Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / robots / auto.c
blobe455638b8d8b5165b09c79f58315b988fc62fdfa
1 /* $NetBSD: auto.c,v 1.10 2009/07/20 06:00:56 dholland Exp $ */
3 /*-
4 * Copyright (c) 1999 The NetBSD Foundation, Inc.
5 * All rights reserved.
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
33 * Automatic move.
34 * intelligent ?
35 * Algo :
36 * IF scrapheaps don't exist THEN
37 * IF not in danger THEN
38 * stay at current position
39 * ELSE
40 * move away from the closest robot
41 * FI
42 * ELSE
43 * find closest heap
44 * find closest robot
45 * IF scrapheap is adjacent THEN
46 * move behind the scrapheap
47 * ELSE
48 * take the move that takes you away from the
49 * robots and closest to the heap
50 * FI
51 * FI
53 #include <curses.h>
54 #include <string.h>
55 #include "robots.h"
57 #define ABS(a) (((a)>0)?(a):-(a))
58 #define MIN(a,b) (((a)>(b))?(b):(a))
59 #define MAX(a,b) (((a)<(b))?(b):(a))
61 #define CONSDEBUG(a)
63 static int distance(int, int, int, int);
64 static int xinc(int);
65 static int yinc(int);
66 static const char *find_moves(void);
67 static COORD *closest_robot(int *);
68 static COORD *closest_heap(int *);
69 static char move_towards(int, int);
70 static char move_away(COORD *);
71 static char move_between(COORD *, COORD *);
72 static int between(COORD *, COORD *);
74 /* distance():
75 * return "move" number distance of the two coordinates
77 static int
78 distance(int x1, int y1, int x2, int y2)
80 return MAX(ABS(ABS(x1) - ABS(x2)), ABS(ABS(y1) - ABS(y2)));
83 /* xinc():
84 * Return x coordinate moves
86 static int
87 xinc(int dir)
89 switch(dir) {
90 case 'b':
91 case 'h':
92 case 'y':
93 return -1;
94 case 'l':
95 case 'n':
96 case 'u':
97 return 1;
98 case 'j':
99 case 'k':
100 default:
101 return 0;
105 /* yinc():
106 * Return y coordinate moves
108 static int
109 yinc(int dir)
111 switch(dir) {
112 case 'k':
113 case 'u':
114 case 'y':
115 return -1;
116 case 'b':
117 case 'j':
118 case 'n':
119 return 1;
120 case 'h':
121 case 'l':
122 default:
123 return 0;
127 /* find_moves():
128 * Find possible moves
130 static const char *
131 find_moves(void)
133 int x, y;
134 COORD test;
135 const char *m;
136 char *a;
137 static const char moves[] = ".hjklyubn";
138 static char ans[sizeof moves];
139 a = ans;
141 for (m = moves; *m; m++) {
142 test.x = My_pos.x + xinc(*m);
143 test.y = My_pos.y + yinc(*m);
144 move(test.y, test.x);
145 switch(winch(stdscr)) {
146 case ' ':
147 case PLAYER:
148 for (x = test.x - 1; x <= test.x + 1; x++) {
149 for (y = test.y - 1; y <= test.y + 1; y++) {
150 move(y, x);
151 if (winch(stdscr) == ROBOT)
152 goto bad;
155 *a++ = *m;
157 bad:;
159 *a = 0;
160 if (ans[0])
161 return ans;
162 else
163 return "t";
166 /* closest_robot():
167 * return the robot closest to us
168 * and put in dist its distance
170 static COORD *
171 closest_robot(int *dist)
173 COORD *rob, *end, *minrob = NULL;
174 int tdist, mindist;
176 mindist = 1000000;
177 end = &Robots[MAXROBOTS];
178 for (rob = Robots; rob < end; rob++) {
179 tdist = distance(My_pos.x, My_pos.y, rob->x, rob->y);
180 if (tdist < mindist) {
181 minrob = rob;
182 mindist = tdist;
185 *dist = mindist;
186 return minrob;
189 /* closest_heap():
190 * return the heap closest to us
191 * and put in dist its distance
193 static COORD *
194 closest_heap(int *dist)
196 COORD *hp, *end, *minhp = NULL;
197 int mindist, tdist;
199 mindist = 1000000;
200 end = &Scrap[MAXROBOTS];
201 for (hp = Scrap; hp < end; hp++) {
202 if (hp->x == 0 && hp->y == 0)
203 break;
204 tdist = distance(My_pos.x, My_pos.y, hp->x, hp->y);
205 if (tdist < mindist) {
206 minhp = hp;
207 mindist = tdist;
210 *dist = mindist;
211 return minhp;
214 /* move_towards():
215 * move as close to the given direction as possible
217 static char
218 move_towards(int dx, int dy)
220 char ok_moves[10], best_move;
221 char *ptr;
222 int move_judge, cur_judge, mvx, mvy;
224 (void)strcpy(ok_moves, find_moves());
225 best_move = ok_moves[0];
226 if (best_move != 't') {
227 mvx = xinc(best_move);
228 mvy = yinc(best_move);
229 move_judge = ABS(mvx - dx) + ABS(mvy - dy);
230 for (ptr = &ok_moves[1]; *ptr != '\0'; ptr++) {
231 mvx = xinc(*ptr);
232 mvy = yinc(*ptr);
233 cur_judge = ABS(mvx - dx) + ABS(mvy - dy);
234 if (cur_judge < move_judge) {
235 move_judge = cur_judge;
236 best_move = *ptr;
240 return best_move;
243 /* move_away():
244 * move away form the robot given
246 static char
247 move_away(COORD *rob)
249 int dx, dy;
251 dx = sign(My_pos.x - rob->x);
252 dy = sign(My_pos.y - rob->y);
253 return move_towards(dx, dy);
257 /* move_between():
258 * move the closest heap between us and the closest robot
260 static char
261 move_between(COORD *rob, COORD *hp)
263 int dx, dy;
264 float slope, cons;
266 /* equation of the line between us and the closest robot */
267 if (My_pos.x == rob->x) {
269 * me and the robot are aligned in x
270 * change my x so I get closer to the heap
271 * and my y far from the robot
273 dx = - sign(My_pos.x - hp->x);
274 dy = sign(My_pos.y - rob->y);
275 CONSDEBUG(("aligned in x"));
277 else if (My_pos.y == rob->y) {
279 * me and the robot are aligned in y
280 * change my y so I get closer to the heap
281 * and my x far from the robot
283 dx = sign(My_pos.x - rob->x);
284 dy = -sign(My_pos.y - hp->y);
285 CONSDEBUG(("aligned in y"));
287 else {
288 CONSDEBUG(("no aligned"));
289 slope = (My_pos.y - rob->y) / (My_pos.x - rob->x);
290 cons = slope * rob->y;
291 if (ABS(My_pos.x - rob->x) > ABS(My_pos.y - rob->y)) {
293 * we are closest to the robot in x
294 * move away from the robot in x and
295 * close to the scrap in y
297 dx = sign(My_pos.x - rob->x);
298 dy = sign(((slope * ((float) hp->x)) + cons) -
299 ((float) hp->y));
301 else {
302 dx = sign(((slope * ((float) hp->x)) + cons) -
303 ((float) hp->y));
304 dy = sign(My_pos.y - rob->y);
307 CONSDEBUG(("me (%d,%d) robot(%d,%d) heap(%d,%d) delta(%d,%d)",
308 My_pos.x, My_pos.y, rob->x, rob->y, hp->x, hp->y, dx, dy));
309 return move_towards(dx, dy);
312 /* between():
313 * Return true if the heap is between us and the robot
316 between(COORD *rob, COORD *hp)
318 /* I = @ */
319 if (hp->x > rob->x && My_pos.x < rob->x)
320 return 0;
321 /* @ = I */
322 if (hp->x < rob->x && My_pos.x > rob->x)
323 return 0;
324 /* @ */
325 /* = */
326 /* I */
327 if (hp->y < rob->y && My_pos.y > rob->y)
328 return 0;
329 /* I */
330 /* = */
331 /* @ */
332 if (hp->y > rob->y && My_pos.y < rob->y)
333 return 0;
334 return 1;
337 /* automove():
338 * find and do the best move if flag
339 * else get the first move;
341 char
342 automove(void)
344 #if 0
345 return find_moves()[0];
346 #else
347 COORD *robot_close;
348 COORD *heap_close;
349 int robot_dist, robot_heap, heap_dist;
351 robot_close = closest_robot(&robot_dist);
352 if (robot_dist > 1)
353 return('.');
354 if (!Num_scrap)
355 /* no scrap heaps just run away */
356 return move_away(robot_close);
358 heap_close = closest_heap(&heap_dist);
359 robot_heap = distance(robot_close->x, robot_close->y,
360 heap_close->x, heap_close->y);
361 if (robot_heap <= heap_dist && !between(robot_close, heap_close)) {
363 * robot is closest to us from the heap. Run away!
365 return move_away(robot_close);
368 return move_between(robot_close, heap_close);
369 #endif