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30 .\" @(#)robots.6 8.1 (Berkeley) 5/31/93
37 .Nd fight off villainous robots
45 pits you against evil robots, who are trying to kill you (which is why
47 Fortunately for you, even though they are evil, they are not very bright
48 and have a habit of bumping into each other, thus destroying themselves.
49 In order to survive, you must get them to kill each other off, since you
50 have no offensive weaponry.
52 Since you are stuck without offensive weaponry, you are endowed with one
53 piece of defensive weaponry: a teleportation device.
54 When two robots run into each other or a junk pile, they die.
55 If a robot runs into you, you die.
56 When a robot dies, you get 10 points, and when all the robots die,
57 you start on the next field.
58 This keeps up until they finally get you.
60 Robots are represented on the screen by a
62 the junk heaps from their collisions by a
70 .Bl -tag -width indent -compact
80 move one square up and left
82 move one square up and right
84 move one square down and left
86 move one square down and right
88 (also space) do nothing for one turn
90 run as far as possible in the given direction
92 do nothing for as long as possible
94 teleport to a random location
96 wait until you die or they all do
103 All commands can be preceded by a count.
107 command and survive to the next level, you will get a bonus of 10%
108 for each robot which died after you decided to wait.
109 If you die, however, you get nothing.
110 For all other commands, the program will save you from typos
111 by stopping short of being eaten.
114 you take the risk of dying by miscalculation.
116 Only five scores are allowed per user on the score file.
117 If you make it into the score file, you will be shown the list at the end
119 If an alternative score file is named on the command line, that file
120 will be used instead of the standard file for scores.
121 The score file must be created empty beforehand, e.g. with
125 which must be a number, is provided when a score file is first used,
126 the value given will be used as the maximum number of scores to keep
127 per user instead of the default five.
128 This value is a property of the score file and cannot be changed later.
131 .Bl -tag -width indent
134 Lets the game play itself.
136 Advance into the higher levels directly, skipping the lower, easier levels.
140 when you run, don't show any intermediate positions; only show things at
142 This is useful on slow terminals.
144 Increase the number of games played by one; that is, automatically
145 choose to play again one time per usage of this option.
147 Play in real time; that is, if you do nothing for a few seconds the
148 game will assume you meant to do nothing and move the robots.
150 Don't play, just show the score file.
152 Teleport automatically when you have no other option.
153 This is a little disconcerting until you get used to it, and then it is
157 .Bl -tag -width /var/games/robots_roll -compact
158 .It Pa /var/games/robots_roll