1 /* $NetBSD: hunt.h,v 1.18 2009/07/04 07:51:35 dholland Exp $ */
4 * Copyright (c) 1983-2003, Regents of the University of California.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
11 * + Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * + Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * + Neither the name of the University of California, San Francisco nor
17 * the names of its contributors may be used to endorse or promote
18 * products derived from this software without specific prior written
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
43 #include <sys/ioctl.h>
44 #include <sys/types.h>
49 #include <netinet/in.h>
51 #include <arpa/inet.h>
58 #define SOCK_FAMILY AF_INET
60 #define SOCK_FAMILY AF_UNIX
61 #define AF_UNIX_HACK /* 4.2 hack; leaves files around */
65 * Preprocessor define dependencies
67 #if defined(VOLCANO) && !defined(OOZE)
70 #if defined(BOOTS) && !defined(FLY)
73 #if !defined(REFLECT) && !defined(RANDOM)
77 /* decrement version number for each change in startup protocol */
78 #define HUNT_VERSION -1
80 #define ADDCH ('a' | 0200)
81 #define MOVE ('m' | 0200)
82 #define REFRESH ('r' | 0200)
83 #define CLRTOEOL ('c' | 0200)
84 #define ENDWIN ('e' | 0200)
85 #define CLEAR ('C' | 0200)
86 #define REDRAW ('R' | 0200)
87 #define LAST_PLAYER ('l' | 0200)
88 #define BELL ('b' | 0200)
89 #define READY ('g' | 0200)
92 * Choose MAXPL and MAXMON carefully. The screen is assumed to be
93 * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
94 * or (MAXPL + MAXMON <= 16).
103 #define SHORTLEN 2 /* sizeof (network short) */
104 #define LONGLEN 4 /* sizeof (network long) */
106 #define MSGLEN SCREEN_WIDTH
112 #define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */
115 #define DBOUND (HEIGHT - 1)
117 #define RBOUND (WIDTH - 1)
119 #define SCREEN_HEIGHT 24
120 #define SCREEN_WIDTH 80
121 #define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */
123 #define STAT_LABEL_COL 60
124 #define STAT_VALUE_COL 74
125 #define STAT_NAME_COL 61
126 #define STAT_SCAN_COL (STAT_NAME_COL + 5)
127 #define STAT_AMMO_ROW 0
128 #define STAT_GUN_ROW 1
129 #define STAT_DAM_ROW 2
130 #define STAT_KILL_ROW 3
131 #define STAT_PLAY_ROW 5
133 #define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
135 #define STAT_NAME_LEN 18
167 #define BOOT_PAIR 'B'
177 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
178 c == ABOVE || c == BELOW || c == FLYER)
180 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
181 c == ABOVE || c == BELOW)
195 #define CTRL(x) ((x) & 037)
197 #define BULSPD 5 /* bullets movement speed */
210 #define BOMB11REQ 121
211 #define BOMB13REQ 169
212 #define BOMB15REQ 225
213 #define BOMB17REQ 289
214 #define BOMB19REQ 361
215 #define BOMB21REQ 441
218 #define MINDSHOT 2 /* At least a satchel bomb */
220 extern int shot_req
[];
221 extern int shot_type
[];
223 #define SLIME_FACTOR 3
230 extern int slime_req
[];
237 #define SCANLEN (Nplayer * 20)
252 #define C_TESTMSG() (Query_driver ? C_MESSAGE :\
253 (Show_scores ? C_SCORES :\
254 (Am_monitor ? C_MONITOR :\
257 #define C_TESTMSG() (Show_scores ? C_SCORES :\
258 (Query_driver ? C_MESSAGE :\
263 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
264 #define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
265 #define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
267 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
268 #define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
272 typedef struct bullet_def BULLET
;
273 typedef struct expl_def EXPL
;
274 typedef struct player_def PLAYER
;
275 typedef struct ident_def IDENT
;
276 typedef struct regen_def REGEN
;
278 typedef struct sockaddr_in SOCKET
;
280 typedef struct sockaddr_un SOCKET
;
284 char i_name
[NAMELEN
];
298 int i_gkills
, i_bkills
, i_deaths
, i_stillb
, i_saved
;
327 char p_death
[MSGLEN
];
328 char p_maze
[HEIGHT
][WIDTH2
];
330 int p_lastx
, p_lasty
;
362 extern FLAG Last_player
;
364 extern char Buf
[BUFSIZ
], Maze
[HEIGHT
][WIDTH2
], Orig_maze
[HEIGHT
][WIDTH2
];
366 extern const char *Driver
;
368 extern int Nplayer
, Socket
, Status
;
369 extern struct pollfd fdset
[];
372 extern u_short Test_port
;
374 extern char *Sock_name
, *Stat_name
;
381 extern int See_over
[NASCII
];
383 extern BULLET
*Bullets
;
385 extern EXPL
*Expl
[EXPLEN
];
386 extern EXPL
*Last_expl
;
388 extern IDENT
*Scores
;
390 extern PLAYER Player
[MAXPL
], *End_player
;
392 extern PLAYER Boot
[NBOOTS
];
396 extern FLAG Am_monitor
;
397 extern PLAYER Monitor
[MAXMON
], *End_monitor
;
401 extern char *Send_message
;
404 extern char map_key
[256];
411 void add_shot(int, int, int, char, int, PLAYER
*, int, char);
413 void bad_con(void) __dead
;
414 void bad_ver(void) __dead
;
416 void cgoto(PLAYER
*, int, int);
417 void check(PLAYER
*, int, int);
418 void checkdam(PLAYER
*, PLAYER
*, IDENT
*, int, char);
419 void clearwalls(void);
420 void clear_eol(void);
421 void clear_the_screen(void);
422 void clrscr(PLAYER
*);
423 BULLET
*create_shot(int, int, int, char, int, int, PLAYER
*,
425 void do_connect(char *, char, long);
426 void do_message(void);
427 void drawmaze(PLAYER
*);
428 void drawplayer(PLAYER
*, FLAG
);
429 void execute(PLAYER
*);
431 void fixshots(int, int, char);
432 void get_local_name(char *);
433 int get_remote_name(char *);
434 BULLET
*is_bullet(int, int);
437 void message(PLAYER
*, const char *);
438 void mon_execute(PLAYER
*);
439 void moveshots(void);
441 int opposite(int, char);
442 void otto(int, int, char);
443 void outch(PLAYER
*, int);
444 void outstr(PLAYER
*, const char *, int);
445 PLAYER
*play_at(int, int);
448 void put_str(char *);
453 void sendcom(PLAYER
*, int, ...);
454 void showexpl(int, int, char);
455 void showstat(PLAYER
*);
456 void cleanup(int) __dead
;