #ifdef MONITOR
392 if (pp->p_ident->i_team == '*')
393 return npp->p_ident->i_team;
394 #endif
395 if (pp->p_ident->i_team != npp->p_ident->i_team)
396 return Maze[y][x];
397 return pp->p_ident->i_team;